Sandman929 wrote: »I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
Possible whoosh...
But none of those things come even close to the utility/power of major vuln. You're throwing out random class skills and saying they are comparable to the strongest major damage buff in the game.
But he said the magic "class defining " thing. That means cloak is the same as Major Vulnerability, right?Sandman929 wrote: »I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
Possible whoosh...
But none of those things come even close to the utility/power of major vuln. You're throwing out random class skills and saying they are comparable to the strongest major damage buff in the game.
But he said the magic "class defining " thing. That means cloak is the same as Major Vulnerability, right?
In his defense, necros are completely defined by major ult because all of their other skills are broken garbage.
Sandman929 wrote: »Sandman929 wrote: »I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
Possible whoosh...
But none of those things come even close to the utility/power of major vuln. You're throwing out random class skills and saying they are comparable to the strongest major damage buff in the game.
But he said the magic "class defining " thing. That means cloak is the same as Major Vulnerability, right?Sandman929 wrote: »I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
Possible whoosh...
But none of those things come even close to the utility/power of major vuln. You're throwing out random class skills and saying they are comparable to the strongest major damage buff in the game.
But he said the magic "class defining " thing. That means cloak is the same as Major Vulnerability, right?
In his defense, necros are completely defined by major ult because all of their other skills are broken garbage.
"All the rest of their skills are broken garbage" is an argument I can agree with completely.
berzerkdethb14_ESO1 wrote: »Unpopular opinion inc
Major Vulnerability should only be on the magicka version of the ultimate so that the lesser dps version of the class (necro) brings more utility than the highest dps in the game (Stam Necro)
Sandman929 wrote: »Sandman929 wrote: »I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
Possible whoosh...
But none of those things come even close to the utility/power of major vuln. You're throwing out random class skills and saying they are comparable to the strongest major damage buff in the game.
But he said the magic "class defining " thing. That means cloak is the same as Major Vulnerability, right?Sandman929 wrote: »I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
Possible whoosh...
But none of those things come even close to the utility/power of major vuln. You're throwing out random class skills and saying they are comparable to the strongest major damage buff in the game.
But he said the magic "class defining " thing. That means cloak is the same as Major Vulnerability, right?
In his defense, necros are completely defined by major ult because all of their other skills are broken garbage.
"All the rest of their skills are broken garbage" is an argument I can agree with completely.
Yeah they need a real fix. Not a crutch provided through an exclusive raid wide debuff
Skjaldbjorn wrote: »WrathOfInnos wrote: »It already has a cooldown. Using another one within 5s wastes the debuff. I guess this could be changed to 15% damage increase for 10s (no change in overall group DPS contribution, but stacking more than 6 Necros would be pointless). Going further with this, you could go with 10% damage increase for 15s (capping the number of useful Necros at about 4), but IMO 10% damage for Major Vuln is underwhelming when Minor Vuln is 8%.
I still don’t really think Major Vuln is the issue though. Maybe the perception of Major Vuln by the playerbase is more impactful. It takes more than 3 Stamcros using this ultimate to make up the equivalent of one healer with IA.
As a current Mag Sorc main, I’d gladly trade two of my Stamcro allies for a MagDK with Engulfing Flames (speaking only to the impact of group buffs/debuffs on my damage). I’d give up another 2 Stamcros for a Stamblade or Magblade in War Machine or Architect (again DPS neutral, since each Stamcro adds 2% DPS to allies, and War Machine is about 4% gain to recipients). The problem is that a MagDK cannot compete with individual DPS of a Stamcro, and brings no value to Stam DPS allies. A Nightblade in Slayer sets will also struggle to compete with Stamcros in full DPS gear (although I’ve seen some Stamblades do it), and also does nothing for Stam DPS allies because they’re already using Lokke. Fix these issues and the Major Vuln problem will go away.
I get the total fight perspective here, but to me that's not the abuse case. It's a singular example, but look at Nav HM. The statue, you can literally chain atros and just explode them. If you put a CD on boss-flagged mobs being affected by Major Vuln, problem solved. Chaining the atros does nothing after the first until the AoE damage is probably too high to be sustainable. Other DPS classes don't have these benefits. They have ults that bump *their* damage, sure, but not the entire raid group's.
A flat 30% damage buff allows you to just parse through mechanics. That's why Necros are broken. That's why major vuln is an issue.
WrathOfInnos wrote: »Skjaldbjorn wrote: »WrathOfInnos wrote: »It already has a cooldown. Using another one within 5s wastes the debuff. I guess this could be changed to 15% damage increase for 10s (no change in overall group DPS contribution, but stacking more than 6 Necros would be pointless). Going further with this, you could go with 10% damage increase for 15s (capping the number of useful Necros at about 4), but IMO 10% damage for Major Vuln is underwhelming when Minor Vuln is 8%.
I still don’t really think Major Vuln is the issue though. Maybe the perception of Major Vuln by the playerbase is more impactful. It takes more than 3 Stamcros using this ultimate to make up the equivalent of one healer with IA.
As a current Mag Sorc main, I’d gladly trade two of my Stamcro allies for a MagDK with Engulfing Flames (speaking only to the impact of group buffs/debuffs on my damage). I’d give up another 2 Stamcros for a Stamblade or Magblade in War Machine or Architect (again DPS neutral, since each Stamcro adds 2% DPS to allies, and War Machine is about 4% gain to recipients). The problem is that a MagDK cannot compete with individual DPS of a Stamcro, and brings no value to Stam DPS allies. A Nightblade in Slayer sets will also struggle to compete with Stamcros in full DPS gear (although I’ve seen some Stamblades do it), and also does nothing for Stam DPS allies because they’re already using Lokke. Fix these issues and the Major Vuln problem will go away.
I get the total fight perspective here, but to me that's not the abuse case. It's a singular example, but look at Nav HM. The statue, you can literally chain atros and just explode them. If you put a CD on boss-flagged mobs being affected by Major Vuln, problem solved. Chaining the atros does nothing after the first until the AoE damage is probably too high to be sustainable. Other DPS classes don't have these benefits. They have ults that bump *their* damage, sure, but not the entire raid group's.
A flat 30% damage buff allows you to just parse through mechanics. That's why Necros are broken. That's why major vuln is an issue.
That’s a fair point. Any mechanic that requires a short period of high burst is ideal for Necros, and they are more valuable there than for sustained DPS. I suppose a lower % with a longer duration would be more balanced there. I do want to point out that with most of these types of examples (Nahvi’s Statues, priority targets in dangerous trash pulls, Yolna’s Flame Atro’s), you currently only need a few Necro ults. They are extremely useful for this situation, but nobody is mandating 8 Necro ults for these because no group requires 40s to deal with these adds. 10-15s burst and the threat is gone.
Sandman929 wrote: »I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
Possible whoosh...
But none of those things come even close to the utility/power of major vuln. You're throwing out random class skills and saying they are comparable to the strongest major damage buff in the game.
But he said the magic "class defining " thing. That means cloak is the same as Major Vulnerability, right?Sandman929 wrote: »I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
Possible whoosh...
But none of those things come even close to the utility/power of major vuln. You're throwing out random class skills and saying they are comparable to the strongest major damage buff in the game.
But he said the magic "class defining " thing. That means cloak is the same as Major Vulnerability, right?
In his defense, necros are completely defined by major ult because all of their other skills are broken garbage.
WrathOfInnos wrote: »That’s a fair point. Any mechanic that requires a short period of high burst is ideal for Necros, and they are more valuable there than for sustained DPS. I suppose a lower % with a longer duration would be more balanced there. I do want to point out that with most of these types of examples (Nahvi’s Statues, priority targets in dangerous trash pulls, Yolna’s Flame Atro’s), you currently only need a few Necro ults. They are extremely useful for this situation, but nobody is mandating 8 Necro ults for these because no group requires 40s to deal with these adds. 10-15s burst and the threat is gone.
WrathOfInnos wrote: »@Skjaldbjorn I mainly run with Nightfighters (Caravan Guards), and fill for a few other groups. You’re not wrong about skipping mechanics. The primary tactic I’m seeing now in all the top groups is to just not kill the statues. A tank just holds all 4 of them away from the group and everyone burns down the dragon.
Stamcro is definitely the golden child, and nothing can beat them when it comes to doing a static rotation in a parse fight like Yolna. All I’m saying is that a group with half Necros can skip mechanics just as easily as a group with all Necros. I would argue that when it comes to actually doing mechanics, other classes can do better (Stamcro is not great for Nahvi downstairs, and they lose a lot of DPS when Lokke’s Ice Cages interrupt their rotation). It’s still a problem that anything requires several of one class to do effectively, and that should absolutely be fixed.
berzerkdethb14_ESO1 wrote: »Unpopular opinion inc
Major Vulnerability should only be on the magicka version of the ultimate so that the lesser dps version of the class (necro) brings more utility than the highest dps in the game (Stam Necro)