Nerftheforums wrote: »
Nerftheforums wrote: »
skill would imply that you had to train for ages and practice to "clip"
i'm sorry to say but tapping block or weapon switching isn't "skill" and can be done by a newbie.
it was something that benefited purely the cheese and had no counter play.
Nerftheforums wrote: »Nerftheforums wrote: »
skill would imply that you had to train for ages and practice to "clip"
i'm sorry to say but tapping block or weapon switching isn't "skill" and can be done by a newbie.
it was something that benefited purely the cheese and had no counter play.
You ain't a good troll. And if you are for real, then I think you are better off spending more time on pvp.
Nerftheforums wrote: »Nerftheforums wrote: »
skill would imply that you had to train for ages and practice to "clip"
i'm sorry to say but tapping block or weapon switching isn't "skill" and can be done by a newbie.
it was something that benefited purely the cheese and had no counter play.
You ain't a good troll. And if you are for real, then I think you are better off spending more time on pvp.
as someone with roughly rank 37 (i need to check the specific rank) in alliance war through mostly solo play, much of it as a stam sorc who USES dawnbreaker.
i'm being serious.
and before you cry hypocrite, yes i have abuse the "skillful" ability clipping to get a cheap kill, usually against those trying to do the same thing, its cheap but sometimes you gotta fight cheese with cheese.
besides not clipping things might improve the big issue of to many calculations battles tend to have, even if its only a little, till """animation cancelling""" is solved (yes thats a sarcastic quotation in case the implementation is lost on ye, AC in ESO is a joke in the AC community as it increases damage rather than allowing you to combo) we need to take every we can get till we reach the point where its stable enough to add ACTUAL animation cancelling.
forum commentor22 wrote: »forumspokesperson wrote: »forumcommentor wrote: »forumspokesperson wrote: »forumspokespersons wrote: »someones mad they cant "clip" dawnbreaker into a "combo" that cant be dodged.
Someone happy they finally can compete against more skilled players.
skill would imply that you had to train for ages and practice to "clip"
i'm sorry to say but tapping block or weapon switching isn't "skill" and can be done by a newbie.
it was something that benefited purely the cheese and had no counter play.
You ain't a good troll. And if you are for real, then I think you are better off spending more time on pvp.
as someone with roughly rank 37 (i need to check the specific rank) in alliance war through mostly solo play, much of it as a stam sorc who USES dawnbreaker.
i'm being serious.
and before you cry hypocrite, yes i have abuse the "skillful" ability clipping to get a cheap kill, usually against those trying to do the same thing, its cheap but sometimes you gotta fight cheese with cheese.
besides not clipping things might improve the big issue of to many calculations battles tend to have, even if its only a little, till """animation cancelling""" is solved (yes thats a sarcastic quotation in case the implementation is lost on ye, AC in ESO is a joke in the AC community as it increases damage rather than allowing you to combo) we need to take every we can get till we reach the point where its stable enough to add ACTUAL animation cancelling.
LOL
It's funny you say something like that when you made a point to agree with a comment that antagonizes OP.forum commentor22 wrote: »forumspokesperson wrote: »forumcommentor wrote: »forumspokesperson wrote: »forumspokespersons wrote: »someones mad they cant "clip" dawnbreaker into a "combo" that cant be dodged.
Someone happy they finally can compete against more skilled players.
skill would imply that you had to train for ages and practice to "clip"
i'm sorry to say but tapping block or weapon switching isn't "skill" and can be done by a newbie.
it was something that benefited purely the cheese and had no counter play.
You ain't a good troll. And if you are for real, then I think you are better off spending more time on pvp.
as someone with roughly rank 37 (i need to check the specific rank) in alliance war through mostly solo play, much of it as a stam sorc who USES dawnbreaker.
i'm being serious.
and before you cry hypocrite, yes i have abuse the "skillful" ability clipping to get a cheap kill, usually against those trying to do the same thing, its cheap but sometimes you gotta fight cheese with cheese.
besides not clipping things might improve the big issue of to many calculations battles tend to have, even if its only a little, till """animation cancelling""" is solved (yes thats a sarcastic quotation in case the implementation is lost on ye, AC in ESO is a joke in the AC community as it increases damage rather than allowing you to combo) we need to take every we can get till we reach the point where its stable enough to add ACTUAL animation cancelling.
LOL
that is the theme here on eso forums that should be looked into.
is that anytime someone disagrees with or has a different point of view here on the forums that they are laughed at, insulted, made to look foolish or just outright bashed against for having a different belief and different opinion.
i hope the community, and the developers and the forum moderators see this and force it to be changed and allow others to be able to express their difference in view rather than being laughed at and insulted for difference in opinion.
jerrodbuffington wrote: »What was changed for ultimates?
They have more cast time now?
Marshall1289 wrote: »It's funny you say something like that when you made a point to agree with a comment that antagonizes OP.forum commentor22 wrote: »forumspokesperson wrote: »forumcommentor wrote: »forumspokesperson wrote: »forumspokespersons wrote: »someones mad they cant "clip" dawnbreaker into a "combo" that cant be dodged.
Someone happy they finally can compete against more skilled players.
skill would imply that you had to train for ages and practice to "clip"
i'm sorry to say but tapping block or weapon switching isn't "skill" and can be done by a newbie.
it was something that benefited purely the cheese and had no counter play.
You ain't a good troll. And if you are for real, then I think you are better off spending more time on pvp.
as someone with roughly rank 37 (i need to check the specific rank) in alliance war through mostly solo play, much of it as a stam sorc who USES dawnbreaker.
i'm being serious.
and before you cry hypocrite, yes i have abuse the "skillful" ability clipping to get a cheap kill, usually against those trying to do the same thing, its cheap but sometimes you gotta fight cheese with cheese.
besides not clipping things might improve the big issue of to many calculations battles tend to have, even if its only a little, till """animation cancelling""" is solved (yes thats a sarcastic quotation in case the implementation is lost on ye, AC in ESO is a joke in the AC community as it increases damage rather than allowing you to combo) we need to take every we can get till we reach the point where its stable enough to add ACTUAL animation cancelling.
LOL
that is the theme here on eso forums that should be looked into.
is that anytime someone disagrees with or has a different point of view here on the forums that they are laughed at, insulted, made to look foolish or just outright bashed against for having a different belief and different opinion.
i hope the community, and the developers and the forum moderators see this and force it to be changed and allow others to be able to express their difference in view rather than being laughed at and insulted for difference in opinion.
On the subject, doesn't change much for anyone who's use to channeled abilities, just wait for the animation to finish before doing any actions that could interrupt the ability. As a Stam Sorc I used DB practically all the time and I'll adapt.
No more invisible DBOS, great change
forum commentor22 wrote: »forumspokesperson wrote: »forumcommentor wrote: »forumspokesperson wrote: »forumspokespersons wrote: »someones mad they cant "clip" dawnbreaker into a "combo" that cant be dodged.
Someone happy they finally can compete against more skilled players.
skill would imply that you had to train for ages and practice to "clip"
i'm sorry to say but tapping block or weapon switching isn't "skill" and can be done by a newbie.
it was something that benefited purely the cheese and had no counter play.
You ain't a good troll. And if you are for real, then I think you are better off spending more time on pvp.
as someone with roughly rank 37 (i need to check the specific rank) in alliance war through mostly solo play, much of it as a stam sorc who USES dawnbreaker.
i'm being serious.
and before you cry hypocrite, yes i have abuse the "skillful" ability clipping to get a cheap kill, usually against those trying to do the same thing, its cheap but sometimes you gotta fight cheese with cheese.
besides not clipping things might improve the big issue of to many calculations battles tend to have, even if its only a little, till """animation cancelling""" is solved (yes thats a sarcastic quotation in case the implementation is lost on ye, AC in ESO is a joke in the AC community as it increases damage rather than allowing you to combo) we need to take every we can get till we reach the point where its stable enough to add ACTUAL animation cancelling.
LOL
that is the theme here on eso forums that should be looked into.
is that anytime someone disagrees with or has a different point of view here on the forums that they are laughed at, insulted, made to look foolish or just outright bashed against for having a different belief and different opinion.
i hope the community, and the developers and the forum moderators see this and force it to be changed and allow others to be able to express their difference in view rather than being laughed at and insulted for difference in opinion.
No more invisible DBOS, great change
that is exactly what we have been asking for a long time.
many of us are happy with those changes and i hope we see more changes like this happen.
the disagreement comes out with this being related to cast times and animation canceling on things that dont need changed, for example light attack animation canceling is just fine in my opinion, but on other skills it should not exist, as well as never adding a cast time on skills that would be used as defenses like shield casting and invisibility, and blocking - those should never have a cast time and they should also not be able to play into animation canceling in my opinion.
Marshall1289 wrote: »It's funny you say something like that when you made a point to agree with a comment that antagonizes OP.forum commentor22 wrote: »forumspokesperson wrote: »forumcommentor wrote: »forumspokesperson wrote: »forumspokespersons wrote: »someones mad they cant "clip" dawnbreaker into a "combo" that cant be dodged.
Someone happy they finally can compete against more skilled players.
skill would imply that you had to train for ages and practice to "clip"
i'm sorry to say but tapping block or weapon switching isn't "skill" and can be done by a newbie.
it was something that benefited purely the cheese and had no counter play.
You ain't a good troll. And if you are for real, then I think you are better off spending more time on pvp.
as someone with roughly rank 37 (i need to check the specific rank) in alliance war through mostly solo play, much of it as a stam sorc who USES dawnbreaker.
i'm being serious.
and before you cry hypocrite, yes i have abuse the "skillful" ability clipping to get a cheap kill, usually against those trying to do the same thing, its cheap but sometimes you gotta fight cheese with cheese.
besides not clipping things might improve the big issue of to many calculations battles tend to have, even if its only a little, till """animation cancelling""" is solved (yes thats a sarcastic quotation in case the implementation is lost on ye, AC in ESO is a joke in the AC community as it increases damage rather than allowing you to combo) we need to take every we can get till we reach the point where its stable enough to add ACTUAL animation cancelling.
LOL
that is the theme here on eso forums that should be looked into.
is that anytime someone disagrees with or has a different point of view here on the forums that they are laughed at, insulted, made to look foolish or just outright bashed against for having a different belief and different opinion.
i hope the community, and the developers and the forum moderators see this and force it to be changed and allow others to be able to express their difference in view rather than being laughed at and insulted for difference in opinion.
On the subject, doesn't change much for anyone who's use to channeled abilities, just wait for the animation to finish before doing any actions that could interrupt the ability. As a Stam Sorc I used DB practically all the time and I'll adapt.
no, you missread what was said, and at no time did i nor that person antagonize anyone,
that person was sharing his/her opinion that was different than the OP, and he was insulted, made to look like he didnt know the game, and even laughed at for his/her difference in opinion.
there are people whom disagree with the patch notes and don't want the changes and cast times to ultimates, and then there are those of us who DO want those changes, and we DO want the cast times added to ultimates, and when we try to express a difference in those beliefs and opinions, there should be an ability to do so without being Bashed and insulted and made out to be the fool and made to look like we dont know how to play the game just for sharing our differences and beliefs and opinions!
No more invisible DBOS, great change
Seraphayel wrote: »Good players will adapt, only bad players are complaining about these changes. If all of your skill is based on animation canceling or hitting buttons as fast as possible there wasn’t much skill to begin with.
Seraphayel wrote: »Good players will adapt, only bad players are complaining about these changes. If all of your skill is based on animation canceling or hitting buttons as fast as possible there wasn’t much skill to begin with.
Seraphayel wrote: »Good players will adapt, only bad players are complaining about these changes. If all of your skill is based on animation canceling or hitting buttons as fast as possible there wasn’t much skill to begin with.
Wut? Pretty much every pvp game is about who can press buttons faster and be more accurate.
Nerftheforums wrote: »The fact that people call out "invisible dbos" already says a lot. Considering pvp as reactive gameplay is just wrong. And this is not a matter of opinion, but of fact.
You didn't expect a certain ult to land and couldn't block it? Man, it's your fault, you should have seen it coming. Every class has precise patterns on how the deal damage and defend, being able to identify them and play accordingly is part of what makes pvp in this game fun and skill based (skill as in player capacity, not character abilities).
Removing animation canceling from ults just waters down combat, hurts solo play (which is basically dead af, but whatever), and helps less skilled people to survive more. The same less skilled people who call you cheater when you cancel a stun and bash cancel an ult. I know this game is for casuals, but holy *** removing any sort of skill required for combat seems a bit too much even for eso.
This. In Cyro lag I’m already mashing my ult button 2-3 times before it actually goes off most of the time. Berserker strike is hard enough to land as it is when my dizzy swing takes 3 seconds to go off and then they CC break and dodge while I’m spamming my ULT button to no effect. ULTS that can be blocked and dodged do not need a cast time. You already have to time the attack with CC and land it immediately before they can CC break and dodge roll wasting your whole ULT. When my entire burst can be dodge rolled or blocked there is plenty of counterplay already in place without slowing down my combo. Slowing down combat is the worst direction this game can go in. It’s the same as people whining about shuffle having 7 seconds of snare immunity because they think moving faster than 40% base movement speed is OP.Crixus8000 wrote: »Seraphayel wrote: »Good players will adapt, only bad players are complaining about these changes. If all of your skill is based on animation canceling or hitting buttons as fast as possible there wasn’t much skill to begin with.
Of course people will adapt, it doesn't mean it's not a bad change though.
It just makes combat less skillful and more slow, that is a fact, and also pvp in this game is so laggy that this will make ults very often even more annoying to land. Half the time my ults already feel they have a 1-3 second cast time.
This. In Cyro lag I’m already mashing my ult button 2-3 times before it actually goes off most of the time. Berserker strike is hard enough to land as it is when my dizzy swing takes 3 seconds to go off and then they CC break and dodge while I’m spamming my ULT button to no effect. ULTS that can be blocked and dodged do not need a cast time. You already have to time the attack with CC and land it immediately before they can CC break and dodge roll wasting your whole ULT. When my entire burst can be dodge rolled or blocked there is plenty of counterplay already in place without slowing down my combo. Slowing down combat is the worst direction this game can go in. It’s the same as people whining about shuffle having 7 seconds of snare immunity because they think moving faster than 40% base movement speed is OP.Crixus8000 wrote: »Seraphayel wrote: »Good players will adapt, only bad players are complaining about these changes. If all of your skill is based on animation canceling or hitting buttons as fast as possible there wasn’t much skill to begin with.
Of course people will adapt, it doesn't mean it's not a bad change though.
It just makes combat less skillful and more slow, that is a fact, and also pvp in this game is so laggy that this will make ults very often even more annoying to land. Half the time my ults already feel they have a 1-3 second cast time.
SilverPaws wrote: »Zenimax making changes like this to please bad majority of players. How sad.