http://www.youtube.com/watch?v=sRTUReLBWHA tripiseanb14_ESO wrote: »Fast travel makes MMOs worse, instant gratification makes MMOs worse. I respectfully disagree that you need to spend less time in Cyrodiil running, there is already fast travel to keeps that you control, by eliminating the running, you get rid of the chance to be attacked and the chance to attack other people.
I urge ZOS not to WOWify the game.
Vyndeleron wrote: »I say we get jacked up on skooma and start flying across the entire zonehttp://www.youtube.com/watch?v=sRTUReLBWHA
Daethzb14_ESO wrote: »They will get better as you improve your horse aswell.
anthonyb14_ESO19 wrote: »Daethzb14_ESO wrote: »They will get better as you improve your horse aswell.
My horse is 1/3 up and it is still entirely intolerable. It needs to be at least 3x faster to be reasonable, and my horse won't get me there.
Vyndeleron wrote: »I say we get jacked up on skooma and start flying across the entire zone
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Arsenic_Touch wrote: »Level your horse up then, or spend the gold traveling from shrine to shrine.
Arsenic_Touch wrote: »Level your horse up then, or spend the gold traveling from shrine to shrine.
Zershar_Vemod wrote: »OP,
Cyrodiil is supposed to feel big...this is something you need to accept. That region does not need any more nerfs due to people implying something isn't 'fair,' etc. Just learn to accept that it is a big map and it's supposed to take time to travel within it if there is no access to a transit shrine.
How to reduce travel time: stop dying. This is to prevent zerging, if a single zerg can cover an entire map by itself because the travel time is too low we will have Zerg Wars 2
anthonyb14_ESO19 wrote: »tripiseanb14_ESO wrote: »Fast travel makes MMOs worse, instant gratification makes MMOs worse. I respectfully disagree that you need to spend less time in Cyrodiil running, there is already fast travel to keeps that you control, by eliminating the running, you get rid of the chance to be attacked and the chance to attack other people.
I urge ZOS not to WOWify the game.
I'm not asking to get rid of all running, but the current amount is unbearable and needs to be fixed.
Daethzb14_ESO wrote: »You have obviusly never played guild wars 2.
Amagine Cyrodil with ten times more running, yeah.
They did do something about it, those spawnable forward camps.
Daethzb14_ESO wrote: »They did do something about it, those spawnable forward camps.
anthonyb14_ESO19 wrote: »Cyrodiil is pretty nice in general, except that I spend 90%+ of my time running to the same places over and over.
What is going to be done about this and when? It is not enjoyable to have actions <10% of the time.