Donny_Vito wrote: »The best rewards require hard work (not talking about regular Relequin, the Perfected Gear). This is consistent in gaming, as well as in your career. Work for it and you'll feel much better when you finish a set.
Haha, newfag catchedit was in update with TG, and it was absolutly useless.
1. You wont buy dlc, so it will be profit loss for zos, cmon
2. Sets are too easy to farm in any 12-ppl-dungeon, cause pve is easy right now
Never introduce this sheeeet pls
GreenhaloX wrote: »Donny_Vito wrote: »The best rewards require hard work (not talking about regular Relequin, the Perfected Gear). This is consistent in gaming, as well as in your career. Work for it and you'll feel much better when you finish a set.
Playing a video game and real-life career are two whole different aspects. If you put in as much effort into a video game as you do wholeheartedly in real life, then good for you. However, I'm not sure how many people can put in the same effort of playing a couple hours of video game here and there to actual real hard work in real life. I sure cannot. Ha ha.
GreenhaloX wrote: »Donny_Vito wrote: »The best rewards require hard work (not talking about regular Relequin, the Perfected Gear). This is consistent in gaming, as well as in your career. Work for it and you'll feel much better when you finish a set.
Playing a video game and real-life career are two whole different aspects. If you put in as much effort into a video game as you do wholeheartedly in real life, then good for you. However, I'm not sure how many people can put in the same effort of playing a couple hours of video game here and there to actual real hard work in real life. I sure cannot. Ha ha.
GreenhaloX wrote: »I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.
Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..
GreenhaloX wrote: »I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.
Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..
GreenhaloX wrote: »I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.
Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..
GreenhaloX wrote: »I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.
Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..
GreenhaloX wrote: »I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.
Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..
The reason why Trial and Dungeon sets are Bind on Pickup is so that players who want them are compelled to run group content.
Prior to the One Tamriel Update, these sets were Bind on Equip. There were a few for sale in guild traders, at exorbitant prices, because very few players ran the content to obtain them. Everyone else camped the guild traders, waiting for someone else to do the work. Group Finder was empty, and finding three or eleven players to try a Dungeon or Trial was virtually impossible.
The change to Bind on Pickup is a direct response to extensive player lobbying for ZoS to enhance rewards for Dungeons and Trials, since farming sets for resale was clearly insufficient reward. If you have ever run group PvE content to obtain gear, you have proven that ZoS's decision was correct.
LiquidPony wrote: »The reason why Trial and Dungeon sets are Bind on Pickup is so that players who want them are compelled to run group content.
Prior to the One Tamriel Update, these sets were Bind on Equip. There were a few for sale in guild traders, at exorbitant prices, because very few players ran the content to obtain them. Everyone else camped the guild traders, waiting for someone else to do the work. Group Finder was empty, and finding three or eleven players to try a Dungeon or Trial was virtually impossible.
The change to Bind on Pickup is a direct response to extensive player lobbying for ZoS to enhance rewards for Dungeons and Trials, since farming sets for resale was clearly insufficient reward. If you have ever run group PvE content to obtain gear, you have proven that ZoS's decision was correct.
As far as I recall, "Trials Gear" has always been Bind on Pickup (at the time this change was made, that would've been ... Infallible Aether, Vicious Ophidian, Eternal Yokeda, Moondancer, Alkosh, and Lunar Bastion). So sets with bonuses like Minor Slayer and Minor Aegis.
So you could go run Sanctum Ophidia and sell the other gear like Viper or DKS or Elegance that dropped there, but you could never sell VO or IA or anything like that.
LiquidPony wrote: »The reason why Trial and Dungeon sets are Bind on Pickup is so that players who want them are compelled to run group content.
Prior to the One Tamriel Update, these sets were Bind on Equip. There were a few for sale in guild traders, at exorbitant prices, because very few players ran the content to obtain them. Everyone else camped the guild traders, waiting for someone else to do the work. Group Finder was empty, and finding three or eleven players to try a Dungeon or Trial was virtually impossible.
The change to Bind on Pickup is a direct response to extensive player lobbying for ZoS to enhance rewards for Dungeons and Trials, since farming sets for resale was clearly insufficient reward. If you have ever run group PvE content to obtain gear, you have proven that ZoS's decision was correct.
As far as I recall, "Trials Gear" has always been Bind on Pickup (at the time this change was made, that would've been ... Infallible Aether, Vicious Ophidian, Eternal Yokeda, Moondancer, Alkosh, and Lunar Bastion). So sets with bonuses like Minor Slayer and Minor Aegis.
So you could go run Sanctum Ophidia and sell the other gear like Viper or DKS or Elegance that dropped there, but you could never sell VO or IA or anything like that.
May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.
The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.
May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.
The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.
This is already available with anyone in the group at the time the loot was fight completed. Essentially it is no different than selling a carry and can be icing that is already on a pretty sweet cake.
May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.
The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.
This is already available with anyone in the group at the time the loot was fight completed. Essentially it is no different than selling a carry and can be icing that is already on a pretty sweet cake.
I am not talking a carry. I mean to anyone outside the group.
Donny_Vito wrote: »LiquidPony wrote: »The reason why Trial and Dungeon sets are Bind on Pickup is so that players who want them are compelled to run group content.
Prior to the One Tamriel Update, these sets were Bind on Equip. There were a few for sale in guild traders, at exorbitant prices, because very few players ran the content to obtain them. Everyone else camped the guild traders, waiting for someone else to do the work. Group Finder was empty, and finding three or eleven players to try a Dungeon or Trial was virtually impossible.
The change to Bind on Pickup is a direct response to extensive player lobbying for ZoS to enhance rewards for Dungeons and Trials, since farming sets for resale was clearly insufficient reward. If you have ever run group PvE content to obtain gear, you have proven that ZoS's decision was correct.
As far as I recall, "Trials Gear" has always been Bind on Pickup (at the time this change was made, that would've been ... Infallible Aether, Vicious Ophidian, Eternal Yokeda, Moondancer, Alkosh, and Lunar Bastion). So sets with bonuses like Minor Slayer and Minor Aegis.
So you could go run Sanctum Ophidia and sell the other gear like Viper or DKS or Elegance that dropped there, but you could never sell VO or IA or anything like that.
Does overland gear actually drop in Trials? I feel like it doesn't, but I might have just missed it. I know when SunSpire first came out people were pissed that the chests were dropping overland sets and not trial sets.
May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.
The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.
This is already available with anyone in the group at the time the loot was fight completed. Essentially it is no different than selling a carry and can be icing that is already on a pretty sweet cake.
I am not talking a carry. I mean to anyone outside the group.
I know what you are talking about but that would be to complex of a system to sell something you have no idea you will get. It would also open the door to selling vMA weapons and while players have been buying and selling vMA weapons for years it is obviously not official and risks being banned.