xMovingTarget wrote: »Detonating Syphon:
The player character turns around on skill activation and does not cast the skill. resulting in having to cast it at least twice
xMovingTarget wrote: »Same issues are still happening even on PTS 5.1.1
Blastbones:
The skill wont fire (greys out, is unusable until 2x bar swap)
Detonating Syphon:
The player character turns around on skill activation and does not cast the skill. resulting in having to cast it at least twice
@ZOS_GinaBruno @ZOS_BrianWheeler
Can this be fixed please before Scalebreaker goes live? These bugs happen literally since necro first appeared back in Elsweyr PTS
xMovingTarget wrote: »I can live with clunkiness, But skills not firing at all because bugs, that has to go.
xMovingTarget wrote: »I can live with clunkiness, But skills not firing at all because bugs, that has to go.
xMovingTarget wrote: »Fixing wha is not working as stated in #1 is a great start though.
Yea, it really feels like the worst spammable for light attack weaving. Other than that I don't have too much of a complaint with the Ricochet Skull (maybe the bounces could both happen at the same time and be sped up a little, but that's not too big of a deal I guess).xMovingTarget wrote: »Fixing wha is not working as stated in #1 is a great start though.
Well weaving with skull is not working many times.
xMovingTarget wrote: »Another daily reminder that we still have not heard anything regarding a fix or that it is being worked on. @ZOS_BrianWheeler @ZOS_GinaBruno
Seraphayel wrote: »xMovingTarget wrote: »Another daily reminder that we still have not heard anything regarding a fix or that it is being worked on. @ZOS_BrianWheeler @ZOS_GinaBruno
Yeah because you’ll get that info on Monday with the new patch build which will have a lot of changes (as it’s the second update to the PTS which usually contains major reworks).
xMovingTarget wrote: »Maybe todays PTS patch? Can we get a fix to these crucial necromancer abilities?
xMovingTarget wrote: »Same issues are still happening even on PTS 5.1.1
Blastbones:
The skill wont fire (greys out, is unusable until 2x bar swap)
Detonating Syphon:
The player character turns around on skill activation and does not cast the skill. resulting in having to cast it at least twice
@ZOS_GinaBruno @ZOS_BrianWheeler
Can this be fixed please before Scalebreaker goes live? These bugs happen literally since necro first appeared back in Elsweyr PTS
xMovingTarget wrote: »Same issues are still happening even on PTS 5.1.1
Blastbones:
The skill wont fire (greys out, is unusable until 2x bar swap)
Detonating Syphon:
The player character turns around on skill activation and does not cast the skill. resulting in having to cast it at least twice
@ZOS_GinaBruno @ZOS_BrianWheeler
Can this be fixed please before Scalebreaker goes live? These bugs happen literally since necro first appeared back in Elsweyr PTS
You didnt understand dude ! These are FeaTUrEs not BUGS
xMovingTarget wrote: »Same issues are still happening even on PTS 5.1.1
Blastbones:
The skill wont fire (greys out, is unusable until 2x bar swap)
Detonating Syphon:
The player character turns around on skill activation and does not cast the skill. resulting in having to cast it at least twice
@ZOS_GinaBruno @ZOS_BrianWheeler
Can this be fixed please before Scalebreaker goes live? These bugs happen literally since necro first appeared back in Elsweyr PTS
Vercingetorix wrote: »xMovingTarget wrote: »Same issues are still happening even on PTS 5.1.1
Blastbones:
The skill wont fire (greys out, is unusable until 2x bar swap)
Detonating Syphon:
The player character turns around on skill activation and does not cast the skill. resulting in having to cast it at least twice
@ZOS_GinaBruno @ZOS_BrianWheeler
Can this be fixed please before Scalebreaker goes live? These bugs happen literally since necro first appeared back in Elsweyr PTS
These two issues could be easily solved by the following:
1. Make it so Blastbones can be cast without a target and for 6 seconds will follow you and home in on the nearest target once you get in range of one.
2. Make Siphon just consume a nearby corpse and then allow the player to PLACE the Siphon on a target to begin damaging them. The beam forms between you and the target, damaging nearby enemies who get near the beam. Corpse targeting is janky AF and does not work.