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I think there is something wrong with the the way I view fun, looking at the patch.

Gulnagel
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I'm the kind of person that prefer to rather be master at one thing than good at many.

This applies in gaming aswell. Hence my disappointment 2 years ago when I returned to the game after a long break and started a Warden to be main. I mostly PvE so that's one of the biggest mistakes in gaming I've done, clinging on to the hope of warden magica dps. I just can't play a class I know isn't the best at anything.

So I started a sorcerer and leveld everything again, researching traits and what not.
Most magica DPS classes have been close, except for warden.
But now the nerfhammer hits sorcerer PvE hard. The homogenization is real.

And I've just lost interest in logging in, I don't want 15 characters, I want 1 good, stable character. Not being in fear of always getting nerfed.

So I thought "well I've always liked tanking in other mmo, so maybe I should roll a DK and always have my no 1 spot".

But then it hit me, passives are getting a rework the patch after this. So everything can change. Again.

I've lost hope since my warden still is bottom tier. That's why I have no real fait in anything being fixed soon.

PUG will be harder with the changes to dps, it's not the 80k dps players that suffers it's the middleman who struggle to reach 30-40k. Or the ones that hit low will hit lower, it's a loss you feel more from 25k down to 15k, compared to 80k down to +70k.

I'm just unhappy with the way this game is being cared for.

I just want 1 character that I can do achievements with and all. And not fearing that my DD(if that's what I choose to play) will turn into a healer 1 year from now because it gets gutted or that homogenization becomes worse, so every class runs around with skills outside of their class skills, because they are better. A little likr it is becoming now.

Anyone share my frustration in this?
  • Starlock
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    Not being a competitive gamer, the answer is no, not really. My mastery is expressed through creativity and there is nothing the developers can to do take that away from me. I don't care about chasing numbers. If you stop caring about chasing numbers, you can just play the game and not snap a neuron every time patch notes drop.
  • worrallj
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    I have a feeling that DK will always be a BiS/nearly BiS tank, and nightblade will always be a BiS/nearly BiS DPS. Those things have been true pretty much without interruption from day 1 as far as I know.
  • mobicera
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    Quite a lot of people share the same sentiment.
    Quite a lot of people are getting frustrated.
    Quite a lot of people will leave.
    Though I do have 14 characters that I can swap to the constant nerfs to the average player base is simply getting tiring.
    The nerfs will barely effect the top tier raiders, the nerfs will barely effect the casual role players and story goers, the nerfs will devistate the average gamer.
    It's disheartening to be honest.
  • carlos424
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    If you enjoy the game, you will adapt. Change is always a bit difficult at first, but after a week or two, you’ll wonder what all the fuss was about. I think every class is decent. Sure, some do better dps than others, but every class can complete every content in the game, even magwardens : ) Actually magwardens should be hitting fairly well this patch. Level up a few different skills (clench, soul trap, and entropy). Seems like some/all of these dot skills are finding their way onto magicka setups. Dps seems to be increasing, and most rotations seem pretty static. These changes do seem to homogenize builds though, like you said. But, hey, it’s something new to mess around with until the next change : )
  • Integral1900
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    Starlock wrote: »
    Not being a competitive gamer, the answer is no, not really. My mastery is expressed through creativity and there is nothing the developers can to do take that away from me. I don't care about chasing numbers. If you stop caring about chasing numbers, you can just play the game and not snap a neuron every time patch notes drop.

    Amen to that 😎
  • Gulnagel
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    mobicera wrote: »
    Quite a lot of people share the same sentiment.
    Quite a lot of people are getting frustrated.
    Quite a lot of people will leave.
    Though I do have 14 characters that I can swap to the constant nerfs to the average player base is simply getting tiring.
    The nerfs will barely effect the top tier raiders, the nerfs will barely effect the casual role players and story goers, the nerfs will devistate the average gamer.
    It's disheartening to be honest.

    +1
  • Starlight_Knight
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    I agree entirely - I re-rolled my nightblade into a warden when they came out, did all content again and caught up and then some.
    But i'm so depressed with how unfinished the warden is. i've recently gone back to my NB and now i feel like ive wasted the last 2 years.
    There are ways ZO$ could fix this, by making achievements account wide for example.
    But idk, its getting harder to play this game competitively, especially for myself as i like to solo pvp and the performance is dire.

  • worrallj
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    I agree entirely - I re-rolled my nightblade into a warden when they came out, did all content again and caught up and then some.
    But i'm so depressed with how unfinished the warden is. i've recently gone back to my NB and now i feel like ive wasted the last 2 years.
    There are ways ZO$ could fix this, by making achievements account wide for example.
    But idk, its getting harder to play this game competitively, especially for myself as i like to solo pvp and the performance is dire.

    @starlizard70ub17_ESO I'm so torn. I've been in the same spot at least 3 times and it'll probably happen at least twice more.

    I actually like that the process of building a character has more to it than just grinding levels, but the time investment to really get a new toon caught up is massive. I like to do the quests chronologically. There's so much content I always want to do each time I reroll and it's hopeless. I may never get past Morrowind.
  • Vapirko
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    If you play this game long enough you learn to just say *** it. Certainly there are good points to be made about upcoming or overlooked changes, but tbh every patch people lose it over the game ending (I’ve done it enough) and every patch it’s fine just different. It’s just the way it is and will be until the servers shut down.
  • Sylvermynx
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    Starlock wrote: »
    Not being a competitive gamer, the answer is no, not really. My mastery is expressed through creativity and there is nothing the developers can to do take that away from me. I don't care about chasing numbers. If you stop caring about chasing numbers, you can just play the game and not snap a neuron every time patch notes drop.

    Exactly. And for me, there would be no point chasing meta even with slightly better 'net now - it's still satellite, so still high ping. Just as well I've never chased meta.... would have been totally self-defeating.
  • Kiralyn2000
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    Gulnagel wrote: »
    Anyone share my frustration in this?

    Personally, I've always been a 'jack of all trades/master of none' type (which gives me massive issues in games that utterly require min-maxing & specializing, like D&D Online; or the late game of any ARPG), and an alt-a-holic.

    I'm also not competitive - no matter what class I play, I know I'll never be topping charts or having "good" DPS with them.



    (I've also played MMOs long enough to know that no class/role/build will EVER survive forever. If you just play one class & want to always be on top... you'll never get that in an MMO. You might last a couple years through a few patches, but you won't always. Eventually, something will be nerfed.)
  • whiteshadow711jppreub18_ESO
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    the problem with ZOS is they have to constantly try to fix what isn’t broken.. they have to just change things all the time, steel tornado doesn’t have execute anymore but the other morph does.. 2h momentum does this now instead of that, Hidden Blade in Dual wield has been a spamable for like 4+ years, then they have to change it to a utility ability, that is clunky as hell and not worth even slotting. i can understand lowering damage and or changing a buff from a major to a minor one, but they constantly do this, and yes we can switch abilities or sets but it gets kinda tedious and tiring to constantly do this every 6 months on 18 characters, yes..18. they said back in the day they would do small changes but you can tell they no longer follow that guideline.. and even if we the players get on the pts and give feedback that it’s bad and we want it back the previous way, ZOS still don’t change the ability back to what it was.. if this patch goes live, alot of people who don’t frequent the forums with be like WTF just happened?? after this patch drops..
    Edited by whiteshadow711jppreub18_ESO on July 17, 2019 7:25PM
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3600 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • berzerkdethb14_ESO1
    Starlock wrote: »
    Not being a competitive gamer, the answer is no, not really. My mastery is expressed through creativity and there is nothing the developers can to do take that away from me. I don't care about chasing numbers. If you stop caring about chasing numbers, you can just play the game and not snap a neuron every time patch notes drop.

    You also can't do the most difficult content.

    Or the mediocre content.

    If you like doing normal dungeons all the time? great.
  • Saucy_Jack
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    I have one crafter that knows all traits, all except 3 motif styles, all recipes, and all furniture plans (yes, all; it took...a while.) This character is also my main - a magplar. Frankly, regardless of what the patch notes say, I always have fun with my main, because my focus is on just that - having fun - rather than busting my balls to be the very super-best at trials or dungeons or PVP. (Obviously though, just to reiterate: it took a good bit of busting my balls to learn all the furniture plans.)

    Competitiveness CAN be fun, but if it's an all-consuming motivator, then competition begins to seem less like fun and more like a burden. Since I'm under no such burden, patch notes don't affect me.

    EDIT: I should mention that my general rotation consists of a few punc sweeps, with radiant destruction and vamp bane thrown in, and an honor the dead when/if I need it. The fifth skill slot is rapids, because I'm too lazy to switch bars just to move fast. This setup has gotten me through all non-dungeon/trial PVE content so far.
    Edited by Saucy_Jack on July 17, 2019 8:00PM
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • kylewwefan
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    A long while ago. Like at one Tamriel release. 30k DPS was really freaking good.

    Dude, it still is. Forum goers seem to think everyone is hitting that at a minimum. They are not. There’s no freaking way.

    Nothing in the game changed and got so much harder after that you can’t do anything with 30k DPS.

    The vast majority of players won’t ever reach that even.

    Floors were raised. Not so the light attack spammer all a sudden does 60k, but they can hit freaking 10k in un optimized builds with jacked up rotation button smash. (Because we’ve all seen some hitting 7k, throwing every skill they can muster)

    These people are not going to be hurt or likely even notice any changes at all even.

    And 30k DPS...is not even close to casual imo. So far beyond. You have to have a decent build and rotation and quite a bit of game knowledge even still, to get there.


    Nightblade was not always number one DPS. They were terribad at first.
  • Shanehere
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    This is why you choose a class you enjoy playing rather than a class who might have the max DPS potential at that time. Notice I say potential.

    Magicka Warden might not hit the highest at the very maximum level, but are you one of those 1%ers who can even reach those numbers? Most moderate PvErs generally hit 40-50k which any class can easily achieve with the right gear and rotation.

    If you love a class, play it. You never know when it might be buffed, and if it gets nerfed you can find fun in adaptation.
  • Idinuse
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    Gulnagel wrote: »
    I'm the kind of person that prefer to rather be master at one thing than good at many.

    This applies in gaming aswell. Hence my disappointment 2 years ago when I returned to the game after a long break and
    started a Warden to be main. I mostly PvE so that's one of the biggest mistakes in gaming I've done, clinging on to the hope of warden magica dps.
    I just can't play a class I know isn't the best at anything.

    So I started a sorcerer and leveld everything again, researching traits and what not.
    Most magica DPS classes have been close, except for warden.
    But now the nerfhammer hits sorcerer PvE hard. The homogenization is real.

    And I've just lost interest in logging in, I don't want 15 characters, I want 1 good, stable character. Not being in fear of always getting nerfed.

    So I thought "well I've always liked tanking in other mmo, so maybe I should roll a DK and always have my no 1 spot".

    But then it hit me, passives are getting a rework the patch after this. So everything can change. Again.

    I've lost hope since my warden still is bottom tier. That's why I have no real fait in anything being fixed soon.

    PUG will be harder with the changes to dps, it's not the 80k dps players that suffers it's the middleman who struggle to reach 30-40k. Or the ones that hit low will hit lower, it's a loss you feel more from 25k down to 15k, compared to 80k down to +70k.

    I'm just unhappy with the way this game is being cared for.

    I just want 1 character that I can do achievements with and all. And not fearing that my DD(if that's what I choose to play) will turn into a healer 1 year from now because it gets gutted or that homogenization becomes worse, so every class runs around with skills outside of their class skills, because they are better. A little likr it is becoming now.

    Anyone share my frustration in this?

    I feel you. I saw where Magden were headed during the Morrowind PTS and early access. Dropped it and rolled a Mag Sorc (ironically) that is now being shelved. Going all Stamina™ now. The face rolling, easy mode lit will never have their play style broken so might as well give up and give in. (Oh I've played Stam classes, don't worry about posting your self praise about how extremely fantastically special your game play has to be to be good on Stamina builds, my cat pwns with my Stamblade just walking over my keyboard).
    Edited by Idinuse on July 17, 2019 7:43PM
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  • SirAxen
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    Starlock wrote: »
    Not being a competitive gamer, the answer is no, not really. My mastery is expressed through creativity and there is nothing the developers can to do take that away from me. I don't care about chasing numbers. If you stop caring about chasing numbers, you can just play the game and not snap a neuron every time patch notes drop.

    You also can't do the most difficult content.

    Or the mediocre content.

    If you like doing normal dungeons all the time? great.

    You don't have to be some uber min/max player to do veteran content. I pull 35k dps on a build that isn't seen in any gear build video anywhere. Now, Trials I would agree you need to adapt a little more but you absolutely can do some of the harder content in this game without chasing the META.
    Edited by SirAxen on July 17, 2019 8:03PM
  • Gulnagel
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    I'm surprised that so many if you seem to share my experiences or at least some of them. Seeing that so many of you also have those thoughts about the game.

    I think I expected more "git gud" comments.

  • Gulnagel
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    I've also played MMOs long enough to know that no class/role/build will EVER survive forever. If you just play one class & want to always be on top... you'll never get that in an MMO. You might last a couple years through a few patches, but you won't always. Eventually, something will be nerfed.

    I know you can't be the best all the time, but you should not take away the unique essence of all the classes, "forcing" all into one same meta, where no one uses their class specific skills.
    Taking away sorcerer pets is lile taking away nightblades cloak(ZOS please don't get any ideas).

    I'm okay with DPS not being perfectly equal, but they should be unique and bring passives that makes them all needed.

    I mean in terms of damage stamina is so far ahead of Magic a dps and survivability it is not even funny. Wasn't the world's first veteran hm clear in one of the new trials done with 8 stamcros? Where is the balance in that.

    Everything feels so broken in a game this old.

  • Luigi_Vampa
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    It is why I support class change. ZOS goes wild with balancing and just completely trashes some play styles. I'm fine with things being buffed / nerfed a little but when they just completely change things like how shield strength is calculated or getting rid of Sorcs overload bar, taking blinding flashes away from Templars, stacking cost for streak, clipping DK wings almost completely... It would be nice to change classes to something more enjoyable when your play style has been gutted. Or when ZOS adds a new class and gives them better versions of your skills Warden Shield > DK wings or strip everyone else to make that class special (Major Mending)

    It can get frustrating. I guess it's just the nature of an MMO though.
    PC/EU DC
  • rpa
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    Just go hardcore casual and have fun. Seriously. Any MMO where one can "master" a char and expect it to last is a dead one.

  • jainiadral
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    mobicera wrote: »
    Quite a lot of people share the same sentiment.
    Quite a lot of people are getting frustrated.
    Quite a lot of people will leave.
    Though I do have 14 characters that I can swap to the constant nerfs to the average player base is simply getting tiring.
    The nerfs will barely effect the top tier raiders, the nerfs will barely effect the casual role players and story goers, the nerfs will devistate the average gamer.
    It's disheartening to be honest.

    Agree wirh everything except us casual peeps. We're getting gutted too, and just as hard. My petsorc's entire skill bar is getting nuked to the ground. I've played with other skills on her and have leveled most of them. I don't use them because I don't enjoy them.

    I don't min-max, but I do find my "flow" with various classes and stick with it because that's how they feel right to me. If I'm stuuck with swapping to something else, it's not going to be enjoyable.
  • kojou
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    If you like Sorc, then stick with it and adapt. It will still be able to do viable DPS after the patch.
    Playing since beta...
  • Agenericname
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    jainiadral wrote: »
    mobicera wrote: »
    Quite a lot of people share the same sentiment.
    Quite a lot of people are getting frustrated.
    Quite a lot of people will leave.
    Though I do have 14 characters that I can swap to the constant nerfs to the average player base is simply getting tiring.
    The nerfs will barely effect the top tier raiders, the nerfs will barely effect the casual role players and story goers, the nerfs will devistate the average gamer.
    It's disheartening to be honest.

    Agree wirh everything except us casual peeps. We're getting gutted too, and just as hard. My petsorc's entire skill bar is getting nuked to the ground. I've played with other skills on her and have leveled most of them. I don't use them because I don't enjoy them.

    I don't min-max, but I do find my "flow" with various classes and stick with it because that's how they feel right to me. If I'm stuuck with swapping to something else, it's not going to be enjoyable.

    Within the context of what that person said (story goers) I think that's probably fairly accurate. "Casual gamer" is a loose term at best and covers a large span of players, but those sticking to the stories will likely feel it the least. Overland.

    The problem with terms like that, or "competitive gamer" is that they're so loose that a 65 year old grandmother who wants to complete Scale Caller Peak, or a trial with her friends, is a "competitive gamer" because she doesn't want to feel like she's dragging the group down and their interest lie outside of character creativity even if only for a brief period of time. People that play through various aspects of the game at various levels of difficulty may feel it.

    Yes, it can be frustrating. Sometimes I feel like if ZOS wanted to change a light bulb that there would be a bulldozer involved, however, I think that math is somewhat flawed. The 10k DPS a person with an 80k parse may lose won't necessarily translate to a 25k player. Look at some of the areas where the nerfs hit, AOEs for example. An 80k parse will likely have higher numbers from each respective ability used compared to a 25k parse. It will more than likely be a percentage and the value lower.
  • jainiadral
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    jainiadral wrote: »
    mobicera wrote: »
    Quite a lot of people share the same sentiment.
    Quite a lot of people are getting frustrated.
    Quite a lot of people will leave.
    Though I do have 14 characters that I can swap to the constant nerfs to the average player base is simply getting tiring.
    The nerfs will barely effect the top tier raiders, the nerfs will barely effect the casual role players and story goers, the nerfs will devistate the average gamer.
    It's disheartening to be honest.

    Agree wirh everything except us casual peeps. We're getting gutted too, and just as hard. My petsorc's entire skill bar is getting nuked to the ground. I've played with other skills on her and have leveled most of them. I don't use them because I don't enjoy them.

    I don't min-max, but I do find my "flow" with various classes and stick with it because that's how they feel right to me. If I'm stuuck with swapping to something else, it's not going to be enjoyable.

    Within the context of what that person said (story goers) I think that's probably fairly accurate. "Casual gamer" is a loose term at best and covers a large span of players, but those sticking to the stories will likely feel it the least. Overland.

    The problem with terms like that, or "competitive gamer" is that they're so loose that a 65 year old grandmother who wants to complete Scale Caller Peak, or a trial with her friends, is a "competitive gamer" because she doesn't want to feel like she's dragging the group down and their interest lie outside of character creativity even if only for a brief period of time. People that play through various aspects of the game at various levels of difficulty may feel it.

    Yes, it can be frustrating. Sometimes I feel like if ZOS wanted to change a light bulb that there would be a bulldozer involved, however, I think that math is somewhat flawed. The 10k DPS a person with an 80k parse may lose won't necessarily translate to a 25k player. Look at some of the areas where the nerfs hit, AOEs for example. An 80k parse will likely have higher numbers from each respective ability used compared to a 25k parse. It will more than likely be a percentage and the value lower.

    I am a story/overland player, and AOE is how I play the game and kill endless groups of trash. So, yeah, it's going to hurt me. A lot. 40% on lightning splash is going to slow me down a lot. Not to mention new players, who already face a rough experience. I'd argue that us story types who don't make honing skills a priority are probably going to feel it more than much of the forum crowd will ever realize. Numbers aren't everything. Experience, base skill level, and individual qualitative factors are also important. "Feel" is absolutely a subjective evaluation, so trying to bring objective data to this kind of assessment doesn't quite work.

    I'd say it's the same for fun too, which is why I totally get and commiserate with the OP. The "adapt" arguments combined with ZOS' constant drastic changes and nerfs feel like a huge critique on one's personal perception of fun. I don't find swapping skills every couple of months across my alts to be fun at all. What's fun to me is jettisoning all the drudgery and daily chore stuff and heading off on the open road with skills I've optimized once for maximum personal fun.

    For OP, it's being the most powerful. Fun is individual. Subjective. The way ZOS is trying to force a homogenous single-target playstyle on all of us is frustrating.
  • hakan
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    kylewwefan wrote: »
    A long while ago. Like at one Tamriel release. 30k DPS was really freaking good.

    Dude, it still is. Forum goers seem to think everyone is hitting that at a minimum. They are not. There’s no freaking way.

    Nothing in the game changed and got so much harder after that you can’t do anything with 30k DPS.

    The vast majority of players won’t ever reach that even.

    Floors were raised. Not so the light attack spammer all a sudden does 60k, but they can hit freaking 10k in un optimized builds with jacked up rotation button smash. (Because we’ve all seen some hitting 7k, throwing every skill they can muster)

    These people are not going to be hurt or likely even notice any changes at all even.

    And 30k DPS...is not even close to casual imo. So far beyond. You have to have a decent build and rotation and quite a bit of game knowledge even still, to get there.


    Nightblade was not always number one DPS. They were terribad at first.

    All true.
  • eso_lytw8
    eso_lytw8
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    OP I feel exactly the same as you. Elsweyr did me in, the changes made the game much less enjoyable and made the classes feel more homogenized, each loosing anything that is unique. But I continued to stick with it leveling up a necro, after reading the newest patch notes I lost all desire to play. I cancelled eso plus after paying for 4 years and have played since. Its not about adapting, its about enjoying the game. I just don't feel like playing knowing what is coming. Its doubly heartbreaking with the knowledge that passive homogenization is around the corner. Anything left of the nightblade class will be gone after they nerf the passives, there will be nothing unique left. I would absolutely love for the devs to prove me wrong in the next major update. I am really concerned the focus on PVP balance is resulting in nothing homogenization and really hurting the PVE game for those not in the top 5% which is almost all of us. I just don't understand the financial motive, there must be one. I'm hanging in watching the forums to see if there might be some small chance that those of us that feel the same way are heard and can somehow make an impact of what is happening.
    < Xbox NA PVE >
  • peacenote
    peacenote
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    jainiadral wrote: »
    mobicera wrote: »
    Quite a lot of people share the same sentiment.
    Quite a lot of people are getting frustrated.
    Quite a lot of people will leave.
    Though I do have 14 characters that I can swap to the constant nerfs to the average player base is simply getting tiring.
    The nerfs will barely effect the top tier raiders, the nerfs will barely effect the casual role players and story goers, the nerfs will devistate the average gamer.
    It's disheartening to be honest.

    Agree wirh everything except us casual peeps. We're getting gutted too, and just as hard. My petsorc's entire skill bar is getting nuked to the ground. I've played with other skills on her and have leveled most of them. I don't use them because I don't enjoy them.

    I don't min-max, but I do find my "flow" with various classes and stick with it because that's how they feel right to me. If I'm stuuck with swapping to something else, it's not going to be enjoyable.

    I agree with the OP and also these two comments.

    The issue is not just nerfs. Fine, make something slightly more expensive or slightly less powerful for "balance." But entire play styles being gutted in the name of balance or to make things feel fresh is a mistake, because these changes frustrate a percentage of loyal gamers who kept coming back because they enjoyed that particular thing.

    These changes to me are starting to feel like a dripping faucet of irritation. First, you don't really notice. Then you start thinking "gee, I wish this would stop." Then you call your landlord. And, all of a sudden, you hate your apartment and up and move because it's annoying just to cross the threshold when you go home.

    One other thing I've realized is that ZOS did a really good job of encouraging us to participate in all areas of the game. PvE and PvP! Participate in events! Try different factions! Play with your friends! Try different classes! Level alts! Many of us have. What that means is that there are players out there who are actually top tier AND casual AND average gamers. I'm close. I have one "main" that I try to keep as best in class (like the OP). I want her to have all the achievements, explore all the content, and be able to participate in difficult raids. Then I have a bunch of alts that range from casual to average to almost best in class. I don't have time to maintain all of them. But sometimes I just want to dust off my stamsorc or magblade or whatever and have fun, with the abilities and gear that I acquired, and it is frustrating if ALL of my alts have drastically different abilities, skill points refunded, and nothing works the way it did last time I had fun with them.

    It's too many changes at once. I think most folks are still coming to terms with the racial changes from the last round.

    Most of us can adapt. Most people can "git gud." What is not being heard is that sometimes we are here **gasp** for FUN, and fun means different things to different people. If you have a successful game with an active community... changing it too much can ruin what attracted everyone to begin with, no?
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Elephant42
    Elephant42
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    eso_lytw8 wrote: »
    -snip-I'm hanging in watching the forums to see if there might be some small chance that those of us that feel the same way are heard and can somehow make an impact of what is happening.

    I thought this way once too, but sadly I don't see that ever happening. I think that the only choice we have is ZOS's way or the highway...

    I chose the highway. For the first three years I played this game I logged on pretty much every day for anywhere from 4 - 8 hours of play. I maintained a constant sub and spent a couple of hundred bux at every crown sale. The last 18 months ZOS has not got a single $ from me and I've only played for about 3 months of the 18. (I did buy the Summerset and Elswyr basic
    upgrades)

    It has become clear to me that ZOS is actively hostile to anyone who doesn't want to grind, doesn't want do the same thing over and over and over again, doesn't have a sub-50mS ping, doesn't want to beat their foreheads to a bloody pulp against a brick wall, doesn't want to have to go cap in hand to other players to help them with content balanced for multiple players etc. etc. In short, ZOS seems to hate those who want to have fun by just PLAYING THEIR GAME...
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