Priyasekarssk wrote: »A CC shouldn't be a high damage spammable; that was just bad design. You get a free CC on cooldown without having to think about it or slot a specific skill.
Sorcs have an AOE unblockable stun that does damage again. Use that. Rune Cage is ranged but dodgable. It's not hard to dodge, but not really easy to see open world either what with all the effects going off.
Wardens are in a bad spot here but sorcs have options. I feel like magwardens should get the stun back on Fissure.
Oh yes, wrecking blow can. Incap can. Surprise attack can. Shock clench is just a stun its not a killer dps. What noob streamers plan next ?
khajiitNPC wrote: »I’ll be using what I’ve always used depending on my opponent. 1 on 1 I’ll be using runecage. BG And Cyrodiil Streak! Streak is great and synergizes well with meteor, especially since it can no longer be blocked. Excellent change.
Making Streak unblockable is the dumbest thing ever.
The extra damage you take isn't worth... Dawnbreaker nerf helps some, but mag dks still hurt...
But compared to live, the Flame Clench damage and range will both be reduced. Exactly how much damage it'll do with a Master's Staff I can't say, but hopefully it'll be noticeably less than other "real" spammables.ZarkingFrued wrote: »I really don't think clench was an issue, and it's still available in flame clench form. They just wanted to kill magden more lol
I don't think that any instant cast, spammable ability - especially one that's usable at long range (ie, the live version of Destructive Reach) - should have both good damage and a stun/knockback attached. The best solution, IMO, is to keep the changes to Destructive Clench/Reach, and improve some of the other CC options to compensate (though I don't think Rune Prison or Streak need to be on that list...if you think those options are bad, try using the Necromancer Totem).