Seraphayel wrote: »Shield stacking is really the only concern I have.
The heals are kind of nutty, but in most situations that 8-10k shield (at 20% health...) is not gonna stay a 10k shield for 1 second.
Two classes can make this the most broken thing ever in the game... sorc and magblade. Streak and Cloak+shade.
So ruin Healing Ward for 4 classes because 2 other classes have broken skills since this game launched? There’s an easy fix for Cloak at least, surpress healing over time while cloaked. Or let Cloak cause Major Defile. It’s an easy solution to fix abuse of Cloak. For Streak... do something similar. Problem fixed. I never understood why NBs can cloak with 20% life and can come back with 100% three seconds later.
Major point here is BRR, shield stack, disengage options such as shade, cloak, streak... all have broken benefits when combined with the previous mentioned style of play. I mean... you only need 1 second of a 15k heal to be damn near unkillable- as long as you can sustain.
brandonv516 wrote: »Seraphayel wrote: »Shield stacking is really the only concern I have.
The heals are kind of nutty, but in most situations that 8-10k shield (at 20% health...) is not gonna stay a 10k shield for 1 second.
Two classes can make this the most broken thing ever in the game... sorc and magblade. Streak and Cloak+shade.
So ruin Healing Ward for 4 classes because 2 other classes have broken skills since this game launched? There’s an easy fix for Cloak at least, surpress healing over time while cloaked. Or let Cloak cause Major Defile. It’s an easy solution to fix abuse of Cloak. For Streak... do something similar. Problem fixed. I never understood why NBs can cloak with 20% life and can come back with 100% three seconds later.
Yes let's turn this into a Nerf Nightblade thread. :Rolls eyes:
It's not an easy solution for Nightblades. It's just easy for you.
brandonv516 wrote: »Major point here is BRR, shield stack, disengage options such as shade, cloak, streak... all have broken benefits when combined with the previous mentioned style of play. I mean... you only need 1 second of a 15k heal to be damn near unkillable- as long as you can sustain.
But all of those mechanics can be used with Regeneration too (which will be very strong also).
There's no reason for anyone to try to push their agendas in this thread.
This thread is about how powerful Healing Ward is on the PTS currently and as ZoS said they are paying close attention to it.
It will get adjusted but it still won't make some happy.
Seraphayel wrote: »brandonv516 wrote: »Seraphayel wrote: »Shield stacking is really the only concern I have.
The heals are kind of nutty, but in most situations that 8-10k shield (at 20% health...) is not gonna stay a 10k shield for 1 second.
Two classes can make this the most broken thing ever in the game... sorc and magblade. Streak and Cloak+shade.
So ruin Healing Ward for 4 classes because 2 other classes have broken skills since this game launched? There’s an easy fix for Cloak at least, surpress healing over time while cloaked. Or let Cloak cause Major Defile. It’s an easy solution to fix abuse of Cloak. For Streak... do something similar. Problem fixed. I never understood why NBs can cloak with 20% life and can come back with 100% three seconds later.
Yes let's turn this into a Nerf Nightblade thread. :Rolls eyes:
It's not an easy solution for Nightblades. It's just easy for you.
Has nothing to do with nerfing Nightblades in particular, it’s just something that should have happened a long time ago because it was and still is a broken mechanic. We see exactly that as it’s one of the reasons why the new Healing Ward can be abused again solely because of this skill (and Streak).
Without those tools the shield won’t stay long on you especially not with all the DoTs being a thing in U23. I agree the 100% heal might be too strong (btw I was the first one who opened a thread about the Healing Ward changes last week and brought up this problem) but it’s only when you have options to disengage or save the shield via other shields. 50% might be the reasonable solution, anything less would require the absorb scaling to be increased again.
Seraphayel wrote: »brandonv516 wrote: »Seraphayel wrote: »Shield stacking is really the only concern I have.
The heals are kind of nutty, but in most situations that 8-10k shield (at 20% health...) is not gonna stay a 10k shield for 1 second.
Two classes can make this the most broken thing ever in the game... sorc and magblade. Streak and Cloak+shade.
So ruin Healing Ward for 4 classes because 2 other classes have broken skills since this game launched? There’s an easy fix for Cloak at least, surpress healing over time while cloaked. Or let Cloak cause Major Defile. It’s an easy solution to fix abuse of Cloak. For Streak... do something similar. Problem fixed. I never understood why NBs can cloak with 20% life and can come back with 100% three seconds later.
Yes let's turn this into a Nerf Nightblade thread. :Rolls eyes:
It's not an easy solution for Nightblades. It's just easy for you.
Has nothing to do with nerfing Nightblades in particular, it’s just something that should have happened a long time ago because it was and still is a broken mechanic. We see exactly that as it’s one of the reasons why the new Healing Ward can be abused again solely because of this skill (and Streak).
Without those tools the shield won’t stay long on you especially not with all the DoTs being a thing in U23. I agree the 100% heal might be too strong (btw I was the first one who opened a thread about the Healing Ward changes last week and brought up this problem) but it’s only when you have options to disengage or save the shield via other shields. 50% might be the reasonable solution, anything less would require the absorb scaling to be increased again.
ProzTh3Almighty wrote: »In the video the HW heal goes from 15kish without the BRP resto to 18kish with it. Not too crazy of an increase. Just put battle spirit back on it then down to 75% remaining strength an see where were at at that point. Nothing should bypass battle spirit.
ProzTh3Almighty wrote: »In the video the HW heal goes from 15kish without the BRP resto to 18kish with it. Not too crazy of an increase. Just put battle spirit back on it then down to 75% remaining strength an see where were at at that point. Nothing should bypass battle spirit.
killingspreeb16_ESO wrote: »Seraphayel wrote: »brandonv516 wrote: »Seraphayel wrote: »Shield stacking is really the only concern I have.
The heals are kind of nutty, but in most situations that 8-10k shield (at 20% health...) is not gonna stay a 10k shield for 1 second.
Two classes can make this the most broken thing ever in the game... sorc and magblade. Streak and Cloak+shade.
So ruin Healing Ward for 4 classes because 2 other classes have broken skills since this game launched? There’s an easy fix for Cloak at least, surpress healing over time while cloaked. Or let Cloak cause Major Defile. It’s an easy solution to fix abuse of Cloak. For Streak... do something similar. Problem fixed. I never understood why NBs can cloak with 20% life and can come back with 100% three seconds later.
Yes let's turn this into a Nerf Nightblade thread. :Rolls eyes:
It's not an easy solution for Nightblades. It's just easy for you.
Has nothing to do with nerfing Nightblades in particular, it’s just something that should have happened a long time ago because it was and still is a broken mechanic. We see exactly that as it’s one of the reasons why the new Healing Ward can be abused again solely because of this skill (and Streak).
Without those tools the shield won’t stay long on you especially not with all the DoTs being a thing in U23. I agree the 100% heal might be too strong (btw I was the first one who opened a thread about the Healing Ward changes last week and brought up this problem) but it’s only when you have options to disengage or save the shield via other shields. 50% might be the reasonable solution, anything less would require the absorb scaling to be increased again.
No it's just this new healing ward can be abused by some playstyle has nothing to do with broken skill.
If the other class can barely benefit from it that means the new healing ward is a fail and need to be changed again without some skill making it OP.
Anyone that say it's fine is planning to abuse this skill and im saying this as someone who play mageblade a lot.
ProzTh3Almighty wrote: »In the video the HW heal goes from 15kish without the BRP resto to 18kish with it. Not too crazy of an increase. Just put battle spirit back on it then down to 75% remaining strength an see where were at at that point. Nothing should bypass battle spirit.
This^
+ shield scaling.
Seraphayel wrote: »Contrary to what the Sorc apologists in here are trying to portray, it IS incredibly overtuned. Particularly so on Magsorcs, with their ability to layer and extra ward over it then Streak away while enjoying a full 6s of repeated burst healing.
Resto backbar is already good, and probably ideal in Scalebreaker with the nerf to pet builds. It doesn't need extra reasons to be slotted.
As I said, the problem in this case is Sorc and not Healing Ward. It’s just another problem occurring because of a) shield stacking or b) class mechanics that were, are and will be overperforming in the future (Streak, Cloak).
Lord_Eomer wrote: »Blackrose restoration staff needs to be significantly tuned down as well.
Black-rose restoration staff may need adjustment but healing ward should not nerf to ground due to Blackrose restro,
Shield stacking is major issue which should be addressed rather than nerf to each shield skill or weapon set
Seraphayel wrote: »killingspreeb16_ESO wrote: »Seraphayel wrote: »brandonv516 wrote: »Seraphayel wrote: »Shield stacking is really the only concern I have.
The heals are kind of nutty, but in most situations that 8-10k shield (at 20% health...) is not gonna stay a 10k shield for 1 second.
Two classes can make this the most broken thing ever in the game... sorc and magblade. Streak and Cloak+shade.
So ruin Healing Ward for 4 classes because 2 other classes have broken skills since this game launched? There’s an easy fix for Cloak at least, surpress healing over time while cloaked. Or let Cloak cause Major Defile. It’s an easy solution to fix abuse of Cloak. For Streak... do something similar. Problem fixed. I never understood why NBs can cloak with 20% life and can come back with 100% three seconds later.
Yes let's turn this into a Nerf Nightblade thread. :Rolls eyes:
It's not an easy solution for Nightblades. It's just easy for you.
Has nothing to do with nerfing Nightblades in particular, it’s just something that should have happened a long time ago because it was and still is a broken mechanic. We see exactly that as it’s one of the reasons why the new Healing Ward can be abused again solely because of this skill (and Streak).
Without those tools the shield won’t stay long on you especially not with all the DoTs being a thing in U23. I agree the 100% heal might be too strong (btw I was the first one who opened a thread about the Healing Ward changes last week and brought up this problem) but it’s only when you have options to disengage or save the shield via other shields. 50% might be the reasonable solution, anything less would require the absorb scaling to be increased again.
No it's just this new healing ward can be abused by some playstyle has nothing to do with broken skill.
If the other class can barely benefit from it that means the new healing ward is a fail and need to be changed again without some skill making it OP.
Anyone that say it's fine is planning to abuse this skill and im saying this as someone who play mageblade a lot.
The new Healing Ward is fine except for NB and Sorc due to Cloak and Streak/Shield stacking. It really is that simple.
You can get one or maybe, maybe two ticks out of it when you apply it and dodge roll - after that the shield is gone even more so when not only one but two or more enemies are attacking you.
They already nerfed the shield size by a considerable amount, if they nerf the healing again this skill becomes quite useless.
Don’t nerf Healing Ward because it can be abused by two broken class skills that got so many adjustments over the years and yet are still overperforming in several cases. Healing Ward is not the problem here, it’s the abusive synergy some class abilities create with it.
To prevent shieldstacking with it you could further make it the priority shield to get depleted when you’re shield stacking. So Healing Ward gets removed first and then Harness Magicka, Hardened Ward or whatever. There are several ways to fix it without gimping the skill again.
What i´d be interested in: Has anybody pts footage that would showcase that the current healing ward IS overtuned on nb and sorc?
Seraphayel wrote: »What i´d be interested in: Has anybody pts footage that would showcase that the current healing ward IS overtuned on nb and sorc?
Can't you just make up your mind on that with the experience you have?
Healing Ward and immediately Cloak once, Cloak twice, god knows how much. I mean 2-3 ticks are more than enough to get you to full. Basically the same for Streak. Apply Healing Ward and immediately Streak away. The other players lose you as target and that alone secures you a few seconds for Healing Ward to tick. DoTs are the only potential problem here yet as long as you can disengage out of combat you clearly are benefitting way more from the new Healing Ward than classes / builds that can't. And I'm sure we don't want to make Cloak or Streak even stronger due to this.
Shield stacking is really the only concern I have.
The heals are kind of nutty, but in most situations that 8-10k shield (at 20% health...) is not gonna stay a 10k shield for 1 second.
Two classes can make this the most broken thing ever in the game... sorc and magblade. Streak and Cloak+shade.

Seraphayel wrote: »
This is such a good and simple solution I am surprised it isn’t a thing yet.
Heck even bring in another buff to counter that like Minor / Major Shieldbreaker where your skills cut through shields for 8%/25% of their damage.
Emma_Overload wrote: »Seraphayel wrote: »
This is such a good and simple solution I am surprised it isn’t a thing yet.
Heck even bring in another buff to counter that like Minor / Major Shieldbreaker where your skills cut through shields for 8%/25% of their damage.
So you would be cool with Stam Sorcs having easy access to "Major Shield"? Because if they did I would race change to an Orc so fast...
Emma_Overload wrote: »Shield stacking is really the only concern I have.
The heals are kind of nutty, but in most situations that 8-10k shield (at 20% health...) is not gonna stay a 10k shield for 1 second.
Two classes can make this the most broken thing ever in the game... sorc and magblade. Streak and Cloak+shade.
LOL, what an absurd exaggeration! You know it's not possible to heal beyond your max health, right? The worst that can happen is that the magblade or sorc heals to full in a couple seconds. You do know that there are plenty of templars out there who can heal from 0-100 in ONE GCD with just ONE CLICK? Why aren't you calling them "the most broken thing ever"?
. Then off to the nerf races.You are going to need these heals because of the dot meta, I understand that, however....
It is going to be a tanky/healer meta. Who didn't get the memo?
Emma_Overload wrote: »NOPE.
Let's see how long shields hold up in the Onslaught + DOTs era before we talk about nerfing Resto heals.