Savos_Saren wrote: »leepalmer95 wrote: »thankyourat wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Seraphayel wrote: »
Have some defence built into the class. It's like what 14k/15k with a 5/1/1 setup and armour buffs?
Throw in a few protective/ or a defensive set and you're golden.
Yea only protective got nerfed so...
I wonder why?
Choice between 3% worth of armour of 1k stam/ magicka.... Such a hard choice.
It wasn’t even over performing. Literally was fine as it was. But apparently because one heavy armor spec that stacked 3 protective was so Op that light armor users must now suffer due to it.
Gg zos can’t balance a game at all
You can run around with like 25/30k armour on light/ medium builds.
Is was a no brainer to give up so little to gain so much mitigation.
Now instead of 3% per protective its 2%. You'll lose 3% armour in total if you use 3, not exactly game breaking for it is it.
Losing 2600 Magicka/stamina or 300 spell damage/ weapon damage (infused) is a noticeable loss in damage from running protective. So I’m a little curious about why it was nerfed as well. It’s not like going protective was a no brainer. It’s actually a difficult decision for most builds to give up that much damage.
Because the amount of dmg you lose is a lot less than the defence you gained.
You got 9% mitigation for 3 protective and depending on your build gave up a lot less dmg.
A generic build is like what 35k mag/stam and 3.5k spell/ wpn dmg or like 40k with 3k etc...
So to give up 2.6k resources (or 3k~ with cp bonus) or 300 spell/ wpn dmg with those setups is only roughly 4.2% dmg loss.
This will be higher with less dmg/ stats but it's not going to come close to 9%.it was previously.
@leepalmer95
Except medium armor wearers have the option of running SnB (while gaining 5% weapon damage from its passive) for protection.
There is no equivalent for magic-based characters. A frost destro gives you some protection- but you don’t get a passive 5% spell damage increase from just having it equipped.
So the nerf to protective is more detrimental to light armor wearers than to medium/heavy.
Emma_Overload wrote: »Freakin_Hytte wrote: »
As usual Zenimax decided to nerf it into the ground instead of tweaking it, they are reducing the amount of resistances you get from it by quite a lot.
I had a quick look at the patch notes but couldn't find the info
It's like 1100 resistance per piece instead of 1850.
MentalxHammer wrote: »Emma_Overload wrote: »Freakin_Hytte wrote: »
As usual Zenimax decided to nerf it into the ground instead of tweaking it, they are reducing the amount of resistances you get from it by quite a lot.
I had a quick look at the patch notes but couldn't find the info
It's like 1100 resistance per piece instead of 1850.
1844 --> 1190