Nerf to heal and root not working against stamina builds with shuffle
Why using it in pvp ?
Reposted from the same topic in General Discussion:Nerf to heal and root not working against stamina builds with shuffle
Why using it in pvp ?
I love the Eclipse redesign.
Heal was nerfed The healing was adjusted downward because PTS testing showed the heal exceeded the damage of light attacks, and it was subsequently discovered the healing code was written incorrectly. The heal is very good if you are under pressure since the heal ticks every half second. Besides... you're a Magplar. Healing is your forte.
Root doesn't work. The second direct attack on Living Dark procs Immobilization. Shuffle is a counter to Immobilization. Living Dark performs as intended because there is counter play.
If you thought ZoS was handing us Magplars an OP skill, based on some of the initial reaction to the Eclipse redesign, you mislead yourself. Eclipse will be an excellent tool in Magplar's kit, but it will not be, nor should it be, as OP as some early estimates claimed.
No_Division wrote: »Reposted from the same topic in General Discussion:Nerf to heal and root not working against stamina builds with shuffle
Why using it in pvp ?
I love the Eclipse redesign.
Heal was nerfed The healing was adjusted downward because PTS testing showed the heal exceeded the damage of light attacks, and it was subsequently discovered the healing code was written incorrectly. The heal is very good if you are under pressure since the heal ticks every half second. Besides... you're a Magplar. Healing is your forte.
Root doesn't work. The second direct attack on Living Dark procs Immobilization. Shuffle is a counter to Immobilization. Living Dark performs as intended because there is counter play.
If you thought ZoS was handing us Magplars an OP skill, based on some of the initial reaction to the Eclipse redesign, you mislead yourself. Eclipse will be an excellent tool in Magplar's kit, but it will not be, nor should it be, as OP as some early estimates claimed.
its kinda made redundant in 1v1 because the initial hits of dots go through the spell without healing. If you don't light attack, you can actually dot stack without causing the heals lol.
Id almost want it to give minor maim on the 2nd hit instead of the immobilze and have unstable core redesigned to work just like living dark except only deal dmg with AOE dmg dealt on the 2-3 hits. Because the counterplay you mention is more like having dead morphs when the counterplay is more passive than the spell's effects.
But I will take the current spell.
No_Division wrote: »Reposted from the same topic in General Discussion:Nerf to heal and root not working against stamina builds with shuffle
Why using it in pvp ?
I love the Eclipse redesign.
Heal was nerfed The healing was adjusted downward because PTS testing showed the heal exceeded the damage of light attacks, and it was subsequently discovered the healing code was written incorrectly. The heal is very good if you are under pressure since the heal ticks every half second. Besides... you're a Magplar. Healing is your forte.
Root doesn't work. The second direct attack on Living Dark procs Immobilization. Shuffle is a counter to Immobilization. Living Dark performs as intended because there is counter play.
If you thought ZoS was handing us Magplars an OP skill, based on some of the initial reaction to the Eclipse redesign, you mislead yourself. Eclipse will be an excellent tool in Magplar's kit, but it will not be, nor should it be, as OP as some early estimates claimed.
its kinda made redundant in 1v1 because the initial hits of dots go through the spell without healing. If you don't light attack, you can actually dot stack without causing the heals lol.
Id almost want it to give minor maim on the 2nd hit instead of the immobilze and have unstable core redesigned to work just like living dark except only deal dmg with AOE dmg dealt on the 2-3 hits. Because the counterplay you mention is more like having dead morphs when the counterplay is more passive than the spell's effects.
But I will take the current spell.
but dots have first strike (applying) being a direct damage attack, don't they?
No_Division wrote: »Reposted from the same topic in General Discussion:Nerf to heal and root not working against stamina builds with shuffle
Why using it in pvp ?
I love the Eclipse redesign.
Heal was nerfed The healing was adjusted downward because PTS testing showed the heal exceeded the damage of light attacks, and it was subsequently discovered the healing code was written incorrectly. The heal is very good if you are under pressure since the heal ticks every half second. Besides... you're a Magplar. Healing is your forte.
Root doesn't work. The second direct attack on Living Dark procs Immobilization. Shuffle is a counter to Immobilization. Living Dark performs as intended because there is counter play.
If you thought ZoS was handing us Magplars an OP skill, based on some of the initial reaction to the Eclipse redesign, you mislead yourself. Eclipse will be an excellent tool in Magplar's kit, but it will not be, nor should it be, as OP as some early estimates claimed.
its kinda made redundant in 1v1 because the initial hits of dots go through the spell without healing. If you don't light attack, you can actually dot stack without causing the heals lol.
Id almost want it to give minor maim on the 2nd hit instead of the immobilze and have unstable core redesigned to work just like living dark except only deal dmg with AOE dmg dealt on the 2-3 hits. Because the counterplay you mention is more like having dead morphs when the counterplay is more passive than the spell's effects.
But I will take the current spell.
dunno about PTS, but on Live CP PvP Cyrodiil I died from this more often than i like. This skill works fine on Live.