GreenhaloX wrote: »Would it be nice to have all trial and dungeon gears sellable in traders? Why freaking not?! Make it happen, ZOS! Thank you in advance for your consideration. If so, I may just forgive you all for axing the max CP increase. Still cursing you all everyday for this, btw..
May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.
The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.
This is already available with anyone in the group at the time the loot was fight completed. Essentially it is no different than selling a carry and can be icing that is already on a pretty sweet cake.
I am not talking a carry. I mean to anyone outside the group.
I know what you are talking about but that would be to complex of a system to sell something you have no idea you will get. It would also open the door to selling vMA weapons and while players have been buying and selling vMA weapons for years it is obviously not official and risks being banned.
Not sure if it really is that complicated, just make the corpse publicly lootable.
I have no issues with player to player sales like that, even for vMA. Basically it would be limited by the corpse timer to despawn.
May seem odd for my usual philosophy but I actually do agree with the concept of selling in game beteeen players, just not on traders.
The trial/dungeon gear should be pre-sellable just prior looting such that a person could be pulled into the instance allowing the selling of loot rights.
This is already available with anyone in the group at the time the loot was fight completed. Essentially it is no different than selling a carry and can be icing that is already on a pretty sweet cake.
I am not talking a carry. I mean to anyone outside the group.
I know what you are talking about but that would be to complex of a system to sell something you have no idea you will get. It would also open the door to selling vMA weapons and while players have been buying and selling vMA weapons for years it is obviously not official and risks being banned.
Not sure if it really is that complicated, just make the corpse publicly lootable.
I have no issues with player to player sales like that, even for vMA. Basically it would be limited by the corpse timer to despawn.
I am sorry but it seems obvious to me.
1st you are talking about pre-selling it and you do not know what will drop for you. You have no way of knowing what will drop for you. Yet you want to be able to lock in a sale ahead of time. That is clearly a much more complicated system than selling something via a trader or trading directly with a player.
2nd trial instances are clearly designed for 12 players. Zos does not want 13 people in an instance which you are suggesting and is the biggest deal breaker. Especially since you are limited the corps timer that would have to be required for it to work.
3rd and most important, I will not be replying because it is pointless. I respect your opinion but I think we have a better chance of perfect server performance 24/7 in Cyrodiil before this will ever happen.
GreenhaloX wrote: »I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.
Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..
If you can't get through the required content you..
a) don't need the gear in the first place
b) you are lacking the ambition to put it to good use
Emma_Overload wrote: »If you can't get through the required content you..
a) don't need the gear in the first place
b) you are lacking the ambition to put it to good use
I'm so sick of reading comments like this that pretend like PvP doesn't exist. Unfortunately, there are MANY gear sets that would be beneficial to use in PvP, yet are ONLY obtainable by direct participation in certain PvE activities. One recent example is Perfected False God's Devotion, which has an amazing combination of offensive and sustain bonuses. I can't imagine that even 1% of the PvP population could obtain this set, but that 1% would have an obscene advantage. The DLC dungeon helmets are even worse; all of them seemed designed for PvP, but the Vet DLC are almost impossible for most players.
So what about PvP sets that also happen to be BIS for PvE activities like Spell Strategist? Do PvEers have to go do PvP to acquire these sets? Heck, no. All you guys have to do is go to a guild trader and cough up some gold, because all OUR sets are Bind-on-Equip! And you come on here talking about "ambition"? That's bogus.
Emma_Overload wrote: »One recent example is Perfected False God's Devotion, which has an amazing combination of offensive and sustain bonuses. I can't imagine that even 1% of the PvP population could obtain this set, but that 1% would have an obscene advantage.
Urzigurumash wrote: »Emma_Overload wrote: »One recent example is Perfected False God's Devotion, which has an amazing combination of offensive and sustain bonuses. I can't imagine that even 1% of the PvP population could obtain this set, but that 1% would have an obscene advantage.
Can you imagine if every Death Match Sorc God had this set on?
What benefits does False God have in PvP exactly?
Urzigurumash wrote: »What benefits does False God have in PvP exactly?
I was just taking Emma on their word that this set was any good in PvP. More uptime on Major Expedition is always good in BGs, but even the most effective kill-stealing sorc would only be looking at about 200 mag regen equivalent, say 30 kills over 300 seconds. I don't find any 'proc on kill' set to be any good in PvP besides Dead Water's Guile.
Haha, new player detected. it was in update with TG, and it was absolutly useless.
1. You wont buy dlc, so it will be profit loss for zos, cmon
2. Sets are too easy to farm in any 12-ppl-dungeon, cause pve is easy right now
Never introduce this [snip] pls
[edited for Inappropriate Content and Language]
Simple solution? Go pay guilds to run you through content and get all the drops.
And if they were tradeable, they're not gonna be cheap, especially the perfected gear
You dont need lokkestiiz, relequen or siroria to role play and I dont know any pvpers that use trial gears in cyrodiil or bgs. So don't even bring up that argument
Dont even argue about VO or false god, they're inferior to bright throat and bone pirate
Either pay to get carried or run the content
GreenhaloX wrote: »I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.
Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..
I'm just pointing out that in pvp, the set is reduced to a weaker version of julianos, in pve is a narrowly better version of the same if you build specifically around it.
As for your original bandwagon post - - that's exactly why ZOS end up pooping on everything, because people blindly jump on things, knee jerking without actually knowing the full story because of salty, soured misinformation.
GreenhaloX wrote: »Would it be nice to have all trial and dungeon gears sellable in traders? Why freaking not?! Make it happen, ZOS! Thank you in advance for your consideration. If so, I may just forgive you all for axing the max CP increase. Still cursing you all everyday for this, btw..
LiquidPony wrote: »The reason why Trial and Dungeon sets are Bind on Pickup is so that players who want them are compelled to run group content.
Prior to the One Tamriel Update, these sets were Bind on Equip. There were a few for sale in guild traders, at exorbitant prices, because very few players ran the content to obtain them. Everyone else camped the guild traders, waiting for someone else to do the work. Group Finder was empty, and finding three or eleven players to try a Dungeon or Trial was virtually impossible.
The change to Bind on Pickup is a direct response to extensive player lobbying for ZoS to enhance rewards for Dungeons and Trials, since farming sets for resale was clearly insufficient reward. If you have ever run group PvE content to obtain gear, you have proven that ZoS's decision was correct.
As far as I recall, "Trials Gear" has always been Bind on Pickup (at the time this change was made, that would've been ... Infallible Aether, Vicious Ophidian, Eternal Yokeda, Moondancer, Alkosh, and Lunar Bastion). So sets with bonuses like Minor Slayer and Minor Aegis.
So you could go run Sanctum Ophidia and sell the other gear like Viper or DKS or Elegance that dropped there, but you could never sell VO or IA or anything like that.
GreenhaloX wrote: »I get you guys. I understand. You feel good at completing vet trials and whatnot and getting the gears and putting in the efforts into accomplishing harder contents in the game. I feel good just the same frolicking around with my toons in the game. I don't need to do any vet trials or vMA. It's just a video game to me and play how you want to play. However, I can't put in the same efforts as I do in real life into a video game. Different priorities, I guess. To me, a video game like ESO is just entertainment to pass the time for a couple or few hours after work or the weekends to kill time. Similarly, I don't put in the same efforts here in ESO as I do in training and completing a marathon or other real life, real world accomplishments.
Damn, going into too deep now. I just want trial and dungeon stuff to be sellable in traders. Sheesh..
GreenhaloX wrote: »Would it be nice to have all trial and dungeon gears sellable in traders? Why freaking not?! Make it happen, ZOS! Thank you in advance for your consideration. If so, I may just forgive you all for axing the max CP increase. Still cursing you all everyday for this, btw..
GreenhaloX wrote: »Donny_Vito wrote: »The best rewards require hard work (not talking about regular Relequin, the Perfected Gear). This is consistent in gaming, as well as in your career. Work for it and you'll feel much better when you finish a set.
Playing a video game and real-life career are two whole different aspects. If you put in as much effort into a video game as you do wholeheartedly in real life, then good for you. However, I'm not sure how many people can put in the same effort of playing a couple hours of video game here and there to actual real hard work in real life. I sure cannot. Ha ha.