Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.
IronWooshu wrote: »The only logic I can put behind for ZOS is that Race Against Time is a basic skill where anyone can use whereas Shuffle is a reward for those that only wear 5 medium armor
Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.
Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead
I use RAT on all of my magicka toons and this skill is perfectly fine. I'll take 4 secs of major expedition over additional 2 secs of snare immunity any day.
Also, the fact that OP is complaining about how medium armor gets more mobility than everyone else tells me this thread isn't really about balance, it's just another useless "being a magicka player is so hard" QQ thread.
Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.
Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead
Stamina always had stronger self heals and burst damage than magicka since 1.6 introduced Vigor. Stamina doesn't necessarily have higher mobility than magicka, it is medium armor stamina builds which has higher mobility. Changing RAT mobility will empower heavy builds too.
If the resto staff Healing Ward and Rapid Regen changes stick, magicka will have far more healing for the first time compared to stamina, along with Shields.
Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.
Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead
Stamina always had stronger self heals and burst damage than magicka since 1.6 introduced Vigor. Stamina doesn't necessarily have higher mobility than magicka, it is medium armor stamina builds which has higher mobility. Changing RAT mobility will empower heavy builds too.
If the resto staff Healing Ward and Rapid Regen changes stick, magicka will have far more healing for the first time compared to stamina, along with Shields.
So why should have mobility only stamina players. And yes.. EVERY stam is going to use shuffle next patch in pvp
Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.
Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead
Stamina always had stronger self heals and burst damage than magicka since 1.6 introduced Vigor. Stamina doesn't necessarily have higher mobility than magicka, it is medium armor stamina builds which has higher mobility. Changing RAT mobility will empower heavy builds too.
If the resto staff Healing Ward and Rapid Regen changes stick, magicka will have far more healing for the first time compared to stamina, along with Shields.
So why should have mobility only stamina players. And yes.. EVERY stam is going to use shuffle next patch in pvp
IronWooshu wrote: »The only logic I can put behind for ZOS is that Race Against Time is a basic skill where anyone can use whereas Shuffle is a reward for those that only wear 5 medium armor
Ok go "reward" players for playing stamina meta , thats fair
Lets tak race against time again
Last patch RAT was almost implemented as 4s imunity, then ZOS decided its going to be "too op" so they nerfed it to half..
With recent changes to shuffle it doesnt look op that much:
Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by 25% for 23 seconds. Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for 1 second.
How can be RAT too op when shuffle isnt?
Does it look too op to you? Just remove minor force buff.. Its on other morph dont give same effect on both morphs
Bend time and space around you to gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds
And Channeled Acceleration leave as it is..
Shuffle is still going to be better (5 or 7 seconds) but make something usefull for any other magicka build so for example templars can finally get rid of that stupid mistform
Please make something right ZOS
Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.
Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead
Stamina always had stronger self heals and burst damage than magicka since 1.6 introduced Vigor. Stamina doesn't necessarily have higher mobility than magicka, it is medium armor stamina builds which has higher mobility. Changing RAT mobility will empower heavy builds too.
If the resto staff Healing Ward and Rapid Regen changes stick, magicka will have far more healing for the first time compared to stamina, along with Shields.
So why should have mobility only stamina players. And yes.. EVERY stam is going to use shuffle next patch in pvp
leepalmer95 wrote: »Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.
Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead
Stamina always had stronger self heals and burst damage than magicka since 1.6 introduced Vigor. Stamina doesn't necessarily have higher mobility than magicka, it is medium armor stamina builds which has higher mobility. Changing RAT mobility will empower heavy builds too.
If the resto staff Healing Ward and Rapid Regen changes stick, magicka will have far more healing for the first time compared to stamina, along with Shields.
So why should have mobility only stamina players. And yes.. EVERY stam is going to use shuffle next patch in pvp
I'm not, i'd rather use heavy, FM and quick cloak.
The reason they didn't want to increase the immunity was due to the fact that within one gcd you are able to get immunity and expedition.
even on medium you run 6 med now at best get 6sec of immunity. Then after the cast you have ~5 sec left. From that 5sec go for major exp buff, now you are around 4 sec of usable speed not interupted unless you get stunned. In that case it starts all over again. So in most cases on medium armor to get that speed and immunity you use 2 gcds possibly a weapon swap aswell.
(now this is not me saying we shouldnt have longer immunities. Overall everyone should have access to longer snare immunities, I mean I spend more time worrying if i'm snared or rooted than whether or not i'm going to be stunned. Snares/roots as soft cc should hinder you, not make the game tedious to play. Why is it that you can gain 3x the immunity against hard cc than soft cc.)
Just having fluid gameplay once again would be nice, head back towards before murkmire movement. These very short movement buffs make the game way too stop and go I mean every 2 seconds you go from 30% - 100% - 160% movement speed.
Now what would be the downsides to increasing snare immunities?
-maybe you can't kill that one guy just spamming movement skills and dodge roll, ok just ignore him just like you would a troll tank. You get killed by him, well that is L2P, I can't help you there.
Not surprising. Magicka had no snare removal but purge and ehm mistform. They got their LA passives, they got their own snare purge/immunity skill that was literally better than shuffle.
Shuffle, skill tied to unpopular armor choice (not that any mag player would know, all stamina is same to them), get buffed to account for being less interesting than literally every other option and to account medium armor builds literally need mobility to be playable (again, not like usual mag player would know, afterall every stam build is 8k weapon damage 30k hp tank no?)
And what do they do. Come crying for more again.
jbjondeaueb17_ESO wrote: »Not surprising. Magicka had no snare removal but purge and ehm mistform. They got their LA passives, they got their own snare purge/immunity skill that was literally better than shuffle.
Shuffle, skill tied to unpopular armor choice (not that any mag player would know, all stamina is same to them), get buffed to account for being less interesting than literally every other option and to account medium armor builds literally need mobility to be playable (again, not like usual mag player would know, afterall every stam build is 8k weapon damage 30k hp tank no?)
And what do they do. Come crying for more again.
Unpopular only in PvP, which represents a minority of players, but which PvP player would know, all PvE players is same to them.
jbjondeaueb17_ESO wrote: »Not surprising. Magicka had no snare removal but purge and ehm mistform. They got their LA passives, they got their own snare purge/immunity skill that was literally better than shuffle.
Shuffle, skill tied to unpopular armor choice (not that any mag player would know, all stamina is same to them), get buffed to account for being less interesting than literally every other option and to account medium armor builds literally need mobility to be playable (again, not like usual mag player would know, afterall every stam build is 8k weapon damage 30k hp tank no?)
And what do they do. Come crying for more again.
Unpopular only in PvP, which represents a minority of players, but which PvP player would know, all PvE players is same to them.
No, race against time should stay at 2 second. There is a reason the community fought soft the 4 second immunity change last time. Medium armor should have the best mobility. If you want more immunity, wear 5 medium or out on a 2h and use forward momentum.
I love how you don't want to sacrifice anything to gain
mobility. Heavy armor has to sacrifice a burst heal or has to use an extra bar slot for race against time. Make that choice too.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus