Doesn’t help that protective is also getting nerfed into complete obsolidity further screwing over light armor users.
But aside from that, light will still be amazing because it’s passives are almost unmatched
Freakin_Hytte wrote: »
As usual Zenimax decided to nerf it into the ground instead of tweaking it, they are reducing the amount of resistances you get from it by quite a lot.
Freakin_Hytte wrote: »
As usual Zenimax decided to nerf it into the ground instead of tweaking it, they are reducing the amount of resistances you get from it by quite a lot.
I had a quick look at the patch notes but couldn't find the info
Emma_Overload wrote: »Freakin_Hytte wrote: »
As usual Zenimax decided to nerf it into the ground instead of tweaking it, they are reducing the amount of resistances you get from it by quite a lot.
I had a quick look at the patch notes but couldn't find the info
It's like 1100 resistance per piece instead of 1850.
Emma_Overload wrote: »Freakin_Hytte wrote: »
As usual Zenimax decided to nerf it into the ground instead of tweaking it, they are reducing the amount of resistances you get from it by quite a lot.
I had a quick look at the patch notes but couldn't find the info
It's like 1100 resistance per piece instead of 1850.
well.....that's *** then!!!!
Pray tell. What damage set from heavy are you going to wear? I can think of...a handful, like two or three, maybe four that would be ok for magick builds.
I'm in three damage sets, my armor set is spell strat currently. If I were to go for a heavy set, say inate axiom. I would lose 300 spell damage, 5k spell pen, massive resource management and 10% crit. And God help me if I go heavy defense set...the massive damage my build has is miles above heavy armor. Matter of fact, with everyone gaining really good healing buffs, there is zero reason to run heavy...ever, stam or mag.
Shields were nerfed because they are going to be incredibly helpful at allowing ur HoT to heal you up, with mutagen, rapid regen and ward heals, you might not even need shields on magsorc. Could be wrong...we'll see
Freakin_Hytte wrote: »Emma_Overload wrote: »Freakin_Hytte wrote: »
As usual Zenimax decided to nerf it into the ground instead of tweaking it, they are reducing the amount of resistances you get from it by quite a lot.
I had a quick look at the patch notes but couldn't find the info
It's like 1100 resistance per piece instead of 1850.
well.....that's *** then!!!!
Protective: Reduced this item trait to 1190 Physical and Spell Resistance at CP160 Legendary quality from 1844, to ensure its strength is similar to other jewelry traits.
Copy pasted it from the patch notes, so we got about a 35% on protective.
Mostly people will be in light anyway because magicka has bugger all for good heavy sets if you want to do damage.
Emma_Overload wrote: »Freakin_Hytte wrote: »
As usual Zenimax decided to nerf it into the ground instead of tweaking it, they are reducing the amount of resistances you get from it by quite a lot.
I had a quick look at the patch notes but couldn't find the info
It's like 1100 resistance per piece instead of 1850.
Seraphayel wrote: »
leepalmer95 wrote: »Seraphayel wrote: »
Have some defence built into the class. It's like what 14k/15k with a 5/1/1 setup and armour buffs?
Throw in a few protective/ or a defensive set and you're golden.
leepalmer95 wrote: »Seraphayel wrote: »
Have some defence built into the class. It's like what 14k/15k with a 5/1/1 setup and armour buffs?
Throw in a few protective/ or a defensive set and you're golden.
Yea only protective got nerfed so...
leepalmer95 wrote: »leepalmer95 wrote: »Seraphayel wrote: »
Have some defence built into the class. It's like what 14k/15k with a 5/1/1 setup and armour buffs?
Throw in a few protective/ or a defensive set and you're golden.
Yea only protective got nerfed so...
I wonder why?
Choice between 3% worth of armour of 1k stam/ magicka.... Such a hard choice.
leepalmer95 wrote: »leepalmer95 wrote: »Seraphayel wrote: »
Have some defence built into the class. It's like what 14k/15k with a 5/1/1 setup and armour buffs?
Throw in a few protective/ or a defensive set and you're golden.
Yea only protective got nerfed so...
I wonder why?
Choice between 3% worth of armour of 1k stam/ magicka.... Such a hard choice.
It wasn’t even over performing. Literally was fine as it was. But apparently because one heavy armor spec that stacked 3 protective was so Op that light armor users must now suffer due to it.
Gg zos can’t balance a game at all
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Seraphayel wrote: »
Have some defence built into the class. It's like what 14k/15k with a 5/1/1 setup and armour buffs?
Throw in a few protective/ or a defensive set and you're golden.
Yea only protective got nerfed so...
I wonder why?
Choice between 3% worth of armour of 1k stam/ magicka.... Such a hard choice.
It wasn’t even over performing. Literally was fine as it was. But apparently because one heavy armor spec that stacked 3 protective was so Op that light armor users must now suffer due to it.
Gg zos can’t balance a game at all
You can run around with like 25/30k armour on light/ medium builds.
Is was a no brainer to give up so little to gain so much mitigation.
Now instead of 3% per protective its 2%. You'll lose 3% armour in total if you use 3, not exactly game breaking for it is it.
thankyourat wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Seraphayel wrote: »
Have some defence built into the class. It's like what 14k/15k with a 5/1/1 setup and armour buffs?
Throw in a few protective/ or a defensive set and you're golden.
Yea only protective got nerfed so...
I wonder why?
Choice between 3% worth of armour of 1k stam/ magicka.... Such a hard choice.
It wasn’t even over performing. Literally was fine as it was. But apparently because one heavy armor spec that stacked 3 protective was so Op that light armor users must now suffer due to it.
Gg zos can’t balance a game at all
You can run around with like 25/30k armour on light/ medium builds.
Is was a no brainer to give up so little to gain so much mitigation.
Now instead of 3% per protective its 2%. You'll lose 3% armour in total if you use 3, not exactly game breaking for it is it.
Losing 2600 Magicka/stamina or 300 spell damage/ weapon damage (infused) is a noticeable loss in damage from running protective. So I’m a little curious about why it was nerfed as well. It’s not like going protective was a no brainer. It’s actually a difficult decision for most builds to give up that much damage.
leepalmer95 wrote: »thankyourat wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Seraphayel wrote: »
Have some defence built into the class. It's like what 14k/15k with a 5/1/1 setup and armour buffs?
Throw in a few protective/ or a defensive set and you're golden.
Yea only protective got nerfed so...
I wonder why?
Choice between 3% worth of armour of 1k stam/ magicka.... Such a hard choice.
It wasn’t even over performing. Literally was fine as it was. But apparently because one heavy armor spec that stacked 3 protective was so Op that light armor users must now suffer due to it.
Gg zos can’t balance a game at all
You can run around with like 25/30k armour on light/ medium builds.
Is was a no brainer to give up so little to gain so much mitigation.
Now instead of 3% per protective its 2%. You'll lose 3% armour in total if you use 3, not exactly game breaking for it is it.
Losing 2600 Magicka/stamina or 300 spell damage/ weapon damage (infused) is a noticeable loss in damage from running protective. So I’m a little curious about why it was nerfed as well. It’s not like going protective was a no brainer. It’s actually a difficult decision for most builds to give up that much damage.
Because the amount of dmg you lose is a lot less than the defence you gained.
You got 9% mitigation for 3 protective and depending on your build gave up a lot less dmg.
A generic build is like what 35k mag/stam and 3.5k spell/ wpn dmg or like 40k with 3k etc...
So to give up 2.6k resources (or 3k~ with cp bonus) or 300 spell/ wpn dmg with those setups is only roughly 4.2% dmg loss.
This will be higher with less dmg/ stats but it's not going to come close to 9%.it was previously.