2. Off balance treatment applied to major vuln. Maybe 40 seconds in between major vuln applications.
Skjaldbjorn wrote: »
LiquidPony wrote: »Let Feral Guardian give a unique buff to pet damage to all nearby allies for 10 seconds..
Skjaldbjorn wrote: »LiquidPony wrote: »Let Feral Guardian give a unique buff to pet damage to all nearby allies for 10 seconds..
Yes, let's give Wardens a buff to pets that Zos just finished nerfing the ever-loving hell out of. Solid, competes with a 30% flat damage buff.
To actually equalize the damage Necro ult delivers, the power creep would become completely unsustainable. It was a bad idea when they did it, and any solution is going to "suck". There's a cooldown on off-balance. I see no reason why players actually having to use their brains and time the effect debuff cooldown is an issue.
One option could be to reduce the group damage done bonus to a much smaller number, maybe over a longer time. Let the caster keep the full current value. This would at least reduce the benefit of bringing as many necros as possible.
I was thinking major vulnerability could then be added to a proc-on-ultime 5 piece set, but I can’t imagine how to balance that. Or if we have to have major vulnerability then add it to soul strike, mostly because I think it would be funny.
Skjaldbjorn wrote: »LiquidPony wrote: »Let Feral Guardian give a unique buff to pet damage to all nearby allies for 10 seconds..
Yes, let's give Wardens a buff to pets that Zos just finished nerfing the ever-loving hell out of. Solid, competes with a 30% flat damage buff.
To actually equalize the damage Necro ult delivers, the power creep would become completely unsustainable. It was a bad idea when they did it, and any solution is going to "suck". There's a cooldown on off-balance. I see no reason why players actually having to use their brains and time the effect debuff cooldown is an issue.
Well that's the thing. There wouldn't be much power creep because top groups already stack 8 necros. As long as you can't get 100% uptime on any of the buffs there is no creep
WrathOfInnos wrote: »It already has a cooldown. Using another one within 5s wastes the debuff. I guess this could be changed to 15% damage increase for 10s (no change in overall group DPS contribution, but stacking more than 6 Necros would be pointless). Going further with this, you could go with 10% damage increase for 15s (capping the number of useful Necros at about 4), but IMO 10% damage for Major Vuln is underwhelming when Minor Vuln is 8%.
I still don’t really think Major Vuln is the issue though. Maybe the perception of Major Vuln by the playerbase is more impactful. It takes more than 3 Stamcros using this ultimate to make up the equivalent of one healer with IA.
As a current Mag Sorc main, I’d gladly trade two of my Stamcro allies for a MagDK with Engulfing Flames (speaking only to the impact of group buffs/debuffs on my damage). I’d give up another 2 Stamcros for a Stamblade or Magblade in War Machine or Architect (again DPS neutral, since each Stamcro adds 2% DPS to allies, and War Machine is about 4% gain to recipients). The problem is that a MagDK cannot compete with individual DPS of a Stamcro, and brings no value to Stam DPS allies. A Nightblade in Slayer sets will also struggle to compete with Stamcros in full DPS gear (although I’ve seen some Stamblades do it), and also does nothing for Stam DPS allies because they’re already using Lokke. Fix these issues and the Major Vuln problem will go away.
Skjaldbjorn wrote: »LiquidPony wrote: »Let Feral Guardian give a unique buff to pet damage to all nearby allies for 10 seconds..
Yes, let's give Wardens a buff to pets that Zos just finished nerfing the ever-loving hell out of. Solid, competes with a 30% flat damage buff.
To actually equalize the damage Necro ult delivers, the power creep would become completely unsustainable. It was a bad idea when they did it, and any solution is going to "suck". There's a cooldown on off-balance. I see no reason why players actually having to use their brains and time the effect debuff cooldown is an issue.
I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
Possible whoosh...
But none of those things come even close to the utility/power of major vuln. You're throwing out random class skills and saying they are comparable to the strongest major damage buff in the game.
Sandman929 wrote: »I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
Possible whoosh...
But none of those things come even close to the utility/power of major vuln. You're throwing out random class skills and saying they are comparable to the strongest major damage buff in the game.
But he said the magic "class defining " thing. That means cloak is the same as Major Vulnerability, right?
Sandman929 wrote: »I’d say a big no in my opinion, major vuln is like a defining ability for Necros. Imo if you want some things play that class:
Streak - sorc
Cloak - NB
Breath of life/ritual - templar
Spores - Warden
Stupid tankiness (health regen/major mending) and wings - DK
Major vuln and temp pets - necro
Classes should be more then just different passives.
Possible whoosh...
But none of those things come even close to the utility/power of major vuln. You're throwing out random class skills and saying they are comparable to the strongest major damage buff in the game.
But he said the magic "class defining " thing. That means cloak is the same as Major Vulnerability, right?