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Light Amor and PvP now and in U23

  • No_Division
    No_Division
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    frostz417 wrote: »
    frostz417 wrote: »
    Seraphayel wrote: »
    NBrookus wrote: »
    Mostly people will be in light anyway because magicka has bugger all for good heavy sets if you want to do damage.

    So Magicka can stay as squishy as they are while Stamina especially with the buffs to Medium and the options for Heavy prove superior, again?

    Have some defence built into the class. It's like what 14k/15k with a 5/1/1 setup and armour buffs?

    Throw in a few protective/ or a defensive set and you're golden.

    Yea only protective got nerfed so...

    I wonder why?

    Choice between 3% worth of armour of 1k stam/ magicka.... Such a hard choice.

    It wasn’t even over performing. Literally was fine as it was. But apparently because one heavy armor spec that stacked 3 protective was so Op that light armor users must now suffer due to it.
    Gg zos can’t balance a game at all

    You can run around with like 25/30k armour on light/ medium builds.

    Is was a no brainer to give up so little to gain so much mitigation.

    Now instead of 3% per protective its 2%. You'll lose 3% armour in total if you use 3, not exactly game breaking for it is it.

    Losing 2600 Magicka/stamina or 300 spell damage/ weapon damage (infused) is a noticeable loss in damage from running protective. So I’m a little curious about why it was nerfed as well. It’s not like going protective was a no brainer. It’s actually a difficult decision for most builds to give up that much damage.

    Because the amount of dmg you lose is a lot less than the defence you gained.

    You got 9% mitigation for 3 protective and depending on your build gave up a lot less dmg.

    A generic build is like what 35k mag/stam and 3.5k spell/ wpn dmg or like 40k with 3k etc...

    So to give up 2.6k resources (or 3k~ with cp bonus) or 300 spell/ wpn dmg with those setups is only roughly 4.2% dmg loss.

    This will be higher with less dmg/ stats but it's not going to come close to 9%.it was previously.

    @leepalmer95

    Except medium armor wearers have the option of running SnB (while gaining 5% weapon damage from its passive) for protection.

    There is no equivalent for magic-based characters. A frost destro gives you some protection- but you don’t get a passive 5% spell damage increase from just having it equipped.

    So the nerf to protective is more detrimental to light armor wearers than to medium/heavy.

    you still get 10% penetration on all destro skills, the ability to cause 100% more proc chance on status effect from elemental dmg, and the light attacks off frost are the same as fire staff. Frost staff is a bit more offense than defense.

    But the only thing protective trait nerf does is push builds back to a Arcane/robust meta in pvp, which was nice to avoid that for 2 chapters worth of time. Infused will be used now too, so I guess its back to stat stacking. Which doesn't magically make the defense meta disappear, it makes it stay because no one likes dying in 1s. Going back to dmg traits will make this have people search for more defense lol.

    It's like the game is trying to be played like a FPS that doesn't last 2s but it's trying to be developed like an RPG.
  • Liam12548
    Liam12548
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    Yeah, LA is going to get squishier next patch. That being said, if you run a resto staff you're gonna have some RIDICULOUS h.o.t options that weren't previously available. Damage wise LA is the strongest by a good margin, and all their passives have some application in PVP. I think once they figure out how to properly balance wards, mitigation, and HOT's light is probably going to come out as the dominant weight against any other specs for several classes.

    Protective needed to be nerfed, and thats coming from someone that used several protective on most builds (RIP 500-750 transmute stones next patch). Pirate skeleton needed to be nerfed, and that's coming from someone that tried it on multiple mag classes and was too disgusted by it's "broke-ness" to use it consistently.
    React Faster - XB NA - Solo & Small scale PvP player - 100k+ AvA kills - Too many BG games to count until MMR made them unplayable

    1500+ CP

    Characters (All AP earned Solo or in groups smaller than 5/BG's)
    Heal R - AD Orc Templar - AR 50
    Flee's - AD Breton Blade - AR 35 - Played as both mag and stam
    Or Sorc - AD Breton Sorcerer - AR 36 - Played as both mag and stam
    Bearenstein - AD Nord Warden - AR 26 - Played as both mag and stam
    Heel'Ar - AD Nord Dragonknight - AR 25
    Your Dad's Dad - AD Breton Dragonknight - AR 23
    Second Class Citizen - DC Breton Templar - AR 25
    Necropheyele - AD Nord Necromancer - AR 12
  • MentalxHammer
    MentalxHammer
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    Rhaegar75 wrote: »
    Rhaegar75 wrote: »
    frostz417 wrote: »
    Doesn’t help that protective is also getting nerfed into complete obsolidity further screwing over light armor users.
    But aside from that, light will still be amazing because it’s passives are almost unmatched

    what’s happening to ‘protective’?

    As usual Zenimax decided to nerf it into the ground instead of tweaking it, they are reducing the amount of resistances you get from it by quite a lot.

    I had a quick look at the patch notes but couldn't find the info

    It's like 1100 resistance per piece instead of 1850.

    1844 --> 1190
  • No_Division
    No_Division
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    Rhaegar75 wrote: »
    Rhaegar75 wrote: »
    frostz417 wrote: »
    Doesn’t help that protective is also getting nerfed into complete obsolidity further screwing over light armor users.
    But aside from that, light will still be amazing because it’s passives are almost unmatched

    what’s happening to ‘protective’?

    As usual Zenimax decided to nerf it into the ground instead of tweaking it, they are reducing the amount of resistances you get from it by quite a lot.

    I had a quick look at the patch notes but couldn't find the info

    It's like 1100 resistance per piece instead of 1850.

    1844 --> 1190

    that's gold value. The price to upgrade sets to gold means less people are using the gold values. So its really like 1100 in purple. Its also the only jewel trait to be impacted by a non jewel trait mechanic as well, penetration. SO you just dropped light armor mitigation down heavily while medium/heavy are relatively ok (19k resist easy to get in medium and heavy is 20-21k without sneezing.) What this means is more light armor are going to go multiple defense sets or go heavy.

    Great change or not, people are going to get more tanky because DMG got bigger and no one wants to die in 1s.
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