The solution to this is to make mmr w/l based while weighting the amount of mmr gained/lost against the players you beat/lose to.
This will solve your time issue. Although something tells me you still wouldn't be happy since you'll constantly be fighting the same high mmr grouped players and not given the opportunity to stomp scrubs. But I guess you can keep pretending that you care about lower skilled players improving LMAO!
That doesn't solve anything.
Basing MMR on Win Loss in ESO is a recipe for disaster - It's too easy to ignore all PVP and just cap objectives, even if you die 30 times you can finish top on score by literally playing objective.
The fact is, when you put those guys into games that need active PVP (Like all bg's should) they will and do just get pummelled non stop - When it gets that high, you need people who will fight and hold their own, not just run from any PVP to the next flag cap.
This method also promotes ignoring PVP as you only need wins.
@BNOC That's a completely separate topic from OP's issue of queue times, which my suggestion would alleviate. But since you brought it up, outside of Crazy King which I will give you, every other objective bg mode requires pvp to succeed. The only exception to this is when two teams decide to exclusively fight each other so the third just takes the free win. But here's the beauty of w/l mmr, if your teammates are bad, then that means the other team is also bad. So as long as you stomp the game, you'll get the wins and climb to an mmr with other people who can hold their own.brandonv516 wrote: »
Actually your suggestion would not help OP at all because he does not play the objective ever.
So because he actually loses a lot of matches (other than DM) he would be placed with a lot of terrible players.
@brandonv516 Actually, OP losing makes my suggestion even better. The topic is bg queue times. If OP is losing a lot of games, then that means he will be lower mmr. Lower mmr=faster queue times in every single game that employs an mmr system. This thread was literally made because OP believes his mmr was too high to match with players.
So I completely ignore the objective in BG's, and have since it was introduced into the game. I play BG's as deathmatch always, because I'm only interested in them for a PLAYABLE PVP OPTION, which seems non existent elsewhere in the game. Due to this, I have around 2k BG wins out of 10k BG games, and probably some ungodly K/D ratio as well as ridiculously high damage & healing statistics.
The players in this "high MMR bracket" are mostly average tier players that play the objective in pre-made groups constantly, resulting in them reaching the upper bracket through W/L ratio and objective points alone. So to address your "He only wants to stomp pugs" statement, I already do that in high MMR bg's. The problem arises when I literally am unable to queue with friends without a 15-30 MINUTE queue time, every time. This results in me either having to waste hours sitting around doing nothing in a group waiting for a queue, or purposely going into a more or less 1v4v4 scenario over and over again by myself (usually against the exact same groups over and over again if they continuously queue, despite the NUMEROUS possible games I am barred from by MMR)...
I have no sympathy for you losing in objective based game modes when you can literally queue up for deathmatch (easily the most popular game mode) and never worry about objective game modes lol. You can even queue for chaos ball which is another mode that prioritizes pvp since there is only one objective to fight over.
Your second paragraph just furthers the point that my suggestion would be great for you. By your own admission, you lose lots of games. If mmr was w/l based instead of time played, you would be in a lower mmr. Naturally, as what happens with every single game that implements w/l mmr into their matchmaking, your queue times would be significantly faster because you would have a low mmr. You'll continue to "prepare new players for real pvp" while getting fast queue times. Win-win situation.
exeeter702 wrote: »People here talking like BGs in eso are in anyway designed to be a competitive platform........
W/l mmr?
Low skill / high skill mmr?
None of this would have even been a issue whatsoever had zos not been so damn perversely obsessed with make BGs a 3 team wack a mole affair. The problems with this entire system is rooted at its very core and none of the suggestions spoken here would do anything.
Premade / queue separation does nothing but divide the already small player pool that participates in BGs, resulting in longer queues for everyone which is then further compounded by high mmr queue times.
Variation group size matchmaking solves no problem with the mmr system still intact.
Removing everything but solo queue is just a big FU to anyone that wants to play with friends in a genre that emphasizes group play.
Having casual and ranked queues is a dead end because again you are not only separating the player pool between 2 formats, you are still going to run into an even worse issue with high mmr queue times. Which says nothing of how anti competitive these bg maps are designed, trying to shoehorn some kind of ranked system into them is laughable at best.
There is no compromise so long as 3 teams of 4 is the format and the player pool is as small as it is. You can axe the mmr system entirely and tell everyone its either sink or swim which would alleviate queue times for experienced players, with the minor risk of driving away less experienced players. Couple that with making the brackets <160 and >160 and you have a pallatable system. But of course you still run into the issue with premades.
Bgs should have never been 3 team affairs with multiple different game modes employed on each of the maps, that was the absolute nail in the coffin. One that clearly demonstrated a lack of experience and a lack of forsight for the long term.
They must have known they didnt have a highly competitive system which i can only assume their logic was "lets make it as casual as possible by making 3 team objective based bgs so its just random enough that everyone can have fun!" Yet didnt account for what would happen with premade coordination in the one and only bg mode that anyone even gives a damn about, death match.
They needed to realize exactly what purpise BGs were going to serve instead of trying to have their cale and eat it. They should have seen that this pvp format was never going to be competitive despite players trying to convince themselves otherwise and went ahead with 2 team bgs where 8 players where on each team and each map was specifically designed around a single game mode and you could only queue up as a 4 man group at most. Proper objective design would garuntee a quick loss if teams just lumped up instead of splitting up. And experienced players have a real potential opportunity to influence the outcome of a match without making it a blowout for lesser experienced players. You would have had at one extreme two 4 man premades on each team and on the other extreme 16 solos and never 2 premades vs 8 solos.
Massive missed opportunity.
exeeter702 wrote: »People here talking like BGs in eso are in anyway designed to be a competitive platform........
W/l mmr?
Low skill / high skill mmr?
None of this would have even been a issue whatsoever had zos not been so damn perversely obsessed with make BGs a 3 team wack a mole affair. The problems with this entire system is rooted at its very core and none of the suggestions spoken here would do anything.
Premade / queue separation does nothing but divide the already small player pool that participates in BGs, resulting in longer queues for everyone which is then further compounded by high mmr queue times.
Variation group size matchmaking solves no problem with the mmr system still intact.
Removing everything but solo queue is just a big FU to anyone that wants to play with friends in a genre that emphasizes group play.
Having casual and ranked queues is a dead end because again you are not only separating the player pool between 2 formats, you are still going to run into an even worse issue with high mmr queue times. Which says nothing of how anti competitive these bg maps are designed, trying to shoehorn some kind of ranked system into them is laughable at best.
There is no compromise so long as 3 teams of 4 is the format and the player pool is as small as it is. You can axe the mmr system entirely and tell everyone its either sink or swim which would alleviate queue times for experienced players, with the minor risk of driving away less experienced players. Couple that with making the brackets <160 and >160 and you have a pallatable system. But of course you still run into the issue with premades.
Bgs should have never been 3 team affairs with multiple different game modes employed on each of the maps, that was the absolute nail in the coffin. One that clearly demonstrated a lack of experience and a lack of forsight for the long term.
They must have known they didnt have a highly competitive system which i can only assume their logic was "lets make it as casual as possible by making 3 team objective based bgs so its just random enough that everyone can have fun!" Yet didnt account for what would happen with premade coordination in the one and only bg mode that anyone even gives a damn about, death match.
They needed to realize exactly what purpise BGs were going to serve instead of trying to have their cale and eat it. They should have seen that this pvp format was never going to be competitive despite players trying to convince themselves otherwise and went ahead with 2 team bgs where 8 players where on each team and each map was specifically designed around a single game mode and you could only queue up as a 4 man group at most. Proper objective design would garuntee a quick loss if teams just lumped up instead of splitting up. And experienced players have a real potential opportunity to influence the outcome of a match without making it a blowout for lesser experienced players. You would have had at one extreme two 4 man premades on each team and on the other extreme 16 solos and never 2 premades vs 8 solos.
Massive missed opportunity.
Whenever someone says that they want 2 team BGs and that they trust groupfinder to match it up, it makes me sad because it means people are advocating a game mode that they’ve never bothered to simulate w/ syncd queueing and therefore have no idea about the downsides or the many reasons why it’s a terrible idea.
Why would I que for deathmatch only and win every game when purposely losing objective games by playing deathmatch should hurt my w/l ratio and theoretically lower my mmr, resulting in faster queue times?
exeeter702 wrote: »exeeter702 wrote: »People here talking like BGs in eso are in anyway designed to be a competitive platform........
W/l mmr?
Low skill / high skill mmr?
None of this would have even been a issue whatsoever had zos not been so damn perversely obsessed with make BGs a 3 team wack a mole affair. The problems with this entire system is rooted at its very core and none of the suggestions spoken here would do anything.
Premade / queue separation does nothing but divide the already small player pool that participates in BGs, resulting in longer queues for everyone which is then further compounded by high mmr queue times.
Variation group size matchmaking solves no problem with the mmr system still intact.
Removing everything but solo queue is just a big FU to anyone that wants to play with friends in a genre that emphasizes group play.
Having casual and ranked queues is a dead end because again you are not only separating the player pool between 2 formats, you are still going to run into an even worse issue with high mmr queue times. Which says nothing of how anti competitive these bg maps are designed, trying to shoehorn some kind of ranked system into them is laughable at best.
There is no compromise so long as 3 teams of 4 is the format and the player pool is as small as it is. You can axe the mmr system entirely and tell everyone its either sink or swim which would alleviate queue times for experienced players, with the minor risk of driving away less experienced players. Couple that with making the brackets <160 and >160 and you have a pallatable system. But of course you still run into the issue with premades.
Bgs should have never been 3 team affairs with multiple different game modes employed on each of the maps, that was the absolute nail in the coffin. One that clearly demonstrated a lack of experience and a lack of forsight for the long term.
They must have known they didnt have a highly competitive system which i can only assume their logic was "lets make it as casual as possible by making 3 team objective based bgs so its just random enough that everyone can have fun!" Yet didnt account for what would happen with premade coordination in the one and only bg mode that anyone even gives a damn about, death match.
They needed to realize exactly what purpise BGs were going to serve instead of trying to have their cale and eat it. They should have seen that this pvp format was never going to be competitive despite players trying to convince themselves otherwise and went ahead with 2 team bgs where 8 players where on each team and each map was specifically designed around a single game mode and you could only queue up as a 4 man group at most. Proper objective design would garuntee a quick loss if teams just lumped up instead of splitting up. And experienced players have a real potential opportunity to influence the outcome of a match without making it a blowout for lesser experienced players. You would have had at one extreme two 4 man premades on each team and on the other extreme 16 solos and never 2 premades vs 8 solos.
Massive missed opportunity.
Whenever someone says that they want 2 team BGs and that they trust groupfinder to match it up, it makes me sad because it means people are advocating a game mode that they’ve never bothered to simulate w/ syncd queueing and therefore have no idea about the downsides or the many reasons why it’s a terrible idea.
I would ask how many mmos you have pvped in for the sole reason that those who have experienced the very system that i have metioned here in other mmos know full well that it is a system that works when incorporated properly. Now of course we are talking about ZoSs match making and group finding systems of which have a terrible track record, and would concede on the point that the reason they did not do it was because their particular server infrastructure was incompatible.
But 2 team objective based pvp instancesd games with sophisticated match making systems in place to curb premade vs pug issues absolutely do work and have existed in this genre already.
It works in other MMOs. It doesn’t work in this one because of the combat system and balance decisions made by the dev team to which we are committed.
exeeter702 wrote: »People here talking like BGs in eso are in anyway designed to be a competitive platform........
W/l mmr?
Low skill / high skill mmr?
None of this would have even been a issue whatsoever had zos not been so damn perversely obsessed with make BGs a 3 team wack a mole affair. The problems with this entire system is rooted at its very core and none of the suggestions spoken here would do anything.
Premade / queue separation does nothing but divide the already small player pool that participates in BGs, resulting in longer queues for everyone which is then further compounded by high mmr queue times.
Variation group size matchmaking solves no problem with the mmr system still intact.
Removing everything but solo queue is just a big FU to anyone that wants to play with friends in a genre that emphasizes group play.
Having casual and ranked queues is a dead end because again you are not only separating the player pool between 2 formats, you are still going to run into an even worse issue with high mmr queue times. Which says nothing of how anti competitive these bg maps are designed, trying to shoehorn some kind of ranked system into them is laughable at best.
There is no compromise so long as 3 teams of 4 is the format and the player pool is as small as it is. You can axe the mmr system entirely and tell everyone its either sink or swim which would alleviate queue times for experienced players, with the minor risk of driving away less experienced players. Couple that with making the brackets <160 and >160 and you have a pallatable system. But of course you still run into the issue with premades.
Bgs should have never been 3 team affairs with multiple different game modes employed on each of the maps, that was the absolute nail in the coffin. One that clearly demonstrated a lack of experience and a lack of forsight for the long term.
They must have known they didnt have a highly competitive system which i can only assume their logic was "lets make it as casual as possible by making 3 team objective based bgs so its just random enough that everyone can have fun!" Yet didnt account for what would happen with premade coordination in the one and only bg mode that anyone even gives a damn about, death match.
They needed to realize exactly what purpise BGs were going to serve instead of trying to have their cale and eat it. They should have seen that this pvp format was never going to be competitive despite players trying to convince themselves otherwise and went ahead with 2 team bgs where 8 players where on each team and each map was specifically designed around a single game mode and you could only queue up as a 4 man group at most. Proper objective design would garuntee a quick loss if teams just lumped up instead of splitting up. And experienced players have a real potential opportunity to influence the outcome of a match without making it a blowout for lesser experienced players. You would have had at one extreme two 4 man premades on each team and on the other extreme 16 solos and never 2 premades vs 8 solos.
Massive missed opportunity.
Whenever someone says that they want 2 team BGs and that they trust groupfinder to match it up, it makes me sad because it means people are advocating a game mode that they’ve never bothered to simulate w/ syncd queueing and therefore have no idea about the downsides or the many reasons why it’s a terrible idea.
exeeter702 wrote: »exeeter702 wrote: »People here talking like BGs in eso are in anyway designed to be a competitive platform........
W/l mmr?
Low skill / high skill mmr?
None of this would have even been a issue whatsoever had zos not been so damn perversely obsessed with make BGs a 3 team wack a mole affair. The problems with this entire system is rooted at its very core and none of the suggestions spoken here would do anything.
Premade / queue separation does nothing but divide the already small player pool that participates in BGs, resulting in longer queues for everyone which is then further compounded by high mmr queue times.
Variation group size matchmaking solves no problem with the mmr system still intact.
Removing everything but solo queue is just a big FU to anyone that wants to play with friends in a genre that emphasizes group play.
Having casual and ranked queues is a dead end because again you are not only separating the player pool between 2 formats, you are still going to run into an even worse issue with high mmr queue times. Which says nothing of how anti competitive these bg maps are designed, trying to shoehorn some kind of ranked system into them is laughable at best.
There is no compromise so long as 3 teams of 4 is the format and the player pool is as small as it is. You can axe the mmr system entirely and tell everyone its either sink or swim which would alleviate queue times for experienced players, with the minor risk of driving away less experienced players. Couple that with making the brackets <160 and >160 and you have a pallatable system. But of course you still run into the issue with premades.
Bgs should have never been 3 team affairs with multiple different game modes employed on each of the maps, that was the absolute nail in the coffin. One that clearly demonstrated a lack of experience and a lack of forsight for the long term.
They must have known they didnt have a highly competitive system which i can only assume their logic was "lets make it as casual as possible by making 3 team objective based bgs so its just random enough that everyone can have fun!" Yet didnt account for what would happen with premade coordination in the one and only bg mode that anyone even gives a damn about, death match.
They needed to realize exactly what purpise BGs were going to serve instead of trying to have their cale and eat it. They should have seen that this pvp format was never going to be competitive despite players trying to convince themselves otherwise and went ahead with 2 team bgs where 8 players where on each team and each map was specifically designed around a single game mode and you could only queue up as a 4 man group at most. Proper objective design would garuntee a quick loss if teams just lumped up instead of splitting up. And experienced players have a real potential opportunity to influence the outcome of a match without making it a blowout for lesser experienced players. You would have had at one extreme two 4 man premades on each team and on the other extreme 16 solos and never 2 premades vs 8 solos.
Massive missed opportunity.
Whenever someone says that they want 2 team BGs and that they trust groupfinder to match it up, it makes me sad because it means people are advocating a game mode that they’ve never bothered to simulate w/ syncd queueing and therefore have no idea about the downsides or the many reasons why it’s a terrible idea.
I would ask how many mmos you have pvped in for the sole reason that those who have experienced the very system that i have metioned here in other mmos know full well that it is a system that works when incorporated properly. Now of course we are talking about ZoSs match making and group finding systems of which have a terrible track record, and would concede on the point that the reason they did not do it was because their particular server infrastructure was incompatible.
But 2 team objective based pvp instancesd games with sophisticated match making systems in place to curb premade vs pug issues absolutely do work and have existed in this genre already.
@exeeter702 I’ve PvPed in many of them. All the big ones, with a focus on DAoC, the MMO this game is derived from. I’ve been playing MMOs for 17 years now.
It works in other MMOs. It doesn’t work in this one because of the combat system and balance decisions made by the dev team to which we are committed.
If you don’t understand why it’s a terrible idea, let me suggest you do a 4v4 in no cp or 6v6 in CP GvG tournament where there are no enforced rules or set bans. The flaws with your suggestion will quickly become apparent once you are on a competent team that starts fighting competent teams. Not even a great team, just decent-ish.
Dude you’ve got to stop talking about other MMOs as if they were relevant here. They aren’t.
Dude I reread your post and I literally have no idea what you’re talking about. Nobody cares about rift or the ELO system there. This isn’t that game. You haven’t made a single point relevant to the conversation at hand which is whether or not a 4v4 game mode can be competitive or interesting with ESO’s current combat mechanics.
This reminds me of the MMR post I wrote where I explained how MMR is derived in this game and you told me I was wrong because MMR is treated differently in other games. Your post made no sense and was not relevant then.
You seem to think that I’m advocating for the way things are. I’m not. I’m simply pointing out how things are.
You should focus on playing this game so that you might also notice how things are.
That’s a lot of writing that, once again, has no relevance here. Im not even sure if you play this game. I’m going to put you back on ignore.
Suffice it to say, if you don’t play battlegrounds in eSO then you should probably refrain from commenting on them on the message boards. It dilutes actual information from people with knowledge and experience.
That’s a lot of writing that, once again, has no relevance here. Im not even sure if you play this game. I’m going to put you back on ignore.
Suffice it to say, if you don’t play battlegrounds in eSO then you should probably refrain from commenting on them on the message boards. It dilutes actual information from people with knowledge and experience.
exeeter702 wrote: »That’s a lot of writing that, once again, has no relevance here. Im not even sure if you play this game. I’m going to put you back on ignore.
Suffice it to say, if you don’t play battlegrounds in eSO then you should probably refrain from commenting on them on the message boards. It dilutes actual information from people with knowledge and experience.
The outcome of organized 4v4 and 6v6 has no relevance to the discussion either as that was not what was being advocated for when reffering to two team 8v8 objective based BGs.
There is a reason historically, why instanced pvp in mmos has avoided anything larger than 4v4, because the simple truth exists that when you introduce that amount of player power into an isolated small instance and tell players to kill each other, all sorts of balancing issues arise. Its why death match focused competitive pvp systems are almost universally 3v3 or 4v4 (with specific tuning inplemented by devs or by forcing roles etc).
When suggesting an 8v8 2 team affair, it is absolutely not a zerg because you are not making a death match BG and you are guarunteeing a quiick loss if a given team stacks up in such a way. That is no different in any other mmo than it would be here. ESOs combat structure, while problematic for small scale competitive play (as you cared to point out), is not problematic for spread out objective based BGs because you are not funneling all players into a single spot and you are not creating the possibility that an 8 man premade would be able to steam role a bunch of pugs.
Outside mmo pvp experience absolutely positively is applicable to this subject.
As i have said in the past, pvp "arenas" would make very clear a swath of issues that would make such a mode inherently flawed (CC mechanics and a lack of CDs primarily) but 8v8 BGs where objectives are baked into the map desgin itself and a premade never being more than 4 players on a team absolutely can work in ESO.
Those that want nonsense 2 team deathmatch 6v6+ BGs dont understand the underlying issues and should frankly be ignored. But ESO BGs and to a lesser extent organized small scale 2 team circle jerks are not some highly competitive demonstration of player prowess and trying to shorehorn them into such a place and pretend there is this higher level of insider pvp knowledge where there actually isnt any is incredibly obnoxious.
Honestly this is a bad idea. Any good BG'er who has entered a BG on an alt knows this... The majority of PvPers in this game can't even come close to competing with the top players. The games would almost always become so unbalanced that it wouldn't be fun for either side