What on earth is a stun meta? Lmfao.validifyedneb18_ESO wrote: »1. S/B backbar meta was cancer. Oh look I can press the weapon swap button and instantly turn into a tank, so fun to play against...
2. Honestly I enjoy bleeds in PVE so this is great for me, however I do always think when bleeds are buffed there is an inevitable nerf around the corner, but the pen changes are HUGE so maybe not this time, will have to wait and see.
3. I barely noticed the cast times, but tbh I cant disagree, seems like it wont really add anything to the game
4. Stun meta is stupid. Good.
5. Yeah vigor might be a bit broken, id rather see vigor be nerfed and replaced by class centric stamina heals but whatever
6. Agree but I think this is them trying to address the zerg meta (and probably buffing it unintentionally - again)
7. Agree, maybe if they try hard enough it might work in the end though, lol
8. Love my magden, its a personal preference thing.
You have some good points, but I dont think points 1, (2 maybe), 4 and 8 are invalid points personally.
validifyedneb18_ESO wrote: »1. S/B backbar meta was cancer. Oh look I can press the weapon swap button and instantly turn into a tank, so fun to play against...
2. Honestly I enjoy bleeds in PVE so this is great for me, however I do always think when bleeds are buffed there is an inevitable nerf around the corner, but the pen changes are HUGE so maybe not this time, will have to wait and see.
3. I barely noticed the cast times, but tbh I cant disagree, seems like it wont really add anything to the game
4. Stun meta is stupid. Good.
5. Yeah vigor might be a bit broken, id rather see vigor be nerfed and replaced by class centric stamina heals but whatever
6. Agree but I think this is them trying to address the zerg meta (and probably buffing it unintentionally - again)
7. Agree, maybe if they try hard enough it might work in the end though, lol
8. Love my magden, its a personal preference thing.
You have some good points, but I dont think points 1, (2 maybe), 4 and 8 are invalid points personally.
Vortigaunt wrote: »What on earth is a stun meta? Lmfao.
Vortigaunt wrote: »What on earth is a stun meta? Lmfao.validifyedneb18_ESO wrote: »1. S/B backbar meta was cancer. Oh look I can press the weapon swap button and instantly turn into a tank, so fun to play against...
2. Honestly I enjoy bleeds in PVE so this is great for me, however I do always think when bleeds are buffed there is an inevitable nerf around the corner, but the pen changes are HUGE so maybe not this time, will have to wait and see.
3. I barely noticed the cast times, but tbh I cant disagree, seems like it wont really add anything to the game
4. Stun meta is stupid. Good.
5. Yeah vigor might be a bit broken, id rather see vigor be nerfed and replaced by class centric stamina heals but whatever
6. Agree but I think this is them trying to address the zerg meta (and probably buffing it unintentionally - again)
7. Agree, maybe if they try hard enough it might work in the end though, lol
8. Love my magden, its a personal preference thing.
You have some good points, but I dont think points 1, (2 maybe), 4 and 8 are invalid points personally.
Trancestor wrote: »3. Cast time on some ultis...why? People aleady tested them and say it feels horrible and clunky, nobody wants cast times just stop!
Trancestor wrote: »The changes to most of the heavy armor sets are good and were long needed, only one i don't underetand is veiled heritance which never overperformed and will now be completely useless.
There were some other good changes but a lot of the patch notes made me smh.
1. The nerf to offensive S&B playstyle, is really bad. Im not saying it didn't need a slight nerf, slash was indeed overtuned and it shouldve lost a bit of dmg and one effect per morph, but the rest was completely fine, especially after you already nerfed s&b bash dmg, s&b was fine! To the people saying that a shield should not be for dmg but only for tanking, have you never seen a war movie or played Mordhau? A sword and shield was always a viable offense weapon.
There is a thing that makes this nerf really bad news and that is the fact that there will be 4 classes now that lost their only viable spammables and will now be forced to use either dizzying or be a bleed dot build, yay for less options! I imagine pvp being a way bigger pain now with dizzying and bleed spammers everywhere.
2. Bleeds just got buffed, they wont ignore resistances anymore but you buffed their dmg by 35% and made the passives tick each second instead of 2, this will more or less make up for the calculation of resistence and actually deal more dmg to low resist players and less to high resist players, the exact opposite of what people wanted, plus stamdks with corrosive and pretty much every stam with the new op onslught ult will be able to ignore resistance anyway and deal insane bleed dmg like we never seen before.
3. Cast time on some ultis...why? People aleady tested them and say it feels horrible and clunky, nobody wants cast times just stop!
4. Destructive clench, the only reliable stun and spammable that magden and magcro have, loses a lot of damage, loses all of its dot, loses a lot of range and if its not with the fire staff it loses the stun...this is a terrible change for magdens and magcros who now have no good option for a stun OR spammable.
5. Vigor buff is insane, it's too much, and on the other hand the loss of healing others sucks and uncalled for, why even touch this skill that was perfectly fine??
6. Major evasion on rally/fm now, which means 100% of stam will have the buff now, this will be a big dmg loss for templars, magdens and magcros and just further the tank meta we are in, shuffle was rightfully buffed but will feel kinda redundent when you already get the same buff from rally/fm/blade cloak.
7. This emphasis on trying to make interrupt a thing with skills and sets when there are barely any fricking things to interrupt in this game, certaintly not nearly enough to deticate whole sets and morphs for. Just so stupid.
8. Nerfed magdens again and didnt address the horible flaws of the class design, magdens are still offensively slow af and boring and now lost dmg and their only good stun. There is no hope for magdens anymore.
They really did over nerf sword shield dmg skills far to much both ransack and slash are pathetic damage now and the new spammable power bash is also bad damage they just took away our build options and left us with dizzy for everything
https://www.youtube.com/watch?v=0oBx7Jg4m-oTrancestor wrote: »The changes to most of the heavy armor sets are good and were long needed, only one i don't underetand is veiled heritance which never overperformed and will now be completely useless.
There were some other good changes but a lot of the patch notes made me smh.
1. The nerf to offensive S&B playstyle, is really bad. Im not saying it didn't need a slight nerf, slash was indeed overtuned and it shouldve lost a bit of dmg and one effect per morph, but the rest was completely fine, especially after you already nerfed s&b bash dmg, s&b was fine! To the people saying that a shield should not be for dmg but only for tanking, have you never seen a war movie or played Mordhau? A sword and shield was always a viable offense weapon.
There is a thing that makes this nerf really bad news and that is the fact that there will be 4 classes now that lost their only viable spammables and will now be forced to use either dizzying or be a bleed dot build, yay for less options! I imagine pvp being a way bigger pain now with dizzying and bleed spammers everywhere.
2. Bleeds just got buffed, they wont ignore resistances anymore but you buffed their dmg by 35% and made the passives tick each second instead of 2, this will more or less make up for the calculation of resistence and actually deal more dmg to low resist players and less to high resist players, the exact opposite of what people wanted, plus stamdks with corrosive and pretty much every stam with the new op onslught ult will be able to ignore resistance anyway and deal insane bleed dmg like we never seen before.
3. Cast time on some ultis...why? People aleady tested them and say it feels horrible and clunky, nobody wants cast times just stop!
4. Destructive clench, the only reliable stun and spammable that magden and magcro have, loses a lot of damage, loses all of its dot, loses a lot of range and if its not with the fire staff it loses the stun...this is a terrible change for magdens and magcros who now have no good option for a stun OR spammable.
5. Vigor buff is insane, it's too much, and on the other hand the loss of healing others sucks and uncalled for, why even touch this skill that was perfectly fine??
6. Major evasion on rally/fm now, which means 100% of stam will have the buff now, this will be a big dmg loss for templars, magdens and magcros and just further the tank meta we are in, shuffle was rightfully buffed but will feel kinda redundent when you already get the same buff from rally/fm/blade cloak.
7. This emphasis on trying to make interrupt a thing with skills and sets when there are barely any fricking things to interrupt in this game, certaintly not nearly enough to deticate whole sets and morphs for. Just so stupid.
8. Nerfed magdens again and didnt address the horible flaws of the class design, magdens are still offensively slow af and boring and now lost dmg and their only good stun. There is no hope for magdens anymore.
Vortigaunt wrote: »What on earth is a stun meta? Lmfao.
LmfaoRoflmaotrololol?
The single meta in pvp that had no counter meta, not even a crappy counter meta that failed against all other non-meta...
Stun meta is the fact that pvp was all about having zero weaknesses to anything because the only meta was to setup/stun/burst. There was no attrition builds, there were no gimmicky builds, there were no sustained pressure builds.
Against any near competent setup, your kill was secured by a stun/cc so they couldn't keep up their unkillabelenesssesesss.
Vortigaunt wrote: »What on earth is a stun meta? Lmfao.validifyedneb18_ESO wrote: »1. S/B backbar meta was cancer. Oh look I can press the weapon swap button and instantly turn into a tank, so fun to play against...
2. Honestly I enjoy bleeds in PVE so this is great for me, however I do always think when bleeds are buffed there is an inevitable nerf around the corner, but the pen changes are HUGE so maybe not this time, will have to wait and see.
3. I barely noticed the cast times, but tbh I cant disagree, seems like it wont really add anything to the game
4. Stun meta is stupid. Good.
5. Yeah vigor might be a bit broken, id rather see vigor be nerfed and replaced by class centric stamina heals but whatever
6. Agree but I think this is them trying to address the zerg meta (and probably buffing it unintentionally - again)
7. Agree, maybe if they try hard enough it might work in the end though, lol
8. Love my magden, its a personal preference thing.
You have some good points, but I dont think points 1, (2 maybe), 4 and 8 are invalid points personally.
TheRealSniker wrote: »Trancestor wrote: »The changes to most of the heavy armor sets are good and were long needed, only one i don't underetand is veiled heritance which never overperformed and will now be completely useless.
There were some other good changes but a lot of the patch notes made me smh.
1. The nerf to offensive S&B playstyle, is really bad. Im not saying it didn't need a slight nerf, slash was indeed overtuned and it shouldve lost a bit of dmg and one effect per morph, but the rest was completely fine, especially after you already nerfed s&b bash dmg, s&b was fine! To the people saying that a shield should not be for dmg but only for tanking, have you never seen a war movie or played Mordhau? A sword and shield was always a viable offense weapon.
There is a thing that makes this nerf really bad news and that is the fact that there will be 4 classes now that lost their only viable spammables and will now be forced to use either dizzying or be a bleed dot build, yay for less options! I imagine pvp being a way bigger pain now with dizzying and bleed spammers everywhere.
2. Bleeds just got buffed, they wont ignore resistances anymore but you buffed their dmg by 35% and made the passives tick each second instead of 2, this will more or less make up for the calculation of resistence and actually deal more dmg to low resist players and less to high resist players, the exact opposite of what people wanted, plus stamdks with corrosive and pretty much every stam with the new op onslught ult will be able to ignore resistance anyway and deal insane bleed dmg like we never seen before.
3. Cast time on some ultis...why? People aleady tested them and say it feels horrible and clunky, nobody wants cast times just stop!
4. Destructive clench, the only reliable stun and spammable that magden and magcro have, loses a lot of damage, loses all of its dot, loses a lot of range and if its not with the fire staff it loses the stun...this is a terrible change for magdens and magcros who now have no good option for a stun OR spammable.
5. Vigor buff is insane, it's too much, and on the other hand the loss of healing others sucks and uncalled for, why even touch this skill that was perfectly fine??
6. Major evasion on rally/fm now, which means 100% of stam will have the buff now, this will be a big dmg loss for templars, magdens and magcros and just further the tank meta we are in, shuffle was rightfully buffed but will feel kinda redundent when you already get the same buff from rally/fm/blade cloak.
7. This emphasis on trying to make interrupt a thing with skills and sets when there are barely any fricking things to interrupt in this game, certaintly not nearly enough to deticate whole sets and morphs for. Just so stupid.
8. Nerfed magdens again and didnt address the horible flaws of the class design, magdens are still offensively slow af and boring and now lost dmg and their only good stun. There is no hope for magdens anymore.
1.) SnB same as Bow was meant as a backbar/utility weapon line, instead of nerfing the utility part of the weapon skill line Zenimax nerfed the damage part of it and made it purely utility based.
SnB was overloaded and simply did not fulfill the role of a defensive option for stamina toons.
4.) I personally hated a stun being tied to a spammable, same for everyone who play with it and against it.
I wish the classes had better class stuns but thats an issue not only Wardens or Necros suffer from.
5.) The Vigor is there to make up for the loss of HoTs on FM/Rally and should function as an enabler for squishier stamina builds to be viable in the game.
Why does every stamina player play SnB + Heavy Armor nowadays? Part of the reason is that you cannot survive in medium or without SnB.
6.) lol XD
7.) No the sets were just put into the trash bin where they belong.
8.) XD
Trancestor wrote: »slash was indeed overtuned and it shouldve lost a bit of dmg and one effect per morph, but the rest was completely fine, especially after you already nerfed s&b bash dmg, s&b was fine
Vortigaunt wrote: »What on earth is a stun meta? Lmfao.
LmfaoRoflmaotrololol?
The single meta in pvp that had no counter meta, not even a crappy counter meta that failed against all other non-meta...
Stun meta is the fact that pvp was all about having zero weaknesses to anything because the only meta was to setup/stun/burst. There was no attrition builds, there were no gimmicky builds, there were no sustained pressure builds.
Against any near competent setup, your kill was secured by a stun/cc so they couldn't keep up their unkillabelenesssesesss.
That’s hard to call a meta considering pvp combat is designed around timely stuns... that’s literally just the game. No one dies without a stun.
Vortigaunt wrote: »What on earth is a stun meta? Lmfao.
LmfaoRoflmaotrololol?
The single meta in pvp that had no counter meta, not even a crappy counter meta that failed against all other non-meta...
Stun meta is the fact that pvp was all about having zero weaknesses to anything because the only meta was to setup/stun/burst. There was no attrition builds, there were no gimmicky builds, there were no sustained pressure builds.
Against any near competent setup, your kill was secured by a stun/cc so they couldn't keep up their unkillabelenesssesesss.
Nerftheforums wrote: »Vortigaunt wrote: »What on earth is a stun meta? Lmfao.
LmfaoRoflmaotrololol?
The single meta in pvp that had no counter meta, not even a crappy counter meta that failed against all other non-meta...
Stun meta is the fact that pvp was all about having zero weaknesses to anything because the only meta was to setup/stun/burst. There was no attrition builds, there were no gimmicky builds, there were no sustained pressure builds.
Against any near competent setup, your kill was secured by a stun/cc so they couldn't keep up their unkillabelenesssesesss.
Stun meta is countered by break free meta and git gud meta. You also have the l2p meta. So ye, it actually has a lot of counters lel