Honestly this is a bad idea. Any good BG'er who has entered a BG on an alt knows this... The majority of PvPers in this game can't even come close to competing with the top players. The games would almost always become so unbalanced that it wouldn't be fun for either side
You're right. The bottom tier players have no chance against top tier players. But do you think they're going to improve by only ever fighting players that are also bottom tier?
Sheltering low skill players by creating an unplayable bg experience for players that ACTUALLY ENJOY AND CARE FOR PVP is just a terrible idea. It is straight up unfair for the most invested players to be punished for their investment, and promotes a "no need to improve" pvp environment which is not at all in line with what pvp actually is.
MurderMostFoul wrote: »MurderMostFoul wrote: »I feel the need to back this suggestion again:This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Under this very simple system, you wouldn't even need separate queues. All folks joining would be auto sorted and all matches would be:
singles/duos v. singles/duos
or
single+trio/quartet v. single+trio/quartet
You could get rid of the MMR inflation for groups, then do something about MMR outliers so they don't wait forever.
I like the idea of this approach. However just two points I'd like to add: Firstly, games shouldn't begin unless all teams have equals numbers - the current occasional games where its 4 v 3 v 3 etc need to stop. Secondly, what conditions determine the random single player in the second group I.e. the single+trio/quartet group? As someone who plays BGs solo all the time with a high MMR I'd be pissed if I continuously got put into the single+trio/quartet group. Apart from that I like the suggestion 👍
The lack of full groups wouldn't be as much of a problem if they just widened the MMR matching brackets I imagine. Regarding the second point, being the solo in a 4 v 4 v 3+1 isn't so bad. But most solo queues will be populating the duos/solo matches.
MurderMostFoul wrote: »MurderMostFoul wrote: »I feel the need to back this suggestion again:This has been said countless of times. They don't even need 4 queues. Two will do fine:
2 Queues, a small and a large group queue, with solo players falling into both. Trio +1 random is strong enough to take on a Quartet (full premade). And solo players are fine mixing with duos.
This is both easier to implement than MMR and it will cause smaller fragmentation of the relatively small player base than proper MMR would cause.
Under this very simple system, you wouldn't even need separate queues. All folks joining would be auto sorted and all matches would be:
singles/duos v. singles/duos
or
single+trio/quartet v. single+trio/quartet
You could get rid of the MMR inflation for groups, then do something about MMR outliers so they don't wait forever.
I like the idea of this approach. However just two points I'd like to add: Firstly, games shouldn't begin unless all teams have equals numbers - the current occasional games where its 4 v 3 v 3 etc need to stop. Secondly, what conditions determine the random single player in the second group I.e. the single+trio/quartet group? As someone who plays BGs solo all the time with a high MMR I'd be pissed if I continuously got put into the single+trio/quartet group. Apart from that I like the suggestion 👍
The lack of full groups wouldn't be as much of a problem if they just widened the MMR matching brackets I imagine. Regarding the second point, being the solo in a 4 v 4 v 3+1 isn't so bad. But most solo queues will be populating the duos/solo matches.
I agree that widening the MMR bracket would help in this scenario. I also agree that the odd game being the extra man in a group of three wouldn't be as bad as it is now, but I'd still be pissed off it was a continual thing for me.
Also, having put more thought into your suggestion, I'd change it slightly so that duo's could be placed in with either of the queues but more weighted towards the grouping queue in the first instance. For example, lets say there are two duo's queued at the same time ... they could be grouped together to form a team of 4 and be placed against the premades rather than be placed in the solo queue. This approach would also increase the number of teams in your second queue. However if they couldn't fit into the group queue then yes, place them in the solo queue.
Another reason I'd weight duo's more towards the grouping queue is because if built correctly, duo's can be deadly, especially when running guard.
I'd love to invite a zenimax employee to sign into my account and attempt to que for a BG in different group sizes, live streaming for all you "the MMR is necessary and isn't an issue" believers. Unless you yourself have the experience I do with BGs, you have no grounds in arguing this one way or the other. The fact is the highest MMR players literally cannot play BGs. If you look at the leaderboards, the top 25 ish players are unmatchable by people in my bracket..
The only way to get to the top of the BG leaderboards is to have low MMR. If this doesn't show you what is wrong with the system, I don't know what will.
I'd love to invite a zenimax employee to sign into my account and attempt to que for a BG in different group sizes, live streaming for all you "the MMR is necessary and isn't an issue" believers. Unless you yourself have the experience I do with BGs, you have no grounds in arguing this one way or the other. The fact is the highest MMR players literally cannot play BGs. If you look at the leaderboards, the top 25 ish players are unmatchable by people in my bracket..
The only way to get to the top of the BG leaderboards is to have low MMR. If this doesn't show you what is wrong with the system, I don't know what will.
I'd love to invite a zenimax employee to sign into my account and attempt to que for a BG in different group sizes, live streaming for all you "the MMR is necessary and isn't an issue" believers. Unless you yourself have the experience I do with BGs, you have no grounds in arguing this one way or the other. The fact is the highest MMR players literally cannot play BGs. If you look at the leaderboards, the top 25 ish players are unmatchable by people in my bracket..
The only way to get to the top of the BG leaderboards is to have low MMR. If this doesn't show you what is wrong with the system, I don't know what will.
Dont think id call 100cp players regularly going up aganist 4-5 yrs vet pvpers golden days.
Stuff like that still happens, but not that often.
They could make brackets wider and make exeptions like 1k+ cp players maybe shouldnt start with 50 cp players etc.
Dont think id call 100cp players regularly going up aganist 4-5 yrs vet pvpers golden days.
Stuff like that still happens, but not that often.
They could make brackets wider and make exeptions like 1k+ cp players maybe shouldnt start with 50 cp players etc.
I agree with this, if they distributed it like CP10-160, CP161-300, CP301-500, CP501-700, CP710+ they would still be a decent number of players in each bracket relatively close in experience.
Dont think id call 100cp players regularly going up aganist 4-5 yrs vet pvpers golden days.
Stuff like that still happens, but not that often.
They could make brackets wider and make exeptions like 1k+ cp players maybe shouldnt start with 50 cp players etc.
I agree with this, if they distributed it like CP10-160, CP161-300, CP301-500, CP501-700, CP710+ they would still be a decent number of players in each bracket relatively close in experience.
Terrible idea. Have you ever rolled an alt, gone into BGs and completely ezclapped your way through until the MMR caught up? Yeah, it's not fun for me, and I'm sure it's not fun for the people I'm up against. I'd rather sit in a queue and wait for a balanced match.
What they do need to do is make battlegrounds more enticing somehow to get more people in there. The more combatants, the less time you have wait. I know there's not that many people participating because I generally see the same names almost every match, just on different teams.
I'd love to invite a zenimax employee to sign into my account and attempt to que for a BG in different group sizes, live streaming for all you "the MMR is necessary and isn't an issue" believers. Unless you yourself have the experience I do with BGs, you have no grounds in arguing this one way or the other. The fact is the highest MMR players literally cannot play BGs. If you look at the leaderboards, the top 25 ish players are unmatchable by people in my bracket..
The only way to get to the top of the BG leaderboards is to have low MMR. If this doesn't show you what is wrong with the system, I don't know what will.
I'd love to invite a zenimax employee to sign into my account and attempt to que for a BG in different group sizes, live streaming for all you "the MMR is necessary and isn't an issue" believers. Unless you yourself have the experience I do with BGs, you have no grounds in arguing this one way or the other. The fact is the highest MMR players literally cannot play BGs. If you look at the leaderboards, the top 25 ish players are unmatchable by people in my bracket..
The only way to get to the top of the BG leaderboards is to have low MMR. If this doesn't show you what is wrong with the system, I don't know what will.
The solution to this is to make mmr w/l based while weighting the amount of mmr gained/lost against the players you beat/lose to.
This will solve your time issue. Although something tells me you still wouldn't be happy since you'll constantly be fighting the same high mmr grouped players and not given the opportunity to stomp scrubs. But I guess you can keep pretending that you care about lower skilled players improving LMAO!
I'd love to invite a zenimax employee to sign into my account and attempt to que for a BG in different group sizes, live streaming for all you "the MMR is necessary and isn't an issue" believers. Unless you yourself have the experience I do with BGs, you have no grounds in arguing this one way or the other. The fact is the highest MMR players literally cannot play BGs. If you look at the leaderboards, the top 25 ish players are unmatchable by people in my bracket..
The only way to get to the top of the BG leaderboards is to have low MMR. If this doesn't show you what is wrong with the system, I don't know what will.
The solution to this is to make mmr w/l based while weighting the amount of mmr gained/lost against the players you beat/lose to.
This will solve your time issue. Although something tells me you still wouldn't be happy since you'll constantly be fighting the same high mmr grouped players and not given the opportunity to stomp scrubs. But I guess you can keep pretending that you care about lower skilled players improving LMAO!
Terrible idea. Have you ever rolled an alt, gone into BGs and completely ezclapped your way through until the MMR caught up? Yeah, it's not fun for me, and I'm sure it's not fun for the people I'm up against. I'd rather sit in a queue and wait for a balanced match.
What they do need to do is make battlegrounds more enticing somehow to get more people in there. The more combatants, the less time you have wait. I know there's not that many people participating because I generally see the same names almost every match, just on different teams.
30+ minute queue times between EVERY match isn't fun no matter how you color it.
I'd love to invite a zenimax employee to sign into my account and attempt to que for a BG in different group sizes, live streaming for all you "the MMR is necessary and isn't an issue" believers. Unless you yourself have the experience I do with BGs, you have no grounds in arguing this one way or the other. The fact is the highest MMR players literally cannot play BGs. If you look at the leaderboards, the top 25 ish players are unmatchable by people in my bracket..
The only way to get to the top of the BG leaderboards is to have low MMR. If this doesn't show you what is wrong with the system, I don't know what will.
The solution to this is to make mmr w/l based while weighting the amount of mmr gained/lost against the players you beat/lose to.
This will solve your time issue. Although something tells me you still wouldn't be happy since you'll constantly be fighting the same high mmr grouped players and not given the opportunity to stomp scrubs. But I guess you can keep pretending that you care about lower skilled players improving LMAO!
I'd love to invite a zenimax employee to sign into my account and attempt to que for a BG in different group sizes, live streaming for all you "the MMR is necessary and isn't an issue" believers. Unless you yourself have the experience I do with BGs, you have no grounds in arguing this one way or the other. The fact is the highest MMR players literally cannot play BGs. If you look at the leaderboards, the top 25 ish players are unmatchable by people in my bracket..
The only way to get to the top of the BG leaderboards is to have low MMR. If this doesn't show you what is wrong with the system, I don't know what will.
I have to add that the easiest way to get to the top of the leaderboards is to ignore PVP and just turn into a PvO bot.
Die 30 times a game if you have to, just make sure you get 20 captures in dom, hold the ball and run for as long as possible in chaos ball or cap empty relics whilst everyone else fights - Go out of your way to avoid combat and preferably do it with a speed nb build so it's easer - You'll finish these games miles above the rest score wise everytime, even if you don't win.
I'd love to invite a zenimax employee to sign into my account and attempt to que for a BG in different group sizes, live streaming for all you "the MMR is necessary and isn't an issue" believers. Unless you yourself have the experience I do with BGs, you have no grounds in arguing this one way or the other. The fact is the highest MMR players literally cannot play BGs. If you look at the leaderboards, the top 25 ish players are unmatchable by people in my bracket..
The only way to get to the top of the BG leaderboards is to have low MMR. If this doesn't show you what is wrong with the system, I don't know what will.
The solution to this is to make mmr w/l based while weighting the amount of mmr gained/lost against the players you beat/lose to.
This will solve your time issue. Although something tells me you still wouldn't be happy since you'll constantly be fighting the same high mmr grouped players and not given the opportunity to stomp scrubs. But I guess you can keep pretending that you care about lower skilled players improving LMAO!
The solution to this is to make mmr w/l based while weighting the amount of mmr gained/lost against the players you beat/lose to.
This will solve your time issue. Although something tells me you still wouldn't be happy since you'll constantly be fighting the same high mmr grouped players and not given the opportunity to stomp scrubs. But I guess you can keep pretending that you care about lower skilled players improving LMAO!
That doesn't solve anything.
Basing MMR on Win Loss in ESO is a recipe for disaster - It's too easy to ignore all PVP and just cap objectives, even if you die 30 times you can finish top on score by literally playing objective.
The fact is, when you put those guys into games that need active PVP (Like all bg's should) they will and do just get pummelled non stop - When it gets that high, you need people who will fight and hold their own, not just run from any PVP to the next flag cap.
This method also promotes ignoring PVP as you only need wins.
brandonv516 wrote: »
Actually your suggestion would not help OP at all because he does not play the objective ever.
So because he actually loses a lot of matches (other than DM) he would be placed with a lot of terrible players.
So I completely ignore the objective in BG's, and have since it was introduced into the game. I play BG's as deathmatch always, because I'm only interested in them for a PLAYABLE PVP OPTION, which seems non existent elsewhere in the game. Due to this, I have around 2k BG wins out of 10k BG games, and probably some ungodly K/D ratio as well as ridiculously high damage & healing statistics.
The players in this "high MMR bracket" are mostly average tier players that play the objective in pre-made groups constantly, resulting in them reaching the upper bracket through W/L ratio and objective points alone. So to address your "He only wants to stomp pugs" statement, I already do that in high MMR bg's. The problem arises when I literally am unable to queue with friends without a 15-30 MINUTE queue time, every time. This results in me either having to waste hours sitting around doing nothing in a group waiting for a queue, or purposely going into a more or less 1v4v4 scenario over and over again by myself (usually against the exact same groups over and over again if they continuously queue, despite the NUMEROUS possible games I am barred from by MMR)...