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do you think we need other means of aquiring Transmutation Crystals other then PvP?

  • mairwen85
    mairwen85
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    nope
    Heelie wrote: »
    mairwen85 wrote: »
    Heelie wrote: »
    mairwen85 wrote: »

    Not really. I'm against this because I feel there are plenty of activities for me in PvE to gain transmutes, and much faster than from PvP (Cyro and BG combined); as I said before, the only time this is an issue is where players only do one activity, and feel they are burdened by doing anything else.

    This is by no means the case, also pve content is very split player base wise, just because you like to run trials does no mean you like to do dungeons arenas or even solo arenas such as maelstrom, a trial runner gets nowhere near enough crystals, they get less each month than a person spamming rapid regen in Cyrodill for 2 hours.

    So... what you're saying is:

    "There are plenty of activities for gaining transmutes in PvE, but I feel burdened by doing the ones I don't like."

    Which is exactly what I said most people's problem is.

    you were saying that pvp was less grindy than pve which is by no means the case tho. You can make the same amount of crystals spamming a single skill in a zerg than you can from hours of pve grind

    No I wasn't. I was saying there are more pve sources of crystals than pvp. You are saying that pvp is less grind due to single source high yield. All I'm pointing out is that both pve and pvp are equal in terms of RoI per activity in the long run. Your problem is not the number of returnable sources, but the volume per singular source... That's a different argument and debate to what OP puts forward.

    I'm not arguing you're wrong, but your angle is off.
    Edited by mairwen85 on July 21, 2019 1:00AM
  • lillybit
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    mairwen85 wrote: »
    How many transmutes can a pure pveer earn in 30 days?

    Per character:

    30 * 3 vet pledges ~180
    4 * weekly trial ~20
    30 * daily vma ~150
    30 * daily vdsa ~150
    4 * weekly rewards ~40
    30 * daily random (vet) ~ 60


    180+20+150+150+40+60=600

    600/4 = 150

    You need 100 per week? Done.

    Also, any dlc vet dungeon end boss will drop a purple geode; grind however many extra you need.

    So what's all this about being disadvantaged? No need to abuse pvp rewards for pve benefit.

    Edit

    I didn't even add a daily brp run.

    Honestly, the math here doesn't account even for all sources. Especially weekly rewards which will be much higher if you do all weekly events.

    The time/reward balance is very skewed here tho. Yes, it's possible but that means that every single day you have to do all 3 vet HM pledges including a DLC HM, vMA, vDSA, a vet random that will probably be another DLC one and fit in a vet trial sometime during the week too which could be anything. That's a significant time commitment right there even for skilled players and probably beyond the average player given that this game has a high percentage of casuals.

    Alternatively, you can spend an hour or so a day getting 15 characters to the first reward tier and bring in 750 crystals at the end of the month, with have two weeks off. Plus all the extras from RfTW, which if you open them one a day will be at least another 120 for no real effort - and you should have enough for the month even just getting to the first reward tier with each character. Added to that, you can do it with even lowby characters just as easy by just zergs surfing so you don't even have to go to the effort of levelling and gearing a character first.

    Nobody's saying it isn't possible to earn lots in PvE but scale of effort required to get the same result is staggering.
    PS4 EU
  • Starlock
    Starlock
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    yup
    While there are already PvE sources of transmute crystals, what the game lacks is an overland, non-group PvE method of earning them. The game sorely needs it. Add them to treasure chests that require maps. Or overland world bosses. Or from crafting, which would make actual sense way more than PvP mails for a crafting-based function.
  • mairwen85
    mairwen85
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    nope
    lillybit wrote: »
    mairwen85 wrote: »
    How many transmutes can a pure pveer earn in 30 days?

    Per character:

    30 * 3 vet pledges ~180
    4 * weekly trial ~20
    30 * daily vma ~150
    30 * daily vdsa ~150
    4 * weekly rewards ~40
    30 * daily random (vet) ~ 60


    180+20+150+150+40+60=600

    600/4 = 150

    You need 100 per week? Done.

    Also, any dlc vet dungeon end boss will drop a purple geode; grind however many extra you need.

    So what's all this about being disadvantaged? No need to abuse pvp rewards for pve benefit.

    Edit

    I didn't even add a daily brp run.

    Honestly, the math here doesn't account even for all sources. Especially weekly rewards which will be much higher if you do all weekly events.

    The time/reward balance is very skewed here tho. Yes, it's possible but that means that every single day you have to do all 3 vet HM pledges including a DLC HM, vMA, vDSA, a vet random that will probably be another DLC one and fit in a vet trial sometime during the week too which could be anything. That's a significant time commitment right there even for skilled players and probably beyond the average player given that this game has a high percentage of casuals.

    Alternatively, you can spend an hour or so a day getting 15 characters to the first reward tier and bring in 750 crystals at the end of the month, with have two weeks off. Plus all the extras from RfTW, which if you open them one a day will be at least another 120 for no real effort - and you should have enough for the month even just getting to the first reward tier with each character. Added to that, you can do it with even lowby characters just as easy by just zergs surfing so you don't even have to go to the effort of levelling and gearing a character first.

    Nobody's saying it isn't possible to earn lots in PvE but scale of effort required to get the same result is staggering.

    Not disagreeing. See previous comments. What needs to be discussed is volumes not sources.

    Also for consideration: immediate rewards vs delayed reward.
    Edited by mairwen85 on July 21, 2019 1:37AM
  • JumpmanLane
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    nope
    They’re to easy to get by pvping or doing trials. Like someone said before, if you’re not doing the kind of content that leaves you swimming in geodes you don’t need to transmute much.

    What the op really wants is an easy casual method of getting geodes that doesn’t require the effort and skills to do trials or PvP on a level where getting geodes is just not an issue.
  • Heelie
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    mairwen85 wrote: »
    Heelie wrote: »
    mairwen85 wrote: »
    Heelie wrote: »
    mairwen85 wrote: »

    Not really. I'm against this because I feel there are plenty of activities for me in PvE to gain transmutes, and much faster than from PvP (Cyro and BG combined); as I said before, the only time this is an issue is where players only do one activity, and feel they are burdened by doing anything else.

    This is by no means the case, also pve content is very split player base wise, just because you like to run trials does no mean you like to do dungeons arenas or even solo arenas such as maelstrom, a trial runner gets nowhere near enough crystals, they get less each month than a person spamming rapid regen in Cyrodill for 2 hours.

    So... what you're saying is:

    "There are plenty of activities for gaining transmutes in PvE, but I feel burdened by doing the ones I don't like."

    Which is exactly what I said most people's problem is.

    you were saying that pvp was less grindy than pve which is by no means the case tho. You can make the same amount of crystals spamming a single skill in a zerg than you can from hours of pve grind

    No I wasn't. I was saying there are more pve sources of crystals than pvp. You are saying that pvp is less grind due to single source high yield. All I'm pointing out is that both pve and pvp are equal in terms of RoI per activity in the long run. Your problem is not the number of returnable sources, but the volume per singular source... That's a different argument and debate to what OP puts forward.

    I'm not arguing you're wrong, but your angle is off.

    Rewards of the worthy will scale out pve even if you do every pve activity every day. So no pve and pvp are not equal I don't even know what you're on about. Play 100 hours of pvp and you have what takes 1000 hours to get in pve. This is the case for most players as in pvp you get it for just patisipati g where as to even get near the levels of pvp a pve player would have to specifically play to farm Crystals for hours a day. And even then they would by a months end be 200-300 Crystals behind what they would have gotten doing the same dedicated farm in Cyrodill
    Most OwOrated healer of all time
  • bmnoble
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    yup
    Just make the geodes trade-able people with more than they need can sell them on guild stores earn a bit of gold and those with excess gold can speed up changing traits on items they want to use.
  • mairwen85
    mairwen85
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    nope
    Heelie wrote: »
    mairwen85 wrote: »
    Heelie wrote: »
    mairwen85 wrote: »
    Heelie wrote: »
    mairwen85 wrote: »

    Not really. I'm against this because I feel there are plenty of activities for me in PvE to gain transmutes, and much faster than from PvP (Cyro and BG combined); as I said before, the only time this is an issue is where players only do one activity, and feel they are burdened by doing anything else.

    This is by no means the case, also pve content is very split player base wise, just because you like to run trials does no mean you like to do dungeons arenas or even solo arenas such as maelstrom, a trial runner gets nowhere near enough crystals, they get less each month than a person spamming rapid regen in Cyrodill for 2 hours.

    So... what you're saying is:

    "There are plenty of activities for gaining transmutes in PvE, but I feel burdened by doing the ones I don't like."

    Which is exactly what I said most people's problem is.

    you were saying that pvp was less grindy than pve which is by no means the case tho. You can make the same amount of crystals spamming a single skill in a zerg than you can from hours of pve grind

    No I wasn't. I was saying there are more pve sources of crystals than pvp. You are saying that pvp is less grind due to single source high yield. All I'm pointing out is that both pve and pvp are equal in terms of RoI per activity in the long run. Your problem is not the number of returnable sources, but the volume per singular source... That's a different argument and debate to what OP puts forward.

    I'm not arguing you're wrong, but your angle is off.

    Rewards of the worthy will scale out pve even if you do every pve activity every day. So no pve and pvp are not equal I don't even know what you're on about. Play 100 hours of pvp and you have what takes 1000 hours to get in pve. This is the case for most players as in pvp you get it for just patisipati g where as to even get near the levels of pvp a pve player would have to specifically play to farm Crystals for hours a day. And even then they would by a months end be 200-300 Crystals behind what they would have gotten doing the same dedicated farm in Cyrodill

    So... Your problem is the volume you get from one particular source, not the number of available sources - - like I keep saying.

    That's a different discussion. Let me simplify it for you.

    [1] "more sources of transmute crystals"

    What this thread is suggesting.

    It doesn't change your specific problem as it adds more pve activities you likely won't do. It just extends the pve grind retaining the disparity.

    [2] "more transmute crystals from activities I participate in"

    The solution you want.

    Edited by mairwen85 on July 21, 2019 7:18AM
  • Gandrhulf_Harbard
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    yup
    Rake wrote: »
    we need more than 100/200 crystal cap

    Nope.

    If you’re acquiring crystals faster than you’re using them ... do you really need them in the first place?

    You could be stockpiling them ready for a rebuild, that is not needed until PTS goes live for example.

    No point changing half your gear, then having to wait 2 weeks to change the rest.

    There are plenty of reasons someone may have more crystals than they are currently using.

    All The Best
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  • Tsar_Gekkou
    Tsar_Gekkou
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    yup
    Just let us put geodes and runeboxes in our bank.
    Edited by Tsar_Gekkou on July 21, 2019 10:13AM
    Xbox NA healer main
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  • Piehound
    Piehound
    nope
    Not really.

    Play some BG's and you'll have more than you know what to do with. I hate to say it, but I get so many of them that I end up destroying some of them just to get space. Can't bank them, can't used them account wide, can't sell them. So right now the options are use them, carry them around or destroy them.

    Once you are pretty happy with your current set of gear then its easy for them to pile up in your inventory if you pvp much at all.

    What would be cool would be a way to trade them, bank them, or some other option than use, carry, or destroy..
  • akray21
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    yup
    My issue is that you don't get enough outside of the end of the 30 day campaign. It really sucks when you use 250 to transmute a set of jewelry and weapons and then ZOS nerfs the set into literal uselessness.
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