Swordbreaker wrote: »I put together a magicka sorcerer build that seems to be somewhat close to some meta builds i've seen, but more tailored to may playstyle, and works extremely well in solo PvE content with high DPS and pretty decent surivivability, but when i test it on The Precursor target dummy in my guild HQ, i get between 20k-25k dps. I'm wondering how decent this is, cuz i know what works in solo PvE doesnt necessarily work in Trials or Vet Dungeons, and whether i'm ready to try SunSpire cuz i want False God's Devotion
For those wondering, my build is as follows (Keep in mind this is all before food buffs):
Monster Set: Slimecraw (Light armor w/ max magicka enchant)
All Armor: Law of Julianos Set (Light armor) w/ max magicka enchant and Divines trait
Jewelry: Mother's Sorrow w/ spell damage enchant
Weapons: Mother's Sorrow lightning staff in both slots w/ weapon/spell damage enchant and infused trait
WITHOUT food buffs, i'm sitting at just over 2000 spell damage, 2500 when buffed with Power Surge
Crit rate: 65.7% (used with Power Surge to regain 2550 health/second when i crit
Max Magicka: 32148
Max Health: 11367
Max Stamina: 9708
Front Bar:
Crystal Fragments, Haunting Curse, Power Surge, Twilight Matriarch, Inner Light
Back Bar:
Hardened Ward, Elemental Blockade, Lightning Flood, Twilight Matriarch, Inner Light.
Mundus Stone:
The Thief (Crit rate)
If i missed anything let me know. Also feel free to make any recommendations on changes. I'm certainly no expert on builds. My main goal with this was to make it as easy, quick and lazy to mow through delves, public dungeons and questing, with lots of AoE and crit rate for healing. But never tested it in a Trial (never done a Trial before) or Vet Dungeon cuz queue times take ages as a DPS.
Rev Rielle wrote: »Darkenarlol wrote: »3/6 m dummy solo
below 30 - try tank or heal (or improve lol)
30 - bad (at least you are a dd now...even if you barely pull your weight)
40 - med (your rotaion still miss some timers/ LA)
50 good (you really know what you are doing)
above 50 - top tier anim cancel godmode
Try not pay attention to these numbers, or the explanations with them, they don't represent any real reality of the majority in-game (but expect nothing else on these forums).
If you can deal 30,000 dps alone on a 3/6 million target dummy you are more than fine for 99.9% of content (Competitive Leaderboard content being the exclusion, but such a small minority of the player base engage in that it is statistically insignificant).
Please ignore the tryhards that post 90k dummy humps. Those players 95% of the time do 30k (or less) in real action, and all serious trial runners know this is true. Although we should know, asking a sincere question about how to improve dps is gonna attract all the EPEEN waving, cuz it's forums.
My own subjective view of the good, bad, and the recommended is:
Good: 60k is a good realistic ceiling for actual in-trial combat. If you can hit 60k single target in real vet content, you have the right to brag (a little).
Bad: If you're under 20k, something is wrong with your rotation. 25k I would say is the low bar to respectable dps (IN REAL COMBAT).
Recommended: Shoot for 40k single target, in actual combat, if you want to do vet trials--certain hard modes might require a bit more dps than 40k, but with 40k you have enough to clear everything in this game. Unless you're running for leaderboards or have a personal adequacy issue, you should not feel bad if you can hit 40k in real combat.
Now, about your build:
One thing that jumps out at me in your skill build is you don't have a spammable---pop elemental weapon (preferred), crushing shock (okay), mage's wrath (only good in execute range), or something like that to use during your AOEs, ideally on the same bar as crystal frags.
Other observations:
-your spell damage (if just north of 2k) is kinda low, though not sure what race you're using, your jewel glyphs, etc.
-Crit chance mundus stone might be overkill--diminishing returns and all, it might be better to pick the one that juices crit DAMAGE, not chance.
-Not sure about your sustain, but if you're out of mag all the time when you parse, that could be a problem.*
*Keep in mind, dummy humpers build unrealistically to get those high dummy hump #s, and will inevitably have a healer friend buffing/debuffing/tossing orbs.
-Probably the most important thing, you almost definitely just need to practice your rotation. Keeping up your buffs, aoes, etc. without overcasting is hard and takes time and practice. There is not substitute for a strong rotation--no amount of trial gear, cp, advice from EPEEN wavers is gonna help that improve. It takes time and effort, but you'll get there
Darkenarlol wrote: »3/6 m dummy solo
below 30 - try tank or heal (or improve lol)
30 - bad (at least you are a dd now...even if you barely pull your weight)
40 - med (your rotaion still miss some timers/ LA)
50 good (you really know what you are doing)
above 50 - top tier anim cancel godmode
@mrsrobotHow do you know/calculate dps? Is 35-40k supposed to be the number you see on the training dummy every time you hit or is it calculated over a certain time? What's the best way to know your true dps output?
@mrsrobotHow do you know/calculate dps? Is 35-40k supposed to be the number you see on the training dummy every time you hit or is it calculated over a certain time? What's the best way to know your true dps output?
The overall dps number is calculated when the dummy dies. So for the 3mil dummy that is after you dealt 3 million in damage.
Divide that number of damage by the seconds it took you to kill the dummy = your dps
Dummies are OK for comparing dps between builds but be aware that a lot of people will use skill rotations on a dummy that won't work in-game just to inflate their dps numbers because epeen.
The problem is that a dummy does not fight back, meaning you don't need any damage mitigation and you don't need to heal or shield yourself either.
So people come up with skill rotations and weapon/armor set combinations that don't account for any of that to boost their dummy dps and brag about how cool they are when in reality that rotation would never work in-game because it's missing key elements (mitigation/healing/shields) one will need when actually playing the game.
Bottom line, take any dummy parses you see with a large grain of salt, people seldomly post their real dps.
That is especially true for the iron atronach raid dummy (21 mil) which has every conceivable debuff applied that would normally exists if you ran with a solid raid group. That thing melts like butter if you just look at it funny.
That's where those 90k+ dps numbers are coming from.
If you were to throw one of those builds into vMA they would probably not get past the first stage.
Front Bar:
Crystal Fragments, Haunting Curse, Power Surge, Twilight Matriarch, Inner Light
Back Bar:
Hardened Ward, Elemental Blockade, Lightning Flood, Twilight Matriarch, Inner Light.
This looks like a heavy attack build?!
Try slotting a spammable DPS skill like Force Pulse or Elemental Weapon. Weaving LA+Spammable alone will get you to 25k+ dps in addition to your DOT stufff. Yes, it's a little more effort, but worth it imo.
Darkenarlol wrote: »3/6 m dummy solo
30 - bad (at least you are a dd now...even if you barely pull your weight)
Darkenarlol wrote: »3/6 m dummy solo
30 - bad (at least you are a dd now...even if you barely pull your weight)
Funny. That's funny. You're funny.
If you were to throw one of those builds into vMA they would probably not get past the first stage.
Please ignore the tryhards that post 90k dummy humps. Those players 95% of the time do 30k (or less) in real action, and all serious trial runners know this is true. Although we should know, asking a sincere question about how to improve dps is gonna attract all the EPEEN waving, cuz it's forums.
@mrsrobotHow do you know/calculate dps? Is 35-40k supposed to be the number you see on the training dummy every time you hit or is it calculated over a certain time? What's the best way to know your true dps output?
The overall dps number is calculated when the dummy dies. So for the 3mil dummy that is after you dealt 3 million in damage.
Divide that number of damage by the seconds it took you to kill the dummy = your dps
Dummies are OK for comparing dps between builds but be aware that a lot of people will use skill rotations on a dummy that won't work in-game just to inflate their dps numbers because epeen.
The problem is that a dummy does not fight back, meaning you don't need any damage mitigation and you don't need to heal or shield yourself either.
So people come up with skill rotations and weapon/armor set combinations that don't account for any of that to boost their dummy dps and brag about how cool they are when in reality that rotation would never work in-game because it's missing key elements (mitigation/healing/shields/dodge/block/interrupt/stay out of red) one will need when actually playing the game.
Bottom line, take any dummy parses you see with a large grain of salt, people seldomly post their real dps.
That is especially true for the iron atronach raid dummy (21 mil) which has every conceivable debuff applied that would normally exists if you ran with a solid raid group. That thing melts like butter if you just look at it funny.
That's where those 90k+ dps numbers are coming from.
If you were to throw one of those builds into vMA they would probably not get past the first stage.
Please ignore the tryhards that post 90k dummy humps. Those players 95% of the time do 30k (or less) in real action, and all serious trial runners know this is true. Although we should know, asking a sincere question about how to improve dps is gonna attract all the EPEEN waving, cuz it's forums.
My own subjective view of the good, bad, and the recommended is:
Good: 60k is a good realistic ceiling for actual in-trial combat. If you can hit 60k single target in real vet content, you have the right to brag (a little).
Bad: If you're under 20k, something is wrong with your rotation. 25k I would say is the low bar to respectable dps (IN REAL COMBAT).
Recommended: Shoot for 40k single target, in actual combat, if you want to do vet trials--certain hard modes might require a bit more dps than 40k, but with 40k you have enough to clear everything in this game. Unless you're running for leaderboards or have a personal adequacy issue, you should not feel bad if you can hit 40k in real combat.
Now, about your build:
One thing that jumps out at me in your skill build is you don't have a spammable---pop elemental weapon (preferred), crushing shock (okay), mage's wrath (only good in execute range), or something like that to use during your AOEs, ideally on the same bar as crystal frags.
Other observations:
-your spell damage (if just north of 2k) is kinda low, though not sure what race you're using, your jewel glyphs, etc.
-Crit chance mundus stone might be overkill--diminishing returns and all, it might be better to pick the one that juices crit DAMAGE, not chance.
-Not sure about your sustain, but if you're out of mag all the time when you parse, that could be a problem.*
*Keep in mind, dummy humpers build unrealistically to get those high dummy hump #s, and will inevitably have a healer friend buffing/debuffing/tossing orbs.
-Probably the most important thing, you almost definitely just need to practice your rotation. Keeping up your buffs, aoes, etc. without overcasting is hard and takes time and practice. There is not substitute for a strong rotation--no amount of trial gear, cp, advice from EPEEN wavers is gonna help that improve. It takes time and effort, but you'll get there
Swordbreaker wrote: »I put together a magicka sorcerer build that seems to be somewhat close to some meta builds i've seen, but more tailored to may playstyle, and works extremely well in solo PvE content with high DPS and pretty decent surivivability, but when i test it on The Precursor target dummy in my guild HQ, i get between 20k-25k dps. I'm wondering how decent this is, cuz i know what works in solo PvE doesnt necessarily work in Trials or Vet Dungeons, and whether i'm ready to try SunSpire cuz i want False God's Devotion
For those wondering, my build is as follows (Keep in mind this is all before food buffs):
Monster Set: Slimecraw (Light armor w/ max magicka enchant)
All Armor: Law of Julianos Set (Light armor) w/ max magicka enchant and Divines trait
Jewelry: Mother's Sorrow w/ spell damage enchant
Weapons: Mother's Sorrow lightning staff in both slots w/ weapon/spell damage enchant and infused trait
WITHOUT food buffs, i'm sitting at just over 2000 spell damage, 2500 when buffed with Power Surge
Crit rate: 65.7% (used with Power Surge to regain 2550 health/second when i crit
Max Magicka: 32148
Max Health: 11367
Max Stamina: 9708
Front Bar:
Crystal Fragments, Haunting Curse, Power Surge, Twilight Matriarch, Inner Light
Back Bar:
Hardened Ward, Elemental Blockade, Lightning Flood, Twilight Matriarch, Inner Light.
Mundus Stone:
The Thief (Crit rate)
If i missed anything let me know. Also feel free to make any recommendations on changes. I'm certainly no expert on builds. My main goal with this was to make it as easy, quick and lazy to mow through delves, public dungeons and questing, with lots of AoE and crit rate for healing. But never tested it in a Trial (never done a Trial before) or Vet Dungeon cuz queue times take ages as a DPS.
I would agree that the 21m dummy parses are basically “cheesed” and usually not realistic rotations. However, the 3m/6/m are usually much more indicative of your actual rotation, bar setup, etc., at least for mag characters who provide their own ele drain. Ideally, you would just swap out ele drain for your ward/heal, and everything else would stay the same. It’s a good idea to practice on a target dummy to get your rotation down, get better with light attack weaving, etc. You can buy most of them from vendors and put them in your own house if you want some privacy while practicing. : )@mrsrobotHow do you know/calculate dps? Is 35-40k supposed to be the number you see on the training dummy every time you hit or is it calculated over a certain time? What's the best way to know your true dps output?
The overall dps number is calculated when the dummy dies. So for the 3mil dummy that is after you dealt 3 million in damage.
Divide that number of damage by the seconds it took you to kill the dummy = your dps
Dummies are OK for comparing dps between builds but be aware that a lot of people will use skill rotations on a dummy that won't work in-game just to inflate their dps numbers because epeen.
The problem is that a dummy does not fight back, meaning you don't need any damage mitigation and you don't need to heal or shield yourself either.
So people come up with skill rotations and weapon/armor set combinations that don't account for any of that to boost their dummy dps and brag about how cool they are when in reality that rotation would never work in-game because it's missing key elements (mitigation/healing/shields/dodge/block/interrupt/stay out of red) one will need when actually playing the game.
Bottom line, take any dummy parses you see with a large grain of salt, people seldomly post their real dps.
That is especially true for the iron atronach raid dummy (21 mil) which has every conceivable debuff applied that would normally exists if you ran with a solid raid group. That thing melts like butter if you just look at it funny.
That's where those 90k+ dps numbers are coming from.
If you were to throw one of those builds into vMA they would probably not get past the first stage.