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Hold up, did you just nerf the actual DOT class DOT based ult to no longer work on DOTs?

  • Xsorus
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    nuttytom wrote: »
    Corrosive is broken on live. Good change.
    Thanks Gilliam

    Its a silly change that makes zero class sense.

    Esp since its a fix to a problem that wasn't a problem before this patch *grin*.

  • TheNightflame
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    Sanguinor2 wrote: »
    Also note how the DoT class is the only class that Needs a class passive to be buffed in order for their DoTs to perform as well as the DoT Standard.

    templar class has an entire skill line worth of passived that are dedicated to just making the individual skills more useful
  • katorga
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    Got to love ZOS logic.

    Mob clamors to burn the "Bleeds OP" witch.

    ZOS obliges.

    Mob cheers, then howls once they realize Corrosive/Onslaught still allow bleed to bypass resistance.

    ZOS obliges and target nerfs those abilities so that no DOT, ever, can avoid resistance.

    Mob cheers, then howls once they realize Corrosive/Onslaught allow other things to bypass resistances.

    ZOS.....obliges?

    Mob howls in fury when they realize all their nerfs just made Sorc shields and tank builds even stronger. Lol.

    Edited by katorga on July 22, 2019 5:36PM
  • Xsorus
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    Sanguinor2 wrote: »
    Also note how the DoT class is the only class that Needs a class passive to be buffed in order for their DoTs to perform as well as the DoT Standard.

    templar class has an entire skill line worth of passived that are dedicated to just making the individual skills more useful

    Not the same thing though, This is a class passive designed around making the class skill on par with every other ability.....While Templar ones are additions to an ability...

    I'll explain for example

    You have a dot that does X amount of damage for 10 seconds
    Every other dot does more damage and does it over 12 seconds

    This passive would be like increasing that ability to X amount of damage over 12 seconds (Adding 2 seconds)

    While a Templars would be like adding an additional 2 seconds (as in 14 seconds) to the ability

    That's his basic complaint...

  • Xsorus
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    katorga wrote: »
    Got to love ZOS logic.

    Mob clamors to burn the "Bleeds OP" witch.

    ZOS obliges.

    Mob cheers, then howls once they realize Corrosive/Onslaught still allow bleed to bypass resistance.

    ZOS obliges and target nerfs those abilities so that no DOT, ever, can avoid resistance.

    Mob cheers, then howls once they realize Corrosive/Onslaught allow other things to bypass resistances.

    ZOS.....obliges?

    Mob howls in fury when they realize all their nerfs just made Sorc shields and tank builds even stronger. Lol.

    The biggest annoyance I have to it is the complete silliness of treating Onslaught and Corrosive Armor as the same type of ability. Onslaught and Corrosive were never the same type of ability nor did they occupy the same spot in builds..For example...

    You never once saw a Dot build use onslaught....,and every single direct damage build used Dragon Leap.

    The only people who used Corrosive were Stam DK dot builds.

  • Ragnarock41
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    So now Dk is officially the worst dot class.
  • fred4
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    I get the comparison between the two ults and I don't get it. Corrosive does very little damage by itself. That's a GCD with no burst. Huge difference to Onslaught. Would have been alright to leave Corrosive as it is. The ultimate is easily countered by backing off, at which point the DK loses all their Fury stacks as well.

    Compare this to the 2H ult, which they're now giving to every class. Remember nightblades losing the pen from Surprise Attack, because it was considered too strong? Welcome to NBs now speccing fully into damage and no pen. Spriggan mauls used to be fairly meta. Now it will be something like Bone Pirate + 7th Legion (back barred) + Nirn greatsword. Activate 7th with Mirage while in Cloak, gank them with Onslaught, then hit them harder than ever before with Surprise Attack spam.

    TL;DR: The ultimates are not remotely comparable, because Onslaught is being given to all classes.

    TL;DR, part 2: The devs are mind-bogglingly stupid.
  • JadonSky
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    and the random nurf hammer strikes again >:)
  • Waffennacht
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    JadonSky wrote: »
    and the random nurf hammer strikes again >:)

    I mean... It's a bit much of a swing every time right?

    You'd think they'd try a more incremental approach by now...
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • susmitds
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    fred4 wrote: »
    I get the comparison between the two ults and I don't get it. Corrosive does very little damage by itself. That's a GCD with no burst. Huge difference to Onslaught. Would have been alright to leave Corrosive as it is. The ultimate is easily countered by backing off, at which point the DK loses all their Fury stacks as well.

    Compare this to the 2H ult, which they're now giving to every class. Remember nightblades losing the pen from Surprise Attack, because it was considered too strong? Welcome to NBs now speccing fully into damage and no pen. Spriggan mauls used to be fairly meta. Now it will be something like Bone Pirate + 7th Legion (back barred) + Nirn greatsword. Activate 7th with Mirage while in Cloak, gank them with Onslaught, then hit them harder than ever before with Surprise Attack spam.

    TL;DR: The ultimates are not remotely comparable, because Onslaught is being given to all classes.

    TL;DR, part 2: The devs are mind-bogglingly stupid.

    Corrosive is already very strong considering the mitigation. Absolutely no reason for a defensive ult to have so high offensive power. Once you get stacked by 5 DoTs(no, it doesn't take much effort to stack DoTs), a DK activating Corrosive was essentially game over for a medium armor build, which does not the healing power of Heavy builds.

    Now, almost every stamina DoT got buffed by 33-80% and we got a new DoT. If you don't realize how ridiculous that Corrosive would have been with these changes, then I can't help you.

    Onslaught has a cast time, can't be self buffed, needs a target, can be dodged or cloaked, doesn't guarantee 100% penetration and has no defensive bonus.

    NBs does not have enough magicka or barspace to use Mirage and we already have Master Bow backbar. Bone Pirate is so backdated. And Onslaught gank is nothing new and we have been doing it since 2H ult came out in One Tamriel. For most cases, the Onslaught change is a nerf to Onslaught gank builds, as we can't chain kill with Onslaught anymore.
  • x48rph
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    JadonSky wrote: »
    and the random nurf hammer strikes again >:)

    I mean... It's a bit much of a swing every time right?

    You'd think they'd try a more incremental approach by now...

    Nope. They have no concept of incremental. This patch and the last couple are prime examples of that. If at anytime an ability, item set, or whatever is considered OP, it MUST be nerfed into oblivion to never rise again
  • Xsorus
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    susmitds wrote: »
    fred4 wrote: »
    I get the comparison between the two ults and I don't get it. Corrosive does very little damage by itself. That's a GCD with no burst. Huge difference to Onslaught. Would have been alright to leave Corrosive as it is. The ultimate is easily countered by backing off, at which point the DK loses all their Fury stacks as well.

    Compare this to the 2H ult, which they're now giving to every class. Remember nightblades losing the pen from Surprise Attack, because it was considered too strong? Welcome to NBs now speccing fully into damage and no pen. Spriggan mauls used to be fairly meta. Now it will be something like Bone Pirate + 7th Legion (back barred) + Nirn greatsword. Activate 7th with Mirage while in Cloak, gank them with Onslaught, then hit them harder than ever before with Surprise Attack spam.

    TL;DR: The ultimates are not remotely comparable, because Onslaught is being given to all classes.

    TL;DR, part 2: The devs are mind-bogglingly stupid.

    Corrosive is already very strong considering the mitigation. Absolutely no reason for a defensive ult to have so high offensive power. Once you get stacked by 5 DoTs(no, it doesn't take much effort to stack DoTs), a DK activating Corrosive was essentially game over for a medium armor build, which does not the healing power of Heavy builds.

    Now, almost every stamina DoT got buffed by 33-80% and we got a new DoT. If you don't realize how ridiculous that Corrosive would have been with these changes, then I can't help you.

    Onslaught has a cast time, can't be self buffed, needs a target, can be dodged or cloaked, doesn't guarantee 100% penetration and has no defensive bonus.

    NBs does not have enough magicka or barspace to use Mirage and we already have Master Bow backbar. Bone Pirate is so backdated. And Onslaught gank is nothing new and we have been doing it since 2H ult came out in One Tamriel. For most cases, the Onslaught change is a nerf to Onslaught gank builds, as we can't chain kill with Onslaught anymore.

    Let me ask you this, Why would a Dot based class used Corrosive over Dragons Leap..or hell...Shield Wall....Or Dawnbreaker?

    There is zero reason to use that Ultimate now if you're a Stamina DK over virtually every single other ultimate you can get.

    *** you'd be better off a a Stamina DK at using the Bow poison ultimate over Corrosive.

  • susmitds
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    Xsorus wrote: »
    susmitds wrote: »
    fred4 wrote: »
    I get the comparison between the two ults and I don't get it. Corrosive does very little damage by itself. That's a GCD with no burst. Huge difference to Onslaught. Would have been alright to leave Corrosive as it is. The ultimate is easily countered by backing off, at which point the DK loses all their Fury stacks as well.

    Compare this to the 2H ult, which they're now giving to every class. Remember nightblades losing the pen from Surprise Attack, because it was considered too strong? Welcome to NBs now speccing fully into damage and no pen. Spriggan mauls used to be fairly meta. Now it will be something like Bone Pirate + 7th Legion (back barred) + Nirn greatsword. Activate 7th with Mirage while in Cloak, gank them with Onslaught, then hit them harder than ever before with Surprise Attack spam.

    TL;DR: The ultimates are not remotely comparable, because Onslaught is being given to all classes.

    TL;DR, part 2: The devs are mind-bogglingly stupid.

    Corrosive is already very strong considering the mitigation. Absolutely no reason for a defensive ult to have so high offensive power. Once you get stacked by 5 DoTs(no, it doesn't take much effort to stack DoTs), a DK activating Corrosive was essentially game over for a medium armor build, which does not the healing power of Heavy builds.

    Now, almost every stamina DoT got buffed by 33-80% and we got a new DoT. If you don't realize how ridiculous that Corrosive would have been with these changes, then I can't help you.

    Onslaught has a cast time, can't be self buffed, needs a target, can be dodged or cloaked, doesn't guarantee 100% penetration and has no defensive bonus.

    NBs does not have enough magicka or barspace to use Mirage and we already have Master Bow backbar. Bone Pirate is so backdated. And Onslaught gank is nothing new and we have been doing it since 2H ult came out in One Tamriel. For most cases, the Onslaught change is a nerf to Onslaught gank builds, as we can't chain kill with Onslaught anymore.

    Let me ask you this, Why would a Dot based class used Corrosive over Dragons Leap..or hell...Shield Wall....Or Dawnbreaker?

    There is zero reason to use that Ultimate now if you're a Stamina DK over virtually every single other ultimate you can get.

    *** you'd be better off a a Stamina DK at using the Bow poison ultimate over Corrosive.

    Corrosive exists as a Brawler skill to give some offensive advantages while you turtle up, not the stack DoTs, wait till Corrosive is up and game over playstyle, DKs currently use.
  • fred4
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    susmitds wrote: »
    fred4 wrote: »
    I get the comparison between the two ults and I don't get it. Corrosive does very little damage by itself. That's a GCD with no burst. Huge difference to Onslaught. Would have been alright to leave Corrosive as it is. The ultimate is easily countered by backing off, at which point the DK loses all their Fury stacks as well.

    Compare this to the 2H ult, which they're now giving to every class. Remember nightblades losing the pen from Surprise Attack, because it was considered too strong? Welcome to NBs now speccing fully into damage and no pen. Spriggan mauls used to be fairly meta. Now it will be something like Bone Pirate + 7th Legion (back barred) + Nirn greatsword. Activate 7th with Mirage while in Cloak, gank them with Onslaught, then hit them harder than ever before with Surprise Attack spam.

    TL;DR: The ultimates are not remotely comparable, because Onslaught is being given to all classes.

    TL;DR, part 2: The devs are mind-bogglingly stupid.

    Corrosive is already very strong considering the mitigation. Absolutely no reason for a defensive ult to have so high offensive power. Once you get stacked by 5 DoTs(no, it doesn't take much effort to stack DoTs), a DK activating Corrosive was essentially game over for a medium armor build, which does not the healing power of Heavy builds.
    Except Vigor got buffed, a stamplar would purge, a nightblade would negate all DOTs with 1x Shade, then Cloak, a warden has heals oozing from every other passive and skill...
    Now, almost every stamina DoT got buffed by 33-80% and we got a new DoT. If you don't realize how ridiculous that Corrosive would have been with these changes, then I can't help you.
    I realize nothing until one of us backs this up with PTS testing. Vigor got buffed as well.
    Onslaught has a cast time, can't be self buffed, needs a target, can be dodged or cloaked, doesn't guarantee 100% penetration and has no defensive bonus.
    What a curious list. The cast time is short and more of a general issue. It won't stop people using all the ultimates affected by it. That it needs a target and does damage is a positive, depending on your playstyle. It can be dodged or cloaked, but Corrosive can also be mitigated, see above, including by Cloak. As to 100% penetration, of course it does. Not to all targets around you, but to the initial one. Best attack the tanky noob. There's some smart gameplay potential there.
    NBs does not have enough magicka or barspace to use Mirage and we already have Master Bow backbar.
    Now you're specifically talking about just your own build.
    Bone Pirate is so backdated.
    I had to pick an example set combo. The point is, you don't have to build for pen anymore. Not by using a Maul. Not by using Spriggan or, say, NMG. Not by putting CP into Piercing. You can spec all into (weapon) damage.
    And Onslaught gank is nothing new and we have been doing it since 2H ult came out in One Tamriel. For most cases, the Onslaught change is a nerf to Onslaught gank builds, as we can't chain kill with Onslaught anymore.
    It's becoming a different ult, sure. Am I 100% sure I'm right? No. It's just that Incap has become so unattractive and I think there is a real danger that Onslaught will take it's place and be, in fact, very effective on NB. If you've been chaing killing people with it, you either haven't used it as a gank opener or they were squishy noobs. Now it will become the opener.
  • Xsorus
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    susmitds wrote: »
    Xsorus wrote: »
    susmitds wrote: »
    fred4 wrote: »
    I get the comparison between the two ults and I don't get it. Corrosive does very little damage by itself. That's a GCD with no burst. Huge difference to Onslaught. Would have been alright to leave Corrosive as it is. The ultimate is easily countered by backing off, at which point the DK loses all their Fury stacks as well.

    Compare this to the 2H ult, which they're now giving to every class. Remember nightblades losing the pen from Surprise Attack, because it was considered too strong? Welcome to NBs now speccing fully into damage and no pen. Spriggan mauls used to be fairly meta. Now it will be something like Bone Pirate + 7th Legion (back barred) + Nirn greatsword. Activate 7th with Mirage while in Cloak, gank them with Onslaught, then hit them harder than ever before with Surprise Attack spam.

    TL;DR: The ultimates are not remotely comparable, because Onslaught is being given to all classes.

    TL;DR, part 2: The devs are mind-bogglingly stupid.

    Corrosive is already very strong considering the mitigation. Absolutely no reason for a defensive ult to have so high offensive power. Once you get stacked by 5 DoTs(no, it doesn't take much effort to stack DoTs), a DK activating Corrosive was essentially game over for a medium armor build, which does not the healing power of Heavy builds.

    Now, almost every stamina DoT got buffed by 33-80% and we got a new DoT. If you don't realize how ridiculous that Corrosive would have been with these changes, then I can't help you.

    Onslaught has a cast time, can't be self buffed, needs a target, can be dodged or cloaked, doesn't guarantee 100% penetration and has no defensive bonus.

    NBs does not have enough magicka or barspace to use Mirage and we already have Master Bow backbar. Bone Pirate is so backdated. And Onslaught gank is nothing new and we have been doing it since 2H ult came out in One Tamriel. For most cases, the Onslaught change is a nerf to Onslaught gank builds, as we can't chain kill with Onslaught anymore.

    Let me ask you this, Why would a Dot based class used Corrosive over Dragons Leap..or hell...Shield Wall....Or Dawnbreaker?

    There is zero reason to use that Ultimate now if you're a Stamina DK over virtually every single other ultimate you can get.

    *** you'd be better off a a Stamina DK at using the Bow poison ultimate over Corrosive.

    Corrosive exists as a Brawler skill to give some offensive advantages while you turtle up, not the stack DoTs, wait till Corrosive is up and game over playstyle, DKs currently use.

    Say what....Corrosive has never been a Brawler Skill....Based on the fact that NO one used it as a brawler skill ever in the entire time its been out, We have Dragon Leap for that...Hell not only do we have Dragons Leap for that we have Flawless Dawnbreaker as well, The current onslaught, and virtually every other Direct Damage ult in the game. Corrosive has been used by dot builds forever now....and hell I'll show you a perfect example of how silly the change is

    You'd be better off using the Magma shield ult on a dot build vs Corrosive armor.

  • fred4
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    susmitds wrote: »
    Xsorus wrote: »
    susmitds wrote: »
    fred4 wrote: »
    I get the comparison between the two ults and I don't get it. Corrosive does very little damage by itself. That's a GCD with no burst. Huge difference to Onslaught. Would have been alright to leave Corrosive as it is. The ultimate is easily countered by backing off, at which point the DK loses all their Fury stacks as well.

    Compare this to the 2H ult, which they're now giving to every class. Remember nightblades losing the pen from Surprise Attack, because it was considered too strong? Welcome to NBs now speccing fully into damage and no pen. Spriggan mauls used to be fairly meta. Now it will be something like Bone Pirate + 7th Legion (back barred) + Nirn greatsword. Activate 7th with Mirage while in Cloak, gank them with Onslaught, then hit them harder than ever before with Surprise Attack spam.

    TL;DR: The ultimates are not remotely comparable, because Onslaught is being given to all classes.

    TL;DR, part 2: The devs are mind-bogglingly stupid.

    Corrosive is already very strong considering the mitigation. Absolutely no reason for a defensive ult to have so high offensive power. Once you get stacked by 5 DoTs(no, it doesn't take much effort to stack DoTs), a DK activating Corrosive was essentially game over for a medium armor build, which does not the healing power of Heavy builds.

    Now, almost every stamina DoT got buffed by 33-80% and we got a new DoT. If you don't realize how ridiculous that Corrosive would have been with these changes, then I can't help you.

    Onslaught has a cast time, can't be self buffed, needs a target, can be dodged or cloaked, doesn't guarantee 100% penetration and has no defensive bonus.

    NBs does not have enough magicka or barspace to use Mirage and we already have Master Bow backbar. Bone Pirate is so backdated. And Onslaught gank is nothing new and we have been doing it since 2H ult came out in One Tamriel. For most cases, the Onslaught change is a nerf to Onslaught gank builds, as we can't chain kill with Onslaught anymore.

    Let me ask you this, Why would a Dot based class used Corrosive over Dragons Leap..or hell...Shield Wall....Or Dawnbreaker?

    There is zero reason to use that Ultimate now if you're a Stamina DK over virtually every single other ultimate you can get.

    *** you'd be better off a a Stamina DK at using the Bow poison ultimate over Corrosive.

    Corrosive exists as a Brawler skill to give some offensive advantages while you turtle up, not the stack DoTs, wait till Corrosive is up and game over playstyle, DKs currently use.
    I have to confess, I hadn't quite realized this aspect of the DK playstyle. Since I play a very squishy magblade as my main (the only char I really play these days), a DK popping Corrosive doesn't proc a night and day damage difference against me. I also mitigate DOTs via Cloak.
  • Davadin
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    Xsorus wrote: »
    "These changes were done to reduce situations where you could simply stack multiple Damage over Time effects on an enemy, activate this ability (or Corrosive Armor) and freely reap the benefits of ignoring a target’s mitigation. The power goal of these abilities are meant to empower you to smash your opponent to bits, rather than speed up the process of slowly killing them. Please note that some item sets have not received an audit (yet) to properly flag them as Direct Damage or Damage over Time, and may behave strangely with this mechanism."

    Yea...that's the powergoal of Onslaught

    That's not the powergoal of Corrosive Armor, its a freakin dot...that does a bloody dot, on a dot class.... so therefor none of the dots from the dot class should work on it?

    What kind of insane logic is that.

    I mean, we have that smash your opponent to bits ult already..its called bloody Dragons Leap


    naaah... nah, y'see... this is like the spoiled brat getting their fav toys taken.

    DK got an offensive ulti. The leap. we also got a buff/DoT ulti. The banner.

    And lastly, a defensive ulti - which just so happen to have full 100% penetration on everything. Oh, and also a DoT, since, yknow, we're a DoT class.

    DK got all the toys and then some. This is NOT arguable in Live. You can't contest this. At all. Period. We got all the nice ultis.



    THEN Wep got a nice Ulti too, the Onslaught. It's a good cone damage ulti, fair cost, but it is dodgeable, and (thank ZOS) the penetration is limited to 12 instead of 16 sec. This allows other class to have a melee stam-playstyle ulti.

    That are all good.


    Except.... Corrosive, as a defensive ulti in the defensive skill line, is doing a LOT of DPS.

    So did ZOS nerf the DoT? No.
    Did they REMOVE the penetration? No.

    They only stop the penetration affecting DoT.


    This is fair.



    But noooooooo............. DoT class must have all the DoTs, all ulti, all passive, all skills.... DoTs! EVERYBODY GOT DOTs (imagine Oprah)


    Stop it guys. U want ur DoT ulti? Go slot moving banner.
    u want to wreck things? do DK Leap.
    u want to blow things up? u can do EITHER a 2H ulti, or hell, use a turtle-tank ulti that still allows u to blow *** up for 10sec unmitigated by armor.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Xsorus
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    Davadin wrote: »
    Xsorus wrote: »
    "These changes were done to reduce situations where you could simply stack multiple Damage over Time effects on an enemy, activate this ability (or Corrosive Armor) and freely reap the benefits of ignoring a target’s mitigation. The power goal of these abilities are meant to empower you to smash your opponent to bits, rather than speed up the process of slowly killing them. Please note that some item sets have not received an audit (yet) to properly flag them as Direct Damage or Damage over Time, and may behave strangely with this mechanism."

    Yea...that's the powergoal of Onslaught

    That's not the powergoal of Corrosive Armor, its a freakin dot...that does a bloody dot, on a dot class.... so therefor none of the dots from the dot class should work on it?

    What kind of insane logic is that.

    I mean, we have that smash your opponent to bits ult already..its called bloody Dragons Leap


    naaah... nah, y'see... this is like the spoiled brat getting their fav toys taken.

    DK got an offensive ulti. The leap. we also got a buff/DoT ulti. The banner.

    And lastly, a defensive ulti - which just so happen to have full 100% penetration on everything. Oh, and also a DoT, since, yknow, we're a DoT class.

    DK got all the toys and then some. This is NOT arguable in Live. You can't contest this. At all. Period. We got all the nice ultis.



    THEN Wep got a nice Ulti too, the Onslaught. It's a good cone damage ulti, fair cost, but it is dodgeable, and (thank ZOS) the penetration is limited to 12 instead of 16 sec. This allows other class to have a melee stam-playstyle ulti.

    That are all good.


    Except.... Corrosive, as a defensive ulti in the defensive skill line, is doing a LOT of DPS.

    So did ZOS nerf the DoT? No.
    Did they REMOVE the penetration? No.

    They only stop the penetration affecting DoT.


    This is fair.



    But noooooooo............. DoT class must have all the DoTs, all ulti, all passive, all skills.... DoTs! EVERYBODY GOT DOTs (imagine Oprah)


    Stop it guys. U want ur DoT ulti? Go slot moving banner.
    u want to wreck things? do DK Leap.
    u want to blow things up? u can do EITHER a 2H ulti, or hell, use a turtle-tank ulti that still allows u to blow *** up for 10sec unmitigated by armor.

    What's sad is i'll probably have to slot Banner simply because they removed the bloody Healing Debuff from sword/shield *grin*.

    Mean while Corrosive will go back to being not used by anyone.....because reasons

  • cheemers
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    Unpopular opinion - these are good changes, both to Onslaught and Corrosive.

    Corrosive now gives DK a window to have high direct burst, something they otherwise are not naturally pushed towards.

    What counters direct damage burst? Blocking.
    What counters blocking? DOTs.

    DK is one of the very best classes to deal with opponents that over blocking, and this Corrosive forces that. They are also very adept at draining opponent's stamina with things like Fossilise and extra self-sustain in long fights from Battle Roar, and again this change works alongside that. Corrosive working with buffed dots makes it a brainless fire and forget auto-burst with previously stacked dots, and is not in line with the class aims.

    This change makes Corrosive a very threatening burst window but it doesn't give you automatic damage at the press of a button with previously stacked DOTs. If Corrosive gives immitigable dot damage it polarises the matchup so much, forcing the opponent to have a cleanse (which only 3.5 classes do).

    Having read 5.10 and 5.11 I was salivating over the opportunity to run an Onslaught / Corrosive dot stam DK as one of my first PvP builds, in the full knowledge that it was going to be broken as hell with "buffed" bleeds and guild DOTs. Even though I won't get the opportunity to abuse it, I'm glad for the overall balance of the game that this change was made.
    Youtube channel: https://youtube.com/channel/UCDQ7FrJ0AjMt2auffLEf_Pw

    PS4 EU - 18 characters, all DC
  • Davadin
    Davadin
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    Xsorus wrote: »
    Sandman929 wrote: »
    They created a situation where the ult, which was strong, was made too strong. And the solution is the nerf the ult.

    A simple solution would of been..oh i don't know...have Corrosive armor not work on Bleeds?

    *grin*.

    how about Corrosive works ONLY on Bleeds (but not other type of DoT)?


    that way I can still build my ulti, grab my 2H Axe, Carve, Nox, a couple Light Attacks, run away then pop Corrosive... see all those <CP300 drops like flies from a safe distance...
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • jypcy
    jypcy
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    Or, what about giving it the same treatment as onslaught and lose the defensive capabilities and instead do small aoe damage plus ignore resistances for all dots? Reduce the overall burst potential and survivability in favor of keeping with the class’ theme. For those who prefer direct damage, there’s still onslaught itself.
  • Davadin
    Davadin
    ✭✭✭✭✭
    jypcy wrote: »
    Or, what about giving it the same treatment as onslaught and lose the defensive capabilities and instead do small aoe damage plus ignore resistances for all dots? Reduce the overall burst potential and survivability in favor of keeping with the class’ theme. For those who prefer direct damage, there’s still onslaught itself.

    and how about all those PvE tanks?

    DK is tank-class first, DoT class second.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • jypcy
    jypcy
    ✭✭✭✭✭
    Davadin wrote: »
    jypcy wrote: »
    Or, what about giving it the same treatment as onslaught and lose the defensive capabilities and instead do small aoe damage plus ignore resistances for all dots? Reduce the overall burst potential and survivability in favor of keeping with the class’ theme. For those who prefer direct damage, there’s still onslaught itself.

    and how about all those PvE tanks?

    DK is tank-class first, DoT class second.

    I don’t know of pve tanks using corrosive. Magma shell would still have the shield and damage cap (although frankly I think that morph is overloaded too).
  • Davadin
    Davadin
    ✭✭✭✭✭
    jypcy wrote: »
    Davadin wrote: »
    jypcy wrote: »
    Or, what about giving it the same treatment as onslaught and lose the defensive capabilities and instead do small aoe damage plus ignore resistances for all dots? Reduce the overall burst potential and survivability in favor of keeping with the class’ theme. For those who prefer direct damage, there’s still onslaught itself.

    and how about all those PvE tanks?

    DK is tank-class first, DoT class second.

    I don’t know of pve tanks using corrosive. Magma shell would still have the shield and damage cap (although frankly I think that morph is overloaded too).

    man it's been too long since ive checked out the other morph lol

    ill check PTS tonight.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Insco851
    Insco851
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    So basically no reason to run corrosive over 2h ult? K
  • GeorgeBlack
    GeorgeBlack
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    ✭✭
    Come on.....
    Corrosive armor was OP.
    Be real
  • Hashtag_
    Hashtag_
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    I hope xsorus doesn’t man stamDK because if so yikes. Knows so little about the class
  • MashmalloMan
    MashmalloMan
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    ✭✭✭✭✭
    Xsorus wrote: »
    Sanguinor2 wrote: »
    Also note how the DoT class is the only class that Needs a class passive to be buffed in order for their DoTs to perform as well as the DoT Standard.

    templar class has an entire skill line worth of passived that are dedicated to just making the individual skills more useful

    Not the same thing though, This is a class passive designed around making the class skill on par with every other ability.....While Templar ones are additions to an ability...

    I'll explain for example

    You have a dot that does X amount of damage for 10 seconds
    Every other dot does more damage and does it over 12 seconds

    This passive would be like increasing that ability to X amount of damage over 12 seconds (Adding 2 seconds)

    While a Templars would be like adding an additional 2 seconds (as in 14 seconds) to the ability

    That's his basic complaint...

    The dot standard is 10s not 12s. Soul Trap, Destructive Reach, Carve, Twin slashes, Poison Arrow, Searing Strike, Fiery Breath, Arrow Barrage, Razor Caltrops, etc, all 10s.

    Entropy is 10s, but is buffed to 12s via passives, that makes it unique.

    It's clear the 10s is the standard they were going for.

    There are some odd timers like Unstable Wall for 8s, Springs for 8s, Class aoe dots for 8/10/12/18s, Blockade for 12s, Illustrious Healing for 12s, Endless Hail for 14s and Anti Calvary Caltrops for 15s, but the most common thread is still 10s and some of these still work with shorter timers like Unstable Wall since you want the burst to fire off.

    Then you have DK's Searing Strike and Fiery Breath, with the passive being brought up to 10s (8s default). With the change, they last 12s instead which is ABOVE the 10s standard just like Entropy via passives.

    The real question is why didn't they just make the default duration 10s to match the standard, the additional 2s and 10% damage to make it unique vs other dots.

    Damage on the tooltip for Searing Strike I can't speak for as I haven't checked if it actually matches Twin Slashes, Soul Trap, etc BEFORE the passive, if it does, then the passive/morphs are doing their job with 2s vs other dots and +10% damage.
    Edited by MashmalloMan on July 23, 2019 12:09AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Lokey0024
    Lokey0024
    ✭✭✭✭✭
    Carbonised wrote: »
    Sanguinor2 wrote: »
    Also note how the DoT class is the only class that Needs a class passive to be buffed in order for their DoTs to perform as well as the DoT Standard.

    I was s'ing my h all the time reading the DK changes as well this update.

    I mean, I'm still waiting for my class execute and for my magicka based class attacks to be increased to a 28m range, you know, to fit with the "standards" of every other mag class.

    Oh, or is it only when nerfing to "standards" that we care about them, not buffing? Got it.

    Give me a reason to use molten armernments again. Tie in a <50% bonus damage on heavy attacks again. I wanna bbq some peeps with a lightning staff.
  • ecru
    ecru
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    i'm just gonna slot onslaught

    if your change results in someone dropping a class ability for a weapon ability, it's a bad change
    cheemers wrote: »
    Unpopular opinion - these are good changes, both to Onslaught and Corrosive.

    Corrosive now gives DK a window to have high direct burst, something they otherwise are not naturally pushed towards.

    What counters direct damage burst? Blocking.
    What counters blocking? DOTs.

    DK is one of the very best classes to deal with opponents that over blocking, and this Corrosive forces that. They are also very adept at draining opponent's stamina with things like Fossilise and extra self-sustain in long fights from Battle Roar, and again this change works alongside that. Corrosive working with buffed dots makes it a brainless fire and forget auto-burst with previously stacked dots, and is not in line with the class aims.

    This change makes Corrosive a very threatening burst window but it doesn't give you automatic damage at the press of a button with previously stacked DOTs. If Corrosive gives immitigable dot damage it polarises the matchup so much, forcing the opponent to have a cleanse (which only 3.5 classes do).

    Having read 5.10 and 5.11 I was salivating over the opportunity to run an Onslaught / Corrosive dot stam DK as one of my first PvP builds, in the full knowledge that it was going to be broken as hell with "buffed" bleeds and guild DOTs. Even though I won't get the opportunity to abuse it, I'm glad for the overall balance of the game that this change was made.

    fossilize just had it's cost almost doubled, you won't see a lot of stamdk's using it on cooldown anymore, especially not in BGs where it'll be next to impossible to use at all.
    Edited by ecru on July 23, 2019 2:15AM
    Gryphon Heart
    Godslayer
    Dawnbringer
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