Good/Bad/Recommended DPS numbers?

  • msalvia
    msalvia
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    Please ignore the tryhards that post 90k dummy humps. Those players 95% of the time do 30k (or less) in real action, and all serious trial runners know this is true. Although we should know, asking a sincere question about how to improve dps is gonna attract all the EPEEN waving, cuz it's forums.

    My own subjective view of the good, bad, and the recommended is:

    Good: 60k is a good realistic ceiling for actual in-trial combat. If you can hit 60k single target in real vet content, you have the right to brag (a little).
    Bad: If you're under 20k, something is wrong with your rotation. 25k I would say is the low bar to respectable dps (IN REAL COMBAT).
    Recommended: Shoot for 40k single target, in actual combat, if you want to do vet trials--certain hard modes might require a bit more dps than 40k, but with 40k you have enough to clear everything in this game. Unless you're running for leaderboards or have a personal adequacy issue, you should not feel bad if you can hit 40k in real combat.

    Now, about your build:

    One thing that jumps out at me in your skill build is you don't have a spammable---pop elemental weapon (preferred), crushing shock (okay), mage's wrath (only good in execute range), or something like that to use during your AOEs, ideally on the same bar as crystal frags.

    Other observations:

    -your spell damage (if just north of 2k) is kinda low, though not sure what race you're using, your jewel glyphs, etc.
    -Crit chance mundus stone might be overkill--diminishing returns and all, it might be better to pick the one that juices crit DAMAGE, not chance.
    -Not sure about your sustain, but if you're out of mag all the time when you parse, that could be a problem.*
    *Keep in mind, dummy humpers build unrealistically to get those high dummy hump #s, and will inevitably have a healer friend buffing/debuffing/tossing orbs.

    -Probably the most important thing, you almost definitely just need to practice your rotation. Keeping up your buffs, aoes, etc. without overcasting is hard and takes time and practice. There is not substitute for a strong rotation--no amount of trial gear, cp, advice from EPEEN wavers is gonna help that improve. It takes time and effort, but you'll get there :)
  • f047ys3v3n
    f047ys3v3n
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    I put together a magicka sorcerer build that seems to be somewhat close to some meta builds i've seen, but more tailored to may playstyle, and works extremely well in solo PvE content with high DPS and pretty decent surivivability, but when i test it on The Precursor target dummy in my guild HQ, i get between 20k-25k dps. I'm wondering how decent this is, cuz i know what works in solo PvE doesnt necessarily work in Trials or Vet Dungeons, and whether i'm ready to try SunSpire cuz i want False God's Devotion

    For those wondering, my build is as follows (Keep in mind this is all before food buffs):
    Monster Set: Slimecraw (Light armor w/ max magicka enchant)
    All Armor: Law of Julianos Set (Light armor) w/ max magicka enchant and Divines trait
    Jewelry: Mother's Sorrow w/ spell damage enchant
    Weapons: Mother's Sorrow lightning staff in both slots w/ weapon/spell damage enchant and infused trait

    WITHOUT food buffs, i'm sitting at just over 2000 spell damage, 2500 when buffed with Power Surge
    Crit rate: 65.7% (used with Power Surge to regain 2550 health/second when i crit
    Max Magicka: 32148
    Max Health: 11367
    Max Stamina: 9708

    Front Bar:
    Crystal Fragments, Haunting Curse, Power Surge, Twilight Matriarch, Inner Light

    Back Bar:
    Hardened Ward, Elemental Blockade, Lightning Flood, Twilight Matriarch, Inner Light.

    Mundus Stone:
    The Thief (Crit rate)

    If i missed anything let me know. Also feel free to make any recommendations on changes. I'm certainly no expert on builds. My main goal with this was to make it as easy, quick and lazy to mow through delves, public dungeons and questing, with lots of AoE and crit rate for healing. But never tested it in a Trial (never done a Trial before) or Vet Dungeon cuz queue times take ages as a DPS.

    My thoughts:

    1) Shadow is a better stone to run.

    2) You could certainly do nSS and get some un-perfected false gods devotion. Just hang out in craiglorn and you will find pick up runs. If you get in a good one, find out if it is a trials guild and try to join.

    3) You will do better with a flame staff. It is easier to weave with them and they do not have a time gap where the staff animation plays but the do no damage. On a lightning staff between .23 and .5 seconds charge time results in no attack at all. See this thread for details. Due to server lag, etc. it is overwhelmingly likely you are doing a lot of non-attacks with that lightening. Ditch it because I really don't think ZOS is ever going to fix it's broke ass basic attack system I spelled it out to them years ago.

    4) The precurser is not a measure of anything. It dies with your ultimate still up. You have to use a longer duration dummy.

    5) Realistically, mag sorcs do actually use slimeclaw a bit in trials because sorcs have excellent self heals, are ranged, and often on the lower end of dps (compared to melee stam builds) and so the are usually doing utility roles. If your downstairs in vCR or vSS, or are interrupter on vAS, slimeclaw is a good choice. In the stack I like Ilambris, as it has a bit more versatility than Zaan but Zaan is best in stack and whack situations. Of course, all this means that if you want to play mag sorc in a vet trial you really need to get good enough to do all those utility roles. Nobody wants a mag sorc standing in stack when you can have a stam necro there.

    6) Your front bar weapon should be precise and have a flame or mag return / damage enchant. The back bar has the spell damage enchant.

    7) Don't get too used to twilight, we are all doing straight up DOT rotations next patch with no pets.

    8) Your dps is a bit low but not terrible. For vet DLC trials I expect most guilds will require at least 30k these days. For what it is worth, on my sorc, I'm doing 33k on an 8 mil dummy with just eled right now on a build optimized for group utility not pure dps (I do utility roles in every trial) and also with a lot of light attacks ending up medium because no matter how lightly I tap the button many seem to always register as medium for that big dps nerf.






    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Evito
    Evito
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    Rev Rielle wrote: »
    3/6 m dummy solo

    below 30 - try tank or heal (or improve lol)

    30 - bad (at least you are a dd now...even if you barely pull your weight)

    40 - med (your rotaion still miss some timers/ LA)

    50 good (you really know what you are doing)

    above 50 - top tier anim cancel godmode

    Try not pay attention to these numbers, or the explanations with them, they don't represent any real reality of the majority in-game (but expect nothing else on these forums).

    If you can deal 30,000 dps alone on a 3/6 million target dummy you are more than fine for 99.9% of content (Competitive Leaderboard content being the exclusion, but such a small minority of the player base engage in that it is statistically insignificant).

    They don't represent the majority of players that's true, and not coincidentally majority of players haven't completed a vDLC trial.

    30k is good for crag, and a carry for most vDLCs (most mid tier trial guilds won't consider you if you can't do 40k these days).
  • Rezdayn
    Rezdayn
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    msalvia wrote: »
    Please ignore the tryhards that post 90k dummy humps. Those players 95% of the time do 30k (or less) in real action, and all serious trial runners know this is true. Although we should know, asking a sincere question about how to improve dps is gonna attract all the EPEEN waving, cuz it's forums.

    My own subjective view of the good, bad, and the recommended is:

    Good: 60k is a good realistic ceiling for actual in-trial combat. If you can hit 60k single target in real vet content, you have the right to brag (a little).
    Bad: If you're under 20k, something is wrong with your rotation. 25k I would say is the low bar to respectable dps (IN REAL COMBAT).
    Recommended: Shoot for 40k single target, in actual combat, if you want to do vet trials--certain hard modes might require a bit more dps than 40k, but with 40k you have enough to clear everything in this game. Unless you're running for leaderboards or have a personal adequacy issue, you should not feel bad if you can hit 40k in real combat.

    Now, about your build:

    One thing that jumps out at me in your skill build is you don't have a spammable---pop elemental weapon (preferred), crushing shock (okay), mage's wrath (only good in execute range), or something like that to use during your AOEs, ideally on the same bar as crystal frags.

    Other observations:

    -your spell damage (if just north of 2k) is kinda low, though not sure what race you're using, your jewel glyphs, etc.
    -Crit chance mundus stone might be overkill--diminishing returns and all, it might be better to pick the one that juices crit DAMAGE, not chance.
    -Not sure about your sustain, but if you're out of mag all the time when you parse, that could be a problem.*
    *Keep in mind, dummy humpers build unrealistically to get those high dummy hump #s, and will inevitably have a healer friend buffing/debuffing/tossing orbs.

    -Probably the most important thing, you almost definitely just need to practice your rotation. Keeping up your buffs, aoes, etc. without overcasting is hard and takes time and practice. There is not substitute for a strong rotation--no amount of trial gear, cp, advice from EPEEN wavers is gonna help that improve. It takes time and effort, but you'll get there :)

    Haha.

    Which dps hurt your feelings and made you jaded.

    Everyone dont listen to this person... You will be doing dummy tests if you want to do proper end game stuff.. No guild is like "yea bro come do some vCR+3 and vAS+2 without showing us a phase... because phases are for players who cant actually play in a real situation"..

    Its just pure nonsense haha.

    giphy.gif
  • Grandma
    Grandma
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    i'm sure you've gotten tons of advice already but to reiterate:

    1) precursor isn't a good dummy test, at least go for a 3 million HP dummy, later on as you get better go for 6 mill to test your sustain.

    2) Good dps depends on the content. Normal dungeons don't require more than 20k to finish with ease for the most part. DLC HM dungeons on the other hand you're gonna want to pull out 35-40k to comfortably clean them out. Vet dlc trials, on the last hand, require the best dps, usually averaging around 40+, up to 50k depending on the specific trial. Some people like to go past that for record runs or for bragging points [pretty much exclusively the latter] but again, it depends on the content. if you want to do normal sunspire for FGD then i'd recommend a starting point of 25k dps on a 3 mill. nSS is pretty easy, if your healers and tanks know what they're doing it's pretty easy to farm.

    3) bad dps is whatever is noticable. I don't care if other people i'm running with are hitting less than me, I only care when it's something drastic like 10k and not using skills or something/don't have any full sets.

    4) recommended dps i went over. good dps is anything above recommended. so if someone says vSS requires 40k for example, 45k is good.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • ZonasArch
    ZonasArch
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    3/6 m dummy solo

    below 30 - try tank or heal (or improve lol)

    30 - bad (at least you are a dd now...even if you barely pull your weight)

    40 - med (your rotaion still miss some timers/ LA)

    50 good (you really know what you are doing)

    above 50 - top tier anim cancel godmode

    Op, please ignore this one. Everyone else, ignore it too. Guarantee it is a troll.
    Edited by ZonasArch on July 27, 2019 1:44AM
  • TheImperfect
    TheImperfect
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    How do you know/calculate dps? Is 35-40k supposed to be the number you see on the training dummy every time you hit or is it calculated over a certain time? What's the best way to know your true dps output?
  • SirAndy
    SirAndy
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    mrsrobot wrote: »
    How do you know/calculate dps? Is 35-40k supposed to be the number you see on the training dummy every time you hit or is it calculated over a certain time? What's the best way to know your true dps output?
    @mrsrobot
    The overall dps number is calculated when the dummy dies. So for the 3mil dummy that is after you dealt 3 million in damage.
    Divide that number of damage by the seconds it took you to kill the dummy = your dps

    Dummies are OK for comparing dps between builds but be aware that a lot of people will use skill rotations on a dummy that won't work in-game just to inflate their dps numbers because epeen.

    The problem is that a dummy does not fight back, meaning you don't need any damage mitigation and you don't need to heal or shield yourself either.
    So people come up with skill rotations and weapon/armor set combinations that don't account for any of that to boost their dummy dps and brag about how cool they are when in reality that rotation would never work in-game because it's missing key elements (mitigation/healing/shields/dodge/block/interrupt/stay out of red) one will need when actually playing the game.

    Bottom line, take any dummy parses you see with a large grain of salt, people seldomly post their real dps.
    That is especially true for the iron atronach raid dummy (21 mil) which has every conceivable debuff applied that would normally exists if you ran with a solid raid group. That thing melts like butter if you just look at it funny.
    That's where those 90k+ dps numbers are coming from.

    If you were to throw one of those builds into vMA they would probably not get past the first stage.
    dry.gif

    Edited by SirAndy on July 27, 2019 1:58AM
  • TheImperfect
    TheImperfect
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    SirAndy wrote: »
    mrsrobot wrote: »
    How do you know/calculate dps? Is 35-40k supposed to be the number you see on the training dummy every time you hit or is it calculated over a certain time? What's the best way to know your true dps output?
    @mrsrobot
    The overall dps number is calculated when the dummy dies. So for the 3mil dummy that is after you dealt 3 million in damage.
    Divide that number of damage by the seconds it took you to kill the dummy = your dps

    Dummies are OK for comparing dps between builds but be aware that a lot of people will use skill rotations on a dummy that won't work in-game just to inflate their dps numbers because epeen.

    The problem is that a dummy does not fight back, meaning you don't need any damage mitigation and you don't need to heal or shield yourself either.
    So people come up with skill rotations and weapon/armor set combinations that don't account for any of that to boost their dummy dps and brag about how cool they are when in reality that rotation would never work in-game because it's missing key elements (mitigation/healing/shields) one will need when actually playing the game.

    Bottom line, take any dummy parses you see with a large grain of salt, people seldomly post their real dps.
    That is especially true for the iron atronach raid dummy (21 mil) which has every conceivable debuff applied that would normally exists if you ran with a solid raid group. That thing melts like butter if you just look at it funny.
    That's where those 90k+ dps numbers are coming from.

    If you were to throw one of those builds into vMA they would probably not get past the first stage.
    dry.gif

    Oh thank you so much, I get it now. I tried the target dummys at other people's houses but never long enough to kill one, didn't realise it was possible.
  • worrallj
    worrallj
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    Front Bar:
    Crystal Fragments, Haunting Curse, Power Surge, Twilight Matriarch, Inner Light

    Back Bar:
    Hardened Ward, Elemental Blockade, Lightning Flood, Twilight Matriarch, Inner Light.

    This looks like a heavy attack build?!
    Try slotting a spammable DPS skill like Force Pulse or Elemental Weapon. Weaving LA+Spammable alone will get you to 25k+ dps in addition to your DOT stufff. Yes, it's a little more effort, but worth it imo.

    I second this. Also, if you have the gold laying around I'd consider replacing julianos with spell strategist. Get a vma flame or lightning staff if at all possible. Put spell strat on one bar and vma staff on other so you alternate uptime of the two procs. Those two changes significantly bumped up my magplars DPS which was about where you are right now.
    Edited by worrallj on July 27, 2019 2:18AM
  • ArchMikem
    ArchMikem
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    3/6 m dummy solo

    30 - bad (at least you are a dd now...even if you barely pull your weight)

    Funny. That's funny. You're funny.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • ZonasArch
    ZonasArch
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    ArchMikem wrote: »
    3/6 m dummy solo

    30 - bad (at least you are a dd now...even if you barely pull your weight)

    Funny. That's funny. You're funny.

    Some people actually do behave as though they believe this to be true... Meanwhile, a good tank and a good healer can "carry" a 30k total DPS (say two 15k dummy parses) group through any vet base game content, even if it's challenging and lasts forever. Oh well.
  • Hazurko_RaShan
    Hazurko_RaShan
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    If you put a healing staff on that back bar you'd have a great healer/dps build and you could slot as a healer and you'd be very welcome in places like vet cradle of shadows. Or at least i think so. Spell damage increase healing done is that right? Last i checked it was so.
    Edited by Hazurko_RaShan on July 27, 2019 5:02AM
  • Destruent
    Destruent
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    SirAndy wrote: »

    If you were to throw one of those builds into vMA they would probably not get past the first stage.
    dry.gif

    I don't know why people always mention such things. When i did vMSA the last time i used the same build i was using for vCR+3 back then...and easily cleared vMSA (did no-death with 2 small adjustments after that).
    You can easily do vMSA with a full-DPS build, you just have to learn those mechanics in there....
    msalvia wrote: »
    Please ignore the tryhards that post 90k dummy humps. Those players 95% of the time do 30k (or less) in real action, and all serious trial runners know this is true. Although we should know, asking a sincere question about how to improve dps is gonna attract all the EPEEN waving, cuz it's forums.

    lol...i rather think, all serious trial runners know you talk nonsense... :D
    Noobplar
  • LeagueTroll
    LeagueTroll
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    25k is about median, however end game content require more than median.
  • LeagueTroll
    LeagueTroll
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    SirAndy wrote: »
    mrsrobot wrote: »
    How do you know/calculate dps? Is 35-40k supposed to be the number you see on the training dummy every time you hit or is it calculated over a certain time? What's the best way to know your true dps output?
    @mrsrobot
    The overall dps number is calculated when the dummy dies. So for the 3mil dummy that is after you dealt 3 million in damage.
    Divide that number of damage by the seconds it took you to kill the dummy = your dps

    Dummies are OK for comparing dps between builds but be aware that a lot of people will use skill rotations on a dummy that won't work in-game just to inflate their dps numbers because epeen.

    The problem is that a dummy does not fight back, meaning you don't need any damage mitigation and you don't need to heal or shield yourself either.
    So people come up with skill rotations and weapon/armor set combinations that don't account for any of that to boost their dummy dps and brag about how cool they are when in reality that rotation would never work in-game because it's missing key elements (mitigation/healing/shields/dodge/block/interrupt/stay out of red) one will need when actually playing the game.

    Bottom line, take any dummy parses you see with a large grain of salt, people seldomly post their real dps.
    That is especially true for the iron atronach raid dummy (21 mil) which has every conceivable debuff applied that would normally exists if you ran with a solid raid group. That thing melts like butter if you just look at it funny.
    That's where those 90k+ dps numbers are coming from.

    If you were to throw one of those builds into vMA they would probably not get past the first stage.
    dry.gif

    VMA can be easily done with normal dps gear, i am very sure spell strat + false god is normal dps gear. You can very much run same thing in vas hm or vcr hm.
  • xeNNNNN
    xeNNNNN
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    msalvia wrote: »
    Please ignore the tryhards that post 90k dummy humps. Those players 95% of the time do 30k (or less) in real action, and all serious trial runners know this is true. Although we should know, asking a sincere question about how to improve dps is gonna attract all the EPEEN waving, cuz it's forums.

    My own subjective view of the good, bad, and the recommended is:

    Good: 60k is a good realistic ceiling for actual in-trial combat. If you can hit 60k single target in real vet content, you have the right to brag (a little).
    Bad: If you're under 20k, something is wrong with your rotation. 25k I would say is the low bar to respectable dps (IN REAL COMBAT).
    Recommended: Shoot for 40k single target, in actual combat, if you want to do vet trials--certain hard modes might require a bit more dps than 40k, but with 40k you have enough to clear everything in this game. Unless you're running for leaderboards or have a personal adequacy issue, you should not feel bad if you can hit 40k in real combat.

    Now, about your build:

    One thing that jumps out at me in your skill build is you don't have a spammable---pop elemental weapon (preferred), crushing shock (okay), mage's wrath (only good in execute range), or something like that to use during your AOEs, ideally on the same bar as crystal frags.

    Other observations:

    -your spell damage (if just north of 2k) is kinda low, though not sure what race you're using, your jewel glyphs, etc.
    -Crit chance mundus stone might be overkill--diminishing returns and all, it might be better to pick the one that juices crit DAMAGE, not chance.
    -Not sure about your sustain, but if you're out of mag all the time when you parse, that could be a problem.*
    *Keep in mind, dummy humpers build unrealistically to get those high dummy hump #s, and will inevitably have a healer friend buffing/debuffing/tossing orbs.

    -Probably the most important thing, you almost definitely just need to practice your rotation. Keeping up your buffs, aoes, etc. without overcasting is hard and takes time and practice. There is not substitute for a strong rotation--no amount of trial gear, cp, advice from EPEEN wavers is gonna help that improve. It takes time and effort, but you'll get there :)

    In regards too your note on spell damage, if they picked up Siroria from nCR 2.5k buffed with a spell pot is honestly more than enough the only draw back is siroria is notoriously hard to maintain full stacks on to that end however the average player can maintain at least 10 stacks maybe slightly more in most fights provided they aren't kiting but with them being ranged it would be easier to maintain. That alone will push him up above 3.5k spell damage then there is major courage from healers + tanks and minor sorcery which would further increase pushing them above 4.2k.

    Alternatively they could run spell strategist as well with MS but I am not too sure on how much of a difference it would make because thats kinda where rotation + ability to play comes in because good players with MS + ST will end up doing really high numbers anyway though MoS will out perform it on paper and in practice but again...skill level matters.

    What I am getting at is, low base Spell damage can be extremely deceptive in terms of what you're actually at fully buffed in a raid by comparison.
    Edited by xeNNNNN on July 28, 2019 4:41AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • PooPsie337
    Aww *** I didn't expect alcast to post on the thread. Well since your here I need advice on rotation timing. My stamcro hits hard it's just on a 3 mil no buff I run out of stamina in the middle of the parse.and have to hit some heavy attacks to get it back. I seem to have lost my sense of timing when I get in about 2 rotations everything goes to ***. Please flood me with your wisest of tips my good sir
  • xeNNNNN
    xeNNNNN
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    I put together a magicka sorcerer build that seems to be somewhat close to some meta builds i've seen, but more tailored to may playstyle, and works extremely well in solo PvE content with high DPS and pretty decent surivivability, but when i test it on The Precursor target dummy in my guild HQ, i get between 20k-25k dps. I'm wondering how decent this is, cuz i know what works in solo PvE doesnt necessarily work in Trials or Vet Dungeons, and whether i'm ready to try SunSpire cuz i want False God's Devotion

    For those wondering, my build is as follows (Keep in mind this is all before food buffs):
    Monster Set: Slimecraw (Light armor w/ max magicka enchant)
    All Armor: Law of Julianos Set (Light armor) w/ max magicka enchant and Divines trait
    Jewelry: Mother's Sorrow w/ spell damage enchant
    Weapons: Mother's Sorrow lightning staff in both slots w/ weapon/spell damage enchant and infused trait

    WITHOUT food buffs, i'm sitting at just over 2000 spell damage, 2500 when buffed with Power Surge
    Crit rate: 65.7% (used with Power Surge to regain 2550 health/second when i crit
    Max Magicka: 32148
    Max Health: 11367
    Max Stamina: 9708

    Front Bar:
    Crystal Fragments, Haunting Curse, Power Surge, Twilight Matriarch, Inner Light

    Back Bar:
    Hardened Ward, Elemental Blockade, Lightning Flood, Twilight Matriarch, Inner Light.

    Mundus Stone:
    The Thief (Crit rate)

    If i missed anything let me know. Also feel free to make any recommendations on changes. I'm certainly no expert on builds. My main goal with this was to make it as easy, quick and lazy to mow through delves, public dungeons and questing, with lots of AoE and crit rate for healing. But never tested it in a Trial (never done a Trial before) or Vet Dungeon cuz queue times take ages as a DPS.

    I dont recommend this right now but when and if you can and when you're feeling like you're in a comfortable position try changing your jewellery traits (at most 2 of them no more, 3x blood thirsty is not worth it) to blood thirsty, execute damage is incredibly good right now but only switch to that when you are entirely comfortable, for now should keep arcane so you have more magicka to mess with and practice with.

    Also I would (if I was in your place) replace Julianos with Mantle of Siroria (can be farmed in normal cloudrest which you can pug by joining a group in craglorn chat - do not be afraid of normal runs in this case nCR even for inexperienced players it is quite easy) if at all possible or Spell strategist which can be bought for gold from a guild trader if you do not want to play PvP. Julianos is "ok" as a starting point. If you of course aren't a position to get either sets right now then thats okay but you should work towards them they are exceedingly powerful sets.

    rule of thumb some of us use not all because there are varying opinions on the matter and entirely depends at what level you are playing:

    The DPS output you get on a 6 mil and the DPS output you get on the 21m usually has a middle medium (usually found in the upper end of that "in between") This is mostly because raid dummies have 100% up time on buffs that will virtually never ever always have 100% up time because reality not even the best players manage that 100%.

    60k on a raid dummy and 35k-40k on a 6 mil will give you a rough idea of what you can hit in raids usually give or take 5-6k (sometimes more) depending on group buff up times and your own ability and rotation so for me in raids I hit 50k-60k DPS but on average I am roughly at 52k. On a 21 raid dummy I am 67k (PTS), 62k Live, on a 6 mil its 40k PTS, 35k Live. There will never be an exact figure until you actually raid after parsing of course it takes practice but thats how I usually determine what I will likely be hitting and its for the most part correct 90% of the time, the other 10% comes from just well, circumstance or just if I mess up.

    Start with the 6 mil (I dislike the 3 mil it just dies too quickly), parse, no matter what your result is first time do not feel bad at all whatsoever that will only harm your ability to improve. Then take that number and then increase it by 5k. Keep practicing until you do it and then rinse and repeat. Once you hit 30k then you're ready for the raid dummy as you will have had enough practice to fill an extended rotation with either little error or mistakes (though this will happen, again do not feel bad - crapping on yourself will only make you fail more). The 21 mil is also useful for determining your ability to sustain damage for a long duration and sustain your resources (managing to maintain your resources and pull out your full rotation is key here).

    after all that, back to the 30k parse check your up times and ensure you're not over casting non-spammables (DoTs/AoEs - dk is exempt because engulfing) then again aim for another 5k. And literally keep doing that until you get to the next hurdle. I highly advise watching alcasts animation cancel video as well, it does a great job of explaining animation cancelling and how it effects DPS and shows you how to do it efficiently. It should also be noted that light attacks for magicka play a huge part in DPS right now (Light weaving; Ability > LA > Ability > LA etc).

    Sorry if anything I said was either "confusing" or overwhelming some things in this game get a bit messy as are my explanations of things - the way I calculate DPS for raids is estimate based and by no means perfect so do not be surprised if you get varying results and I am also by no means a "amazing" player either as I am sure some people here will cringe at the "62k on a raid dummy", just my two cents.


    Edited by xeNNNNN on July 28, 2019 5:10AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • carlos424
    carlos424
    ✭✭✭✭✭

    SirAndy wrote: »
    mrsrobot wrote: »
    How do you know/calculate dps? Is 35-40k supposed to be the number you see on the training dummy every time you hit or is it calculated over a certain time? What's the best way to know your true dps output?
    @mrsrobot
    The overall dps number is calculated when the dummy dies. So for the 3mil dummy that is after you dealt 3 million in damage.
    Divide that number of damage by the seconds it took you to kill the dummy = your dps

    Dummies are OK for comparing dps between builds but be aware that a lot of people will use skill rotations on a dummy that won't work in-game just to inflate their dps numbers because epeen.

    The problem is that a dummy does not fight back, meaning you don't need any damage mitigation and you don't need to heal or shield yourself either.
    So people come up with skill rotations and weapon/armor set combinations that don't account for any of that to boost their dummy dps and brag about how cool they are when in reality that rotation would never work in-game because it's missing key elements (mitigation/healing/shields/dodge/block/interrupt/stay out of red) one will need when actually playing the game.

    Bottom line, take any dummy parses you see with a large grain of salt, people seldomly post their real dps.
    That is especially true for the iron atronach raid dummy (21 mil) which has every conceivable debuff applied that would normally exists if you ran with a solid raid group. That thing melts like butter if you just look at it funny.
    That's where those 90k+ dps numbers are coming from.

    If you were to throw one of those builds into vMA they would probably not get past the first stage.
    dry.gif
    I would agree that the 21m dummy parses are basically “cheesed” and usually not realistic rotations. However, the 3m/6/m are usually much more indicative of your actual rotation, bar setup, etc., at least for mag characters who provide their own ele drain. Ideally, you would just swap out ele drain for your ward/heal, and everything else would stay the same. It’s a good idea to practice on a target dummy to get your rotation down, get better with light attack weaving, etc. You can buy most of them from vendors and put them in your own house if you want some privacy while practicing. : )
    Contrary to what alot of these posts say, people who hit high numbers on a trial dummy will almost always be better in real action. Why? Because they have a rotation, know how to light attack weave, etc. If you cant do it on a stationary target dummy then you can’t do it in real action.
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