OrdoHermetica wrote: »
I agree with you except
The Elder Scrolls is not their IP.
They're a wholly owned child organization of the company who does own the IP. They can most certainly do whatever they please with it, because they are most definitely doing so with the direct oversight and approval of their parent company. It'd be a different story if they were a third-party studio doing work on a separate existing franchise (i.e. BioWare and KOTOR), but in this case... that's not really a meaningful distinction. For all intents and purposes, ESO is an in-house project, just like YouTube original content is realistically in-house for Google, even though technically they're different companies.
OrdoHermetica wrote: »
I agree with you except
The Elder Scrolls is not their IP.
They're a wholly owned child organization of the company who does own the IP. They can most certainly do whatever they please with it, because they are most definitely doing so with the direct oversight and approval of their parent company. It'd be a different story if they were a third-party studio doing work on a separate existing franchise (i.e. BioWare and KOTOR), but in this case... that's not really a meaningful distinction. For all intents and purposes, ESO is an in-house project, just like YouTube original content is realistically in-house for Google, even though technically they're different companies.
Simplee answer: Endless moaning about 'OPness' from PVPers.So after reading netch potes, 15ish discords, 3 forums i have (and i guess 90% of players) only 1 question: "Why you keep doing this changes?".
Seriously, if you look back at most of the large-scale changes they've ALL been attempts to lol balance PVP .. which no MMO has ever done as far as I know .. by nerfing to Oblivion skill after another, to the huge detriment of the PVE game: prime example being removal of CC such as stuns from Shards, nerfing to the grouund of Rune Cage, etc.
Very, very few 'balance' changes have been driven by PVE considerations .. this game would be hugely better off without PVP.
So after reading netch potes, 15ish discords, 3 forums i have (and i guess 90% of players) only 1 question: "Why you keep doing this changes?".
Of course all of us understand main concept of each single change, like "you can only have 1 ord same as 1 spear" "healing springs is OP, need to nerf it" ect.
But
Why do you realise so different changes? First, you nerf snipe, now you buff it, you buff sheilds now you nerf it, you tried to decrease DPS, now you buff it ....and more and more. All this changes are too far away from each other every 2-3 month.
They are not bad, they are what they are, all high-end players will adapt easily to every buff/nerf.
But the main problem: I (and so many ppl) dont see any clear path in that patches. Do you want to make PvE harder? Or easier? Do you want to increase overall DPS or decrease it? You want ppl play sorc/nb/dk/stam/mag/whatever in PvE or PvP as dd/tank/heal? Ect....
We need some clear conception of what you are going to do like "ok, for the next year we will make: 1)dps changes(decrease) 2)nerf magsorcs 3) change meta from stam to mag dps (slowly)........
Ppl realy disappointed about all those changes without any comments
OrdoHermetica wrote: »
I agree with you except
The Elder Scrolls is not their IP.
They're a wholly owned child organization of the company who does own the IP. They can most certainly do whatever they please with it, because they are most definitely doing so with the direct oversight and approval of their parent company. It'd be a different story if they were a third-party studio doing work on a separate existing franchise (i.e. BioWare and KOTOR), but in this case... that's not really a meaningful distinction. For all intents and purposes, ESO is an in-house project, just like YouTube original content is realistically in-house for Google, even though technically they're different companies.
What you wrote only makes their halfassedness worse.
OrdoHermetica wrote: »
I agree with you except
The Elder Scrolls is not their IP.
They're a wholly owned child organization of the company who does own the IP. They can most certainly do whatever they please with it, because they are most definitely doing so with the direct oversight and approval of their parent company. It'd be a different story if they were a third-party studio doing work on a separate existing franchise (i.e. BioWare and KOTOR), but in this case... that's not really a meaningful distinction. For all intents and purposes, ESO is an in-house project, just like YouTube original content is realistically in-house for Google, even though technically they're different companies.
Correct, but given that, and given how this game is sold off the back of 20+ years of established lore, maybe some of what they do should make sense from a lore point of view.
Eg: Even in quest dialogues in this very game Argonians still think they're resistant to poison....
Now you need to move and avoid mechanics rather then just overheal it"
Varaug_Gaming wrote: »
anitajoneb17_ESO wrote: »From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.
I've never played any other online game but ESO and one of the motivation I had for trying ESO was to find out how a "neverending game" could work. It's clear to me that constant changing of combat system is just as part of the "neverending aspect" and player retention as expansions are.
How do other games deal with combat changes ? And how do their communities react to them ?
I think a lot of us assumed that the name "Elder Scrolls Online" meant that it was an evolution of TES games to multi-player, and that aspects of the single-player games would persist. So we expected a PvE game with co-operative team play. If the game is becoming a purely PvP game that just uses PvE as a training ground, then the original audience will leave. And that's why there is no roadmap. The majority won't like where we're going.