https://youtu.be/nZLyjFu9Xtk
https://youtu.be/BVGeFkoYv_s
Contrary to what the Sorc apologists in here are trying to portray, it IS incredibly overtuned. Particularly so on Magsorcs, with their ability to layer and extra ward over it then Streak away while enjoying a full 6s of repeated burst healing.
Resto backbar is already good, and probably ideal in Scalebreaker with the nerf to pet builds. It doesn't need extra reasons to be slotted.
Restoration Staff
Healing Ward: Increased the heal strength of this ability to 100% of the shield’s remaining strength from 25% of its strength, but it can no longer critically strike due to being based off a previous value. This will continue to bypass Battle Spirit. We’ll continue to investigate the strength and scaling mechanisms of this ability as this PTS cycle continues.
brandonv516 wrote: »Restoration Staff
Healing Ward: Increased the heal strength of this ability to 100% of the shield’s remaining strength from 25% of its strength, but it can no longer critically strike due to being based off a previous value. This will continue to bypass Battle Spirit. We’ll continue to investigate the strength and scaling mechanisms of this ability as this PTS cycle continues.
They are already looking closely at the skill.
25% is a joke without using a BRP Resto but 100% is likely too OP when using one.
It will be toned down but as with a lot of things these videos show how problematic CP is and always has been.
brandonv516 wrote: »Restoration Staff
Healing Ward: Increased the heal strength of this ability to 100% of the shield’s remaining strength from 25% of its strength, but it can no longer critically strike due to being based off a previous value. This will continue to bypass Battle Spirit. We’ll continue to investigate the strength and scaling mechanisms of this ability as this PTS cycle continues.
They are already looking closely at the skill.
25% is a joke without using a BRP Resto but 100% is likely too OP when using one.
It will be toned down but as with a lot of things these videos show how problematic CP is and always has been.
It will overperform in no-cp as well + blackrose resto needs to be deleted from the game.
Contrary to what the Sorc apologists in here are trying to portray, it IS incredibly overtuned. Particularly so on Magsorcs, with their ability to layer and extra ward over it then Streak away while enjoying a full 6s of repeated burst healing.
Resto backbar is already good, and probably ideal in Scalebreaker with the nerf to pet builds. It doesn't need extra reasons to be slotted.
brandonv516 wrote: »brandonv516 wrote: »Restoration Staff
Healing Ward: Increased the heal strength of this ability to 100% of the shield’s remaining strength from 25% of its strength, but it can no longer critically strike due to being based off a previous value. This will continue to bypass Battle Spirit. We’ll continue to investigate the strength and scaling mechanisms of this ability as this PTS cycle continues.
They are already looking closely at the skill.
25% is a joke without using a BRP Resto but 100% is likely too OP when using one.
It will be toned down but as with a lot of things these videos show how problematic CP is and always has been.
It will overperform in no-cp as well + blackrose resto needs to be deleted from the game.
Just as long as Blackrose DW goes with it.
Emma_Overload wrote: »Contrary to what the Sorc apologists in here are trying to portray, it IS incredibly overtuned. Particularly so on Magsorcs, with their ability to layer and extra ward over it then Streak away while enjoying a full 6s of repeated burst healing.
Resto backbar is already good, and probably ideal in Scalebreaker with the nerf to pet builds. It doesn't need extra reasons to be slotted.
You're talking about it like it exists in a vacuum. Healing Ward might NEED to be that strong, if there are going to be all these guys pounding on us for 12 seconds with 100% penetration. I want to see what the whole picture is going to look like before I co-sign any nerfs.
anguidragon wrote: »As a Healer healing word is fine , and people need to quit crying about it just because inpvp they're getting smoked by a Healer because a Healer knows how to use skills do you want to talk about being Nerf let's talk about the overpowered night blades who have a 100% critical chance and one shotting people in PvP that should be nerfed matter of fact the critical rating should be caped at least by 50% meaning anything over 50% is capped
Shield stacking is really the only concern I have.
The heals are kind of nutty, but in most situations that 8-10k shield (at 20% health...) is not gonna stay a 10k shield for 1 second.
Blackrose restoration staff needs to be significantly tuned down as well.
Shield stacking is really the only concern I have.
The heals are kind of nutty, but in most situations that 8-10k shield (at 20% health...) is not gonna stay a 10k shield for 1 second.
Two classes can make this the most broken thing ever in the game... sorc and magblade. Streak and Cloak+shade.
Seraphayel wrote: »Shield stacking is really the only concern I have.
The heals are kind of nutty, but in most situations that 8-10k shield (at 20% health...) is not gonna stay a 10k shield for 1 second.
Two classes can make this the most broken thing ever in the game... sorc and magblade. Streak and Cloak+shade.
So ruin Healing Ward for 4 classes because 2 other classes have broken skills since this game launched? There’s an easy fix for Cloak at least, surpress healing over time while cloaked. Or let Cloak cause Major Defile. It’s an easy solution to fix abuse of Cloak. For Streak... do something similar. Problem fixed. I never understood why NBs can cloak with 20% life and can come back with 100% three seconds later.