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ESO updates: Total misunderstanding

LoreToo
LoreToo
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So after reading netch potes, 15ish discords, 3 forums i have (and i guess 90% of players) only 1 question: "Why you keep doing this changes?".
Of course all of us understand main concept of each single change, like "you can only have 1 ord same as 1 spear" "healing springs is OP, need to nerf it" ect.
But
Why do you realise so different changes? First, you nerf snipe, now you buff it, you buff sheilds now you nerf it, you tried to decrease DPS, now you buff it ....and more and more. All this changes are too far away from each other every 2-3 month.
They are not bad, they are what they are, all high-end players will adapt easily to every buff/nerf.
But the main problem: I (and so many ppl) dont see any clear path in that patches. Do you want to make PvE harder? Or easier? Do you want to increase overall DPS or decrease it? You want ppl play sorc/nb/dk/stam/mag/whatever in PvE or PvP as dd/tank/heal? Ect....
We need some clear conception of what you are going to do like "ok, for the next year we will make: 1)dps changes(decrease) 2)nerf magsorcs 3) change meta from stam to mag dps (slowly)........
Ppl realy disappointed about all those changes without any comments
  • idk
    idk
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    Turelus wrote: »
    From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.

    I would expect heavy changes based on what they said last year and I am pretty sure I get less information that you do.

    The link below is where Rob says they are "codifying our vision and long-term strategy for combat." What we are seeing now is the implementation of that. If they actually did a good job and thought all this through then we should see less heavy handed changes with each update as we have for years now.

    https://forums.elderscrollsonline.com/en/discussion/445615/combat-update-in-u21-a-new-approach/p1

    This is something a good manager, president of Zos, should have done before the game launched. Not 5 years later. We can all hope they thought things through for a change.
    Really, idk
  • Alienoutlaw
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    Turelus wrote: »
    From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.

    so to say that these changes harsh as they seem now will be balanced with a new "CP" model would not be to far of the mark?
    GM The GreenBloods PC-EU

    DISCORD
  • Alienoutlaw
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    Been playing for awhile now (8 chars ~CP1200) as primarily a solo PvE player. All I know is that it seems each and every patch seems to make my game less fun. Rather than look forward to updates/patches/new content I have learned to dread them.

    I've had pretty much a gut full of 'evolving'. To me that typically means moving in directions I don't want to go. For example, a review of the proposed PTS patch changes and my healer first cut on my 'evolve' response is to change her from a healer with a bit of dps into a dps with a bit of class only heals (dump resto staff completely). She would go from a pug healer to a solo dps. Is that the kind of 'evolve and adapt' that is the 'objective/vision' here? My dps characters will 'evolve and adapt' by cutting a number of dungeons from the list of dungeons they are willing to enter. Previous patches have already 'evolved' me to totally ignore all DLC dungeons and all DLC WBs. My 'evolution' path is toward more and more solo only play, and my dungeon progression is moving toward delves instead of DLC dungeons.

    Since each update seems to make my game less fun, I am concerned about the logical consequences of that; my ongoing search for a replacement game that is Single Player (no 'balance' drama) open world, massive scale, medieval fantasy rpg intensifies.

    Kingdom come is a very good option
    GM The GreenBloods PC-EU

    DISCORD
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Turelus wrote: »
    From what I understood they were taking some heavy swings at things this year (and going forward) to rebuild the base levels of things, however without context of final vision some of the changes seem radical and out of nowhere without any reason.

    I've never played any other online game but ESO and one of the motivation I had for trying ESO was to find out how a "neverending game" could work. It's clear to me that constant changing of combat system is just as part of the "neverending aspect" and player retention as expansions are.

    How do other games deal with combat changes ? And how do their communities react to them ?

  • WeerW3ir
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    ofc. they deleted my answer about the truth ;(
    Edited by WeerW3ir on July 9, 2019 6:36AM
    CP1450+
    Mastercrafter. All motif, all trait.
    Weer LVL50 DK Argonian AD
    Honest-Healer LVL50 Templar Argonian AD
    Pain-Bringer LVL50 Necro Argonian DC
    Eilinwen LVL50 NB Altmer AD
    Vadryyn LVL50 Sorc Dunmer AD
    Anianwe LVL50 DK Altmer AD
    Ja'arra LVL50 NB Khajiit AD
    Vasrjo LVL50 DK Khajiit AD
    Attenwen LVL50 Warden Altmer AD
    Tannwen LVL50 Templar Altmer AD
    Celeb'hel LVL50 Necro Altmer AD
    Faranwe LVL50 Warden Altmer AD
    Perma-Frost LVL50 Warden Argonian EP
    Echo-of-Darkness newborn NB argonian AD
  • MehrunesFlagon
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    KerinKor wrote: »
    LoreToo wrote: »
    So after reading netch potes, 15ish discords, 3 forums i have (and i guess 90% of players) only 1 question: "Why you keep doing this changes?".
    Simplee answer: Endless moaning about 'OPness' from PVPers.

    Seriously, if you look back at most of the large-scale changes they've ALL been attempts to lolbalance PVP .. which no MMO has ever done as far as I know .. by nerfing to Oblivion skill after another, to the huge detriment of the PVE game: prime example being removal of CC such as stuns from Shards, nerfing to the grouund of Rune Cage, etc.

    Very, very few 'balance' changes have been driven by PVE considerations .. this game would be hugely better off without PVP.

    Honestly for pve the removal of the stun on shards was more beneficial.
  • KoultouraS
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    max_only wrote: »
    KoultouraS wrote: »
    OmniDo wrote: »
    I thought I would never say this, but I miss Elitist Jerks from my WoW days. Those folks used to invest enormous amounts of time with math, spreadsheets, and college level analysis of Blizzards game mechanics, much to the constant embarrassment of the developers. Always proving them wrong, incompetent, or inept, simply by doing the science and calling then on their BS.
    Eventually, the developers had no choice but to admit their "oversight" and adjust their game accordingly.
    A pity ESO has no equivalent within it's community.
    Eso has an equivalent within it's community though . The thing is that they are never heard, or rather frequently they are censored.

    Or they are hired and assimilated.

    OH yeah that too
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