My hope, maybe my dream even, is that this is the stable balance platform used to create more class identity than ever.
3min video sorry for my poor english this is why i make videoSidewalkChalk5 wrote: »This incoming generic skill meta looks really awful to me. Everyone is going to be running the same boring non-class skills like Soul Trap and Entropy in the place of class skills. Honestly, I LOVE the general idea of the dev's direction of standardizing skill cost-to-power ratio (such changes are a prerequisite to a balanced Spellcrafting system, which I think is the hidden purpose behind them), but personally I think class skills should have a standard across-the-board bonus to make them a little higher than the base standard.
https://www.youtube.com/watch?v=3BcrQDeTdJ4&t=15sMarshall1289 wrote: »The game has been out for what, 5 years now? This is the first time a great deal of these frankly USELESS abilities are able to be used in people's builds, the fact that we have options now. The fact that you actually have trouble filling your bar space, the idea of choosing lower aoe dps for higher single target dps is how the game should of always been balanced.
They're not done here. I wish this was the end all be all patch, but it isn't. The past 3 or so major updates have been leading to their overall combat vision and I appreciate finally having dev's that have some inclination of where they want the combat balance of the game to go.
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The previous combat team were tripping over themselves patch to patch with skills and passives that were fundamentally flawed from a programming and design point of view and these audits have fixed a lot of those issues, with more to come.. Weird rules like mundus stones and 5 pc bonuses not being affected by the 20% from cp, etc. Racial changes moving from % to static numbers. Removal of mandatory front bar Flawless DB for 8% WPD. Standardization of cost/damage on abilities.
There is just so much to this game with 100s of sets that it's impossible for them to do this perfectly, so I have mad respect that they're actually doing something for the better future health of the game. Wrobel seemed to have no vision for the future and worked patch to patch. Wheeler came hot and heavy and is flipping everything on it's head, fixing the mess of the past 3+ years.
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Despite what you may read on the forums, I guarantee ZOS knows Spellcrafting would be an extreme selling point for most of the player base. Casual players make up most of the population and nothing sounds more interesting than being able to create your own abilities in an MMO. Chapters are a way to re-release the game and pull in new players and reinforcing the "play as you want" motto with spell-crafting is 1 hell of a way to do that.
TLDR: Overall combat balance isn't done, sucks that it takes so much time, but I support the new dev team and their vision, feels like good changes are on the horizon and I applaud mixing up the combat since things have become incredibly stale and stagnant. Class abilities should still feel stronger than universally equivalent abilities, but they know this given the fact that they plan on reworking Cruel Flurry which just made every Stam dps close to the same.
You can't please everyone, but they're making meaningful changes and I can appreciate that. The forums are mostly a vocal minority to begin with, passionate, but not representative of the entire player base.