Not really. I'm against this because I feel there are plenty of activities for me in PvE to gain transmutes, and much faster than from PvP (Cyro and BG combined); as I said before, the only time this is an issue is where players only do one activity, and feel they are burdened by doing anything else.
This is by no means the case, also pve content is very split player base wise, just because you like to run trials does no mean you like to do dungeons arenas or even solo arenas such as maelstrom, a trial runner gets nowhere near enough crystals, they get less each month than a person spamming rapid regen in Cyrodill for 2 hours.
So... what you're saying is:
"There are plenty of activities for gaining transmutes in PvE, but I feel burdened by doing the ones I don't like."
Which is exactly what I said most people's problem is.
you were saying that pvp was less grindy than pve which is by no means the case tho. You can make the same amount of crystals spamming a single skill in a zerg than you can from hours of pve grind
How many transmutes can a pure pveer earn in 30 days?
Per character:
30 * 3 vet pledges ~180
4 * weekly trial ~20
30 * daily vma ~150
30 * daily vdsa ~150
4 * weekly rewards ~40
30 * daily random (vet) ~ 60
180+20+150+150+40+60=600
600/4 = 150
You need 100 per week? Done.
Also, any dlc vet dungeon end boss will drop a purple geode; grind however many extra you need.
So what's all this about being disadvantaged? No need to abuse pvp rewards for pve benefit.
Edit
I didn't even add a daily brp run.
Honestly, the math here doesn't account even for all sources. Especially weekly rewards which will be much higher if you do all weekly events.
How many transmutes can a pure pveer earn in 30 days?
Per character:
30 * 3 vet pledges ~180
4 * weekly trial ~20
30 * daily vma ~150
30 * daily vdsa ~150
4 * weekly rewards ~40
30 * daily random (vet) ~ 60
180+20+150+150+40+60=600
600/4 = 150
You need 100 per week? Done.
Also, any dlc vet dungeon end boss will drop a purple geode; grind however many extra you need.
So what's all this about being disadvantaged? No need to abuse pvp rewards for pve benefit.
Edit
I didn't even add a daily brp run.
Honestly, the math here doesn't account even for all sources. Especially weekly rewards which will be much higher if you do all weekly events.
The time/reward balance is very skewed here tho. Yes, it's possible but that means that every single day you have to do all 3 vet HM pledges including a DLC HM, vMA, vDSA, a vet random that will probably be another DLC one and fit in a vet trial sometime during the week too which could be anything. That's a significant time commitment right there even for skilled players and probably beyond the average player given that this game has a high percentage of casuals.
Alternatively, you can spend an hour or so a day getting 15 characters to the first reward tier and bring in 750 crystals at the end of the month, with have two weeks off. Plus all the extras from RfTW, which if you open them one a day will be at least another 120 for no real effort - and you should have enough for the month even just getting to the first reward tier with each character. Added to that, you can do it with even lowby characters just as easy by just zergs surfing so you don't even have to go to the effort of levelling and gearing a character first.
Nobody's saying it isn't possible to earn lots in PvE but scale of effort required to get the same result is staggering.
Not really. I'm against this because I feel there are plenty of activities for me in PvE to gain transmutes, and much faster than from PvP (Cyro and BG combined); as I said before, the only time this is an issue is where players only do one activity, and feel they are burdened by doing anything else.
This is by no means the case, also pve content is very split player base wise, just because you like to run trials does no mean you like to do dungeons arenas or even solo arenas such as maelstrom, a trial runner gets nowhere near enough crystals, they get less each month than a person spamming rapid regen in Cyrodill for 2 hours.
So... what you're saying is:
"There are plenty of activities for gaining transmutes in PvE, but I feel burdened by doing the ones I don't like."
Which is exactly what I said most people's problem is.
you were saying that pvp was less grindy than pve which is by no means the case tho. You can make the same amount of crystals spamming a single skill in a zerg than you can from hours of pve grind
No I wasn't. I was saying there are more pve sources of crystals than pvp. You are saying that pvp is less grind due to single source high yield. All I'm pointing out is that both pve and pvp are equal in terms of RoI per activity in the long run. Your problem is not the number of returnable sources, but the volume per singular source... That's a different argument and debate to what OP puts forward.
I'm not arguing you're wrong, but your angle is off.
Not really. I'm against this because I feel there are plenty of activities for me in PvE to gain transmutes, and much faster than from PvP (Cyro and BG combined); as I said before, the only time this is an issue is where players only do one activity, and feel they are burdened by doing anything else.
This is by no means the case, also pve content is very split player base wise, just because you like to run trials does no mean you like to do dungeons arenas or even solo arenas such as maelstrom, a trial runner gets nowhere near enough crystals, they get less each month than a person spamming rapid regen in Cyrodill for 2 hours.
So... what you're saying is:
"There are plenty of activities for gaining transmutes in PvE, but I feel burdened by doing the ones I don't like."
Which is exactly what I said most people's problem is.
you were saying that pvp was less grindy than pve which is by no means the case tho. You can make the same amount of crystals spamming a single skill in a zerg than you can from hours of pve grind
No I wasn't. I was saying there are more pve sources of crystals than pvp. You are saying that pvp is less grind due to single source high yield. All I'm pointing out is that both pve and pvp are equal in terms of RoI per activity in the long run. Your problem is not the number of returnable sources, but the volume per singular source... That's a different argument and debate to what OP puts forward.
I'm not arguing you're wrong, but your angle is off.
Rewards of the worthy will scale out pve even if you do every pve activity every day. So no pve and pvp are not equal I don't even know what you're on about. Play 100 hours of pvp and you have what takes 1000 hours to get in pve. This is the case for most players as in pvp you get it for just patisipati g where as to even get near the levels of pvp a pve player would have to specifically play to farm Crystals for hours a day. And even then they would by a months end be 200-300 Crystals behind what they would have gotten doing the same dedicated farm in Cyrodill
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