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Trial gears..

GreenhaloX
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Would it be nice to have all trial and dungeon gears sellable in traders? Why freaking not?! Make it happen, ZOS! Thank you in advance for your consideration. If so, I may just forgive you all for axing the max CP increase. Still cursing you all everyday for this, btw..
  • LoreToo
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    Haha, new player detected. it was in update with TG, and it was absolutly useless.
    1. You wont buy dlc, so it will be profit loss for zos, cmon
    2. Sets are too easy to farm in any 12-ppl-dungeon, cause pve is easy right now
    Never introduce this [snip] pls

    [edited for Inappropriate Content and Language]
    Edited by LoreToo on July 25, 2019 8:19AM
  • KerinKor
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    LoreToo wrote: »
    Haha, newXXX catched
    Ignoring the offensive word in what you wrote, his profile shows he's played the game for at least 3 years .. so he's neither 'new' nor a <offensive word>

    Edited by KerinKor on July 24, 2019 1:47PM
  • Elwendryll
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    KerinKor wrote: »
    LoreToo wrote: »
    Haha, newXXX catched
    Ignoring the offensive word in what you wrote, his profile shows he's played the game for at least 3 years .. so he's neither 'new' nor a <offensive word>

    It's probably just a 4chan user. It's not really meant as offensive, I guess?
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • therift
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    The reason why Trial and Dungeon sets are Bind on Pickup is so that players who want them are compelled to run group content.

    Prior to the One Tamriel Update, these sets were Bind on Equip. There were a few for sale in guild traders, at exorbitant prices, because very few players ran the content to obtain them. Everyone else camped the guild traders, waiting for someone else to do the work. Group Finder was empty, and finding three or eleven players to try a Dungeon or Trial was virtually impossible.

    The change to Bind on Pickup is a direct response to extensive player lobbying for ZoS to enhance rewards for Dungeons and Trials, since farming sets for resale was clearly insufficient reward. If you have ever run group PvE content to obtain gear, you have proven that ZoS's decision was correct.
    Edited by therift on July 24, 2019 2:12PM
  • kylewwefan
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    I’ve been in some of the worst pugs imaginable. So I’d be like “Yes!” Sell me this set so I don’t have to deal with this!

    Then I’ve been in pug runs where they just melt everything so you don’t really see a need for it. Almost might assume the game is too easy.

    Used to be able to a long time ago. Then everything changed.
  • GreenhaloX
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    I'm sure there are lots of non-hardcore players with lots of gold that are willing to pay for those. As for me, I'm not much of a trial player anymore. Lost interest in trial contents a long time ago. Too much drama in grouping up, with trial guild and whatnot. Plus, time to play is a factor; too long to run for me.. and too crazy hp of bosses. Also, a lot of trial and dungeon gears are crap, and only few are worth paying a steep price for.

    It's still enjoyable frolicking around Tamriel with my different toons, but I don't do any content that will take more than a few minutes to complete anymore. I love the toons. It's just what keeping me from deleting the game for a while now.
  • Donny_Vito
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    The best rewards require hard work (not talking about regular Relequin, the Perfected Gear). This is consistent in gaming, as well as in your career. Work for it and you'll feel much better when you finish a set.
  • GreenhaloX
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    Donny_Vito wrote: »
    The best rewards require hard work (not talking about regular Relequin, the Perfected Gear). This is consistent in gaming, as well as in your career. Work for it and you'll feel much better when you finish a set.

    Playing a video game and real-life career are two whole different aspects. If you put in as much effort into a video game as you do wholeheartedly in real life, then good for you. However, I'm not sure how many people can put in the same effort of playing a couple hours of video game here and there to actual real hard work in real life. I sure cannot. Ha ha.
  • idk
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    LoreToo wrote: »
    Haha, newfag catched :D it was in update with TG, and it was absolutly useless.
    1. You wont buy dlc, so it will be profit loss for zos, cmon
    2. Sets are too easy to farm in any 12-ppl-dungeon, cause pve is easy right now
    Never introduce this sheeeet pls

    Pretty much this. The gear is an incentive to do the content and pretty much the case with any MMORPG.

    Hey, I am one that misses the days we could sell gear from trials as there were non trial sets that were BoE. I would rather see incentive for people to actually do the content and pretty much if you are not doing it the content you will not get much benefit from the gear.
  • idk
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    GreenhaloX wrote: »
    Donny_Vito wrote: »
    The best rewards require hard work (not talking about regular Relequin, the Perfected Gear). This is consistent in gaming, as well as in your career. Work for it and you'll feel much better when you finish a set.

    Playing a video game and real-life career are two whole different aspects. If you put in as much effort into a video game as you do wholeheartedly in real life, then good for you. However, I'm not sure how many people can put in the same effort of playing a couple hours of video game here and there to actual real hard work in real life. I sure cannot. Ha ha.

    I work a full time job. Run 3 days a week. Cycle 3 days a week. Enjoy the outdoors on weekends and still do end game content in ESO. I am just focused on my goals when with whatever I am doing.
  • Donny_Vito
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    GreenhaloX wrote: »
    Donny_Vito wrote: »
    The best rewards require hard work (not talking about regular Relequin, the Perfected Gear). This is consistent in gaming, as well as in your career. Work for it and you'll feel much better when you finish a set.

    Playing a video game and real-life career are two whole different aspects. If you put in as much effort into a video game as you do wholeheartedly in real life, then good for you. However, I'm not sure how many people can put in the same effort of playing a couple hours of video game here and there to actual real hard work in real life. I sure cannot. Ha ha.

    Effort != time. If I put in 2-4 hours a week towards a progression group to beat the hardest content, that is a lot different than putting 50 hours a week in my craft.
  • GreenhaloX
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    I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.

    Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..
  • Donny_Vito
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    GreenhaloX wrote: »
    I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.

    Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..

    I think competitive gamers have the exact same mentality, except they are competitive where you are not. They play the game for fun as well, but their fun differs from yours. And to have "effort" does not mean playing 10 hours a day. I only play about an hour or two a day, but when I do play I use that time towards a goal and I try hard to complete that goal. If your goal is just to frolic around then why do you even care about trial gear? It won't make hardly any difference as you run around Tamriel.
    Edited by Donny_Vito on July 24, 2019 2:56PM
  • idk
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    GreenhaloX wrote: »
    I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.

    Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..

    and most of us merely explained why it is not BoE. It is pretty simple but how upset you are seems to ignore some logical reasons behind MMORPG design.

    You seem to think that if it is not a physical challenge one needs to train for over a lengthy period of time that it should be easy to obtain. That is a rather selfish attitude and I say that as someone who has helped someone in a normal wheelchair get over a bridge in a 10k race and put them in contact with a group that could help her get a proper racing chair afterwards.

    I only do half marathons so my opinion may not matter enough.

    Edit: Donny has great advice in the post that follows this one. Most normal trials offer the same gear as vet. It is just blue quality instead of purple. There are some new trials that have perfect gear in vet and imperfect in normal but the difference for most players is insignificant.

    So you can easily get the gear from trials. Join an active social guild and get into their runs. Some trials take less time than running a 5k race.
    Edited by idk on July 24, 2019 3:06PM
  • Donny_Vito
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    And why don't you just try some normal trials? They don't have to be Vet, and besides a few you really don't even need to have 12 people to complete them. I know it's a bit scary to step out of the comfort zone and try new things, but you'd be surprised how fun trials can be, especially with guild members and friends. It's a lot of joking around while trying to complete a goal as a group. You might actually enjoy it, and you would then feel that sense of accomplishment when you complete your own set instead of trying to rely on others to do the work for you.
  • Ogou
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    GreenhaloX wrote: »
    I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.

    Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..

    Just curious, if you're not interested in the harder content in the game, why do you need the gear from there? There's plenty of other decent craftable/zone gear that should be enough for anything you're doing.
  • Evito
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    No
  • Facefister
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    I wouldn't be suprised if they would add slightly weaker trial gear into the shop.
  • LiquidPony
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    GreenhaloX wrote: »
    I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.

    Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..

    If you don't need to do any vet trials or vMA, why on earth do you need the gear that comes from that content?

    You need BiS gear to frolick around in the game?

    I don't get it.
  • Elwendryll
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    GreenhaloX wrote: »
    I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.

    Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..

    I have a job, too. I don't necessarily have a lot of time for playing either. Yesterday I logged in and joined vAS, did 2 v+1 runs for the leaderboard, with a pause in between, and then logged off. Total time, less than an hour. You can focus on trials and be totally "casual". I don't play a lot. I just mainly do trials. It doesn't take that much investment, if any, to get the normal gear, it just takes management skills to organize the runs (And I don't have any...). You really don't need the perfected gear if you're not interested in vet trials or leaderboards.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • LiquidPony
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    therift wrote: »
    The reason why Trial and Dungeon sets are Bind on Pickup is so that players who want them are compelled to run group content.

    Prior to the One Tamriel Update, these sets were Bind on Equip. There were a few for sale in guild traders, at exorbitant prices, because very few players ran the content to obtain them. Everyone else camped the guild traders, waiting for someone else to do the work. Group Finder was empty, and finding three or eleven players to try a Dungeon or Trial was virtually impossible.

    The change to Bind on Pickup is a direct response to extensive player lobbying for ZoS to enhance rewards for Dungeons and Trials, since farming sets for resale was clearly insufficient reward. If you have ever run group PvE content to obtain gear, you have proven that ZoS's decision was correct.

    As far as I recall, "Trials Gear" has always been Bind on Pickup (at the time this change was made, that would've been ... Infallible Aether, Vicious Ophidian, Eternal Yokeda, Moondancer, Alkosh, and Lunar Bastion). So sets with bonuses like Minor Slayer and Minor Aegis.

    So you could go run Sanctum Ophidia and sell the other gear like Viper or DKS or Elegance that dropped there, but you could never sell VO or IA or anything like that.
  • therift
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    LiquidPony wrote: »
    therift wrote: »
    The reason why Trial and Dungeon sets are Bind on Pickup is so that players who want them are compelled to run group content.

    Prior to the One Tamriel Update, these sets were Bind on Equip. There were a few for sale in guild traders, at exorbitant prices, because very few players ran the content to obtain them. Everyone else camped the guild traders, waiting for someone else to do the work. Group Finder was empty, and finding three or eleven players to try a Dungeon or Trial was virtually impossible.

    The change to Bind on Pickup is a direct response to extensive player lobbying for ZoS to enhance rewards for Dungeons and Trials, since farming sets for resale was clearly insufficient reward. If you have ever run group PvE content to obtain gear, you have proven that ZoS's decision was correct.

    As far as I recall, "Trials Gear" has always been Bind on Pickup (at the time this change was made, that would've been ... Infallible Aether, Vicious Ophidian, Eternal Yokeda, Moondancer, Alkosh, and Lunar Bastion). So sets with bonuses like Minor Slayer and Minor Aegis.

    So you could go run Sanctum Ophidia and sell the other gear like Viper or DKS or Elegance that dropped there, but you could never sell VO or IA or anything like that.

    I had in mind DKS and Viper when I wrote the post, but that was back in 2015, after console launch, when the only players running Trials were VR14 PC transfers. And Dylora's Staff and Crown were 500k a piece (Cyro dolmen items though, not Trials, as you know) Thanks for the correction.
  • Donny_Vito
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    LiquidPony wrote: »
    therift wrote: »
    The reason why Trial and Dungeon sets are Bind on Pickup is so that players who want them are compelled to run group content.

    Prior to the One Tamriel Update, these sets were Bind on Equip. There were a few for sale in guild traders, at exorbitant prices, because very few players ran the content to obtain them. Everyone else camped the guild traders, waiting for someone else to do the work. Group Finder was empty, and finding three or eleven players to try a Dungeon or Trial was virtually impossible.

    The change to Bind on Pickup is a direct response to extensive player lobbying for ZoS to enhance rewards for Dungeons and Trials, since farming sets for resale was clearly insufficient reward. If you have ever run group PvE content to obtain gear, you have proven that ZoS's decision was correct.

    As far as I recall, "Trials Gear" has always been Bind on Pickup (at the time this change was made, that would've been ... Infallible Aether, Vicious Ophidian, Eternal Yokeda, Moondancer, Alkosh, and Lunar Bastion). So sets with bonuses like Minor Slayer and Minor Aegis.

    So you could go run Sanctum Ophidia and sell the other gear like Viper or DKS or Elegance that dropped there, but you could never sell VO or IA or anything like that.

    Does overland gear actually drop in Trials? I feel like it doesn't, but I might have just missed it. I know when SunSpire first came out people were pissed that the chests were dropping overland sets and not trial sets.
  • Skwor
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    May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.

    The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.
  • idk
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    Skwor wrote: »
    May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.

    The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.

    This is already available with anyone in the group at the time the loot was fight completed. Essentially it is no different than selling a carry and can be icing that is already on a pretty sweet cake.

    Edit; beyond that it would be to complex of a system to pre-sell items to a player considering you have no idea what loot will drop.
    Edited by idk on July 24, 2019 4:00PM
  • Skwor
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    idk wrote: »
    Skwor wrote: »
    May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.

    The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.

    This is already available with anyone in the group at the time the loot was fight completed. Essentially it is no different than selling a carry and can be icing that is already on a pretty sweet cake.

    I am not talking a carry nor the ability to trade gear the first couple of hours to those in the killing group. I mean to anyone outside the group after the kill.
    Edited by Skwor on July 24, 2019 4:02PM
  • idk
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    Skwor wrote: »
    idk wrote: »
    Skwor wrote: »
    May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.

    The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.

    This is already available with anyone in the group at the time the loot was fight completed. Essentially it is no different than selling a carry and can be icing that is already on a pretty sweet cake.

    I am not talking a carry. I mean to anyone outside the group.

    I know what you are talking about but that would be to complex of a system to sell something you have no idea you will get. It would also open the door to selling vMA weapons and while players have been buying and selling vMA weapons for years it is obviously not official and risks being banned.
  • Oreyn_Bearclaw
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    I am not for putting them in a vendor. There is a bit of a chicken and the egg issue here. If you dont run trials, you dont need trial gear. If you do run trials, you likely have most of what you need.

    The only real and current issue with farming trial gear is basically one item, Lok Daggers. Weapons have always been a bit of a grind in this game, but to be candid, they probably should be.

    I would not oppose a token system of some sort, but the currency would have to come from VSS (or the trial in question). They could also solve a bunch of the headaches by putting perfected gear in chests on veteran. Chests in VSS are 100% useless.

    Finally, if they told me tomorrow that all trial gear was BOE, I wouldn't lose a lot of sleep. From their standpoint, what gets people grinding longer. Having to farm their own gear, or being able to farm gear that you can sell. Could you imagine what a perfected Lok dagger would go for in a top trader? I bet 10 mil, easy, at least until the dust settled.
    Edited by Oreyn_Bearclaw on July 24, 2019 4:07PM
  • therift
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    Donny_Vito wrote: »
    LiquidPony wrote: »
    therift wrote: »
    The reason why Trial and Dungeon sets are Bind on Pickup is so that players who want them are compelled to run group content.

    Prior to the One Tamriel Update, these sets were Bind on Equip. There were a few for sale in guild traders, at exorbitant prices, because very few players ran the content to obtain them. Everyone else camped the guild traders, waiting for someone else to do the work. Group Finder was empty, and finding three or eleven players to try a Dungeon or Trial was virtually impossible.

    The change to Bind on Pickup is a direct response to extensive player lobbying for ZoS to enhance rewards for Dungeons and Trials, since farming sets for resale was clearly insufficient reward. If you have ever run group PvE content to obtain gear, you have proven that ZoS's decision was correct.

    As far as I recall, "Trials Gear" has always been Bind on Pickup (at the time this change was made, that would've been ... Infallible Aether, Vicious Ophidian, Eternal Yokeda, Moondancer, Alkosh, and Lunar Bastion). So sets with bonuses like Minor Slayer and Minor Aegis.

    So you could go run Sanctum Ophidia and sell the other gear like Viper or DKS or Elegance that dropped there, but you could never sell VO or IA or anything like that.

    Does overland gear actually drop in Trials? I feel like it doesn't, but I might have just missed it. I know when SunSpire first came out people were pissed that the chests were dropping overland sets and not trial sets.

    No.

    The One Tamriel Update completely reorganized set drops across the game. 30 or more new sets were introduced. Some sets were re-named; some were moved. Every overland zone, dungeon, and trial was assigned a set in each weight. All sets were standardized to match character level on drop; previously, sets had fixed levels based on zones (which had fixed levels).

    If a set drops where it is not supposed to drop, that is a loot table bug.
  • Skwor
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    idk wrote: »
    Skwor wrote: »
    idk wrote: »
    Skwor wrote: »
    May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.

    The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.

    This is already available with anyone in the group at the time the loot was fight completed. Essentially it is no different than selling a carry and can be icing that is already on a pretty sweet cake.

    I am not talking a carry. I mean to anyone outside the group.

    I know what you are talking about but that would be to complex of a system to sell something you have no idea you will get. It would also open the door to selling vMA weapons and while players have been buying and selling vMA weapons for years it is obviously not official and risks being banned.

    Not sure if it really is that complicated, just make the corpse publicly lootable.

    I have no issues with player to player sales like that, even for vMA. Basically it would be limited by the corpse timer to despawn.
    Edited by Skwor on July 24, 2019 4:07PM
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