Honestly this is a bad idea. Any good BG'er who has entered a BG on an alt knows this... The majority of PvPers in this game can't even come close to competing with the top players. The games would almost always become so unbalanced that it wouldn't be fun for either side
Dont think id call 100cp players regularly going up aganist 4-5 yrs vet pvpers golden days.
Stuff like that still happens, but not that often.
They could make brackets wider and make exeptions like 1k+ cp players maybe shouldnt start with 50 cp players etc.
Honestly this is a bad idea. Any good BG'er who has entered a BG on an alt knows this... The majority of PvPers in this game can't even come close to competing with the top players. The games would almost always become so unbalanced that it wouldn't be fun for either side
The games would almost always become so unbalanced that it wouldn't be fun for either side
Rather than MMR being directly linked, I’d like to see two separate “brackets”. Beginner MMR and experienced MMR. Once your MMR goes over a certain level, you get moved from one pool to the other. But inside of each pool it’ll just match you with whoever is queueing, adding to diversity of opponents.
HEBREWHAMMERRR wrote: »Scrap the MMR system, then, unpopular opinion here, remove group queing. I mostly play solo anyways so I may be biased but this would result in a move diverse spread player pool rather than having teams stacked like pancakes. This would also result in faster que times as there would be a much larger pool to pull from for games. Just my two cents but I’d sacrifice playing BGs with a team ever again if it meant I could get a BG que every 1-2 minutes after leaving a game.
HEBREWHAMMERRR wrote: »Scrap the MMR system, then, unpopular opinion here, remove group queing. I mostly play solo anyways so I may be biased but this would result in a move diverse spread player pool rather than having teams stacked like pancakes. This would also result in faster que times as there would be a much larger pool to pull from for games. Just my two cents but I’d sacrifice playing BGs with a team ever again if it meant I could get a BG que every 1-2 minutes after leaving a game.
Removing MMR alone might actually make it possible to move groups into their own queue, or at least add stricter group matching (only matching groups with x players against other groups with x+-1 players, for example).
Part of the reason why moving groups into their own queue wouldn't work now is MMR, the MMR of groups is so inflated that groups would just never be able to find matches if they were moved into their own queue.
By removing MMR, you effectively open up the pool of groups each can match against, so it would allow a dedicated group queue, or stricter group matching.
LadyNalcarya wrote: »HEBREWHAMMERRR wrote: »Scrap the MMR system, then, unpopular opinion here, remove group queing. I mostly play solo anyways so I may be biased but this would result in a move diverse spread player pool rather than having teams stacked like pancakes. This would also result in faster que times as there would be a much larger pool to pull from for games. Just my two cents but I’d sacrifice playing BGs with a team ever again if it meant I could get a BG que every 1-2 minutes after leaving a game.
Removing MMR alone might actually make it possible to move groups into their own queue, or at least add stricter group matching (only matching groups with x players against other groups with x+-1 players, for example).
Part of the reason why moving groups into their own queue wouldn't work now is MMR, the MMR of groups is so inflated that groups would just never be able to find matches if they were moved into their own queue.
By removing MMR, you effectively open up the pool of groups each can match against, so it would allow a dedicated group queue, or stricter group matching.
This.
HEBREWHAMMERRR wrote: »Like I said, I could care less if I have to backpack potatoes if the other teams aren’t guaranteed to be a premade. That was kind of how morrowind release was because group ques, and ques in general really, were broke AF.
Let there be an MMR and scrap group que and I’d be pretty hype as this would showcase actual individual skill not a group hard carry.
That being said, if they went this route the idea of a custom matchmaking system where you could influence map, game type, rule sets and make the format exactly how we wanted would push the game leaps and bounds from a competitive standpoint. I mean a system like this has been around for so long, this isn’t reinventing the wheel.
Premades don’t bother me, I see some pretty consistently and feel it’s a good game when I see them.
What bothers me more is when I’m in a BG of all... beginners. As a healer it sucks when everyone’s trying to hide behind you playing in divines. I much prefer games where everyone’s competent, getting rid of MMR would make BGs terrible for healers.
All they need to do is have two queues; one that’s ranked with a visible ranking like MMR and another that’s unranked with no MMR. That way people can test specs, goof around, whatever in the unranked but if they want rewards they’d do the ranked matches.
There will definitely be premades who can’t make the cut in ranked matches who will try to dominate in the unranked ones, but it’s still better then what they do now and make lowby premades.
Waffennacht wrote: »There hasn't been a single idea I didn't like. I'll take any or all of the above.
I think bugged BGs happen because someone leaves after porting into the arena before all the players have been loaded.
I suspect this occurs frequently because players see the same pre-made and instantly bail.
I ported into a bugged BG, I was the only one on my team, 2 on the other and then what I guessed was a premade full team of four. So I took the penalty and peaced. At best it would have been the same amount of time but just a whole lot of suck if it ever did form
Betty_Booms wrote: »MMR is just keeping ppl on the hamster wheel.
Ppl are fed up with wait times and make alts that still go and trounce low MMR players...its a delusion designed to create longivity in the game.
This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
MurderMostFoul wrote: »I feel the need to back this suggestion again:This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Under this very simple system, you wouldn't even need separate queues. All folks joining would be auto sorted and all matches would be:
singles/duos v. singles/duos
or
single+trio/quartet v. single+trio/quartet
You could get rid of the MMR inflation for groups, then do something about MMR outliers so they don't wait forever.
MurderMostFoul wrote: »I feel the need to back this suggestion again:This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Under this very simple system, you wouldn't even need separate queues. All folks joining would be auto sorted and all matches would be:
singles/duos v. singles/duos
or
single+trio/quartet v. single+trio/quartet
You could get rid of the MMR inflation for groups, then do something about MMR outliers so they don't wait forever.
I like the idea of this approach. However just two points I'd like to add: Firstly, games shouldn't begin unless all teams have equals numbers - the current occasional games where its 4 v 3 v 3 etc need to stop. Secondly, what conditions determine the random single player in the second group I.e. the single+trio/quartet group? As someone who plays BGs solo all the time with a high MMR I'd be pissed if I continuously got put into the single+trio/quartet group. Apart from that I like the suggestion 👍