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Medium Armor is weak

master_vanargand
master_vanargand
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Heavy Armor Skills: Increases your Physical and Spell Resistance for each piece of Heavy Armor equipped.
Light Armor Skills: Increases your Spell Resistance for each piece of Light Armor equipped.
But Medium Armor Skills don't increase your Physical Resistance.
This is unfair.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    It has sneak cost reduction and sneak detection size reduction.
  • master_vanargand
    master_vanargand
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    It has sneak cost reduction and sneak detection size reduction.

    Certainly there are unique Medium Armor Skills.
    But that's the same with Light Armor Skills and Heavy Armor Skills.

    Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
    Light Armor Skill has increased Spell Resistance, This is understandable too.
    Medium Armor Skill...can't increased Physical Resistance...WTF?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    It has sneak cost reduction and sneak detection size reduction.

    Certainly there are unique Medium Armor Skills.
    But that's the same with Light Armor Skills and Heavy Armor Skills.

    Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
    Light Armor Skill has increased Spell Resistance, This is understandable too.
    Medium Armor Skill...can't increased Physical Resistance...WTF?

    Medium armor also gets Dodge cost reduction, something that is more powerful then armor.
  • MashmalloMan
    MashmalloMan
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    You do realize that Medium Armor provides inherently more Armor than Light Armor.. That's why you always slot Heavy and then Medium on bigger pieces like chest or legs.

    The Light Armor passive for Spell Resistance only roughly brings them in line with the amount of Physical/Spell Resistance available to a Medium Armor build just based on the armor alone.

    It's becoming very tiring reading the PTS forums with most people nit picking tooltips instead of doing actual testing or thinking about the larger context of the game. There are other positives to Medium Armor that have nothing to do with missing this 1 passive, especially since it doesn't actually mean anything in comparison.
    Edited by MashmalloMan on July 28, 2019 6:19PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • charley222
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    what you expect from a leather armor ?

    here my 2cent opinion

    the base armor give more def vs light so nothing to complain here

    the leather armor not suppose to be about Physical Resistance and Spell Resistance

    but about evasion= mean 100% damage reduction the time you evade

    btw right now your armor passive are very very strong and on the top of this , you still have a evasion armor skill mean in the end medium armor 110% fulfill his purpose ,

    but sure evasion passive will be nice but medium armor will need to be rebalance

    i dont see any major issue there have fun peace

    Edited by charley222 on July 28, 2019 6:18PM
    the wall of the covenant
  • Royalthought
    Royalthought
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    It has sneak cost reduction and sneak detection size reduction.

    Certainly there are unique Medium Armor Skills.
    But that's the same with Light Armor Skills and Heavy Armor Skills.

    Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
    Light Armor Skill has increased Spell Resistance, This is understandable too.
    Medium Armor Skill...can't increased Physical Resistance...WTF?

    Medium armor also gets Dodge cost reduction, something that is more powerful then armor.

    In theory. Sure.

    But heavy armor can still dodge roll when it's needed. That's on top of having the extra resistance.

    Currently, medium armor is a bit lacking.
  • ChunkyCat
    ChunkyCat
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    Medium armor should allow you to get into sneak/crouch even if you’re in combat. Make it so you can get into sneak if you break line of sight.

    Otherwise, that passive is just pointless.
  • master_vanargand
    master_vanargand
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    It has sneak cost reduction and sneak detection size reduction.

    Certainly there are unique Medium Armor Skills.
    But that's the same with Light Armor Skills and Heavy Armor Skills.

    Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
    Light Armor Skill has increased Spell Resistance, This is understandable too.
    Medium Armor Skill...can't increased Physical Resistance...WTF?

    Medium armor also gets Dodge cost reduction, something that is more powerful then armor.

    So why is Heavy Armor Meta in PvP?
    Why don't peoples want to use Medium Armor in PvP?
    Because, Medium Armor has low resistance.

    Why is resistance so low?

    Because, Medium Armor Skills can't increase your Physical Resistance.
    If Medium Armor Skills increases Physical Resistance, I think PvP balance will be better.
  • olsborg
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    It should have critical resistance imo. Makes sense that a acrobatic med armor dodgeroller dont get easily critical hit in the forehead

    PC EU
    PvP only
  • Abhaya
    Abhaya
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    It's a trade off. You don't get to have everything. Medium has several great passives that heavy does not get including bonuses to crit, weapon damage, and sustain. Heavy has bonuses to health and resistance on top of the innate increased resistance from wearing heavy. If you don't want to be a glass cannon wear 5 medium, 2 heavy or wear a defensive set. The only thing that could potentially be changed is the stealth passives not providing any value to actual combat but if this were to be changed it shouldn't be to make medium more tanky.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • MashmalloMan
    MashmalloMan
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    It has sneak cost reduction and sneak detection size reduction.

    Certainly there are unique Medium Armor Skills.
    But that's the same with Light Armor Skills and Heavy Armor Skills.

    Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
    Light Armor Skill has increased Spell Resistance, This is understandable too.
    Medium Armor Skill...can't increased Physical Resistance...WTF?

    Medium armor also gets Dodge cost reduction, something that is more powerful then armor.

    In theory. Sure.

    But heavy armor can still dodge roll when it's needed. That's on top of having the extra resistance.

    Currently, medium armor is a bit lacking.

    2 things I'd like to see changed:

    Increase to crit chance scaling since LA actually provides more Spell Crit when slotting only 5 pieces and MA requires at least 7 to surpass it only slightly.

    5 Medium = 1640
    6 Medium = 1968
    7 Medium = 2296

    5 Light = 2191

    7 Medium vs 5 Light = 105 crit (0.45%) more crit in favour of Medium
    5 Medium vs 5 Light = 551 crit (2.5%) more crit in favour of Light.

    Change Sprint Speed % to Movement Speed %. Sprinting does not help in combat and actually goes against another passive in the MA skill tree: Stam Regen %. It's cut off during dodge rolling/blocking/sprinting. HA gets Stam and Mag just by being hit, not requiring any investment in to a stat to utilize. It makes it a no brainer if you like to use Magicka Skills for utility in PVP, which most people do.. MA needs to slot Mag Regen which could take the place of a Weapon Damage glygh on jewelry, further lowering the scaling of their +15% weapon damage passive.

    +10% movement speed with 5 pieces slotted to make it only available to MA like Pen/Crit with LA and Healing Received/Heavy Attack with HA makes the most sense. Gives players a better reason to play MA over HA.

    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • master_vanargand
    master_vanargand
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    Abhaya wrote: »
    It's a trade off. You don't get to have everything. Medium has several great passives that heavy does not get including bonuses to crit, weapon damage, and sustain. Heavy has bonuses to health and resistance on top of the innate increased resistance from wearing heavy. If you don't want to be a glass cannon wear 5 medium, 2 heavy or wear a defensive set. The only thing that could potentially be changed is the stealth passives not providing any value to actual combat but if this were to be changed it shouldn't be to make medium more tanky.

    So why is Light Armor Skills allowed to increase Spell Resistance?
    Why is Medium Armor Skills not allowed to increase Physical Resistance?
    This is very strange.
    Edited by master_vanargand on July 28, 2019 6:49PM
  • iCaliban
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    Medium armor is already strong and doesnt need any changes. Heavy armor stam is meta due to heavy armor damage sets, not because of any inherent weakness in medium.
  • MashmalloMan
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    Abhaya wrote: »
    It's a trade off. You don't get to have everything. Medium has several great passives that heavy does not get including bonuses to crit, weapon damage, and sustain. Heavy has bonuses to health and resistance on top of the innate increased resistance from wearing heavy. If you don't want to be a glass cannon wear 5 medium, 2 heavy or wear a defensive set. The only thing that could potentially be changed is the stealth passives not providing any value to actual combat but if this were to be changed it shouldn't be to make medium more tanky.

    So why does Light Armor Skills allowed to increase Spell Resistance?
    Why is Medium Armor Skills not allowed to increase Physical Resistance?
    This is very strange.

    Looks like you don't acknowledge comments that disprove your argument so I'll try again.
    You do realize that Medium Armor provides inherently more Armor than Light Armor.. That's why you always slot Heavy and then Medium on bigger pieces like chest or legs.

    The Light Armor passive for Spell Resistance only roughly brings them in line with the amount of Physical/Spell Resistance available to a Medium Armor build just based on the armor alone.

    It's becoming very tiring reading the PTS forums with most people nit picking tooltips instead of doing actual testing or thinking about the larger context of the game. There are other positives to Medium Armor that have nothing to do with missing this 1 passive, especially since it doesn't actually mean anything in comparison.

    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Lord_Eomer
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    iCaliban wrote: »
    Medium armor is already strong and doesnt need any changes. Heavy armor stam is meta due to heavy armor damage sets, not because of any inherent weakness in medium.

    This ^

    No need to buff medium armor, its doing good.
  • Saril_Durzam
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    Pve or Pvp wise? (same question as always). In pvp heavy is meta, in pve for DD medium is meta, for tanking heavy is meta and light is meta for healers.

    As far as i compare them, medium doesnt do bad at all. Medium is for damage.
  • NinchiTV
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    with the shuffle buff medium has its place of being nimble in a fight and evasive, kinda how you would imagine leather armor right?
  • MashmalloMan
    MashmalloMan
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    iCaliban wrote: »
    Medium armor is already strong and doesnt need any changes. Heavy armor stam is meta due to heavy armor damage sets, not because of any inherent weakness in medium.

    Not true, those sets can be used in MA easily on Jewelry + Weapons with transmutation, that leaves the passives as the outlier.

    Evasion and morphs were buffed, FM was nerfed so we may see a shift, but I think HA will still reign supreme since Bleeds were nerfed against HA and I don't see many people slotting Oblivion Damage.
    Edited by MashmalloMan on July 28, 2019 6:58PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Jeezye
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    Actually all this "HeAvY ArMoR iS MeTa" is starting to annoy the crap out of me. I haven't slotted heavy armor in 2 patches now and neither of my builds is weak, nor do I see that many people rocking heavy anymore.

    Yes heavy stam sets were op, but you can also easily integrate them into a medium build (what I did a lot).

    Medium is THAT more versatile than heavy, and mobility is key, as any experienced player can confirm
  • master_vanargand
    master_vanargand
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    iCaliban wrote: »
    Medium armor is already strong and doesnt need any changes. Heavy armor stam is meta due to heavy armor damage sets, not because of any inherent weakness in medium.

    7th and Ravager and Fury and Heritance are nerf.
    By the way, has Heavy Armor Meta changed in PvP?

    No changed!

    Because, Heavy Armor Skills is the best armor skill in PvP.
    Medium Armor Skills? It is 50% trash.
    Edited by master_vanargand on July 28, 2019 7:17PM
  • Aznarb
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    It has sneak cost reduction and sneak detection size reduction.

    Certainly there are unique Medium Armor Skills.
    But that's the same with Light Armor Skills and Heavy Armor Skills.

    Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
    Light Armor Skill has increased Spell Resistance, This is understandable too.
    Medium Armor Skill...can't increased Physical Resistance...WTF?

    Medium armor also gets Dodge cost reduction, something that is more powerful then armor.

    In theory. Sure.

    But heavy armor can still dodge roll when it's needed. That's on top of having the extra resistance.

    Currently, medium armor is a bit lacking.

    2 things I'd like to see changed:

    Increase to crit chance scaling since LA actually provides more Spell Crit when slotting only 5 pieces and MA requires at least 7 to surpass it only slightly.

    5 Medium = 1640
    6 Medium = 1968
    7 Medium = 2296

    5 Light = 2191

    7 Medium vs 5 Light = 105 crit (0.45%) more crit in favour of Medium
    5 Medium vs 5 Light = 551 crit (2.5%) more crit in favour of Light.

    Change Sprint Speed % to Movement Speed %. Sprinting does not help in combat and actually goes against another passive in the MA skill tree: Stam Regen %. It's cut off during dodge rolling/blocking/sprinting. HA gets Stam and Mag just by being hit, not requiring any investment in to a stat to utilize. It makes it a no brainer if you like to use Magicka Skills for utility in PVP, which most people do.. MA needs to slot Mag Regen which could take the place of a Weapon Damage glygh on jewelry, further lowering the scaling of their +15% weapon damage passive.

    +10% movement speed with 5 pieces slotted to make it only available to MA like Pen/Crit with LA and Healing Received/Heavy Attack with HA makes the most sense. Gives players a better reason to play MA over HA.

    Not that simple, bow and dual wield give crit easily with passive so even with 5 par you end up with better crit.
    Destro doesn't give you any crit.

    I think every thing is fine.


    Edit : Also for those speaking of PvP, it's not about Medium (even Light are not used except set that give resistance like Medium that are used too), the problem is more about how PvP work on this game.

    They need to make pvp and pve 2 totally different thing, it just cause to much problem to the game balance for both, pvp and pve.
    Edited by Aznarb on July 28, 2019 7:32PM
    [ PC EU ]

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  • Taleof2Cities
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    It's becoming very tiring reading the PTS forums with most people nit picking tooltips instead of doing actual testing or thinking about the larger context of the game.

    Now we’re getting to the actual issue of about half the threads in the PTS forums (including this one).

    If you want more physical resists, then put on Heavy Armor and quit whining.
  • master_vanargand
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    It's becoming very tiring reading the PTS forums with most people nit picking tooltips instead of doing actual testing or thinking about the larger context of the game.

    Now we’re getting to the actual issue of about half the threads in the PTS forums (including this one).

    If you want more physical resists, then put on Heavy Armor and quit whining.

    People don't use Medium Armor to gain high attack power in PvP.
    Because, people use Heavy Armor. (7th, Ravager, Fury)
    These were nerf in PTS, but still strong.

    And Heavy Armor also has strong resource recovery.

    Heavy Armor has high attack power and high defense and high resource recovery.
    Is there a reason to use Medium Armor in PvP?
  • MashmalloMan
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    Aznarb wrote: »
    It has sneak cost reduction and sneak detection size reduction.

    Certainly there are unique Medium Armor Skills.
    But that's the same with Light Armor Skills and Heavy Armor Skills.

    Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
    Light Armor Skill has increased Spell Resistance, This is understandable too.
    Medium Armor Skill...can't increased Physical Resistance...WTF?

    Medium armor also gets Dodge cost reduction, something that is more powerful then armor.

    In theory. Sure.

    But heavy armor can still dodge roll when it's needed. That's on top of having the extra resistance.

    Currently, medium armor is a bit lacking.

    2 things I'd like to see changed:

    Increase to crit chance scaling since LA actually provides more Spell Crit when slotting only 5 pieces and MA requires at least 7 to surpass it only slightly.

    5 Medium = 1640
    6 Medium = 1968
    7 Medium = 2296

    5 Light = 2191

    7 Medium vs 5 Light = 105 crit (0.45%) more crit in favour of Medium
    5 Medium vs 5 Light = 551 crit (2.5%) more crit in favour of Light.

    Change Sprint Speed % to Movement Speed %. Sprinting does not help in combat and actually goes against another passive in the MA skill tree: Stam Regen %. It's cut off during dodge rolling/blocking/sprinting. HA gets Stam and Mag just by being hit, not requiring any investment in to a stat to utilize. It makes it a no brainer if you like to use Magicka Skills for utility in PVP, which most people do.. MA needs to slot Mag Regen which could take the place of a Weapon Damage glygh on jewelry, further lowering the scaling of their +15% weapon damage passive.

    +10% movement speed with 5 pieces slotted to make it only available to MA like Pen/Crit with LA and Healing Received/Heavy Attack with HA makes the most sense. Gives players a better reason to play MA over HA.

    Not that simple, bow and dual wield give crit easily with passive so even with 5 par you end up with better crit.
    Destro doesn't give you any crit.

    I think every thing is fine.

    You're absolutely right, it isn't that simple because there are many things to consider. However it's sort of impossible when you start including weapons, sets and skills in to the context of the discussion. Plus Destro provides other benefits like 8% on all single target damage or higher chance to proc status effects, how do you exactly compare that or the fact that 2H doesn't have crit at all.

    Point still stands, MA and LA have a disparity between them when it comes to crit for seemingly no reason and HA will still be the preferred pick for most Stamina players in PVP. In a patch all about audits you would think that would be important to bring up. Plus MA doesn't need to be vastly stronger than LA for crit. It just doesn't make sense MA get's less crit with 5 and 6 pieces than LA has with only 5, LA's crit is also locked to 5 pieces which locks out HA and MA from that passive, even if it's not completely necessary for a MA to have spell crit or a LA build to have weapon crit. Why is there a difference?

    For example, LA and HA benefit from 4/5 MA passives per piece, while MA only gains 3/5 of the others, that's why I proposed to allow 10% movement speed to just MA with 5 pieces to keep it unique to just MA builds.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Vermethys
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    Jeezye wrote: »
    Actually all this "HeAvY ArMoR iS MeTa" is starting to annoy the crap out of me. I haven't slotted heavy armor in 2 patches now and neither of my builds is weak, nor do I see that many people rocking heavy anymore.

    Yes heavy stam sets were op, but you can also easily integrate them into a medium build (what I did a lot).

    Medium is THAT more versatile than heavy, and mobility is key, as any experienced player can confirm

    I don't care much for this ongoing debate, but I agree with this poster. And tbh, most high-end Stamina players perceived as being part of the "Heavy Armor Meta" are just Nords in Medium Armor with 30k+ resistances (Protective jewelry, or using 1 piece Chudan + 1 piece PS).
    Edited by Vermethys on July 28, 2019 8:44PM
    PC EU CP1400+
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  • master_vanargand
    master_vanargand
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    Aznarb wrote: »
    It has sneak cost reduction and sneak detection size reduction.

    Certainly there are unique Medium Armor Skills.
    But that's the same with Light Armor Skills and Heavy Armor Skills.

    Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
    Light Armor Skill has increased Spell Resistance, This is understandable too.
    Medium Armor Skill...can't increased Physical Resistance...WTF?

    Medium armor also gets Dodge cost reduction, something that is more powerful then armor.

    In theory. Sure.

    But heavy armor can still dodge roll when it's needed. That's on top of having the extra resistance.

    Currently, medium armor is a bit lacking.

    2 things I'd like to see changed:

    Increase to crit chance scaling since LA actually provides more Spell Crit when slotting only 5 pieces and MA requires at least 7 to surpass it only slightly.

    5 Medium = 1640
    6 Medium = 1968
    7 Medium = 2296

    5 Light = 2191

    7 Medium vs 5 Light = 105 crit (0.45%) more crit in favour of Medium
    5 Medium vs 5 Light = 551 crit (2.5%) more crit in favour of Light.

    Change Sprint Speed % to Movement Speed %. Sprinting does not help in combat and actually goes against another passive in the MA skill tree: Stam Regen %. It's cut off during dodge rolling/blocking/sprinting. HA gets Stam and Mag just by being hit, not requiring any investment in to a stat to utilize. It makes it a no brainer if you like to use Magicka Skills for utility in PVP, which most people do.. MA needs to slot Mag Regen which could take the place of a Weapon Damage glygh on jewelry, further lowering the scaling of their +15% weapon damage passive.

    +10% movement speed with 5 pieces slotted to make it only available to MA like Pen/Crit with LA and Healing Received/Heavy Attack with HA makes the most sense. Gives players a better reason to play MA over HA.

    Not that simple, bow and dual wield give crit easily with passive so even with 5 par you end up with better crit.
    Destro doesn't give you any crit.

    I think every thing is fine.

    You're absolutely right, it isn't that simple because there are many things to consider. However it's sort of impossible when you start including weapons, sets and skills in to the context of the discussion. Plus Destro provides other benefits like 8% on all single target damage or higher chance to proc status effects, how do you exactly compare that or the fact that 2H doesn't have crit at all.

    Point still stands, MA and LA have a disparity between them when it comes to crit for seemingly no reason and HA will still be the preferred pick for most Stamina players in PVP. In a patch all about audits you would think that would be important to bring up. Plus MA doesn't need to be vastly stronger than LA for crit. It just doesn't make sense MA get's less crit with 5 and 6 pieces than LA has with only 5, LA's crit is also locked to 5 pieces which locks out HA and MA from that passive, even if it's not completely necessary for a MA to have spell crit or a LA build to have weapon crit. Why is there a difference?

    For example, LA and HA benefit from 4/5 MA passives per piece, while MA only gains 3/5 of the others, that's why I proposed to allow 10% movement speed to just MA with 5 pieces to keep it unique to just MA builds.

    ZOS said wanted to give mobility to Medium Armor.
    But how is the reality?
    Shuffle's Major Expedition has been removed as Crybaby shouted.

    Well, your suggestion is correct.
    Medium Armor need have two 5 equip passive skills.
    That's fair.
    Edited by master_vanargand on July 28, 2019 10:01PM
  • olsborg
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    One of the main problems with medium armor...its completely *** for dueling. If youre playing vs the heavy meta in a dule spot as a medium armor build, youre gonna have a 50% harder time then they are. + medium is all about reactive healing and avoiding dmg...wich is double trouble when you have 200-300 average pingtimes in cyro due to very poor server performance.

    PC EU
    PvP only
  • Aznarb
    Aznarb
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    Aznarb wrote: »
    It has sneak cost reduction and sneak detection size reduction.

    Certainly there are unique Medium Armor Skills.
    But that's the same with Light Armor Skills and Heavy Armor Skills.

    Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
    Light Armor Skill has increased Spell Resistance, This is understandable too.
    Medium Armor Skill...can't increased Physical Resistance...WTF?

    Medium armor also gets Dodge cost reduction, something that is more powerful then armor.

    In theory. Sure.

    But heavy armor can still dodge roll when it's needed. That's on top of having the extra resistance.

    Currently, medium armor is a bit lacking.

    2 things I'd like to see changed:

    Increase to crit chance scaling since LA actually provides more Spell Crit when slotting only 5 pieces and MA requires at least 7 to surpass it only slightly.

    5 Medium = 1640
    6 Medium = 1968
    7 Medium = 2296

    5 Light = 2191

    7 Medium vs 5 Light = 105 crit (0.45%) more crit in favour of Medium
    5 Medium vs 5 Light = 551 crit (2.5%) more crit in favour of Light.

    Change Sprint Speed % to Movement Speed %. Sprinting does not help in combat and actually goes against another passive in the MA skill tree: Stam Regen %. It's cut off during dodge rolling/blocking/sprinting. HA gets Stam and Mag just by being hit, not requiring any investment in to a stat to utilize. It makes it a no brainer if you like to use Magicka Skills for utility in PVP, which most people do.. MA needs to slot Mag Regen which could take the place of a Weapon Damage glygh on jewelry, further lowering the scaling of their +15% weapon damage passive.

    +10% movement speed with 5 pieces slotted to make it only available to MA like Pen/Crit with LA and Healing Received/Heavy Attack with HA makes the most sense. Gives players a better reason to play MA over HA.

    Not that simple, bow and dual wield give crit easily with passive so even with 5 par you end up with better crit.
    Destro doesn't give you any crit.

    I think every thing is fine.

    You're absolutely right, it isn't that simple because there are many things to consider. However it's sort of impossible when you start including weapons, sets and skills in to the context of the discussion. Plus Destro provides other benefits like 8% on all single target damage or higher chance to proc status effects, how do you exactly compare that or the fact that 2H doesn't have crit at all.

    Point still stands, MA and LA have a disparity between them when it comes to crit for seemingly no reason and HA will still be the preferred pick for most Stamina players in PVP. In a patch all about audits you would think that would be important to bring up. Plus MA doesn't need to be vastly stronger than LA for crit. It just doesn't make sense MA get's less crit with 5 and 6 pieces than LA has with only 5, LA's crit is also locked to 5 pieces which locks out HA and MA from that passive, even if it's not completely necessary for a MA to have spell crit or a LA build to have weapon crit. Why is there a difference?

    For example, LA and HA benefit from 4/5 MA passives per piece, while MA only gains 3/5 of the others, that's why I proposed to allow 10% movement speed to just MA with 5 pieces to keep it unique to just MA builds.

    Ofc it was just an example.
    What I was trying to say is, we can't, as player, say "do this, add this, nerf this, etc.." for thing like this.
    We don't have all the data and it's very hard to take get all the picture from a player side and even more w/o bias.

    Overall I don't think, from my pov than medium is weak or lacking something. Maybe an little evasion passive ?
    But again, it's just my point.


    edit : typo
    Edited by Aznarb on July 28, 2019 10:30PM
    [ PC EU ]

    [ Khuram-dar ]
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  • Wihuri
    Wihuri
    ✭✭✭
    iCaliban wrote: »
    Medium armor is already strong and doesnt need any changes. Heavy armor stam is meta due to heavy armor damage sets, not because of any inherent weakness in medium.

    This and they are nerfing some of the overperforming heavy armor damage sets.
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    It has sneak cost reduction and sneak detection size reduction.

    Certainly there are unique Medium Armor Skills.
    But that's the same with Light Armor Skills and Heavy Armor Skills.

    Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
    Light Armor Skill has increased Spell Resistance, This is understandable too.
    Medium Armor Skill...can't increased Physical Resistance...WTF?

    Medium armor also gets Dodge cost reduction, something that is more powerful then armor.

    Wrong, dodge roll is cluncky and does not work majority of the time. You need to have optimal ping and lots of skills hits you while dodge rolling. I say heavy armor is stronger due to other passives that help it sustain fights more than medium armor.
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