MartiniDaniels wrote: »Soul assault is direct hard counter to any medium armor in open field and when that medium armor user is outnumbered. Obviously ZOS removes all hard counters from game, so this is good and logical change. This ultimate was stupidly OP, it's not about dps, it's about fact that it can't be dodged and unlike templar rays does huge damage out of execution zone and also grants full cc immunity and can't be interrupted. For 100 ultimate cost lol. Simply lol that it survived for so long without re-balance.
bigelle.x3_ESO wrote: »Yeah I disagree. With the new dot pressure on top of channeling this ult, I can see it being pretty decent.
bigelle.x3_ESO wrote: »Yeah I disagree. With the new dot pressure on top of channeling this ult, I can see it being pretty decent.
With respect, you can see how this argument is not logically sound.
People are missing the point that the 5 or 6 seconds spent using soul assault are best spent weaving la and other skills in almost every scenario.
Example - your statement then logically becomes:
With the new dot pressure, I can see anything else being more decent then adding another dot that you can’t even do anything during the duration of (soul assault)
Hell - just weave force pulse and LA and compare that to watching soul assault for 5 seconds...
Pdoherty4637_ESO wrote: »MartiniDaniels wrote: »Soul assault is direct hard counter to any medium armor in open field and when that medium armor user is outnumbered. Obviously ZOS removes all hard counters from game, so this is good and logical change. This ultimate was stupidly OP, it's not about dps, it's about fact that it can't be dodged and unlike templar rays does huge damage out of execution zone and also grants full cc immunity and can't be interrupted. For 100 ultimate cost lol. Simply lol that it survived for so long without re-balance.
I'm sorry but if you find yourself picking fights outnumbered on a low-survivability medium armor build way outside in open field Cyrodiil you will always die, regardless of if you're getting soul assaulted, leaped, dawnbreaker'd etc. The only way 1vX is even possible is LoS and catching people off guard with quick burst. Why should you expect to win against even 2 players of reasonable skill level when caught out in the open world? (unless you're a stamblade) Please stop perpetuating the myth that you can build glass canon medium with no resistances and be righteously upset when you get soul assaulted because roll dodge is your only viable defense. If you're in a group, block and heal your way through the channel while using teammates for cover, if you're 1v1 out-heal the mediocre DPS and counter attack. If you're outnumbered get to cover and use LoS to your advantage and pick off targets until you are 1v1 with the caster and end them. If you're caught in open field Cyrodiil while outnumbered: you will die whether someone is soul assaulting you or not.
That said, I don't want an ultimate I enjoy using for flavor reasons to die (as I stated above, it really isn't even that effective against a skilled player) and I am upset about that, but the root of the issue is that half the magicka classes: sorcerer (overload hasn't been good in years) necromancer (they just don't have anything low cost) and warden (no, im not counting the bear because its horrible for pvp especially now that roots and snares are less potent) lack a useful low cost burst ultimate for small scale PVP. For me, shatter soul filled that niche, and unless there are further changes, now there is nothing there to fill that spot except dawnbreaker (which i'm incredibly tired of and already have to use on 50% of my pvp builds).

Pdoherty4637_ESO wrote: »The loaded-baked-potato-laser-cat is a nice touch
TheRealSniker wrote: »Another crutch ability that enabled bad players to be decent at the game nerfed? Oh my.... Justified Nerf!
TheRealSniker wrote: »Another crutch ability that enabled bad players to be decent at the game nerfed? Oh my.... Justified Nerf!
TheRealSniker wrote: »Another crutch ability that enabled bad players to be decent at the game nerfed? Oh my.... Justified Nerf!
Sounds like you were dying to Soul Assault on live. May I suggest blocking?
These nerfs to SA are unwanted and unnecessary. It already had a niche application outside of silly zerglings.
RIP the twin-beam Magplar.
TheRealSniker wrote: »Another crutch ability that enabled bad players to be decent at the game nerfed? Oh my.... Justified Nerf!
Sounds like you were dying to Soul Assault on live. May I suggest blocking?
These nerfs to SA are unwanted and unnecessary. It already had a niche application outside of silly zerglings.
RIP the twin-beam Magplar.
This!Just to cut through all the non-nonsensical comments here regarding how this nerf was warranted. Here is the math to wipe aside what people "feel":
- Pre 5.x, Soul Assault (the increased damage morph), would do approximately 20% more damage than BASIC WEAVING w/Crushing shock - without the asylum weapon.
- Post 5.x, Soul Assault, will now do LESS DAMAGE THAN BASIC WEAVING. This is even prior to consideration of the Crushing shock buff. In fact, even with Crushing shock not buffed, you're looking at 175 cost ultimate, doing LESS damage than basic weaving.
Basic Weaving.
If you still think this change is fine, or you even think the ult was overpowered before 5.x then honestly I dont think you're actually open to hearing an opposing view point. You disliked the power for purely emotional reasons.
This!Just to cut through all the non-nonsensical comments here regarding how this nerf was warranted. Here is the math to wipe aside what people "feel":
- Pre 5.x, Soul Assault (the increased damage morph), would do approximately 20% more damage than BASIC WEAVING w/Crushing shock - without the asylum weapon.
- Post 5.x, Soul Assault, will now do LESS DAMAGE THAN BASIC WEAVING. This is even prior to consideration of the Crushing shock buff. In fact, even with Crushing shock not buffed, you're looking at 175 cost ultimate, doing LESS damage than basic weaving.
Basic Weaving.
If you still think this change is fine, or you even think the ult was overpowered before 5.x then honestly I dont think you're actually open to hearing an opposing view point. You disliked the power for purely emotional reasons.
I would really like to hear a TRUE justification from a dev from this.
The only comment from the dev was "to help reduce the bursty nature of the ultimate". (PTS patch notes)
==> IT IS A FRICKING ULTIMATE why not call them MINIMATES if you don't want them to do a lot of damage (Which this skill even didn't, actually it needed a buff in damage), and besides that it -ONLY- did 20% more damage then weaving for 2.9 seconds?? Unbelievable these people are employed at a game studio and are in charge of skill balancing... Just absurd...
Yes, both ULTIMATES will have to be at least buffed with a 75% damage increase, just like their Ultimate cost has gone up 75%. Or bring them back to their original value's...
This Ultimate right now:
- 170 Ultimate cost (lol...)
- Do less damage then spamming a -BASIC- Light Attack / Spammable weave (lol...)
- Not able to block attacks from your attackers (lol...)
- Not able to dodge attacks from your attackers (lol...)
- Not able to cast other skills / buffs / shields (lol...)
- Move at 50% speed for 5 seconds (because of cast time... lol...)
- If the target goes out of line of sight (tree, rock, etc), poof, the ULTIMATE ends (lol...)
- If the target runs away at burst speed (180% speed) while you are casting (50% movement speed) the target just runs out of range, poof, the ULTIMATE ends (lol...)
- This above all for 5 seconds
Really ZOS. Don't nerf because of your own hate for some skills, because you died by them, because this is starting to look a lot like "skill hating by devs themselves - nerf justification"...
But ok, it's not too late... It's only PTS, the devs have time enough to realize they made a mistake and CORRECT IT IN TIME.
ZOS, you stil have time!
MartiniDaniels wrote: »TheRealSniker wrote: »Another crutch ability that enabled bad players to be decent at the game nerfed? Oh my.... Justified Nerf!
Sounds like you were dying to Soul Assault on live. May I suggest blocking?
These nerfs to SA are unwanted and unnecessary. It already had a niche application outside of silly zerglings.
RIP the twin-beam Magplar.
Try blocking for 3 seconds without S&B against several players, who have at least basic understanding of what's going on. You will be fossilized, defiled and bursted down.
These nerfs are wanted and necessary. You may say that it is overnerfed, and there will be a point in it. But to say it is balanced on live. Lol, no. ESO is game about timing and speed of pressing buttons. Pressing one button of 100 ultimate cost without timing other then lack of LOS shouldn't put another player in huge disadvantage. Period.
Emma_Overload wrote: »
People complaining that “20 percent” more damage isn’t enough.
I must be on the ESO forums.