Shatter Soul ultimate viability

  • _Ahala_
    _Ahala_
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    It’s true that it was a brutal hard counter to medium armor and it did need a rework but now it’s just an absolutely worthless ultimate that might as well not even exist... this is not balance, this is overkill

    Should have been reworked into a tank killer ult for mag sort of how onslaught is for stam
    Edited by _Ahala_ on July 20, 2019 11:19PM
  • Pdoherty4637_ESO
    Pdoherty4637_ESO
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    Soul assault is direct hard counter to any medium armor in open field and when that medium armor user is outnumbered. Obviously ZOS removes all hard counters from game, so this is good and logical change. This ultimate was stupidly OP, it's not about dps, it's about fact that it can't be dodged and unlike templar rays does huge damage out of execution zone and also grants full cc immunity and can't be interrupted. For 100 ultimate cost lol. Simply lol that it survived for so long without re-balance.

    I'm sorry but if you find yourself picking fights outnumbered on a low-survivability medium armor build way outside in open field Cyrodiil you will always die, regardless of if you're getting soul assaulted, leaped, dawnbreaker'd etc. The only way 1vX is even possible is LoS and catching people off guard with quick burst. Why should you expect to win against even 2 players of reasonable skill level when caught out in the open world? (unless you're a stamblade) Please stop perpetuating the myth that you can build glass canon medium with no resistances and be righteously upset when you get soul assaulted because roll dodge is your only viable defense. If you're in a group, block and heal your way through the channel while using teammates for cover, if you're 1v1 out-heal the mediocre DPS and counter attack. If you're outnumbered get to cover and use LoS to your advantage and pick off targets until you are 1v1 with the caster and end them. If you're caught in open field Cyrodiil while outnumbered: you will die whether someone is soul assaulting you or not.

    That said, I don't want an ultimate I enjoy using for flavor reasons to die (as I stated above, it really isn't even that effective against a skilled player) and I am upset about that, but the root of the issue is that half the magicka classes: sorcerer (overload hasn't been good in years) necromancer (they just don't have anything low cost) and warden (no, im not counting the bear because its horrible for pvp especially now that roots and snares are less potent) lack a useful low cost burst ultimate for small scale PVP. For me, shatter soul filled that niche, and unless there are further changes, now there is nothing there to fill that spot except dawnbreaker (which i'm incredibly tired of and already have to use on 50% of my pvp builds).
  • kalunte
    kalunte
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    i'm in for a reduced cost to 100 for both soul assault and toxic barrage =) (and ready for complains after buffing a bow skill :p)
  • Seraphayel
    Seraphayel
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    Isn’t Soul Assault now a DPS loss when used?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Nerhesi
    Nerhesi
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    Yeah I disagree. With the new dot pressure on top of channeling this ult, I can see it being pretty decent.

    With respect, you can see how this argument is not logically sound.

    People are missing the point that the 5 or 6 seconds spent using soul assault are best spent weaving la and other skills in almost every scenario.

    Example - your statement then logically becomes:

    With the new dot pressure, I can see anything else being more decent then adding another dot that you can’t even do anything during the duration of (soul assault)

    Hell - just weave force pulse and LA and compare that to watching soul assault for 5 seconds...




  • brandonv516
    brandonv516
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    Nerhesi wrote: »
    Yeah I disagree. With the new dot pressure on top of channeling this ult, I can see it being pretty decent.

    With respect, you can see how this argument is not logically sound.

    People are missing the point that the 5 or 6 seconds spent using soul assault are best spent weaving la and other skills in almost every scenario.

    Example - your statement then logically becomes:

    With the new dot pressure, I can see anything else being more decent then adding another dot that you can’t even do anything during the duration of (soul assault)

    Hell - just weave force pulse and LA and compare that to watching soul assault for 5 seconds...




    Not to mention you put yourself at more risk channeling for that long.

    Anyone who uses it when being put up against more than one enemy in PvP will end up cancelling it within a few seconds - or be dead.

    Then you just wasted a lot of ultimate. It's not worth using anymore.
  • kalunte
    kalunte
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    i'm not sure that it deals less dmg than weaving...
  • MartiniDaniels
    MartiniDaniels
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    Soul assault is direct hard counter to any medium armor in open field and when that medium armor user is outnumbered. Obviously ZOS removes all hard counters from game, so this is good and logical change. This ultimate was stupidly OP, it's not about dps, it's about fact that it can't be dodged and unlike templar rays does huge damage out of execution zone and also grants full cc immunity and can't be interrupted. For 100 ultimate cost lol. Simply lol that it survived for so long without re-balance.

    I'm sorry but if you find yourself picking fights outnumbered on a low-survivability medium armor build way outside in open field Cyrodiil you will always die, regardless of if you're getting soul assaulted, leaped, dawnbreaker'd etc. The only way 1vX is even possible is LoS and catching people off guard with quick burst. Why should you expect to win against even 2 players of reasonable skill level when caught out in the open world? (unless you're a stamblade) Please stop perpetuating the myth that you can build glass canon medium with no resistances and be righteously upset when you get soul assaulted because roll dodge is your only viable defense. If you're in a group, block and heal your way through the channel while using teammates for cover, if you're 1v1 out-heal the mediocre DPS and counter attack. If you're outnumbered get to cover and use LoS to your advantage and pick off targets until you are 1v1 with the caster and end them. If you're caught in open field Cyrodiil while outnumbered: you will die whether someone is soul assaulting you or not.

    That said, I don't want an ultimate I enjoy using for flavor reasons to die (as I stated above, it really isn't even that effective against a skilled player) and I am upset about that, but the root of the issue is that half the magicka classes: sorcerer (overload hasn't been good in years) necromancer (they just don't have anything low cost) and warden (no, im not counting the bear because its horrible for pvp especially now that roots and snares are less potent) lack a useful low cost burst ultimate for small scale PVP. For me, shatter soul filled that niche, and unless there are further changes, now there is nothing there to fill that spot except dawnbreaker (which i'm incredibly tired of and already have to use on 50% of my pvp builds).

    Valid points, and I agree that person should die if got in open field against several players, if those players reacted fast and cc'd /bursted down medium armor before he roll-dodged away. Problem with soul assault that it doesn't take much effort/reaction to use. It's just doom ray, point and shoot and be immune to cc in process. It's simply overloaded on live - ton of damage, undodgeable, grants user hard cc immunity, uninterruptable, costs 100 ultimate. Yes, many bursts will do more damage then SA, but those bursts can be dodged, their user can be cc'd etc. So the very least ZOS could do is to make it interruptable and increase cost to 125 or something like that.
  • BahometZ
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    A 5 second channel is utterly detrimental in PvP.

    You're basically lighting a beacon that says "I am a traffic cone, please delete me".
    Pact Magplar - Max CP (NA XB)
  • darkblue5
    darkblue5
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    XOnQED86w1-2.png


    Soul Assault is buffed for Xv1ing nightblades with 50% longer stealth denial! Take your buddies and get to Xing that 1!
  • Pdoherty4637_ESO
    Pdoherty4637_ESO
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    The loaded-baked-potato-laser-cat is a nice touch >:)
  • darkblue5
    darkblue5
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    The loaded-baked-potato-laser-cat is a nice touch >:)

    found it by searching "potato laser" XD
  • TheRealSniker
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    Another crutch ability that enabled bad players to be decent at the game nerfed? Oh my.... Justified Nerf!
  • Pdoherty4637_ESO
    Pdoherty4637_ESO
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    Another crutch ability that enabled bad players to be decent at the game nerfed? Oh my.... Justified Nerf!

    I'm getting tired of saying this, but it really, really, really wasn't overpowered in any sense on the live server, if you know how to build correctly for PVP, and nobody is "crutching" on soul assault. On PTS its bordering on uselessness. If a bad player uses this, unless the targeted player is also very very bad, that player will just kill the caster or do enough counter attack damage to force the caster to cancel and go on the defensive. If you feel differently, I would be happy to hear a reasoned argument to the contrary.
  • Ishtharo
    Ishtharo
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    Another crutch ability that enabled bad players to be decent at the game nerfed? Oh my.... Justified Nerf!

    Sounds like you were dying to Soul Assault on live. May I suggest blocking?

    These nerfs to SA are unwanted and unnecessary. It already had a niche application outside of silly zerglings.
    RIP the twin-beam Magplar.
    Tsarra Venus Sylphyra - Stamplar PvP Bosmer Harrier
    VenusFállen - Magden PvP Nord Healer
    VenusFallen - Stamcro PvP Nord Brawler
    VenusFallèn - MagBlade PvP Dark Elf Ganker
    VeñusFallen - StamSorc PvP Bosmer Harrier
  • MartiniDaniels
    MartiniDaniels
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    Ishtharo wrote: »
    Another crutch ability that enabled bad players to be decent at the game nerfed? Oh my.... Justified Nerf!

    Sounds like you were dying to Soul Assault on live. May I suggest blocking?

    These nerfs to SA are unwanted and unnecessary. It already had a niche application outside of silly zerglings.
    RIP the twin-beam Magplar.

    Try blocking for 3 seconds without S&B against several players, who have at least basic understanding of what's going on. You will be fossilized, defiled and bursted down.

    These nerfs are wanted and necessary. You may say that it is overnerfed, and there will be a point in it. But to say it is balanced on live. Lol, no. ESO is game about timing and speed of pressing buttons. Pressing one button of 100 ultimate cost without timing other then lack of LOS shouldn't put another player in huge disadvantage. Period.
  • Nerhesi
    Nerhesi
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    Just to cut through all the non-nonsensical comments here regarding how this nerf was warranted. Here is the math to wipe aside what people "feel":

    - Pre 5.x, Soul Assault (the increased damage morph), would do approximately 20% more damage than BASIC WEAVING w/Crushing shock - without the asylum weapon.

    - Post 5.x, Soul Assault, will now do LESS DAMAGE THAN BASIC WEAVING. This is even prior to consideration of the Crushing shock buff. In fact, even with Crushing shock not buffed, you're looking at 175 cost ultimate, doing LESS damage than basic weaving.

    Basic Weaving.

    If you still think this change is fine, or you even think the ult was overpowered before 5.x then honestly I dont think you're actually open to hearing an opposing view point. You disliked the power for purely emotional reasons.
  • Rikumaru
    Rikumaru
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    Ishtharo wrote: »
    Another crutch ability that enabled bad players to be decent at the game nerfed? Oh my.... Justified Nerf!

    Sounds like you were dying to Soul Assault on live. May I suggest blocking?

    These nerfs to SA are unwanted and unnecessary. It already had a niche application outside of silly zerglings.
    RIP the twin-beam Magplar.

    Yea block it and lose like half your stamina from a 100 cost ultimate kappa. This ultimate was unhealthy for the game. Great change.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Excaltic
    Excaltic
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    Nerhesi wrote: »
    Just to cut through all the non-nonsensical comments here regarding how this nerf was warranted. Here is the math to wipe aside what people "feel":

    - Pre 5.x, Soul Assault (the increased damage morph), would do approximately 20% more damage than BASIC WEAVING w/Crushing shock - without the asylum weapon.

    - Post 5.x, Soul Assault, will now do LESS DAMAGE THAN BASIC WEAVING. This is even prior to consideration of the Crushing shock buff. In fact, even with Crushing shock not buffed, you're looking at 175 cost ultimate, doing LESS damage than basic weaving.

    Basic Weaving.

    If you still think this change is fine, or you even think the ult was overpowered before 5.x then honestly I dont think you're actually open to hearing an opposing view point. You disliked the power for purely emotional reasons.
    This!

    I would really like to hear a TRUE justification from a dev from this.

    The only comment from the dev was "to help reduce the bursty nature of the ultimate". (PTS patch notes)
    ==> IT IS A FRICKING ULTIMATE why not call them MINIMATES if you don't want them to do a lot of damage (Which this skill even didn't, actually it needed a buff in damage), and besides that it -ONLY- did 20% more damage then weaving for 2.9 seconds?? Unbelievable these people are employed at a game studio and are in charge of skill balancing... Just absurd...

    Yes, both ULTIMATES will have to be at least buffed with a 75% damage increase, just like their Ultimate cost has gone up 75%. Or bring them back to their original value's...

    This Ultimate right now:
    - 170 Ultimate cost (lol...)
    - Do less damage then spamming a -BASIC- Light Attack / Spammable weave (lol...)
    - Not able to block attacks from your attackers (lol...)
    - Not able to dodge attacks from your attackers (lol...)
    - Not able to cast other skills / buffs / shields (lol...)
    - Move at 50% speed for 5 seconds (because of cast time... lol...)
    - If the target goes out of line of sight (tree, rock, etc), poof, the ULTIMATE ends (lol...)
    - If the target runs away at burst speed (180% speed) while you are casting (50% movement speed) the target just runs out of range, poof, the ULTIMATE ends (lol...)
    - This above all for 5 seconds

    Really ZOS. Don't nerf because of your own hate for some skills, because you died by them, because this is starting to look a lot like "skill hating by devs themselves - nerf justification"...

    But ok, it's not too late... It's only PTS, the devs have time enough to realize they made a mistake and CORRECT IT IN TIME.

    ZOS, you stil have time!

  • TumlinTheJolly
    TumlinTheJolly
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    Only way this ult is even viable on live is if you go glass cannon... which is super risky. The skill won't be slottable if this goes through.
    Edited by TumlinTheJolly on July 23, 2019 10:58AM
  • Baconlad
    Baconlad
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    Eh...I think it's going to be a great ulti personally. It had its duration increased and cost increased. But it also had its damage increased.
    It should hit at just under per tick what it did last patch, but will deal a huge amount more overall. Meaning ur enemy has to maintain block for that much longer.

    I cant wait to try it
  • TheRealSniker
    TheRealSniker
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    Excaltic wrote: »
    Nerhesi wrote: »
    Just to cut through all the non-nonsensical comments here regarding how this nerf was warranted. Here is the math to wipe aside what people "feel":

    - Pre 5.x, Soul Assault (the increased damage morph), would do approximately 20% more damage than BASIC WEAVING w/Crushing shock - without the asylum weapon.

    - Post 5.x, Soul Assault, will now do LESS DAMAGE THAN BASIC WEAVING. This is even prior to consideration of the Crushing shock buff. In fact, even with Crushing shock not buffed, you're looking at 175 cost ultimate, doing LESS damage than basic weaving.

    Basic Weaving.

    If you still think this change is fine, or you even think the ult was overpowered before 5.x then honestly I dont think you're actually open to hearing an opposing view point. You disliked the power for purely emotional reasons.
    This!

    I would really like to hear a TRUE justification from a dev from this.

    The only comment from the dev was "to help reduce the bursty nature of the ultimate". (PTS patch notes)
    ==> IT IS A FRICKING ULTIMATE why not call them MINIMATES if you don't want them to do a lot of damage (Which this skill even didn't, actually it needed a buff in damage), and besides that it -ONLY- did 20% more damage then weaving for 2.9 seconds?? Unbelievable these people are employed at a game studio and are in charge of skill balancing... Just absurd...

    Yes, both ULTIMATES will have to be at least buffed with a 75% damage increase, just like their Ultimate cost has gone up 75%. Or bring them back to their original value's...

    This Ultimate right now:
    - 170 Ultimate cost (lol...)
    - Do less damage then spamming a -BASIC- Light Attack / Spammable weave (lol...)
    - Not able to block attacks from your attackers (lol...)
    - Not able to dodge attacks from your attackers (lol...)
    - Not able to cast other skills / buffs / shields (lol...)
    - Move at 50% speed for 5 seconds (because of cast time... lol...)
    - If the target goes out of line of sight (tree, rock, etc), poof, the ULTIMATE ends (lol...)
    - If the target runs away at burst speed (180% speed) while you are casting (50% movement speed) the target just runs out of range, poof, the ULTIMATE ends (lol...)
    - This above all for 5 seconds

    Really ZOS. Don't nerf because of your own hate for some skills, because you died by them, because this is starting to look a lot like "skill hating by devs themselves - nerf justification"...

    But ok, it's not too late... It's only PTS, the devs have time enough to realize they made a mistake and CORRECT IT IN TIME.

    ZOS, you stil have time!

    Here you can watch a zerg player trying to protect his dearest crutch in his natural habitat called the Forums.
    Truly magnificent yet not rare for the current season....
  • Emma_Overload
    Emma_Overload
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    darkblue5 wrote: »
    Soul Shatter should be remade into something like a magicka Onslaught tbh.

    Finally somebody is talking sense. Why can't magicka have a decent burst ultimate?
    #CAREBEARMASTERRACE
  • Ishtharo
    Ishtharo
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    Ishtharo wrote: »
    Another crutch ability that enabled bad players to be decent at the game nerfed? Oh my.... Justified Nerf!

    Sounds like you were dying to Soul Assault on live. May I suggest blocking?

    These nerfs to SA are unwanted and unnecessary. It already had a niche application outside of silly zerglings.
    RIP the twin-beam Magplar.

    Try blocking for 3 seconds without S&B against several players, who have at least basic understanding of what's going on. You will be fossilized, defiled and bursted down.

    These nerfs are wanted and necessary. You may say that it is overnerfed, and there will be a point in it. But to say it is balanced on live. Lol, no. ESO is game about timing and speed of pressing buttons. Pressing one button of 100 ultimate cost without timing other then lack of LOS shouldn't put another player in huge disadvantage. Period.

    Your benchmark for if it's OP or not is getting Xv1'd? Have you ever played in Cyrodiil?
    The actual damage output of the ability on live is just above light weaving with a spammable, and it makes you vulnerable for the channel duration. The PTS change reduces the DPS to be worse than LA weave, while almost double the cost and increasing the time you are vulnerable. If you see this as "balance", then I have a bridge to sell you.

    No, the PTS changes are awful. It is, in its current state on live, a niche Ultimate at best. The only reason anyone died to this was three reasons:
    1) They were being Xv1's
    2) A niche build magicka based ganker
    3) You're bad, and you should feel bad for dying to it
    Tsarra Venus Sylphyra - Stamplar PvP Bosmer Harrier
    VenusFállen - Magden PvP Nord Healer
    VenusFallen - Stamcro PvP Nord Brawler
    VenusFallèn - MagBlade PvP Dark Elf Ganker
    VeñusFallen - StamSorc PvP Bosmer Harrier
  • SodanTok
    SodanTok
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    darkblue5 wrote: »
    Soul Shatter should be remade into something like a magicka Onslaught tbh.

    Finally somebody is talking sense. Why can't magicka have a decent burst ultimate?

    Because no matter how good it would be you would come here saying its not good enough :P
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    Its bad change as it diminish Soul Strike as reward for main quest line.
  • ChunkyCat
    ChunkyCat
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    People complaining that “20 percent” more damage isn’t enough.

    I must be on the ESO forums.
  • Pdoherty4637_ESO
    Pdoherty4637_ESO
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    ChunkyCat wrote: »
    People complaining that “20 percent” more damage isn’t enough.

    I must be on the ESO forums.

    It's. not. 20%. more. damage. Jesus, fully read the notes. It's a 5 second channel up from 4 seconds so the total damage per tick was raised by 22%. if your tooltip was 50k over 4 seconds that's 12.5k per second. 50k over 5 seconds is 10k per second. Raise the damage per second by 22% to.... You guessed it 12.2k. it's less DPS. And over a longer duration. I intentionally chose the shorter 3s duration shatter soul on live because the 4th second of damage was never even useful. If you're target isn't dead in the fist 2-3 seconds they aren't going to die in the 4th or 5th second. All that for almost double the ultimate. Stahp. Change it to something less polarizing, I don't even care what it does I just don't want it to be entirely dead.
  • ChunkyCat
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    Maybe. you. should. read. the. replies. in this. thread. then. add. more. periods. because. this. is. fun.
  • Pdoherty4637_ESO
    Pdoherty4637_ESO
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    Maybe. you. should. try. being. less. chunky.
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