>"Not using clench in a single minute of gameplay"Mojomonkeyman wrote: »Agreed. The direct damage reduction and DoT removal was an okay nerf, but PTS shock clench will be dead in small-scale without a CC. It won't be great for a structured group either since pulsar is far more superior damage-wise (and was buffed even in comparison).
Magden lacks a strong CC that synergizes with their high burst potential. Magnecro's CC is weak against ranged classes since it can be easily avoided. Using fire clench just lowers your overall damage even more after the direct damage nerf.
Also the new fire clench CC is pretty ridiculous. Knockback itself is such an insanely frustrating and clunky CC to deal with since it ruins your positioning, and an 8m knockback is going to be very prevelant in PvP since half the magicka classes are going to be forced to run force clench now. Plus the CC seems to have been reworked and has a weird 2-part CC effect like draining shot.Mojomonkeyman wrote: »The bigger your group size the less you need a stun. In solo and small scale as well as BGs and duels its absolutely necessary. Especially since out best alternative is what, vamp drain? I shouldnt have to explain why thats an issue
I play on top MMR PC EU with 5 different characters, solo and premade. I play solo Cyro A LOT, two years on magicka warden and now 6 weeks on magicka necro - all of this not using clench a single minute of gameplay.
So yeah, I have to disagree. Not on the fact that a proper cc would be much, much better, but on your claim that alternative playstyles are DOA.
Never heard of you in BGs before. Just because you aren't using something doesn't mean other people aren't, and it just so happens that shock clench magden was the "bread and butter" of the class. And even then, if you ran bird/ele weapon, you NEEDED a CC, and shock reach isn't an option next patch. So I wouldn't be so dismissive of the nerf since you mentioned yourself you have no experience playing with it.
That's because you have never played BGs in high MMR. I never said I have no experience using clench. I said I didnt crutch on it on the classes that people claim would be useless without. Can't expect people who can't even read properly to l2p their class, I guess.
master_vanargand wrote: »You can use Inferno Staff.
Joy_Division wrote: »I disagree because the problem here is some classes have terrible stuns, poor damaging options, and are only "good with groups," which is a euphemism apologists use for the class sucks on its own.
master_vanargand wrote: »You can use Inferno Staff.
master_vanargand wrote: »You can use Inferno Staff.
Use the 8m knockback that can knock people out of shalks/sleet storm and our damage is nerfed by 8% on top of the percentage drop from animal companions and rising popularity of shuffle
I think Magicka Warden would end up better off with a decent class-based stun + the option of Shock Reach as a DOT, than they were/are with the live version of Shock Clench/Reach. If you're not using a Master Staff, Shock Clench/Reach isn't anything special, and if you are using a Master Staff...time to adjust, since that was a terrible "meta" anyway (and not just for Wardens), and I'm glad to see it go away.master_vanargand wrote: »You can use Inferno Staff.
Use the 8m knockback that can knock people out of shalks/sleet storm and our damage is nerfed by 8% on top of the percentage drop from animal companions and rising popularity of shuffle
Yeah, the impact it had on other skills was important. I would be ok if they halved or removed the initial damage on Shock Clench/ Reach, as long as it kept the stun.
and it bears repeating, improved class stuns.
I think Magicka Warden would end up better off with a decent class-based stun + the option of Shock Reach as a DOT, than they were/are with the live version of Shock Clench/Reach. If you're not using a Master Staff, Shock Clench/Reach isn't anything special, and if you are using a Master Staff...time to adjust, since that was a terrible "meta" anyway (and not just for Wardens), and I'm glad to see it go away.master_vanargand wrote: »You can use Inferno Staff.
Use the 8m knockback that can knock people out of shalks/sleet storm and our damage is nerfed by 8% on top of the percentage drop from animal companions and rising popularity of shuffle
Yeah, the impact it had on other skills was important. I would be ok if they halved or removed the initial damage on Shock Clench/ Reach, as long as it kept the stun.
and it bears repeating, improved class stuns.
ZOS seems to be listening to the idea that Arctic Blast is a bit of a pain point for Wardens, but they haven't gotten the changes where they need to be yet. Hopefully that will change, and it'll eventually be something competitive with other class' options. In the meantime, I'll be over here on my Magicka Necromancer with Vamp Drain, since the Totem (and other Necromancer issues) get no attention whatsoever.