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Confirmed: more 'year-long story' style content coming after Elsweyr. (Please no, you can do better)

  • Malprave
    Malprave
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    The yearlong story concept is great. I love it! Keep it up Zenimax!
  • Mathius_Mordred
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    I don't agree with the OP. I like the enhanced detail that year-long story arcs bring. It's analogous to seasons on Netflix, you can watch them in one binge session or at a more leisurely pace, the choice is yours. If you are in the game at the start of the year then you have to wait a few months for the next part, this raises anticipation, speculation, community discussion etc, it also allows for far more detail than in a single 45 min episode.

    And if you don't like dragons then that's probably going to be bad news for you because sooner or later Skyrim is going to be added in another 1 or maybe 2-year arc and this, I am sure, will feature Dragonborn class, shout skill line and of course, dragons! I, for one, can't wait!
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  • bluebird
    bluebird
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    I don't agree with the OP. I like the enhanced detail that year-long story arcs bring. It's analogous to seasons on Netflix, you can watch them in one binge session or at a more leisurely pace, the choice is yours. If you are in the game at the start of the year then you have to wait a few months for the next part, this raises anticipation, speculation, community discussion etc, it also allows for far more detail than in a single 45 min episode.
    How exactly is the story of Elsweyr enhanced by Scalebreaker and Dragonhold? People keep saying how spending three DLCs with cats and dragons allegedly adds detail to the story, but don't really bring up any evidence except 'well it makes the story better'. The story isn't deeper or more detailed, it's just repetitive.

    We will fight a dragon (again) surrounded by Khajiiti ruins (again) in Scalebreaker, does that somehow add more detail to the Euraxian Rebellion storyline? No. It just recycles assets, we disposed of Euraxia with just as little effort as we killed K'Tora in Summerset. We will also fight a bunch of Elsweyr vampires who want to drain a dragon surrounded by Khajiiti ruins (again) in Scalebreaker, does that somehow add more character depth to Cadwell or Khamira? No. It just recycles assets, their storylines already reached a satisfying conclusion just like Leythen's and Valsirenn's in Summerset.Telling three stories that all take place in the same setting, have the same vibe, and face the same enemies doesn't make these stories more detailed.

    Also, if it's anticipation you're looking for, a mysterious fresh update generates far more suspense and speculation, community discussion, etc, than ZOS announcing that the entire year will have cats and dragons and nothing else. If anything, that kills anticipation, not raises it.
  • Aimora
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    KerinKor wrote: »
    jainiadral wrote: »
    Bad news :( Solo players don't actually see half of the story because it's gated behind group content. Difficult, mechanic-heavy group content. I'd hoped this approach during Elsweyr was an abberation. To find out ZOS is doubling down on story gating is disapponting, to put it mildly. I don't have an issue necessarily with tying the chapter and zone content together, but shoving group dungeons into the whole process is exclusionary and unfair.
    I agree, I'd hoped we'd seen the last of the 1990s group-or-die mentality when it comes to story content with Craglorn .. sadly it appears ZoS are again going to pander to the 'achievers' who spout the "it's an MMORPG" trope whenever someone argues against this 1990s' approach to story telling in online games.
    KerinKor wrote: »
    jainiadral wrote: »
    Bad news :( Solo players don't actually see half of the story because it's gated behind group content. Difficult, mechanic-heavy group content. I'd hoped this approach during Elsweyr was an abberation. To find out ZOS is doubling down on story gating is disapponting, to put it mildly. I don't have an issue necessarily with tying the chapter and zone content together, but shoving group dungeons into the whole process is exclusionary and unfair.
    I agree, I'd hoped we'd seen the last of the 1990s group-or-die mentality when it comes to story content with Craglorn .. sadly it appears ZoS are again going to pander to the 'achievers' who spout the "it's an MMORPG" trope whenever someone argues against this 1990s' approach to story telling in online games.

    LOTRO did a good thing where they offered you an option of being able to do the dungeon as a solo mode - it was for older content so people could complete it and move forward, but they could do something similar here so that people don't miss out on content,
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  • WaltherCarraway
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    They haven’t milked Skyrim (West), yet.
    Back from my last hiatus. 2021 a new start.
  • CoronHR
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    i agree with giving players a choice of where they can spawn in. for example, I just created a wood elf...I didn't want a spawn-in in elsweyr, I wanted him to spawn in at a valenwood/aldmeri dominion spawn point, since that's his homeland.

    I think the year-long approach is ok, but for new players, I think they should have the option, as I mention above, to spawn in at a beginning of stories, and have a guided route, if they wish, based on chronology. I bought the game at summerset, and while I didn't mind beginning there, because really i knew nothing, it was only until later that I realised that the stories were jumbled up. and piecing them back together, in my mind at least, wasn't possible because there's simply too much content to sort. (mind you, the stories that eso have created, at least from a story-telling point of view, in that they're not the most engaging ((read: boring)) may not be necessarily worth unjumbling, because they become an after-thought in the grand scheme of playing the game and having fun with other players, trading, discovering new lands, killing enemies, etc. so, the stories need an engagement overhaul ((which will never happen.)))

    oh, and bug fixes are more important anyway. but you know what they will do...they will push forward and pay little attention to what i or you have mentioned here, and fix a bug when it becomes possible to fix (I believe they want to fix things). fine. i like the game regardless. but, can I please stop having my weapons bug out when I enter a dungeon??
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  • lillybit
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    I'm not saying you're wrong but there are a few issues with your arguments.

    Firstly, you're kind of arguing from the standpoint that previously the content was all standalone which isn't the case. It wasn't a continuous story but there was definitely connections there. A year of stories is easier to follow than standalone stories that may or may not be connected.

    Secondly, you're judging the concept of a year long season off the back of one that's only half way through. Yes the last part will be cats and Dragons and Abnur Tharn will probably turn up again but that doesn't mean it can't have it's own feel. The supporting cast will be different and we get to find out more about Sai Sahan and The Dragonguard, and it'll be interesting to see how they deal with the fact that Sai might be dead. At least wait for it to be released before you write it off as a terrible idea.

    Thirdly, even tho this year's stories are all based in the same area doesn't mean that further years will be. There isn't any reason why a story that begins in Western Skyrim can't finish in a part of Cyrodiil. Or we could get a chapter in a Daedric realm that follows up in Hammerfell.

    Lastly, the writing and design of Elsweyr was by far the best of any content so far, so if the year long story leads to better quality content it's worth giving it a chance!
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  • Mathius_Mordred
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    bluebird wrote: »
    I don't agree with the OP. I like the enhanced detail that year-long story arcs bring. It's analogous to seasons on Netflix, you can watch them in one binge session or at a more leisurely pace, the choice is yours. If you are in the game at the start of the year then you have to wait a few months for the next part, this raises anticipation, speculation, community discussion etc, it also allows for far more detail than in a single 45 min episode.
    How exactly is the story of Elsweyr enhanced by Scalebreaker and Dragonhold? People keep saying how spending three DLCs with cats and dragons allegedly adds detail to the story, but don't really bring up any evidence except 'well it makes the story better'. The story isn't deeper or more detailed, it's just repetitive.

    We will fight a dragon (again) surrounded by Khajiiti ruins (again) in Scalebreaker, does that somehow add more detail to the Euraxian Rebellion storyline? No. It just recycles assets, we disposed of Euraxia with just as little effort as we killed K'Tora in Summerset. We will also fight a bunch of Elsweyr vampires who want to drain a dragon surrounded by Khajiiti ruins (again) in Scalebreaker, does that somehow add more character depth to Cadwell or Khamira? No. It just recycles assets, their storylines already reached a satisfying conclusion just like Leythen's and Valsirenn's in Summerset.Telling three stories that all take place in the same setting, have the same vibe, and face the same enemies doesn't make these stories more detailed.

    Also, if it's anticipation you're looking for, a mysterious fresh update generates far more suspense and speculation, community discussion, etc, than ZOS announcing that the entire year will have cats and dragons and nothing else. If anything, that kills anticipation, not raises it.

    You asked our opinion, I gave it, a wall of text arguing against my opinion is not going to change it, you're entitled to yours as I am entitled to mine. We will have to agree to disagree.
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  • bluebird
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    bluebird wrote: »
    I don't agree with the OP. I like the enhanced detail that year-long story arcs bring. It's analogous to seasons on Netflix, you can watch them in one binge session or at a more leisurely pace, the choice is yours. If you are in the game at the start of the year then you have to wait a few months for the next part, this raises anticipation, speculation, community discussion etc, it also allows for far more detail than in a single 45 min episode.
    How exactly is the story of Elsweyr enhanced by Scalebreaker and Dragonhold? People keep saying how spending three DLCs with cats and dragons allegedly adds detail to the story, but don't really bring up any evidence except 'well it makes the story better'. The story isn't deeper or more detailed, it's just repetitive.

    We will fight a dragon (again) surrounded by Khajiiti ruins (again) in Scalebreaker, does that somehow add more detail to the Euraxian Rebellion storyline? No. It just recycles assets, we disposed of Euraxia with just as little effort as we killed K'Tora in Summerset. We will also fight a bunch of Elsweyr vampires who want to drain a dragon surrounded by Khajiiti ruins (again) in Scalebreaker, does that somehow add more character depth to Cadwell or Khamira? No. It just recycles assets, their storylines already reached a satisfying conclusion just like Leythen's and Valsirenn's in Summerset.Telling three stories that all take place in the same setting, have the same vibe, and face the same enemies doesn't make these stories more detailed.

    Also, if it's anticipation you're looking for, a mysterious fresh update generates far more suspense and speculation, community discussion, etc, than ZOS announcing that the entire year will have cats and dragons and nothing else. If anything, that kills anticipation, not raises it.
    You asked our opinion, I gave it, a wall of text arguing against my opinion is not going to change it, you're entitled to yours as I am entitled to mine. We will have to agree to disagree.
    The reason I usually ask people to elaborate on their opinion is because 'it makes the story better' is not particularly informative. If people explained their rationate it might make it easier to understand where people are coming from. Do people enjoy community discussion and anticipation? What's better for that, a year with the same story or new themes to explore? Do people enjoy being able to cover a theme in-depth? What's better for that, a year-long story that mixes necromancers with cats and dragons, or a DLC dedicated to only werewolves for example?

    There's a difference between having a personal preference which everybody is entitled to and between supporting something for reasons that don't hold up. Rich is perfectly within his rights to support a year-long story for example, but saying that it makes it easier to know what's going on and it gives players more choice to jump back in is not a valid reason.
    lillybit wrote: »
    Firstly, you're kind of arguing from the standpoint that previously the content was all standalone which isn't the case. It wasn't a continuous story but there was definitely connections there. A year of stories is easier to follow than standalone stories that may or may not be connected.

    Secondly, you're judging the concept of a year long season off the back of one that's only half way through. Yes the last part will be cats and Dragons and Abnur Tharn will probably turn up again but that doesn't mean it can't have it's own feel. The supporting cast will be different and we get to find out more about Sai Sahan and The Dragonguard, and it'll be interesting to see how they deal with the fact that Sai might be dead. At least wait for it to be released before you write it off as a terrible idea.
    Yes it's true that a year-long story doesn't have to involve the same location, but from the way the devs worded their preference for it, it sounded like that, unfortunately. They mentioned less workload for the art team, and being able to do the one continuous cinematic thing. Regarding your first point, I did acknowledge earlier content that had story connections, I brought up MW/CWC/SS and Wrathstone as an example of tying a storyline together without repeating the same locations, architecture, enemies, etc. We already saw a lot from Scalebreaker and Dragonhold to see that it's barely distinguishable from Elsweyr in looks; that already puts it way below SS and CWC which had story connections to Morrowind and still managed to be unique.
  • Billy2112
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    I have no issues whatsoever with this approach.

    Especially since they -can- mix it up anyhow... remember that "daedric triad conspiracy" arc? Nicely mixed up. So what if they want to make more together - as long as they deliver nice things, I care not. (though I do wish they would manage -two- story DLCs per year instead of just one...)

    I also agree. i like the year long story with new content tied to the previous. I would add a caveat. A previous thread spoke of new Guilds Quests. If they could incorporate these, Mage, Fighters and especially the DLC Thieves guild and Dark Brotherhood guilds with each chapter and accompanying releases through the year I think this adds value to the older content while making you feel part of a consistent guild. Does wonders for role-players or people into immersion and lore.
  • Elwendryll
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    I loved how they added things in this game, as an old player, while thinking I'm glad not to be a new player.
    Like. One Tamriel essentially introduced a ton of new sets by making the low levels being max level. And I could replay the low levels zones and get useful things out of them. For new players it removed the chronological order. In elder scrolls game you may have the choice to complete the content in any order, but it makes sense.

    In ESO it does not make any sense. Characters know you and you don't know them, at least during Elsweyr Abnur treats it as if you hit your head somewhere
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  • Surak73
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    Season of the Bug & Performance fixes, I'm up for that one.

    Alas, for now we just have Season of the Bug...
  • xenowarrior92eb17_ESO
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    Long Story short...they decided to take 1 chapter and break it into 4 parts so they can squeeze even more money out of customers...its a low move and unacceptable...why am I saying this? simple if they wanted to make it easier on their devs and more entertaining on the customers then why dont just simply make 1 yearly expansion like most games? that way devs get enough time and we also get stuff worth of 60$...oh wait if they sell it as 4 parts they can earn double instead...on top of subs... :tired_face: and yes I totally agree with the OP on everything what he said since im a khajiit fan and I was hyped to see an area that's not an elven fetish finally yet I got my mood killed after a few months when I had to do the same thing over and over and what im waiting for at the end of the year is just the end of the story sold as a DLC which should had been part of the game I already paid for...
  • Zorgon_The_Revenged
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    Well, I guess it's nice to have some seasoning for the regularly butchered game mechanics.
  • wnights
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    I don't like the approach primarily because it forces players to buy every single DLC during the year in order to experience the full story.

    I felt the main quest in elsweyr was unfinished and of course it wasn't. Wanna know what's going on next? Buy the DLC! Yeah... no. Please make chapter stories fully complete and interesting like you did with Orainium and Summerset

    I don't mind buying chapter for the price of virtually a whole new game as long as the content is on par with a whole new game. Please don't get greedy. I understabd hard work deserves to be paid but it starting to look like we're being taken advantage of. People just got used to this chapter content and now you're starting to put less effort into it.
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  • Iccotak
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    Guys you have access to the Q4 DLC if you have a subscription.
    ESO operates like a sub based MMO or you can just buy the DLC.

    What needs to happen is that the Zone Guide needs to have a Story Progress Guide to let players know what order the story is and where they are.
  • GreenhaloX
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    mairwen85 wrote: »
    Season of the Bug & Performance fixes, I'm up for that one.

    Should have been a 5 year long story.

    They don't have the budget for an update this big

    All 5 years have been captured in the "Bug Reports" forum.. and going and going.. Great they have a good team for creating new contents, but seems a team dedicated to fixing bugs, glitches and crashes is not so much.
    Edited by GreenhaloX on July 29, 2019 12:33PM
  • Inaya
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    I was a "new" player just 8 months ago and I was not confused at all. I realized that the base game had the "beginning" story and simply googled where I should go to start it. I completed it before I did anything else. It's really not hard to find out what order to proceed in if that's the way you want to play the game. I think having the option to do the story or just jump in is a great and encompassed the largest amount of players because of the choice.

    I also enjoy the year long story approach. I think it enables them to fully develop characters and story lines which is something ESO does very well.

    As long as they let us help Sereyne the drunk mage kitty retake her place in the mage guild I'll be a happy camper :)
    Edited by Inaya on July 29, 2019 1:21PM
  • VaranisArano
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    I don't agree with the OP. I like the enhanced detail that year-long story arcs bring. It's analogous to seasons on Netflix, you can watch them in one binge session or at a more leisurely pace, the choice is yours. If you are in the game at the start of the year then you have to wait a few months for the next part, this raises anticipation, speculation, community discussion etc, it also allows for far more detail than in a single 45 min episode.

    And if you don't like dragons then that's probably going to be bad news for you because sooner or later Skyrim is going to be added in another 1 or maybe 2-year arc and this, I am sure, will feature Dragonborn class, shout skill line and of course, dragons! I, for one, can't wait!

    Bad news, they can't.

    If we had a Dragonborn, the Planemeld wouldnt be happening and the IC questline would have a very different ending. There wont be a Dragonborn until Tiber Septim in a couple hundred years.
  • jaws343
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    I think the assumption that just because this year's story arc is taking place within one region every other story arc will too is misguided and jumping to a conclusion. Just because the story this year is centered around Elsweyr doesn't mean that future story arcs will be tied to specific regions and only those regions. We have zero information for 2020, so maybe wait until we actually know what is coming before complaining that the sky is falling.
  • peacenote
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    bluebird wrote: »
    <snip>
    2. Rich also described their earlier model of content design - such as Dragonbones, Summerset, Woldhunter, and Murkmire forming a year - as a 'hodgepodge of stories that didn't really connect to one another.' And Matt added that with Elsweyr they started the system in which 'All four content drops over the year tell the same story essentially''

    <snip>

    What do you think, do you prefer unrelated stories (Orsinium/Thieves Guild/Dark Brotherhood), slightly related stories (Morrowind/Clockwork City/Summerset), or year-long stories (Elsweyr/Scalebreaker/Dragonhold)?[/i]

    A few thoughts. In backwards order. :D

    Regarding "ways that stories have been implemented" I haven't had any complaints up until now. I've enjoyed all of the different approaches and my personal preference would be for them to keep switching it up, and just build in a navigation system to make it easier for players to work through content chronologically as others have said. There seems to be a whole new philosophy from ZOS recently which has to do with creating more absolutes... apparently this now applies to story lines as well as combat rules, and I find it all to be extremely unfortunate and less fun and creative than I'd like my MMO to be. Especially when the things that I'd prefer to be absolute (like certain aspects of lore or consistency to game logic) seem to be lacking.

    So my answer would be: I would prefer different years of different types of story-telling as well as new ideas should they come up with any other strategies. To me this keeps my interest more than a known, planned schedule, regardless of which option is leveraged. Plus, there is no way to please every single person so it seems to me that a variety of methods is more likely to keep people from quitting if they don't like the strategy for the current year. Also, why lock themselves into one kind of method if they have a year where they can't come up with a good story that can stretch that far? It will start to feel contrived.

    Secondly, I'd just like to say that I really dislike that hodepodge comment which really almost insults any of us that enjoyed those stories in an effort to "sell" the new strategy. It's like going to an interview and trashing where you came from, kinda. Saying that the yearlong arc was successful and popular is fine, but negatively portraying the other way of story telling, even if it is YOUR game and YOUR company, seems in poor taste.

    Lastly, I am sure not everyone loves dragons and cats but I do think the "coolness" factor of dragons and cats in ESO contributed to the apparent success of this strategy. I am skeptical that year-long stories will always be as compelling and appealing to as wide of a variety of people as this particular combination has been, if indeed that is even the reason for why it's been a success. I have heard rumors of a certain other MMO falling out of favor which may have driven more traffic to ESO... but either way a yearlong theme that focused on Bretons and ravens would not have been nearly as marketable or successful.
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  • bluebird
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    Update with Scalebreaker and Dragonhold: I'm sorry to say that I was right in my concerns and the 'year-long story' indeed seems like an excuse to get away with creating less content than earlier years. I know people told me that 'it's too early to tell, you shouldn't complain before you see the whole year', but here we are with Dragonhold up on the PTS, and sadly ZOS proved that their 'year-long' gimmick resulted in a lower quality and quantity of content than previous years.

    So the final verdict seems to be that the 'year-long story' is worse for the game since it means ZOS use it as an excuse to cut costs for the company, instead of delivering the content that the playerbase deserves. :disappointed:
    • The dungeons of the Scalebreaker DLC heavily reused Elsweyr assets, and barely look any different from an Elsweyr delve or Public Dungeon.
    • Southern Elsweyr is a copy-paste of Elsweyr assets (apart from a handful of exceptions), while CWC and Murkmire both had a unique look and style created for them.
    • Southern Elsweyr also doesn't have any new furnishing styles and blueprints, while both CWC and Murkmire did.
    • Dragonhold also doesn't add any Trial or Arena, while CWC added the Asylum Sanctorium trial, and Murkmire added the Blackrose Prison arena.
    This isn't a minor lack of content and quality, all of these issues happened at the same time so the result is a drastically inferior game year than previous years. Not only is there less content to do with no added PvE instance, but the assets are also heavily re-used throughout the overland zones, and neither crafting nor housing got anything new except the same Elsweyr style and furniture copy-pasted throughout the rest of the year. I hope ZOS doesn't believe that their 'year-long story' excuse actually makes up for the utterly lackluster content we got this year, because that excuse doesn't hold up.

    ZOS managed to create overarching stories (the Daedric threat storyline throughout Morrowind, CWC and Summerset) without recycling and milking the chapter for two extra DLCs. Even Wrathstone which launched the year-long story looked and felt different from Elsweyr (frozen Dwemer dungeon, Ayleid ruin dungeon), so 'over-arching story' and 'less content and assets' do not have to be synonymous.

    So I just wanted to let ZOS know that we didn't miss the fact that this 'year of hype' delivered significantly less content than previous years did. I for one am very disappointed by the lack of quality and lack of new assets that they tried to pass off as some revolutionary way of storytelling, when in previous years ESO managed to deliver both overarching stories and the quality and quantity of content that we expect.

    I can only hope that you won't take this year's model for next year - other MMOs already offer more content in their expansions alone, than what ESO delivers in their Chapter and 3 DLCs combined - so we really don't need you to wave around some 'year-long story' hype while you reduce the amount of content that you produce. :confused: It lowers the quality of the game significantly, many of us players won't stand to be shortchanged like this either, and you have also proven that you can do better - so please don't repeat the 'Season of the Dragon Hype without Content' model next year, for all our sakes.
    Edited by bluebird on September 24, 2019 12:19AM
  • tsaescishoeshiner
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    Re: locking stories behind group content:

    The Year of the Dragon dungeon content has been supplementary, not necessary. Instead of feeling like "if you miss this you won't get the plot of Elsweyr at all," it's more like, "the plot of Elsweyr had consequences on Tamriel and here's some stories about that". Example (No spoilers):
    Abnur describing how he got the dragon tablet is a sufficient story for the Elsweyr plotline. Frostvault and Depths of Malatar (which aren't very plot-heavy) are just treasure-hunting stories. It's cool to see how they all connect, and it's cool to do the Elsweyr questline recognizing the tablets and knowing how they were retrieved, but it has nothing to do with dragons, Elsweyr, Khunzar-ri, Euraxia, nor Abnur.

    If you're the type of person who doesn't do dungeons OR finds it difficult to follow stories in dungeons (because in PUGs they're impossible), Scalebreaker seemed to be the same. Elsweyr just explains why there ARE dragons, and the dungeons let the devs tell a fuller, more climactic story in the dungeons than they could in just an Elsweyr delve.

    I like the Year of the Dragon (so far). It's cool to see the story and world of Tamriel interconnect - the Scalebreaker dungeons especially make the plot of Elsweyr feel more impactful and realistic. I would have loved to see more of Summerset (when do we get a Summerset dungeon??), and Artaeum/another Summerset island would have made an awesome DLC. That said, Murkmire was also really cool, and doesn't suffer from NOT being connected to other content.

    I don't so much care about them "re-using" assets for two adjacent zones if they're good assets and make sense. The strength of the Morrowind chapter assets isn't that they're different from what's in Stonefalls or Deshaan, but that they're just really, really good imo. I do hope there are new Dragonhold furnishing plans tho ...
    PC-NA
    in-game: @tsaescishoeshiner
  • Cireous
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    I think I might have been fine with everything everyone has mentioned in this thread if the maps of one year of Elsweyr didn't feel so shallow. If a building is not directly related to quest content it's just chained up and closed off. It's just a dumb decoration. There are so many decorative structures, wandering around has just been bumming me out (and honestly boring me to death). I wish they would do an "exploration/justice system" pass on all new content before it's released, making sure everything is filled with assets and is fully explorable/theiveable. Otherwise, we're just finishing the quests and moving on to other games. I really felt like I could get lost in Summerset and Wrothgar and spend an entire year in each of those two places. How is Elsweyr lacking so much charisma and content when it's the only zone they were working on? And, really, the same exact assets and furnishings in Southern Elsweyr as North Elsweyr?

    At least the dragons are fun, I guess.
    Edited by Cireous on September 24, 2019 3:19AM
  • Sporvan
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    I preferred the previous way of handling chapters and dlc. We got to see way more of tamriel. OP is spot on.
  • Korah_Eaglecry
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    Honestly the biggest loss here is the hodgepodge of stories. Now that zones will be intertwined with "year long" content. When players come in they wont find the interesting self contained stories that Orsinium, DB and TG introduced. We should of seen it coming with the Chapter tie ins. But now the season of ____________ is here and wtf am i going to do for a whole year if I dont like that particular story or care for that area of Tamriel? Go replay the rest of the content Ive done five times over already?

    I get that its easier on them. But theyre the ones that committed to the quarterly releases. If its not working, scale it back to every 6 months and commit more energy to larger more impressive releases. Stop cutting corners.
    Penniless Sellsword Company
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  • MLGProPlayer
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    bluebird wrote: »
    Update with Scalebreaker and Dragonhold: I'm sorry to say that I was right in my concerns and the 'year-long story' indeed seems like an excuse to get away with creating less content than earlier years. I know people told me that 'it's too early to tell, you shouldn't complain before you see the whole year', but here we are with Dragonhold up on the PTS, and sadly ZOS proved that their 'year-long' gimmick resulted in a lower quality and quantity of content than previous years.

    So the final verdict seems to be that the 'year-long story' is worse for the game since it means ZOS use it as an excuse to cut costs for the company, instead of delivering the content that the playerbase deserves. :disappointed:
    • The dungeons of the Scalebreaker DLC heavily reused Elsweyr assets, and barely look any different from an Elsweyr delve or Public Dungeon.
    • Southern Elsweyr is a copy-paste of Elsweyr assets (apart from a handful of exceptions), while CWC and Murkmire both had a unique look and style created for them.
    • Southern Elsweyr also doesn't have any new furnishing styles and blueprints, while both CWC and Murkmire did.
    • Dragonhold also doesn't add any Trial or Arena, while CWC added the Asylum Sanctorium trial, and Murkmire added the Blackrose Prison arena.
    This isn't a minor lack of content and quality, all of these issues happened at the same time so the result is a drastically inferior game year than previous years. Not only is there less content to do with no added PvE instance, but the assets are also heavily re-used throughout the overland zones, and neither crafting nor housing got anything new except the same Elsweyr style and furniture copy-pasted throughout the rest of the year. I hope ZOS doesn't believe that their 'year-long story' excuse actually makes up for the utterly lackluster content we got this year, because that excuse doesn't hold up.

    ZOS managed to create overarching stories (the Daedric threat storyline throughout Morrowind, CWC and Summerset) without recycling and milking the chapter for two extra DLCs. Even Wrathstone which launched the year-long story looked and felt different from Elsweyr (frozen Dwemer dungeon, Ayleid ruin dungeon), so 'over-arching story' and 'less content and assets' do not have to be synonymous.

    So I just wanted to let ZOS know that we didn't miss the fact that this 'year of hype' delivered significantly less content than previous years did. I for one am very disappointed by the lack of quality and lack of new assets that they tried to pass off as some revolutionary way of storytelling, when in previous years ESO managed to deliver both overarching stories and the quality and quantity of content that we expect.

    I can only hope that you won't take this year's model for next year - other MMOs already offer more content in their expansions alone, than what ESO delivers in their Chapter and 3 DLCs combined - so we really don't need you to wave around some 'year-long story' hype while you reduce the amount of content that you produce. :confused: It lowers the quality of the game significantly, many of us players won't stand to be shortchanged like this either, and you have also proven that you can do better - so please don't repeat the 'Season of the Dragon Hype without Content' model next year, for all our sakes.

    I literally got a post downvoted to -20 on Reddit for saying it was disappointing we didn't get a trial or arena in Q4. Apparently "no one plays that content and DLC are better without it". I guess people are cool with paying the same amount of money for less content.
    Edited by MLGProPlayer on September 24, 2019 4:50AM
  • sionIV
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    It just means that more people will take longer (one year) breaks from the game. When we had four 'unique' DLCs every year, almost everyone had something to look forward to during that year. If someone isn't interested in the story/culture (race)/etc, then there isn't much reason to return that year. Why would I want to see the climax (story DLC) for a story I wasn't engaged in from the start (first dungeon DLC/Chapter)?

    It's like selling only one type of lego (Batman, Star Wars, City, etc) per year. What if someone doesn't like Batman Lego? Wait until next year?
  • TelvanniWizard
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    In the end, Elsweyr and Dragonhold combined will have the same amount of content the chapter should have had. It proves ZoS greed (for selling them separately) and lazyness (for not creating a proper story Dlc with some extra feature).
  • _Salty_
    _Salty_
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    I don't like it. For the first time in 4 years I've stopped playing ESO snd started spending money on Black Desert Online. There is finally another option on PS4. At least the developers at Peal Abyss are straight up selling quality of life and cosmetics and the DLCS are free. I dont have to spend a penny on BDO if I don't want to.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
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