Living dark is useless in pvp

Delparis
Delparis
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Nerf to heal and root not working against stamina builds with shuffle

Why using it in pvp ?
  • Ashamray
    Ashamray
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    Is it a whine or you actually tested Living Dark in pvp combat? Show us your tooltip numbers, at least.
    Immobilize on AFK base is cancer anyway.
    Edited by Ashamray on July 25, 2019 10:22PM
    Boadrig, EU PC

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  • NBrookus
    NBrookus
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    LD is basically Rapid Regen that is guaranteed to self-apply and doesn't require a resto. That's why you'd use it.
  • therift
    therift
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    Reposted from the same topic in General Discussion:
    Delparis wrote: »
    Nerf to heal and root not working against stamina builds with shuffle

    Why using it in pvp ?

    I love the Eclipse redesign.

    Heal was nerfed The healing was adjusted downward because PTS testing showed the heal exceeded the damage of light attacks, and it was subsequently discovered the healing code was written incorrectly. The heal is very good if you are under pressure since the heal ticks every half second. Besides... you're a Magplar. Healing is your forte.

    Root doesn't work. The second direct attack on Living Dark procs Immobilization. Shuffle is a counter to Immobilization. Living Dark performs as intended because there is counter play.

    If you thought ZoS was handing us Magplars an OP skill, based on some of the initial reaction to the Eclipse redesign, you mislead yourself. Eclipse will be an excellent tool in Magplar's kit, but it will not be, nor should it be, as OP as some early estimates claimed.

  • Canned_Apples
    Canned_Apples
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    Really???
    A lot of people have actually said that it's pretty oped.
  • No_Division
    No_Division
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    therift wrote: »
    Reposted from the same topic in General Discussion:
    Delparis wrote: »
    Nerf to heal and root not working against stamina builds with shuffle

    Why using it in pvp ?

    I love the Eclipse redesign.

    Heal was nerfed The healing was adjusted downward because PTS testing showed the heal exceeded the damage of light attacks, and it was subsequently discovered the healing code was written incorrectly. The heal is very good if you are under pressure since the heal ticks every half second. Besides... you're a Magplar. Healing is your forte.

    Root doesn't work. The second direct attack on Living Dark procs Immobilization. Shuffle is a counter to Immobilization. Living Dark performs as intended because there is counter play.

    If you thought ZoS was handing us Magplars an OP skill, based on some of the initial reaction to the Eclipse redesign, you mislead yourself. Eclipse will be an excellent tool in Magplar's kit, but it will not be, nor should it be, as OP as some early estimates claimed.

    its kinda made redundant in 1v1 because the initial hits of dots go through the spell without healing. If you don't light attack, you can actually dot stack without causing the heals lol.

    Id almost want it to give minor maim on the 2nd hit instead of the immobilze and have unstable core redesigned to work just like living dark except only deal dmg with AOE dmg dealt on the 2-3 hits. Because the counterplay you mention is more like having dead morphs when the counterplay is more passive than the spell's effects.

    But I will take the current spell.
  • Ashamray
    Ashamray
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    therift wrote: »
    Reposted from the same topic in General Discussion:
    Delparis wrote: »
    Nerf to heal and root not working against stamina builds with shuffle

    Why using it in pvp ?

    I love the Eclipse redesign.

    Heal was nerfed The healing was adjusted downward because PTS testing showed the heal exceeded the damage of light attacks, and it was subsequently discovered the healing code was written incorrectly. The heal is very good if you are under pressure since the heal ticks every half second. Besides... you're a Magplar. Healing is your forte.

    Root doesn't work. The second direct attack on Living Dark procs Immobilization. Shuffle is a counter to Immobilization. Living Dark performs as intended because there is counter play.

    If you thought ZoS was handing us Magplars an OP skill, based on some of the initial reaction to the Eclipse redesign, you mislead yourself. Eclipse will be an excellent tool in Magplar's kit, but it will not be, nor should it be, as OP as some early estimates claimed.

    its kinda made redundant in 1v1 because the initial hits of dots go through the spell without healing. If you don't light attack, you can actually dot stack without causing the heals lol.

    Id almost want it to give minor maim on the 2nd hit instead of the immobilze and have unstable core redesigned to work just like living dark except only deal dmg with AOE dmg dealt on the 2-3 hits. Because the counterplay you mention is more like having dead morphs when the counterplay is more passive than the spell's effects.

    But I will take the current spell.

    but dots have first strike (applying) being a direct damage attack, don't they?
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
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  • No_Division
    No_Division
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    Ashamray wrote: »
    therift wrote: »
    Reposted from the same topic in General Discussion:
    Delparis wrote: »
    Nerf to heal and root not working against stamina builds with shuffle

    Why using it in pvp ?

    I love the Eclipse redesign.

    Heal was nerfed The healing was adjusted downward because PTS testing showed the heal exceeded the damage of light attacks, and it was subsequently discovered the healing code was written incorrectly. The heal is very good if you are under pressure since the heal ticks every half second. Besides... you're a Magplar. Healing is your forte.

    Root doesn't work. The second direct attack on Living Dark procs Immobilization. Shuffle is a counter to Immobilization. Living Dark performs as intended because there is counter play.

    If you thought ZoS was handing us Magplars an OP skill, based on some of the initial reaction to the Eclipse redesign, you mislead yourself. Eclipse will be an excellent tool in Magplar's kit, but it will not be, nor should it be, as OP as some early estimates claimed.

    its kinda made redundant in 1v1 because the initial hits of dots go through the spell without healing. If you don't light attack, you can actually dot stack without causing the heals lol.

    Id almost want it to give minor maim on the 2nd hit instead of the immobilze and have unstable core redesigned to work just like living dark except only deal dmg with AOE dmg dealt on the 2-3 hits. Because the counterplay you mention is more like having dead morphs when the counterplay is more passive than the spell's effects.

    But I will take the current spell.

    but dots have first strike (applying) being a direct damage attack, don't they?

    Yes and either that's a bug with regards to living dark or an exception. They have gone either way I'm the past.
  • therift
    therift
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    therift wrote: »
    Reposted from the same topic in General Discussion:
    Delparis wrote: »
    Nerf to heal and root not working against stamina builds with shuffle

    Why using it in pvp ?

    I love the Eclipse redesign.

    Heal was nerfed The healing was adjusted downward because PTS testing showed the heal exceeded the damage of light attacks, and it was subsequently discovered the healing code was written incorrectly. The heal is very good if you are under pressure since the heal ticks every half second. Besides... you're a Magplar. Healing is your forte.

    Root doesn't work. The second direct attack on Living Dark procs Immobilization. Shuffle is a counter to Immobilization. Living Dark performs as intended because there is counter play.

    If you thought ZoS was handing us Magplars an OP skill, based on some of the initial reaction to the Eclipse redesign, you mislead yourself. Eclipse will be an excellent tool in Magplar's kit, but it will not be, nor should it be, as OP as some early estimates claimed.

    its kinda made redundant in 1v1 because the initial hits of dots go through the spell without healing. If you don't light attack, you can actually dot stack without causing the heals lol.

    Id almost want it to give minor maim on the 2nd hit instead of the immobilze and have unstable core redesigned to work just like living dark except only deal dmg with AOE dmg dealt on the 2-3 hits. Because the counterplay you mention is more like having dead morphs when the counterplay is more passive than the spell's effects.

    But I will take the current spell.

    I agree.

    But...

    There was a video posted of the first iteration of LD, stamplar vs magplar, in which the stamplar claimed LD rendered magplar unkillable, because the stamplar could not damage the magplar with LD active. All the video showed was that the damage from jabs was fully healed by the healing tick procced by the light attack. We couldn't get the stamplar to understand; he was screaming for suggesting a nerf. If the latest version were to go live, with reduced healing per tick, I expect that only the best players will avoid spamming direct damage on LD.

    Minor maim is a good idea, but I think I'd prefer the immobilize, even with all the sources of immunity that are available. Those 4 seconds could provide the opportunity for magplar to regain initiative, which is something templar in general sorely needs. Magplar would have to react quickly, though, since magplar can't control precisely when Immobilize strikes.

    A good AoE build won't be bothered by LD at all. Balance, I reckon.


  • Rikumaru
    Rikumaru
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    Living dark looks like a fantastic solo open world skill to use.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Davadin
    Davadin
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    dunno about PTS, but on Live CP PvP Cyrodiil I died from this more often than i like. This skill works fine on Live.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
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  • darkblue5
    darkblue5
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    Davadin wrote: »
    dunno about PTS, but on Live CP PvP Cyrodiil I died from this more often than i like. This skill works fine on Live.

    It's a lovely skill for the Templar when the bubble is invisible or the break free lags out and you bash yourself to death trying to do the right thing of breaking the CC. (I think there is something like you have to wait for the rest of the global cooldown for some reason to begin to break free. In lag that can be 3+ seconds or so it seems to me.)

    It's terrible for the Templar when the skill gives the proper graphics and the CC break actually breaks the CC.

    Essentially it is either useful because it doesn't work properly or useless because it does work properly. Which makes it a terrible skill on live IMO.

    IMO PTS Living Dark should probably be balanced around making it a slightly worse off-brand Talons for Templar PVE tanks instead of necessarily a useful tool for PVP Templars.
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