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Make RAT 4s snare imunity again ("being a magicka player is so hard QQ thread")

Anyron
Anyron
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Lets tak race against time again
Last patch RAT was almost implemented as 4s imunity, then ZOS decided its going to be "too op" so they nerfed it to half..
With recent changes to shuffle it doesnt look op that much:

Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by 25% for 23 seconds. Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for 1 second.

How can be RAT too op when shuffle isnt?
Does it look too op to you? Just remove minor force buff.. Its on other morph dont give same effect on both morphs

Bend time and space around you to gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds

And Channeled Acceleration leave as it is..
Shuffle is still going to be better (5 or 7 seconds) but make something usefull for any other magicka build so for example templars can finally get rid of that stupid mistform

Please make something right ZOS
Edited by Anyron on July 24, 2019 7:05PM
  • frostz417
    frostz417
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    Eh, i like minor force, and 2 seconds is cutting it a tad bit too short. This ability isn’t really overloaded either especially since abilities like shuffle and phantosmial escape (idk how to spell it) give major evasion
    And forward momentum gives 4 seconds of immunity with major brutality and a HoT.
    RaT should be 4 seconds so it can be in line with the others 🤷‍♂️
  • susmitds
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    Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.
  • IronWooshu
    IronWooshu
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    The only logic I can put behind for ZOS is that Race Against Time is a basic skill where anyone can use whereas Shuffle is a reward for those that only wear 5 medium armor
  • ccmedaddy
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    I use RAT on all of my magicka toons and this skill is perfectly fine. I'll take 4 secs of major expedition over additional 2 secs of snare immunity any day.

    Also, the fact that OP is complaining about how medium armor gets more mobility than everyone else tells me this thread isn't really about balance, it's just another useless "being a magicka player is so hard" QQ thread.
  • Anyron
    Anyron
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    susmitds wrote: »
    Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.

    Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead
  • Anyron
    Anyron
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    IronWooshu wrote: »
    The only logic I can put behind for ZOS is that Race Against Time is a basic skill where anyone can use whereas Shuffle is a reward for those that only wear 5 medium armor

    Ok go "reward" players for playing stamina meta , thats fair
  • Dashmatt
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    Rave Against Time is great and fine.
  • susmitds
    susmitds
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    Anyron wrote: »
    susmitds wrote: »
    Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.

    Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead

    Stamina always had stronger self heals and burst damage than magicka since 1.6 introduced Vigor. Stamina doesn't necessarily have higher mobility than magicka, it is medium armor stamina builds which has higher mobility. Changing RAT mobility will empower heavy builds too.

    If the resto staff Healing Ward and Rapid Regen changes stick, magicka will have far more healing for the first time compared to stamina, along with Shields.
  • Anyron
    Anyron
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    ccmedaddy wrote: »
    I use RAT on all of my magicka toons and this skill is perfectly fine. I'll take 4 secs of major expedition over additional 2 secs of snare immunity any day.

    Also, the fact that OP is complaining about how medium armor gets more mobility than everyone else tells me this thread isn't really about balance, it's just another useless "being a magicka player is so hard" QQ thread.

    Read it again
    im not talking about shuffle being op actually im asking for buff another skill to be atleast weak version of another skill.. but sure when you disagree just call it "being a magicka player is so hard" QQ thread - with no reason
  • Anyron
    Anyron
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    susmitds wrote: »
    Anyron wrote: »
    susmitds wrote: »
    Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.

    Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead

    Stamina always had stronger self heals and burst damage than magicka since 1.6 introduced Vigor. Stamina doesn't necessarily have higher mobility than magicka, it is medium armor stamina builds which has higher mobility. Changing RAT mobility will empower heavy builds too.

    If the resto staff Healing Ward and Rapid Regen changes stick, magicka will have far more healing for the first time compared to stamina, along with Shields.

    So why should have mobility only stamina players. And yes.. EVERY stam is going to use shuffle next patch in pvp
  • susmitds
    susmitds
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    Anyron wrote: »
    susmitds wrote: »
    Anyron wrote: »
    susmitds wrote: »
    Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.

    Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead

    Stamina always had stronger self heals and burst damage than magicka since 1.6 introduced Vigor. Stamina doesn't necessarily have higher mobility than magicka, it is medium armor stamina builds which has higher mobility. Changing RAT mobility will empower heavy builds too.

    If the resto staff Healing Ward and Rapid Regen changes stick, magicka will have far more healing for the first time compared to stamina, along with Shields.

    So why should have mobility only stamina players. And yes.. EVERY stam is going to use shuffle next patch in pvp

    Stamina should have much higher mobility obviously as they are physical fighters not mages. Also, majority stamina will remain heavy armor with the Protective and Pirate Skeleton nerfs. Those who will run medium armor, will have higher mobility though as it should.
  • Insco851
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    2 seconds is fine. It’s not meant to be an immov buff- it’s a snare purge.
  • Royaji
    Royaji
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    Anyron wrote: »
    susmitds wrote: »
    Anyron wrote: »
    susmitds wrote: »
    Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.

    Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead

    Stamina always had stronger self heals and burst damage than magicka since 1.6 introduced Vigor. Stamina doesn't necessarily have higher mobility than magicka, it is medium armor stamina builds which has higher mobility. Changing RAT mobility will empower heavy builds too.

    If the resto staff Healing Ward and Rapid Regen changes stick, magicka will have far more healing for the first time compared to stamina, along with Shields.

    So why should have mobility only stamina players. And yes.. EVERY stam is going to use shuffle next patch in pvp

    The day when all stamina will move to medium will indeed be a happy one but it is not happening next patch.
  • IronWooshu
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    Anyron wrote: »
    IronWooshu wrote: »
    The only logic I can put behind for ZOS is that Race Against Time is a basic skill where anyone can use whereas Shuffle is a reward for those that only wear 5 medium armor

    Ok go "reward" players for playing stamina meta , thats fair

    Heavy armor is the meta, So many Stamina players use Heavy so this is probably their attempt to make medium armor a choice over heavy in PVP.
  • Wolfpaw
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    susmitds wrote: »
    Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.

    Not really, compare Athletics & Grace passive. More agile sure, but not necessarily more mobile.
  • leepalmer95
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    Anyron wrote: »
    Lets tak race against time again
    Last patch RAT was almost implemented as 4s imunity, then ZOS decided its going to be "too op" so they nerfed it to half..
    With recent changes to shuffle it doesnt look op that much:

    Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by 25% for 23 seconds. Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for 1 second.

    How can be RAT too op when shuffle isnt?
    Does it look too op to you? Just remove minor force buff.. Its on other morph dont give same effect on both morphs

    Bend time and space around you to gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds

    And Channeled Acceleration leave as it is..
    Shuffle is still going to be better (5 or 7 seconds) but make something usefull for any other magicka build so for example templars can finally get rid of that stupid mistform

    Please make something right ZOS

    The fact it would give expedition, immunity and removal for 4s is why they nerfed it. It can't have all 3.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
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    Anyron wrote: »
    susmitds wrote: »
    Anyron wrote: »
    susmitds wrote: »
    Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.

    Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead

    Stamina always had stronger self heals and burst damage than magicka since 1.6 introduced Vigor. Stamina doesn't necessarily have higher mobility than magicka, it is medium armor stamina builds which has higher mobility. Changing RAT mobility will empower heavy builds too.

    If the resto staff Healing Ward and Rapid Regen changes stick, magicka will have far more healing for the first time compared to stamina, along with Shields.

    So why should have mobility only stamina players. And yes.. EVERY stam is going to use shuffle next patch in pvp

    I'm not, i'd rather use heavy, FM and quick cloak.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • MashmalloMan
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    Anyron wrote: »
    susmitds wrote: »
    Anyron wrote: »
    susmitds wrote: »
    Because, medium armor is supposed to be significantly more mobile than anything else. You want mobility, you use medium armor.

    Stamina shouldnt have strong heals and that isnt true anymore.. atm stamina have more burst damage, more mobility and with change to vigor now strong heals.. only magsorc have some mobility other mag players have nothing.. mobility is way to survive most fights. If you are slow u are dead

    Stamina always had stronger self heals and burst damage than magicka since 1.6 introduced Vigor. Stamina doesn't necessarily have higher mobility than magicka, it is medium armor stamina builds which has higher mobility. Changing RAT mobility will empower heavy builds too.

    If the resto staff Healing Ward and Rapid Regen changes stick, magicka will have far more healing for the first time compared to stamina, along with Shields.

    So why should have mobility only stamina players. And yes.. EVERY stam is going to use shuffle next patch in pvp

    I'm not, i'd rather use heavy, FM and quick cloak.

    Me neither. I'm personally trying to figure out how to use Elude since the major expedition uptime and casting once every 36s looks very enticing.

    Want to find a way to slot streak because of class theme and the recent buffs with scaling/unblockable/cost, will either use it as my snare counter or use FM since minor endurance is actually very enticing on a med build stacking stam reg.

    Never quite liked Rally, I feel Crit Surge (weapon crit scaling now) + buffed vigor + dark deal (weapon crit scaling now) + streak + major evasion + major expedition + minor expedition + blood craze should make for a fast, fun and survivable build, at least for BGs.

    Shame Protective jewelry was nerfed pretty hard, but resists are more valuable with bleeds no longer ignoring resists. Blood Spawn also looks more juicy for MA than HA with Troll King since more stam reg stacking % and that much needed 6k resists.

    To the topic. Problem with RAT granting 4s is it has too much going for it in 1 GCD, snare immunity and major expedition, I could see them granting 4s if they dropped the major expedition, but most people would be very upset to lose that.. LA also offers a small snare reduction, so Major Expedition + that passive is something to think about.

    You get minor force which negates some of the crit resists in pvp, most people only stack 4-5 pieces in BG bringing you closer to that 1.5% multiplier (Don't know the exact math for crit resist) and most MA builds (brawlers) aren't using trap to get that buff and have no magicka for the ability so LA get's a slight leg up in that way.

    Hard to say :/
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Ashamray
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    Yes, RAT needs at least 1 additional second to the immunity, that makes it a bit smoother to use.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • MincVinyl
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    The reason they didn't want to increase the immunity was due to the fact that within one gcd you are able to get immunity and expedition.

    even on medium you run 6 med now at best get 6sec of immunity. Then after the cast you have ~5 sec left. From that 5sec go for major exp buff, now you are around 4 sec of usable speed not interupted unless you get stunned. In that case it starts all over again. So in most cases on medium armor to get that speed and immunity you use 2 gcds possibly a weapon swap aswell.

    (now this is not me saying we shouldnt have longer immunities. Overall everyone should have access to longer snare immunities, I mean I spend more time worrying if i'm snared or rooted than whether or not i'm going to be stunned. Snares/roots as soft cc should hinder you, not make the game tedious to play. Why is it that you can gain 3x the immunity against hard cc than soft cc.)

    Just having fluid gameplay once again would be nice, head back towards before murkmire movement. These very short movement buffs make the game way too stop and go I mean every 2 seconds you go from 30% - 100% - 160% movement speed.

    Now what would be the downsides to increasing snare immunities?
    -maybe you can't kill that one guy just spamming movement skills and dodge roll, ok just ignore him just like you would a troll tank. You get killed by him, well that is L2P, I can't help you there.
  • MincVinyl
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    TLDR; Snare Immunities don't make people fast, they just enable consistant fluid movement in gameplay. Currently all snare immunities are too short and the game feels choppy. I'm all for buffing snare immunities to a min of 5-6 sec and possibly adding in more of them so players are not directed to always have one of the 3 abilities on their characters.
  • Anyron
    Anyron
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    MincVinyl wrote: »
    The reason they didn't want to increase the immunity was due to the fact that within one gcd you are able to get immunity and expedition.

    even on medium you run 6 med now at best get 6sec of immunity. Then after the cast you have ~5 sec left. From that 5sec go for major exp buff, now you are around 4 sec of usable speed not interupted unless you get stunned. In that case it starts all over again. So in most cases on medium armor to get that speed and immunity you use 2 gcds possibly a weapon swap aswell.

    (now this is not me saying we shouldnt have longer immunities. Overall everyone should have access to longer snare immunities, I mean I spend more time worrying if i'm snared or rooted than whether or not i'm going to be stunned. Snares/roots as soft cc should hinder you, not make the game tedious to play. Why is it that you can gain 3x the immunity against hard cc than soft cc.)

    Just having fluid gameplay once again would be nice, head back towards before murkmire movement. These very short movement buffs make the game way too stop and go I mean every 2 seconds you go from 30% - 100% - 160% movement speed.

    Now what would be the downsides to increasing snare immunities?
    -maybe you can't kill that one guy just spamming movement skills and dodge roll, ok just ignore him just like you would a troll tank. You get killed by him, well that is L2P, I can't help you there.

    so when i use RAt for snare immunity i have 1second after cast.

    by what you said, shuffle gives you 4 seconds - and that isnt much - (while you have to cast major expedition along with it) but 1 second with RAT is ok? it doesnt make any sense

    -maybe you can't kill that one guy just spamming movement skills and dodge roll, ok just ignore him just like you would a troll tank. You get killed by him, well that is L2P, I can't help you there.
    so i let him go just to be ganked 20 seconds later? and since when this is pvp? I should ignore tanks, i should ignore stambuilds. and with who i play pvp then?

    these are cheap excuses just to defend toxic playstyle
    Edited by Anyron on July 24, 2019 12:09PM
  • SodanTok
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    Not surprising. Magicka had no snare removal but purge and ehm mistform. They got their LA passives, they got their own snare purge/immunity skill that was literally better than shuffle.

    Shuffle, skill tied to unpopular armor choice (not that any mag player would know, all stamina is same to them), get buffed to account for being less interesting than literally every other option and to account medium armor builds literally need mobility to be playable (again, not like usual mag player would know, afterall every stam build is 8k weapon damage 30k hp tank no?)

    And what do they do. Come crying for more again.
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    SodanTok wrote: »
    Not surprising. Magicka had no snare removal but purge and ehm mistform. They got their LA passives, they got their own snare purge/immunity skill that was literally better than shuffle.

    Shuffle, skill tied to unpopular armor choice (not that any mag player would know, all stamina is same to them), get buffed to account for being less interesting than literally every other option and to account medium armor builds literally need mobility to be playable (again, not like usual mag player would know, afterall every stam build is 8k weapon damage 30k hp tank no?)

    And what do they do. Come crying for more again.

    Unpopular only in PvP, which represents a minority of players, but which PvP player would know, all PvE players is same to them.
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
    Guild : Ghosts and Goblins Target Dummies
    Players know me as Jeban
  • SodanTok
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    SodanTok wrote: »
    Not surprising. Magicka had no snare removal but purge and ehm mistform. They got their LA passives, they got their own snare purge/immunity skill that was literally better than shuffle.

    Shuffle, skill tied to unpopular armor choice (not that any mag player would know, all stamina is same to them), get buffed to account for being less interesting than literally every other option and to account medium armor builds literally need mobility to be playable (again, not like usual mag player would know, afterall every stam build is 8k weapon damage 30k hp tank no?)

    And what do they do. Come crying for more again.

    Unpopular only in PvP, which represents a minority of players, but which PvP player would know, all PvE players is same to them.

    Topic is about PVP, where snare immunities or purges create important part of combat, contrary to being used purely to outrun guards and mobs or for the rare endgame mechanics where some tanks might find use for them but usually there is healer with purge on standby.

    Proper ESO player would notice the different impact of skills on combat in different modes and learned to understand them and their importance for such combat and people participating in it. After all, this is PVE+PVP game. Not one or other.
    Edited by SodanTok on July 24, 2019 1:20PM
  • Stibbons
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    If not make RAT major force :)
  • sly007
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    No, race against time should stay at 2 second. There is a reason the community fought soft the 4 second immunity change last time. Medium armor should have the best mobility. If you want more immunity, wear 5 medium or out on a 2h and use forward momentum.

    I love how you don't want to sacrifice anything to gain
    mobility. Heavy armor has to sacrifice a burst heal or has to use an extra bar slot for race against time. Make that choice too.
  • Royaji
    Royaji
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    SodanTok wrote: »
    Not surprising. Magicka had no snare removal but purge and ehm mistform. They got their LA passives, they got their own snare purge/immunity skill that was literally better than shuffle.

    Shuffle, skill tied to unpopular armor choice (not that any mag player would know, all stamina is same to them), get buffed to account for being less interesting than literally every other option and to account medium armor builds literally need mobility to be playable (again, not like usual mag player would know, afterall every stam build is 8k weapon damage 30k hp tank no?)

    And what do they do. Come crying for more again.

    Unpopular only in PvP, which represents a minority of players, but which PvP player would know, all PvE players is same to them.

    Who uses Shuffle in PvE? Outside of ones applied by overland mobs, most snares (and CC in general) from mechanics ignore any kind of CC removal and immunity.

    And what is unpopular in PVE is removing Minor Force from the only magicka skill that provides it.
  • Anyron
    Anyron
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    sly007 wrote: »
    No, race against time should stay at 2 second. There is a reason the community fought soft the 4 second immunity change last time. Medium armor should have the best mobility. If you want more immunity, wear 5 medium or out on a 2h and use forward momentum.

    I love how you don't want to sacrifice anything to gain
    mobility. Heavy armor has to sacrifice a burst heal or has to use an extra bar slot for race against time. Make that choice too.

    yeah wear 2h weapon or medium armor.. thats exactly you need for magbuild.. thanks for advice
  • Zer0oo
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    tbh all most all snare immunity skills need a little longer duration so you can actually cast it preemptable to get a window where you are not snared and can get your combo off. Right now it is not possible since you have such a very small time window.
    Cast RAT -> 1 sec time of not being snared to get your combo off
    cast major exp+snare immunity -> 2 sec to get combo off

    You can NOT use those skills to get a time window for not snared combat and the only good way to cast it is to just remove already applied snares.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
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