Patch after patch the community complains about the lack of need for a dedicated healer in most PvE content and how the ultra easy, cut and paste lack of variety play style of the role feels boring and unnecessary, however in the games PvP a dedicated healer is beyond overpowered, giving an almost thumbless group unparalleled levels of survivability and and allowing for other other roles to take on a much more diverse gear set up and play style. I would say on average a 2 man group comprised of 1 healer and 1 DPS far outperforms a 3 man of DPS builds.
A lack of a cooldown on resurrection interruption and skill like guard cause a tank/healer hybrid to outperform any other build in terms of group utility. Previously sets like earthgore and now sets like troll king and nightflame also give insane levels of passive off healing on top, making some groups unkillable without the use of siege. Coupled with the changes to Vigor, it seems that next update the group dedicated healer will become more prominent than ever, causing the annoying tank meta to transition in to the annoying healer meta and cause the same if not worse stale slow paced fighting style PvP has become.
BXR_Lonestar wrote: »an attempt to satisfy a group of crybabies who, truth be told, will never be happy because there is absolutely NOTHING Zos can do to make dying in PVP feel fun or satisfying.
BXR_Lonestar wrote: »Patch after patch the community complains about the lack of need for a dedicated healer in most PvE content and how the ultra easy, cut and paste lack of variety play style of the role feels boring and unnecessary, however in the games PvP a dedicated healer is beyond overpowered, giving an almost thumbless group unparalleled levels of survivability and and allowing for other other roles to take on a much more diverse gear set up and play style. I would say on average a 2 man group comprised of 1 healer and 1 DPS far outperforms a 3 man of DPS builds.
A lack of a cooldown on resurrection interruption and skill like guard cause a tank/healer hybrid to outperform any other build in terms of group utility. Previously sets like earthgore and now sets like troll king and nightflame also give insane levels of passive off healing on top, making some groups unkillable without the use of siege. Coupled with the changes to Vigor, it seems that next update the group dedicated healer will become more prominent than ever, causing the annoying tank meta to transition in to the annoying healer meta and cause the same if not worse stale slow paced fighting style PvP has become.
Let me ask you this OP: do you believe healers have ANY place at all in PVP? I pose that question to you honestly and I hope you think about it carefully before you answer it.
Because what you - and many others on this forum - are complaining about here is that healers are keeping people alive in PVP - which is precisely their role in the game! If a healer cannot keep people alive in any phase, be it PVP or PVE, then there is precisely ZERO point in having a healer at all because a healer who cannot keep people upright is not performing their primary function. Also consider that because healing is already reduced in PVP environments, any changes to healers in PVP will further erode their ability to do their job in the PVE environment - in a game that is primarily a PVE game.
I don't believe this is a matter of healers overperforming. I think this is a matter of PVP players not liking or not being willing to accept that healers have a place in PVP. Its a matter of healers doing their jobs in a group combat environment and peoples frustrations boiling over. But that doesn't necessarily mean that healers need to be changed.
Furthermore, I hate seeing posts say that any potato with two thumbs can spam healing springs and keep a group upright. I think that is a SLIGHT exaggeration (I've played a healer in PVP in big groups so I know how it plays out), as it only really works out that way if people stay tightly balled on the healers and you have multiple healers laying down AOE heals - which mostly only happens when you are fighting in keeps. If you engage these groups in the open - which is what coordinated groups should do - then the DPS get spread out, the healing gets spread thin, and even a group carrying multiple healers can be wiped.
Secondly, spring spammers are mediocre healers. ANYONE can do that, assuming they have enough sustain. That part is true, but GOOD healers, particularly in PVP environments won't simply spam springs. THey'll throw in abilities that add damage wards to their allies, damage buffs, and purge often to ensure that the damage buff/debuff ratio is always in your favor, ensuring that you have higher odds of winning the encounter. That is where the true skill lies with a healer - being able to multitask. And far fewer people can actually do that well.
Overall, IMO, I think people are mainly complaining about healers because people have recently discovered that healers have use and utility in a PVP environment - and you have a lot of people who are frustrated and unwilling to accept that as a reality - so they do the only thing they are capable of doing: cry for nerfs.
I've seen this mentality that the game needs to be balanced around PVP erode and destroy another fun game I heavily invested in - Destiny. And I do NOT want to see Zos make the same exact mistakes that Bungie made with that game. Zos needs to take a hard look at Y1 of Destiny 2 and decide if that is what they want for this game, because this game is going down that same exact path in an attempt to satisfy a group of crybabies who, truth be told, will never be happy because there is absolutely NOTHING Zos can do to make dying in PVP feel fun or satisfying.
BXR_Lonestar wrote: »an attempt to satisfy a group of crybabies who, truth be told, will never be happy because there is absolutely NOTHING Zos can do to make dying in PVP feel fun or satisfying.
What about balancing pvp and pve separately?
BXR_Lonestar wrote: »Patch after patch the community complains about the lack of need for a dedicated healer in most PvE content and how the ultra easy, cut and paste lack of variety play style of the role feels boring and unnecessary, however in the games PvP a dedicated healer is beyond overpowered, giving an almost thumbless group unparalleled levels of survivability and and allowing for other other roles to take on a much more diverse gear set up and play style. I would say on average a 2 man group comprised of 1 healer and 1 DPS far outperforms a 3 man of DPS builds.
A lack of a cooldown on resurrection interruption and skill like guard cause a tank/healer hybrid to outperform any other build in terms of group utility. Previously sets like earthgore and now sets like troll king and nightflame also give insane levels of passive off healing on top, making some groups unkillable without the use of siege. Coupled with the changes to Vigor, it seems that next update the group dedicated healer will become more prominent than ever, causing the annoying tank meta to transition in to the annoying healer meta and cause the same if not worse stale slow paced fighting style PvP has become.
Let me ask you this OP: do you believe healers have ANY place at all in PVP? I pose that question to you honestly and I hope you think about it carefully before you answer it.
Because what you - and many others on this forum - are complaining about here is that healers are keeping people alive in PVP - which is precisely their role in the game! If a healer cannot keep people alive in any phase, be it PVP or PVE, then there is precisely ZERO point in having a healer at all because a healer who cannot keep people upright is not performing their primary function. Also consider that because healing is already reduced in PVP environments, any changes to healers in PVP will further erode their ability to do their job in the PVE environment - in a game that is primarily a PVE game.
I don't believe this is a matter of healers overperforming. I think this is a matter of PVP players not liking or not being willing to accept that healers have a place in PVP. Its a matter of healers doing their jobs in a group combat environment and peoples frustrations boiling over. But that doesn't necessarily mean that healers need to be changed.
Furthermore, I hate seeing posts say that any potato with two thumbs can spam healing springs and keep a group upright. I think that is a SLIGHT exaggeration (I've played a healer in PVP in big groups so I know how it plays out), as it only really works out that way if people stay tightly balled on the healers and you have multiple healers laying down AOE heals - which mostly only happens when you are fighting in keeps. If you engage these groups in the open - which is what coordinated groups should do - then the DPS get spread out, the healing gets spread thin, and even a group carrying multiple healers can be wiped.
Secondly, spring spammers are mediocre healers. ANYONE can do that, assuming they have enough sustain. That part is true, but GOOD healers, particularly in PVP environments won't simply spam springs. THey'll throw in abilities that add damage wards to their allies, damage buffs, and purge often to ensure that the damage buff/debuff ratio is always in your favor, ensuring that you have higher odds of winning the encounter. That is where the true skill lies with a healer - being able to multitask. And far fewer people can actually do that well.
Overall, IMO, I think people are mainly complaining about healers because people have recently discovered that healers have use and utility in a PVP environment - and you have a lot of people who are frustrated and unwilling to accept that as a reality - so they do the only thing they are capable of doing: cry for nerfs.
I've seen this mentality that the game needs to be balanced around PVP erode and destroy another fun game I heavily invested in - Destiny. And I do NOT want to see Zos make the same exact mistakes that Bungie made with that game. Zos needs to take a hard look at Y1 of Destiny 2 and decide if that is what they want for this game, because this game is going down that same exact path in an attempt to satisfy a group of crybabies who, truth be told, will never be happy because there is absolutely NOTHING Zos can do to make dying in PVP feel fun or satisfying.
So I can thank you for keeping the zerg alive, making PvP a punish and maintaining my solid <10 fps in cyrodil
BXR_Lonestar wrote: »Patch after patch the community complains about the lack of need for a dedicated healer in most PvE content and how the ultra easy, cut and paste lack of variety play style of the role feels boring and unnecessary, however in the games PvP a dedicated healer is beyond overpowered, giving an almost thumbless group unparalleled levels of survivability and and allowing for other other roles to take on a much more diverse gear set up and play style. I would say on average a 2 man group comprised of 1 healer and 1 DPS far outperforms a 3 man of DPS builds.
A lack of a cooldown on resurrection interruption and skill like guard cause a tank/healer hybrid to outperform any other build in terms of group utility. Previously sets like earthgore and now sets like troll king and nightflame also give insane levels of passive off healing on top, making some groups unkillable without the use of siege. Coupled with the changes to Vigor, it seems that next update the group dedicated healer will become more prominent than ever, causing the annoying tank meta to transition in to the annoying healer meta and cause the same if not worse stale slow paced fighting style PvP has become.
Let me ask you this OP: do you believe healers have ANY place at all in PVP? I pose that question to you honestly and I hope you think about it carefully before you answer it.
Because what you - and many others on this forum - are complaining about here is that healers are keeping people alive in PVP - which is precisely their role in the game! If a healer cannot keep people alive in any phase, be it PVP or PVE, then there is precisely ZERO point in having a healer at all because a healer who cannot keep people upright is not performing their primary function. Also consider that because healing is already reduced in PVP environments, any changes to healers in PVP will further erode their ability to do their job in the PVE environment - in a game that is primarily a PVE game.
I don't believe this is a matter of healers overperforming. I think this is a matter of PVP players not liking or not being willing to accept that healers have a place in PVP. Its a matter of healers doing their jobs in a group combat environment and peoples frustrations boiling over. But that doesn't necessarily mean that healers need to be changed.
Furthermore, I hate seeing posts say that any potato with two thumbs can spam healing springs and keep a group upright. I think that is a SLIGHT exaggeration (I've played a healer in PVP in big groups so I know how it plays out), as it only really works out that way if people stay tightly balled on the healers and you have multiple healers laying down AOE heals - which mostly only happens when you are fighting in keeps. If you engage these groups in the open - which is what coordinated groups should do - then the DPS get spread out, the healing gets spread thin, and even a group carrying multiple healers can be wiped.
Secondly, spring spammers are mediocre healers. ANYONE can do that, assuming they have enough sustain. That part is true, but GOOD healers, particularly in PVP environments won't simply spam springs. THey'll throw in abilities that add damage wards to their allies, damage buffs, and purge often to ensure that the damage buff/debuff ratio is always in your favor, ensuring that you have higher odds of winning the encounter. That is where the true skill lies with a healer - being able to multitask. And far fewer people can actually do that well.
Overall, IMO, I think people are mainly complaining about healers because people have recently discovered that healers have use and utility in a PVP environment - and you have a lot of people who are frustrated and unwilling to accept that as a reality - so they do the only thing they are capable of doing: cry for nerfs.
I've seen this mentality that the game needs to be balanced around PVP erode and destroy another fun game I heavily invested in - Destiny. And I do NOT want to see Zos make the same exact mistakes that Bungie made with that game. Zos needs to take a hard look at Y1 of Destiny 2 and decide if that is what they want for this game, because this game is going down that same exact path in an attempt to satisfy a group of crybabies who, truth be told, will never be happy because there is absolutely NOTHING Zos can do to make dying in PVP feel fun or satisfying.
So I can thank you for keeping the zerg alive, making PvP a punish and maintaining my solid <10 fps in cyrodil
BXR_Lonestar wrote: »Patch after patch the community complains about the lack of need for a dedicated healer in most PvE content and how the ultra easy, cut and paste lack of variety play style of the role feels boring and unnecessary, however in the games PvP a dedicated healer is beyond overpowered, giving an almost thumbless group unparalleled levels of survivability and and allowing for other other roles to take on a much more diverse gear set up and play style. I would say on average a 2 man group comprised of 1 healer and 1 DPS far outperforms a 3 man of DPS builds.
A lack of a cooldown on resurrection interruption and skill like guard cause a tank/healer hybrid to outperform any other build in terms of group utility. Previously sets like earthgore and now sets like troll king and nightflame also give insane levels of passive off healing on top, making some groups unkillable without the use of siege. Coupled with the changes to Vigor, it seems that next update the group dedicated healer will become more prominent than ever, causing the annoying tank meta to transition in to the annoying healer meta and cause the same if not worse stale slow paced fighting style PvP has become.
Let me ask you this OP: do you believe healers have ANY place at all in PVP? I pose that question to you honestly and I hope you think about it carefully before you answer it.
Because what you - and many others on this forum - are complaining about here is that healers are keeping people alive in PVP - which is precisely their role in the game! If a healer cannot keep people alive in any phase, be it PVP or PVE, then there is precisely ZERO point in having a healer at all because a healer who cannot keep people upright is not performing their primary function. Also consider that because healing is already reduced in PVP environments, any changes to healers in PVP will further erode their ability to do their job in the PVE environment - in a game that is primarily a PVE game.
I don't believe this is a matter of healers overperforming. I think this is a matter of PVP players not liking or not being willing to accept that healers have a place in PVP. Its a matter of healers doing their jobs in a group combat environment and peoples frustrations boiling over. But that doesn't necessarily mean that healers need to be changed.
Furthermore, I hate seeing posts say that any potato with two thumbs can spam healing springs and keep a group upright. I think that is a SLIGHT exaggeration (I've played a healer in PVP in big groups so I know how it plays out), as it only really works out that way if people stay tightly balled on the healers and you have multiple healers laying down AOE heals - which mostly only happens when you are fighting in keeps. If you engage these groups in the open - which is what coordinated groups should do - then the DPS get spread out, the healing gets spread thin, and even a group carrying multiple healers can be wiped.
Secondly, spring spammers are mediocre healers. ANYONE can do that, assuming they have enough sustain. That part is true, but GOOD healers, particularly in PVP environments won't simply spam springs. THey'll throw in abilities that add damage wards to their allies, damage buffs, and purge often to ensure that the damage buff/debuff ratio is always in your favor, ensuring that you have higher odds of winning the encounter. That is where the true skill lies with a healer - being able to multitask. And far fewer people can actually do that well.
Overall, IMO, I think people are mainly complaining about healers because people have recently discovered that healers have use and utility in a PVP environment - and you have a lot of people who are frustrated and unwilling to accept that as a reality - so they do the only thing they are capable of doing: cry for nerfs.
I've seen this mentality that the game needs to be balanced around PVP erode and destroy another fun game I heavily invested in - Destiny. And I do NOT want to see Zos make the same exact mistakes that Bungie made with that game. Zos needs to take a hard look at Y1 of Destiny 2 and decide if that is what they want for this game, because this game is going down that same exact path in an attempt to satisfy a group of crybabies who, truth be told, will never be happy because there is absolutely NOTHING Zos can do to make dying in PVP feel fun or satisfying.