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Trial gears..

  • Elwendryll
    Elwendryll
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    It was a bug, you could also get overland sets in vMoL. As far as I know, only vAS is supposed to drop overland sets.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Shanehere
    Shanehere
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    GreenhaloX wrote: »
    Would it be nice to have all trial and dungeon gears sellable in traders? Why freaking not?! Make it happen, ZOS! Thank you in advance for your consideration. If so, I may just forgive you all for axing the max CP increase. Still cursing you all everyday for this, btw..

    Having trial and dungeon gears sellable in traders is just promoting players to not play one of the major parts of the game. Dungeons and Trials are not necessarily hard but completing them and collecting the gear is at least somewhat of a recognition that the player's skill level is reflected in the gear they have acquired. The only players who would find this nice are the players who do not want to put in the work to obtain the gear themselves but to still have the best gear.

    vMA is considered hard content, and some of the BiS weapons are only dropped there, and it is completely reliant on the individual player to be able to obtain those weapons. It is representation that the player individually understands end-game mechanics, giving access to these weapons to any casual quester or master crafter that has the gold really dumbs down a lot of the game's competitive aspects in working towards strengthening your character via obtaining gear through hard content. MMOs need this aspect or a large part of their playerbase would die.

    Regardless of this, if you're a casual player that is not into vet dungeons or trials and prefers questing or maybe a normal dungeon every once in a while, obtaining this gear would be absolutely overkill anyways. The gear is locked behind hard content as a means for you to complete the hard content and obtain the gear in order to progress through even harder content.

    Questing in Perfect Relequen's and Lokk in a game that is already so easy to quest in would surely get boring. There are tons of overland gear you can obtain that is powerful and gives you the ability to do most of the non-group content while also not making the difficulty of the game mindlessly easy for you.
  • idk
    idk
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    Skwor wrote: »
    idk wrote: »
    Skwor wrote: »
    idk wrote: »
    Skwor wrote: »
    May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.

    The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.

    This is already available with anyone in the group at the time the loot was fight completed. Essentially it is no different than selling a carry and can be icing that is already on a pretty sweet cake.

    I am not talking a carry. I mean to anyone outside the group.

    I know what you are talking about but that would be to complex of a system to sell something you have no idea you will get. It would also open the door to selling vMA weapons and while players have been buying and selling vMA weapons for years it is obviously not official and risks being banned.

    Not sure if it really is that complicated, just make the corpse publicly lootable.

    I have no issues with player to player sales like that, even for vMA. Basically it would be limited by the corpse timer to despawn.

    I am sorry but it seems obvious to me.

    1st you are talking about pre-selling it and you do not know what will drop for you. You have no way of knowing what will drop for you. Yet you want to be able to lock in a sale ahead of time. That is clearly a much more complicated system than selling something via a trader or trading directly with a player.

    2nd trial instances are clearly designed for 12 players. Zos does not want 13 people in an instance which you are suggesting and is the biggest deal breaker. Especially since you are limited the corps timer that would have to be required for it to work.

    3rd and most important, I will not be replying because it is pointless. I respect your opinion but I think we have a better chance of perfect server performance 24/7 in Cyrodiil before this will ever happen.
  • Skwor
    Skwor
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    idk wrote: »
    Skwor wrote: »
    idk wrote: »
    Skwor wrote: »
    idk wrote: »
    Skwor wrote: »
    May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.

    The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.

    This is already available with anyone in the group at the time the loot was fight completed. Essentially it is no different than selling a carry and can be icing that is already on a pretty sweet cake.

    I am not talking a carry. I mean to anyone outside the group.

    I know what you are talking about but that would be to complex of a system to sell something you have no idea you will get. It would also open the door to selling vMA weapons and while players have been buying and selling vMA weapons for years it is obviously not official and risks being banned.

    Not sure if it really is that complicated, just make the corpse publicly lootable.

    I have no issues with player to player sales like that, even for vMA. Basically it would be limited by the corpse timer to despawn.

    I am sorry but it seems obvious to me.

    1st you are talking about pre-selling it and you do not know what will drop for you. You have no way of knowing what will drop for you. Yet you want to be able to lock in a sale ahead of time. That is clearly a much more complicated system than selling something via a trader or trading directly with a player.

    2nd trial instances are clearly designed for 12 players. Zos does not want 13 people in an instance which you are suggesting and is the biggest deal breaker. Especially since you are limited the corps timer that would have to be required for it to work.

    3rd and most important, I will not be replying because it is pointless. I respect your opinion but I think we have a better chance of perfect server performance 24/7 in Cyrodiil before this will ever happen.

    Not saying allow 13 players. Saying one player drops, allow a new one to enter group and loot corpse. The random part makes it uncertain but allows a shot at the endgame loot as a saleable item for as long as the corpse exists.

    Lets raid guilds sell endgame gear without dealing with a carry which is fine by me.
    Edited by Skwor on July 24, 2019 4:33PM
  • Itzmichi
    Itzmichi
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    If you can't get through the required content you..

    a) don't need the gear in the first place
    b) you are lacking the ambition to put it to good use
    Here, have a chill pill 💊!
  • ZOS_RogerJ
    ZOS_RogerJ
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    Remember per our community rules that certain topics and subjects are deemed inappropriate and not permitted on the official ESO forums. Things that we consider inappropriate are usually illegal, extremely volatile or violent, obscene, vulgar, or simply inappropriate for an official game forum such as ours.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Normal trials are easy to find and most people should be able to complete them with no problem. Zos should allow gear upgrades making non perfect gear into prefect with the use of the Geodes system. Maybe making the cost double of what it is currently per item. This still will incentify people to do trials, pledges and PVP.
  • Girl_Number8
    Girl_Number8
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    GreenhaloX wrote: »
    I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.

    Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..

    No it shouldn't be for the reasons you stated.

    It should be kept bop because it keeps guilds and people playing the game and doing the content, which is healthy for the game. Pushing for better scores and rewards while having fun with other players and friends. Just by doing the content such as certain dungeons, trials, arena trials such as vMA, BRP, and vDSA you get your gear and achievements. Including a lot of things beyond, as well, for an incentive to complete It.

    If you want it easy just do normal trials, simple. :)

    " I don't need to do any vet trials or vMA."

    Then you don't need the gear.
  • Emma_Overload
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    Itzmichi wrote: »
    If you can't get through the required content you..

    a) don't need the gear in the first place
    b) you are lacking the ambition to put it to good use

    I'm so sick of reading comments like this that pretend like PvP doesn't exist. Unfortunately, there are MANY gear sets that would be beneficial to use in PvP, yet are ONLY obtainable by direct participation in certain PvE activities. One recent example is Perfected False God's Devotion, which has an amazing combination of offensive and sustain bonuses. I can't imagine that even 1% of the PvP population could obtain this set, but that 1% would have an obscene advantage. The DLC dungeon helmets are even worse; all of them seemed designed for PvP, but the Vet DLC are almost impossible for most players.

    So what about PvP sets that also happen to be BIS for PvE activities like Spell Strategist? Do PvEers have to go do PvP to acquire these sets? Heck, no. All you guys have to do is go to a guild trader and cough up some gold, because all OUR sets are Bind-on-Equip! And you come on here talking about "ambition"? That's bogus.

    Edited by Emma_Overload on July 24, 2019 8:15PM
    #CAREBEARMASTERRACE
  • highkingnm
    highkingnm
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    Let's not concentrate even more income potential in the top end endgamers shall we? Right now, if they don't want the gear they are capped at what the 11 people they ran with are willing to pay. Take that away and that gear will end up in stores for crazy money. Perfect Lokke daggers will have to drop for you or you'll need 10s of millions for them. The game doesn't need another endgame monopoly.

    Ultimately, if you want non-perfect gear jump on in. Not hard to do and it is why most people do trials. Take away the incentive, people will buy gear for content they'll never run. They make it BoP for a reason and I like it.
  • Katahdin
    Katahdin
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    No

    You want the gear, do the content
    Beta tester November 2013
  • xeNNNNN
    xeNNNNN
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    Meh we've had it before sort of it was crap.

    As for raids like, yeah sure the grind hurts but the more you do those raids the more you learn.

    Play>Learn>Efficiency>Skill>Scoreboard runs with ease. You're better for it if you just play instead of just buying everything.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Itzmichi
    Itzmichi
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    Itzmichi wrote: »
    If you can't get through the required content you..

    a) don't need the gear in the first place
    b) you are lacking the ambition to put it to good use

    I'm so sick of reading comments like this that pretend like PvP doesn't exist. Unfortunately, there are MANY gear sets that would be beneficial to use in PvP, yet are ONLY obtainable by direct participation in certain PvE activities. One recent example is Perfected False God's Devotion, which has an amazing combination of offensive and sustain bonuses. I can't imagine that even 1% of the PvP population could obtain this set, but that 1% would have an obscene advantage. The DLC dungeon helmets are even worse; all of them seemed designed for PvP, but the Vet DLC are almost impossible for most players.

    So what about PvP sets that also happen to be BIS for PvE activities like Spell Strategist? Do PvEers have to go do PvP to acquire these sets? Heck, no. All you guys have to do is go to a guild trader and cough up some gold, because all OUR sets are Bind-on-Equip! And you come on here talking about "ambition"? That's bogus.

    Way to go, mention all OUR sets which indicate multiple interesting one's while mentioning spell strategist. Sure makes sense all the stamina players use it.

    I'm btw sick of your whining in literally every second thread in the forums. You could use the time getting trials done.
    Here, have a chill pill 💊!
  • Urzigurumash
    Urzigurumash
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    One recent example is Perfected False God's Devotion, which has an amazing combination of offensive and sustain bonuses. I can't imagine that even 1% of the PvP population could obtain this set, but that 1% would have an obscene advantage.

    Can you imagine if every Death Match Sorc God had this set on?

    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • mairwen85
    mairwen85
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    One recent example is Perfected False God's Devotion, which has an amazing combination of offensive and sustain bonuses. I can't imagine that even 1% of the PvP population could obtain this set, but that 1% would have an obscene advantage.

    Can you imagine if every Death Match Sorc God had this set on?

    What benefits does False God have in PvP exactly?

    The damage and crit bonuses are just a slightly weaker version of Julianos.

    * (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.

    ^ Not applicable outside of instanced PvE (ergo not even overland)

    * (5 items) Reduces the cost of your Magicka Abilities by 8%. When you kill an enemy, you restore 2150 Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.

    ^ Increased sustain -- maybe -- but similar recovery is available from multiple sources (and often times better); expedition, on kill, really?

    I'm sure there are much better set combinations for PvP that provide both sustain and survivability. False God is actually only decent in PvE when combined with sets that provide either high crit or stack (proc) spell damage -- and only if taking advantage of a full divine set (to push those minor bonuses from a mundus perspective).

    Seems like a foolish PvP choice to me.


    Edit:

    If you wanted this set for the stats in PvP, you'd be better going channeled acceleration / hurricane > burst combo > endless fury, in julianos :lol:

    Like I said, there are far more sensible set choices.

    Edited by mairwen85 on July 26, 2019 5:54AM
  • Urzigurumash
    Urzigurumash
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    mairwen85 wrote: »
    What benefits does False God have in PvP exactly?

    I was just taking Emma on their word that this set was any good in PvP. More uptime on Major Expedition is always good in BGs, but even the most effective kill-stealing sorc would only be looking at about 200 mag regen equivalent, say 30 kills over 300 seconds. I don't find any 'proc on kill' set to be any good in PvP besides Dead Water's Guile.

    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • mairwen85
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    mairwen85 wrote: »
    What benefits does False God have in PvP exactly?

    I was just taking Emma on their word that this set was any good in PvP. More uptime on Major Expedition is always good in BGs, but even the most effective kill-stealing sorc would only be looking at about 200 mag regen equivalent, say 30 kills over 300 seconds. I don't find any 'proc on kill' set to be any good in PvP besides Dead Water's Guile.

    I'm just pointing out that in pvp, the set is reduced to a weaker version of julianos, in pve is a narrowly better version of the same if you build specifically around it.

    As for your original bandwagon post - - that's exactly why ZOS end up pooping on everything, because people blindly jump on things, knee jerking without actually knowing the full story because of salty, soured misinformation.
  • Gordon906
    Gordon906
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    LoreToo wrote: »
    Haha, new player detected. it was in update with TG, and it was absolutly useless.
    1. You wont buy dlc, so it will be profit loss for zos, cmon
    2. Sets are too easy to farm in any 12-ppl-dungeon, cause pve is easy right now
    Never introduce this [snip] pls

    [edited for Inappropriate Content and Language]

    You've got a major nerf coming this way. It's easy no more.
  • SoLooney
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    Simple solution? Go pay guilds to run you through content and get all the drops.

    And if they were tradeable, they're not gonna be cheap, especially the perfected gear

    You dont need lokkestiiz, relequen or siroria to role play and I dont know any pvpers that use trial gears in cyrodiil or bgs. So don't even bring up that argument

    Dont even argue about VO or false god, they're inferior to bright throat and bone pirate

    Either pay to get carried or run the content
    Edited by SoLooney on July 26, 2019 5:13AM
  • wishlist14
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    I have been doing the same trial like 30 times now and my weapon is not dropping. I do it daily...and players are offering gold like 10k per weapon they are trying to farm.....this is so wrong in normal trials weapons should not have such a low drop rate.nSS daggers never drop or are too rare



    I want to move onto vet but need my weapons....at this rate my build will be freaking dead by the time i get my daggers


    30 runs trough nSS and not seen 1 dagger 🤔🤔🤔🤔🤔🤔


    I don't want to buy trial gear, I want to earn it and yes trials are fun but farming normals get boring after a while when you're max cp too
    All the other weapons drop in this trial why not those damn daggers ?
    Edited by wishlist14 on July 26, 2019 5:20AM
  • mairwen85
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    SoLooney wrote: »
    Simple solution? Go pay guilds to run you through content and get all the drops.

    And if they were tradeable, they're not gonna be cheap, especially the perfected gear

    You dont need lokkestiiz, relequen or siroria to role play and I dont know any pvpers that use trial gears in cyrodiil or bgs. So don't even bring up that argument

    Dont even argue about VO or false god, they're inferior to bright throat and bone pirate

    Either pay to get carried or run the content

    Agreed.

    :lol: siroria in battle ground :lol:
  • LoreToo
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    GreenhaloX wrote: »
    I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.

    Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..

    Then why do you need it? In 90% trial gear introduced for score running. Farm smth on normal to farm better version on vet(perfected version) to go for scorerun on vethmnodeathticktock. If you are not compet player you dont need this gearsets.
    Dungeons are extremely easy to farm: mananb runs for chests in cloak, or can be done at cp 700+ with any +-meta gear on normal, then just improve quality from blue to purple and gold. So you dont need to buy it(and yes, with retrait system in is way easy to farm. godbless, i remember old days and 120+ runs for bsw sharpend inferno staves, that was hard).
    So, there is no need to be 24/7 farmer to get some gear parts you want.
    As i wrote in 1st comment: we had same mechanic(or bug? Who knows) at Thieves Guild update, when we were able to buy moondancer/alkosh/TR/lunar in guild stores. PC was around 20k per gera part, and im tellin you-after 1st week nobody buys it, cause every1 had all sets.
    So, there is no need in such mechanics in this game
  • Urzigurumash
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    mairwen85 wrote: »
    I'm just pointing out that in pvp, the set is reduced to a weaker version of julianos, in pve is a narrowly better version of the same if you build specifically around it.

    As for your original bandwagon post - - that's exactly why ZOS end up pooping on everything, because people blindly jump on things, knee jerking without actually knowing the full story because of salty, soured misinformation.

    I was fully aware of what the set did when I commented, and your comparison with Julianos is deficient. In the span of 10 seconds, if a player were to get 10 kills wearing Julianos, they would get 0 magicka in return for wearing Julianos. If they were wearing False God's, they would get 21500 magicka, the equivalent of 4300 mag regen. If they got 5 kills in 2 seconds, that's a mag regen equivalent 10750. That's along with Major Expedition on par with the new Rapids, an 8% skill cost reduction, a line of spell damage, and a line of magicka, all as the 5 item bonus. If a player makes use of Spell Crit, absolutely the set is quite strong on a MagSorc in Battlegrounds, despite the irrelevance of Minor Slayer.

    Proc-on-kill effects offer a high risk, high reward playstyle, and cannot be reasonably compared to static bonus sets.

    Edit: As for using Endless Fury with Julianos versus Endless Fury with False God's, I do not suspect the additional 170 Spell Damage from Julianos is enough to nullify consideration of use of the proc effect of False God's.

    Edited by Urzigurumash on July 26, 2019 8:01AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • ATomiX69
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    GreenhaloX wrote: »
    Would it be nice to have all trial and dungeon gears sellable in traders? Why freaking not?! Make it happen, ZOS! Thank you in advance for your consideration. If so, I may just forgive you all for axing the max CP increase. Still cursing you all everyday for this, btw..

    If you wanna have everything without playing the game there is a thing called PTS, you might wanna download it.
    smurf account
    New PvP content when?
    Better cyro performance when?
    Farmed about 3 GO's worth of AP
    world 3rd immortal redeemer (22.02.18) and other not noteworthy trifectas
  • xMovingTarget
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    LiquidPony wrote: »
    therift wrote: »
    The reason why Trial and Dungeon sets are Bind on Pickup is so that players who want them are compelled to run group content.

    Prior to the One Tamriel Update, these sets were Bind on Equip. There were a few for sale in guild traders, at exorbitant prices, because very few players ran the content to obtain them. Everyone else camped the guild traders, waiting for someone else to do the work. Group Finder was empty, and finding three or eleven players to try a Dungeon or Trial was virtually impossible.

    The change to Bind on Pickup is a direct response to extensive player lobbying for ZoS to enhance rewards for Dungeons and Trials, since farming sets for resale was clearly insufficient reward. If you have ever run group PvE content to obtain gear, you have proven that ZoS's decision was correct.

    As far as I recall, "Trials Gear" has always been Bind on Pickup (at the time this change was made, that would've been ... Infallible Aether, Vicious Ophidian, Eternal Yokeda, Moondancer, Alkosh, and Lunar Bastion). So sets with bonuses like Minor Slayer and Minor Aegis.

    So you could go run Sanctum Ophidia and sell the other gear like Viper or DKS or Elegance that dropped there, but you could never sell VO or IA or anything like that.

    There were a few days where zos dun goofed back in 2014 or 15. Don't exactly remember. Crag trial gear could being sold for a few days. This was not intended and was fixed a few days later.
  • Dubhliam
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    GreenhaloX wrote: »
    I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.

    Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..

    Why? What do you need this gear for if you barely play the game?
    Normal PvE and especially story quests and overland is easily completed by just slamming whatever gear you have available.
    >>>Detailed Justice System Concept thread<<<
  • Fang_of_Lorkhaj
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    GreenhaloX wrote: »
    Would it be nice to have all trial and dungeon gears sellable in traders? Why freaking not?! Make it happen, ZOS! Thank you in advance for your consideration. If so, I may just forgive you all for axing the max CP increase. Still cursing you all everyday for this, btw..

    No, there is a normal mode for a reason.
  • es4eva
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    GreenhaloX wrote: »
    Donny_Vito wrote: »
    The best rewards require hard work (not talking about regular Relequin, the Perfected Gear). This is consistent in gaming, as well as in your career. Work for it and you'll feel much better when you finish a set.

    Playing a video game and real-life career are two whole different aspects. If you put in as much effort into a video game as you do wholeheartedly in real life, then good for you. However, I'm not sure how many people can put in the same effort of playing a couple hours of video game here and there to actual real hard work in real life. I sure cannot. Ha ha.

    Then you're ok with not reaping the rewards associated with the hard work?
  • Ysbriel
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    I will say the same as i did in a post that asked for vMA weaponry on vendors, ”all arena and trial gear should remain exclusive to them“. Join the pug life and reap the rewards.
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