Taleof2Cities wrote: »31 PvE zones in the game.
2 PvP zones in the game,
It’s more than fair for you to risk some PvP, @Ekadzati ... to get a handful of skyshards, achievements, and quests.
“Forfeiting” AP is a sham argument.
You’re not giving up anything because no risk is presumed.
I just think it's high time game companies started designing around giving each segment what they actually desire rather than continuing to try and force them to interact when, clearly, the actual amount of overlap is (far) less than assumed.
I also think this would go a long way toward resolving the plaints of PvP players, since a change like this would most likely all but eliminate players who "ball up" and "zerg" (since they're usually PvE players trying to just clear a damn map without being ganked out every 5 minutes by people who, literally, could not care less about anyone's enjoyment but their own.
Taleof2Cities wrote: »I just think it's high time game companies started designing around giving each segment what they actually desire rather than continuing to try and force them to interact when, clearly, the actual amount of overlap is (far) less than assumed.
That’s already in the game, @Ekadzati ... as I mentioned in my first reply above.
ESO has designed 31 PvE zones (in your words 31 “segments”) where you’re free to play your style of gameplay ... no forced interactions. That’s somewhere around 94% of the total game.I also think this would go a long way toward resolving the plaints of PvP players, since a change like this would most likely all but eliminate players who "ball up" and "zerg" (since they're usually PvE players trying to just clear a damn map without being ganked out every 5 minutes by people who, literally, could not care less about anyone's enjoyment but their own.
PvE players are more interested in getting skyshards, clearing achievements, and finishing quests. They aren’t interested in being on the front lines of PvP in a “ball group” or “zerg”.
Bottom line: If you’re not willing to try a different playstyle for a very small portion of the game’s playable area, you won’t be missing out on the very small portion of the achievements.
You seem to be deliberately missing the point. Have fun with that.
You seem to be deliberately missing the point. Have fun with that.
He's not wrong, though: I can get it if you want the skyshards for the skill points, but if you also want to complete delves, dolmens and such (that is, achievements that have no reward beside themselves) you are approaching achievements as a completionist of sorts, and then once you finish the pve achievements you're bound to work on the pvp ones (midyear mayhem, battlegrounds, cyrodiil ranks), so you migth as well get into Cyrodiil and do some true PVP or leave that small part of the game alone
A lot of the PVE content in Cyrodiil is out of the way of the PVP battles so you can complete it without even seeing another player but there are multiple campaigns so maybe try the 7 day Campaign or the Non CP Campaign which have a lot less people on them. I don't see them adding in any tourist licences or such since the zone is designed with PVP in mind.
A lot of the PVE content in Cyrodiil is out of the way of the PVP battles so you can complete it without even seeing another player but there are multiple campaigns so maybe try the 7 day Campaign or the Non CP Campaign which have a lot less people on them. I don't see them adding in any tourist licences or such since the zone is designed with PVP in mind.
My experience differs, dramatically, from this and no matter which campaign you're in, there's always someone around whose choicest delight is figuring out you're only there for world achievements and then, just because they can, making sure you can't.
You tell me how and why that's supposed to be 'fun' for anyone except the PvP player.
I'll wait.
Personally if I see low levels and/or questers in a Cyrodiil delve or in one of the towns I leave them be unless they try to attack me.
Taleof2Cities wrote: »I just think it's high time game companies started designing around giving each segment what they actually desire rather than continuing to try and force them to interact when, clearly, the actual amount of overlap is (far) less than assumed.
That’s already in the game, @Ekadzati ... as I mentioned in my first reply above.
ESO has designed 31 PvE zones (in your words 31 “segments”) where you’re free to play your style of gameplay ... no forced interactions. That’s somewhere around 94% of the total game.I also think this would go a long way toward resolving the plaints of PvP players, since a change like this would most likely all but eliminate players who "ball up" and "zerg" (since they're usually PvE players trying to just clear a damn map without being ganked out every 5 minutes by people who, literally, could not care less about anyone's enjoyment but their own.
PvE players are more interested in getting skyshards, clearing achievements, and finishing quests. They aren’t interested in being on the front lines of PvP in a “ball group” or “zerg”.
Bottom line: If you’re not willing to try a different playstyle for a very small portion of the game’s playable area, you won’t be missing out on the very small portion of the achievements.
You seem to be deliberately missing the point. Have fun with that.
Taleof2Cities wrote: »Taleof2Cities wrote: »I just think it's high time game companies started designing around giving each segment what they actually desire rather than continuing to try and force them to interact when, clearly, the actual amount of overlap is (far) less than assumed.
That’s already in the game, @Ekadzati ... as I mentioned in my first reply above.
ESO has designed 31 PvE zones (in your words 31 “segments”) where you’re free to play your style of gameplay ... no forced interactions. That’s somewhere around 94% of the total game.I also think this would go a long way toward resolving the plaints of PvP players, since a change like this would most likely all but eliminate players who "ball up" and "zerg" (since they're usually PvE players trying to just clear a damn map without being ganked out every 5 minutes by people who, literally, could not care less about anyone's enjoyment but their own.
PvE players are more interested in getting skyshards, clearing achievements, and finishing quests. They aren’t interested in being on the front lines of PvP in a “ball group” or “zerg”.
Bottom line: If you’re not willing to try a different playstyle for a very small portion of the game’s playable area, you won’t be missing out on the very small portion of the achievements.
You seem to be deliberately missing the point. Have fun with that.
I understand your point.
But, being a completionist means trying new or difficult playstyles.
You’d rather change the entire game to suit your preferred playstyle.