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Who wants this new generic skill meta?

Gnortranermara
Gnortranermara
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This incoming generic skill meta looks really awful to me. Everyone is going to be running the same boring non-class skills like Soul Trap and Entropy in the place of class skills. Honestly, I LOVE the general idea of the dev's direction of standardizing skill cost-to-power ratio (such changes are a prerequisite to a balanced Spellcrafting system, which I think is the hidden purpose behind them), but personally I think class skills should have a standard across-the-board bonus to make them a little higher than the base standard.

Who wants this new generic skill meta? 263 votes

Generic meta FTW! Everyone casting the same skills repeatedly will be awesome.
13%
SirAndyPinesykaithuzarKayshaliningtonsweldingb16_ESOtourerttrwb17_ESOKon4hrikactoshcopitoFfastylMayraelkalunteBrowisethZer0_CooLsentientomegaWuuffyyAnti_VirusBenemimeClawOfTheTwoMoonsmikemacon 36 votes
Class skills should remain at least a little stronger than generic skills.
80%
BaphometZelosjosh.lackey_ESOvailjohn_ESOPdoherty4637_ESOMisterBigglesworthberzerkdethb14_ESO1EarrindoBowserInklingsKadoozyVehlirwills43b14_ESOxaraanPhilhypeBeolundjonathanb16_ESONemesis7884ninibiniAimora 213 votes
What's a meta?
5%
WillhelmBlackSkoomahCinbriElwendryllLiquidPonyFroilmagueDaedric_NB_187Iron_BlurrIskiabMassacre_Wurmdarkblue5ProzTh3Almightyredgreensunset 14 votes
  • Wheresthetea11
    Wheresthetea11
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    Class skills should remain at least a little stronger than generic skills.
    Personally I think class abilities should be stronger, however, the devs are totally focused on balancing the game so buffing generic skills that EVERYONE has access to seems to be the direction they’re going...
  • No_Division
    No_Division
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    Class skills should remain at least a little stronger than generic skills.
    Personally I think class abilities should be stronger, however, the devs are totally focused on balancing the game so buffing generic skills that EVERYONE has access to seems to be the direction they’re going...

    makes sense. Because from there we can receive the new skilline/game system without feeling like 90% of the game hasnt been updated. For example, before this pts, things like soul trap dealt 4k dmg over 10s which was an old tooltip from the VR rank days lol.
  • Hyzock
    Hyzock
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    Couldn't find the "OP just likes to complain and post biased polls" option.
    PC EU - Frank the Potato - Stam DK
  • Aznarb
    Aznarb
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    Generic meta FTW! Everyone casting the same skills repeatedly will be awesome.
    Generic meta is a good start to make all class viable at any role.
    And that what they do atm, I was afraid as 1st as a healer main, but little by little they improve the patch and it seem better now.
    I'll just wait and see how they gonna do, but I really think they can doing good that way. Hope they take their time and don't make mistake, or at least, fix them fast.

    I really think, for once, we need to chill and made feedback like adult and not like it's the end of the world.
    From what I know, it's a new team balance director, let him chance.

    Lot of change are coming, not everyone is gonna be happy, people don't like change, same for real life, that normal.

    Edit : the current meta is full stack stamcro spamming ult, diversity much ?
    Edited by Aznarb on July 23, 2019 10:41PM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • MashmalloMan
    MashmalloMan
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    Class skills should remain at least a little stronger than generic skills.
    The game has been out for what, 5 years now? This is the first time a great deal of these frankly USELESS abilities are able to be used in people's builds, the fact that we have options now. The fact that you actually have trouble filling your bar space, the idea of choosing lower aoe dps for higher single target dps is how the game should of always been balanced.

    They're not done here. I wish this was the end all be all patch, but it isn't. The past 3 or so major updates have been leading to their overall combat vision and I appreciate finally having dev's that have some inclination of where they want the combat balance of the game to go.

    It sucks being along for the ride and we can only make our final judgments after all is said and done, we're all paying customers and we can leave whenever we want. Honestly some people need a break from the game for it feel new again and I'll most likely be doing the same.

    The previous combat team were tripping over themselves patch to patch with skills and passives that were fundamentally flawed from a programming and design point of view and these audits have fixed a lot of those issues, with more to come.. Weird rules like mundus stones and 5 pc bonuses not being affected by the 20% from cp, etc. Racial changes moving from % to static numbers. Removal of mandatory front bar Flawless DB for 8% WPD. Standardization of cost/damage on abilities.

    There is just so much to this game with 100s of sets that it's impossible for them to do this perfectly, so I have mad respect that they're actually doing something for the better future health of the game. Wrobel seemed to have no vision for the future and worked patch to patch. Wheeler came hot and heavy and is flipping everything on it's head, fixing the mess of the past 3+ years.

    Tin foil hat time: Each Chapter releases some type of content that helps sell the chapter that fundamentally makes a difference besides more trials, quests, dungeons, etc. Looks like they're Chapter model alternates between a new class and a new skill line. With these large combat changes and 3 major updates to go, it looks like spell-crafting may finally be in the cards. Think about how much easier it is to implement now that they have some type of standard to go by.

    Morrowind: Warden Class
    Summerset: Jewelry Crafting + Psijic Order Skill line
    Elsweyr: Necromancer Class
    _______: Spellcrafting Skill line ?

    Despite what you may read on the forums, I guarantee ZOS knows Spellcrafting would be an extreme selling point for most of the player base. Casual players make up most of the population and nothing sounds more interesting than being able to create your own abilities in an MMO. Chapters are a way to re-release the game and pull in new players and reinforcing the "play as you want" motto with spell-crafting is 1 hell of a way to do that.

    TLDR: Overall combat balance isn't done, sucks that it takes so much time, but I support the new dev team and their vision, feels like good changes are on the horizon and I applaud mixing up the combat since things have become incredibly stale and stagnant. Class abilities should still feel stronger than universally equivalent abilities, but they know this given the fact that they plan on reworking Cruel Flurry which just made every Stam dps close to the same.

    You can't please everyone, but they're making meaningful changes and I can appreciate that. The forums are mostly a vocal minority to begin with, passionate, but not representative of the entire player base.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • GeorgeBlack
    GeorgeBlack
    ✭✭✭✭✭
    ✭✭
    Class skills should remain at least a little stronger than generic skills.
    Just wait for all the stamsorc to come crying:
    Give us stamclass ulty
    Give us stamclass CC
    Give us stamclass spammable
    Dont you dare touch my DB
    Dont you dare touch my Turn Evil
    Dont you dare touch my Shrouded Daggers
    Edited by GeorgeBlack on July 24, 2019 12:34AM
  • xylena_lazarow
    xylena_lazarow
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    ✭✭✭✭✭
    Generic meta FTW! Everyone casting the same skills repeatedly will be awesome.
    Dont you dare touch my Shrouded Daggers

    ...
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Razorback174
    Razorback174
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    Class skills should remain at least a little stronger than generic skills.
    Homogenization is finally hitting hard this patch.

    4e60dmvjhqly.jpg

    Class identity has been torn to shreds. No point in picking one class over another. No more unique gameplay options. All the same, just different color abilities now. This is the worst possible way they could have achieved balance. Tack on the destruction of the healer role, and I've pretty much given up on this game. At this rate, I'm sure they'll nerf tanks into utter uselessness next. Sure will make balancing easier when everyone has the same skills and we all have to play the same role (DPS), right?
  • Narvuntien
    Narvuntien
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    ✭✭
    Class skills should remain at least a little stronger than generic skills.
    I think that there should be incentives to use class skills.

    It seems that MagDks at least have reasons to use class skills with the latest changes but they need to check in with the other classes.

    I think the problem is mostly that the Mages and Fighters guild passives stacking with stacking more of those skills. It should be a flat if a Guild ability is slotted get a bonus not per abilitiy. In that case you would just get more abilities to choose from instead of wanting to stack guild abilities.
  • Banana
    Banana
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    Play solo. Then you can do what you like.
  • Faulgor
    Faulgor
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    This incoming generic skill meta looks really awful to me. Everyone is going to be running the same boring non-class skills like Soul Trap and Entropy in the place of class skills. Honestly, I LOVE the general idea of the dev's direction of standardizing skill cost-to-power ratio (such changes are a prerequisite to a balanced Spellcrafting system, which I think is the hidden purpose behind them), but personally I think class skills should have a standard across-the-board bonus to make them a little higher than the base standard.

    People aren't using Soul Trap and Entropy in the place of class skills, they are using them in the place of spammables like Force Pulse and Elemental Weapon - i.e., mainly other non-class skills. Or can you point out which class skills in particular are no longer used?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • ProzTh3Almighty
    ProzTh3Almighty
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    What's a meta?
    No seriously.... where are my pants?🤔
  • ProzTh3Almighty
    ProzTh3Almighty
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    What's a meta?
    For real lets just chillllll an see where this is going. We all know balance isnt overnight an the skills audit is step one then the passives then yada yada. I for one am sticking around to see the end result or at least until AoC comes out. Let it gooo let it gooooo the nerfs dont bother me anyway!!!! 🥶
    Edited for Frozen Emoji!
    Edited by ProzTh3Almighty on July 24, 2019 6:47AM
  • VaranisArano
    VaranisArano
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    Who wants it?

    Everyone who said:
    "Why can't I "play the way I like"?"
    "Why isnt my class as good of a tank as DKs?"
    "Why can't I play a healer on my class?"
    "Why doesnt anyone invite my class to trials anymore?"
    "ZOS, my class does 5% less DPS than that other class, so nerf them or buff me!"
    "Why do I have to play X class if I want to have Y cool ability?"

    And so on.

    Yeah, there's been a vocal pushback against ZOS' increasing homogenization, but let's not pretend that there haven't been lots of players vocally in favor of getting to play every role with any class.

    And that's not even getting into the murky waters of the new classes Warden and Necro. If ZOS makes them too good at any one role, everyone screams pay to win, while making them flexible satisfies more casual players.
  • Elwendryll
    Elwendryll
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    What's a meta?
    I'm a stamsorc, I honestly can't wish for class abilities to be better than weapon/guild ones, because I don't have any :smiley:

    They said they will tune down vMA DW and Soul Trap. I have still hopes for my 2H/2H build.

    Yeah, the meta is the same for every stam class as of current PTS patch, but I've never played the meta build, I've always got around it. My dps will increase anyway, I will keep playing the way I want, I can live with only having 80-85k dps on the trial dummy.
    Edited by Elwendryll on July 24, 2019 8:11AM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • redgreensunset
    redgreensunset
    ✭✭✭✭✭
    What's a meta?
    Except a horde of players chasing one specific build, only allowing for one or a few combinations of classes for groups like brainless lemmings, because someone arbitrarily declared it for The Bestest(TM).


    You know what I'm hearing when people complain about "loss" of class identity? Them whining that they're playing an Elder Scroll game. While I knew going in that this game had classes it really did surprise me they had chosen to implement classes, because one of the trademarks of Elder Scroll games was always 'no classes'. You had access to all skills in the game and could chose to focus on and level whichever you felt like.
    So yeah, with this it may turn into having more of a feel of the other Elder Scroll games.
  • Zer0_CooL
    Zer0_CooL
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    Generic meta FTW! Everyone casting the same skills repeatedly will be awesome.
    Only 3 more updates and we'll have a roundbased pvp with a set of purchased pvp exclusive skills and gear. Serverproblem solved.
  • Evito
    Evito
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    Class skills should remain at least a little stronger than generic skills.
    Just wait for all the stamsorc to come crying:
    Give us stamclass ulty
    Give us stamclass CC
    Give us stamclass spammable
    Dont you dare touch my DB
    Dont you dare touch my Turn Evil
    Dont you dare touch my Shrouded Daggers

    So, you think it's a good thing that stamsorc has ONE ability unique to them then?

    I wouldn't necessarily want stam abilities for it, that doesn't really fit the sorc class (mind you, it makes no sense for necros either) - I'd want genuinely strong and viable hybrid builds that is likely never going to happen.

    Regardless of that, it's important for ZOS to make the other classes with stam abilities use their own, without putting sorcs behind them (which can only really be achieved through passives). But then again, as long as necro is the only source of major vuln every class that isn't one is nothing more than an RP class when it comes to DPS so whoopee.
    Edited by Evito on July 24, 2019 9:36AM
  • Mariusghost84
    Mariusghost84
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    Where can i have some more info about this topic, what changes are we talking about exactly thats causing this "New generic direction"?
  • SodanTok
    SodanTok
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    ✭✭
    This is the stamsorc buff we all wanted. Unfortunately for some reason stamsorc skills are easily available to all other classes.
  • frostz417
    frostz417
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    ✭✭
    Class skills should remain at least a little stronger than generic skills.
    The game has been out for what, 5 years now? This is the first time a great deal of these frankly USELESS abilities are able to be used in people's builds, the fact that we have options now. The fact that you actually have trouble filling your bar space, the idea of choosing lower aoe dps for higher single target dps is how the game should of always been balanced.

    They're not done here. I wish this was the end all be all patch, but it isn't. The past 3 or so major updates have been leading to their overall combat vision and I appreciate finally having dev's that have some inclination of where they want the combat balance of the game to go.

    It sucks being along for the ride and we can only make our final judgments after all is said and done, we're all paying customers and we can leave whenever we want. Honestly some people need a break from the game for it feel new again and I'll most likely be doing the same.

    The previous combat team were tripping over themselves patch to patch with skills and passives that were fundamentally flawed from a programming and design point of view and these audits have fixed a lot of those issues, with more to come.. Weird rules like mundus stones and 5 pc bonuses not being affected by the 20% from cp, etc. Racial changes moving from % to static numbers. Removal of mandatory front bar Flawless DB for 8% WPD. Standardization of cost/damage on abilities.

    There is just so much to this game with 100s of sets that it's impossible for them to do this perfectly, so I have mad respect that they're actually doing something for the better future health of the game. Wrobel seemed to have no vision for the future and worked patch to patch. Wheeler came hot and heavy and is flipping everything on it's head, fixing the mess of the past 3+ years.

    Tin foil hat time: Each Chapter releases some type of content that helps sell the chapter that fundamentally makes a difference besides more trials, quests, dungeons, etc. Looks like they're Chapter model alternates between a new class and a new skill line. With these large combat changes and 3 major updates to go, it looks like spell-crafting may finally be in the cards. Think about how much easier it is to implement now that they have some type of standard to go by.

    Morrowind: Warden Class
    Summerset: Jewelry Crafting + Psijic Order Skill line
    Elsweyr: Necromancer Class
    _______: Spellcrafting Skill line ?

    Despite what you may read on the forums, I guarantee ZOS knows Spellcrafting would be an extreme selling point for most of the player base. Casual players make up most of the population and nothing sounds more interesting than being able to create your own abilities in an MMO. Chapters are a way to re-release the game and pull in new players and reinforcing the "play as you want" motto with spell-crafting is 1 hell of a way to do that.

    TLDR: Overall combat balance isn't done, sucks that it takes so much time, but I support the new dev team and their vision, feels like good changes are on the horizon and I applaud mixing up the combat since things have become incredibly stale and stagnant. Class abilities should still feel stronger than universally equivalent abilities, but they know this given the fact that they plan on reworking Cruel Flurry which just made every Stam dps close to the same.

    You can't please everyone, but they're making meaningful changes and I can appreciate that. The forums are mostly a vocal minority to begin with, passionate, but not representative of the entire player base.

    Spell crafting is an atrocious idea for the sake of balance. I don’t care if the game mostly comprises of casuals. Catering to casuals and making this game less skill based is what ruins most good PvP games.
    I do not care for spell crafting because I don’t feel like PvP being ran by absurdly broken abilities anymore.
    Just take necromancer Goliath pummeling bash for example. Most broken crap that’s ever been introduced in this game
  • Gnortranermara
    Gnortranermara
    ✭✭✭✭✭
    frostz417 wrote: »
    Spell crafting is an atrocious idea for the sake of balance.

    I'm speculating that it's coming because these cost formula adjustments are exactly what would be required before implementing Spellcrafting. That's the point of having a standardized cost-to-power formula for abilities, precisely because it eliminates most "balance" concerns. Keeping the magnitude of crafted spells in line with that standard (or a hair under it) will prevent any "OP" spells. It's about having a system to fill gaps in class tool kits, not making Morrowind/Oblivion-style god-spells.
  • miteba
    miteba
    ✭✭✭✭
    Class skills should remain at least a little stronger than generic skills.
    yeah, there's been a vocal pushback against ZOS' increasing homogenization, but let's not pretend that there haven't been lots of players vocally in favor of getting to play every role with any class.

    That's my only complaint with the last 2 or 3 "big update" changes: the homogenization.

    It seems homogenization = balance so it seems they made that choice.

    I would prefer, though, that classes remain their identities (which are slowly losing) and just 2 of them had fear, as other 2 would have reflects, and so on...

    People like me, who play monthly with different characters (15 maxed in my case - mainly pvp & no-trials-pve), play with all classes in mag & stam, can easily "see" this homogenization growing each day, unfortunately!

    Nothing against trials endgamers but god bless me for not going that path where all 90% uses the same build and skills, obviously because the game requires it :s
  • Mayrael
    Mayrael
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    ✭✭✭✭✭
    Generic meta FTW! Everyone casting the same skills repeatedly will be awesome.
    Since they have destroyed magblade identity and there is no fkn way they will revert it I want it for all! Burn, burn!
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Araneae6537
    Araneae6537
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    ✭✭✭✭✭
    Class skills should remain at least a little stronger than generic skills.
    What?! Class skills should at least be equal to other skill options — otherwise what is the point of different classes? Ideally, all options would be effective, although not necessarily equally effective in all situations. Options and variety are most important.

    In more than one game I see class skills eroded and nerfed in the name of “balance.” **** balance. :unamused: Perfect balance should never be the goal anyway, in my opinion. It is unattainable and will just ruin everything else in the pursuit thereof. :disappointed:
  • CambionDaemon
    CambionDaemon
    ✭✭✭
    Except that they said that they not working on Spellcrafting.
    Edited by CambionDaemon on July 24, 2019 4:26PM
  • CambionDaemon
    CambionDaemon
    ✭✭✭
    ErinM31 wrote: »
    What?! Class skills should at least be equal to other skill options — otherwise what is the point of different classes? Ideally, all options would be effective, although not necessarily equally effective in all situations. Options and variety are most important.

    In more than one game I see class skills eroded and nerfed in the name of “balance.” **** balance. :unamused: Perfect balance should never be the goal anyway, in my opinion. It is unattainable and will just ruin everything else in the pursuit thereof. :disappointed:

    Class skills should be more powerful than generic skills, generic skills are there to allow other classes access to weaker forms of certain class skills.
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    The game has been out for what, 5 years now? This is the first time a great deal of these frankly USELESS abilities are able to be used in people's builds, the fact that we have options now. The fact that you actually have trouble filling your bar space, the idea of choosing lower aoe dps for higher single target dps is how the game should of always been balanced.

    They're not done here. I wish this was the end all be all patch, but it isn't. The past 3 or so major updates have been leading to their overall combat vision and I appreciate finally having dev's that have some inclination of where they want the combat balance of the game to go.

    It sucks being along for the ride and we can only make our final judgments after all is said and done, we're all paying customers and we can leave whenever we want. Honestly some people need a break from the game for it feel new again and I'll most likely be doing the same.

    The previous combat team were tripping over themselves patch to patch with skills and passives that were fundamentally flawed from a programming and design point of view and these audits have fixed a lot of those issues, with more to come.. Weird rules like mundus stones and 5 pc bonuses not being affected by the 20% from cp, etc. Racial changes moving from % to static numbers. Removal of mandatory front bar Flawless DB for 8% WPD. Standardization of cost/damage on abilities.

    There is just so much to this game with 100s of sets that it's impossible for them to do this perfectly, so I have mad respect that they're actually doing something for the better future health of the game. Wrobel seemed to have no vision for the future and worked patch to patch. Wheeler came hot and heavy and is flipping everything on it's head, fixing the mess of the past 3+ years.

    Tin foil hat time: Each Chapter releases some type of content that helps sell the chapter that fundamentally makes a difference besides more trials, quests, dungeons, etc. Looks like they're Chapter model alternates between a new class and a new skill line. With these large combat changes and 3 major updates to go, it looks like spell-crafting may finally be in the cards. Think about how much easier it is to implement now that they have some type of standard to go by.

    Morrowind: Warden Class
    Summerset: Jewelry Crafting + Psijic Order Skill line
    Elsweyr: Necromancer Class
    _______: Spellcrafting Skill line ?

    Despite what you may read on the forums, I guarantee ZOS knows Spellcrafting would be an extreme selling point for most of the player base. Casual players make up most of the population and nothing sounds more interesting than being able to create your own abilities in an MMO. Chapters are a way to re-release the game and pull in new players and reinforcing the "play as you want" motto with spell-crafting is 1 hell of a way to do that.

    TLDR: Overall combat balance isn't done, sucks that it takes so much time, but I support the new dev team and their vision, feels like good changes are on the horizon and I applaud mixing up the combat since things have become incredibly stale and stagnant. Class abilities should still feel stronger than universally equivalent abilities, but they know this given the fact that they plan on reworking Cruel Flurry which just made every Stam dps close to the same.

    You can't please everyone, but they're making meaningful changes and I can appreciate that. The forums are mostly a vocal minority to begin with, passionate, but not representative of the entire player base.

    I really do agree with you but at the same time, I just feel that the class identity has been eroded to almost nothing. What makes a nightblade a nightblade? Cloak? Everyone can do that with pots. What makes a dragonknight a dragonknight? A sorcerer feels like a sorcerer? It's one thing to have signature abilities but it's another when the whole class loses its core identity. Doesn't matter if its pve or pvp, I just hope wheeler can bring back the wheel straight.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • sentientomega
    sentientomega
    ✭✭✭
    Generic meta FTW! Everyone casting the same skills repeatedly will be awesome.
    I, for one, am happy that certain basic skills are being standardised as strong, sort of, everyskills. Not necessarily substitutes, but fallback skills that people can use to support a range of interesting skills that maybe aren't part of any build metas.
  • Benemime
    Benemime
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    Generic meta FTW! Everyone casting the same skills repeatedly will be awesome.
    First of all, I don't agree with how it's written on this poll, "Generic meta FTW! Everyone casting the same skills repeatedly will be awesome." - heavily biased, you want everyone to chose the second option

    2nd, I've always requested buffs to Soul Trap to be worth using and slotting, before the buff, the dps from this skill was horrendous (and it wasn't a good utility either), I remember doing dps tests on mudcrabs and it took me like 5 casts of soul trap or more, doing dmg for a minute or more, can't remember exactly but it took a lot of time to kill one mudcrab and I was heavily geared with legendary pieces, it didn't do ANY damage.

    Entropy buffs is great as well, I only think that Sorc's Surge now need a little tweak to have its usefulness increased to match entropy, maybe some utility increase, i don't know.
    Edited by Benemime on July 24, 2019 5:36PM
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