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Why a lot of these changes are BAD for pvp

Trancestor
Trancestor
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The changes to most of the heavy armor sets are good and were long needed, only one i don't underetand is veiled heritance which never overperformed and will now be completely useless.
There were some other good changes but a lot of the patch notes made me smh.

1. The nerf to offensive S&B playstyle, is really bad. Im not saying it didn't need a slight nerf, slash was indeed overtuned and it shouldve lost a bit of dmg and one effect per morph, but the rest was completely fine, especially after you already nerfed s&b bash dmg, s&b was fine! To the people saying that a shield should not be for dmg but only for tanking, have you never seen a war movie or played Mordhau? A sword and shield was always a viable offense weapon.
There is a thing that makes this nerf really bad news and that is the fact that there will be 4 classes now that lost their only viable spammables and will now be forced to use either dizzying or be a bleed dot build, yay for less options! I imagine pvp being a way bigger pain now with dizzying and bleed spammers everywhere.

2. Bleeds just got buffed, they wont ignore resistances anymore but you buffed their dmg by 35% and made the passives tick each second instead of 2, this will more or less make up for the calculation of resistence and actually deal more dmg to low resist players and less to high resist players, the exact opposite of what people wanted, plus stamdks with corrosive and pretty much every stam with the new op onslught ult will be able to ignore resistance anyway and deal insane bleed dmg like we never seen before.

3. Cast time on some ultis...why? People aleady tested them and say it feels horrible and clunky, nobody wants cast times just stop!

4. Destructive clench, the only reliable stun and spammable that magden and magcro have, loses a lot of damage, loses all of its dot, loses a lot of range and if its not with the fire staff it loses the stun...this is a terrible change for magdens and magcros who now have no good option for a stun OR spammable.

5. Vigor buff is insane, it's too much, and on the other hand the loss of healing others sucks and uncalled for, why even touch this skill that was perfectly fine??

6. Major evasion on rally/fm now, which means 100% of stam will have the buff now, this will be a big dmg loss for templars, magdens and magcros and just further the tank meta we are in, shuffle was rightfully buffed but will feel kinda redundent when you already get the same buff from rally/fm/blade cloak.

7. This emphasis on trying to make interrupt a thing with skills and sets when there are barely any fricking things to interrupt in this game, certaintly not nearly enough to deticate whole sets and morphs for. Just so stupid.

8. Nerfed magdens again and didnt address the horible flaws of the class design, magdens are still offensively slow af and boring and now lost dmg and their only good stun. There is no hope for magdens anymore.

  • validifyedneb18_ESO
    validifyedneb18_ESO
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    1. S/B backbar meta was cancer. Oh look I can press the weapon swap button and instantly turn into a tank, so fun to play against...

    2. Honestly I enjoy bleeds in PVE so this is great for me, however I do always think when bleeds are buffed there is an inevitable nerf around the corner, but the pen changes are HUGE so maybe not this time, will have to wait and see.

    3. I barely noticed the cast times, but tbh I cant disagree, seems like it wont really add anything to the game

    4. Stun meta is stupid. Good.

    5. Yeah vigor might be a bit broken, id rather see vigor be nerfed and replaced by class centric stamina heals but whatever

    6. Agree but I think this is them trying to address the zerg meta (and probably buffing it unintentionally - again)

    7. Agree, maybe if they try hard enough it might work in the end though, lol

    8. Love my magden, its a personal preference thing.

    You have some good points, but I dont think points 1, (2 maybe), 4 and 8 are invalid points personally.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Vortigaunt
    Vortigaunt
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    1. S/B backbar meta was cancer. Oh look I can press the weapon swap button and instantly turn into a tank, so fun to play against...

    2. Honestly I enjoy bleeds in PVE so this is great for me, however I do always think when bleeds are buffed there is an inevitable nerf around the corner, but the pen changes are HUGE so maybe not this time, will have to wait and see.

    3. I barely noticed the cast times, but tbh I cant disagree, seems like it wont really add anything to the game

    4. Stun meta is stupid. Good.

    5. Yeah vigor might be a bit broken, id rather see vigor be nerfed and replaced by class centric stamina heals but whatever

    6. Agree but I think this is them trying to address the zerg meta (and probably buffing it unintentionally - again)

    7. Agree, maybe if they try hard enough it might work in the end though, lol

    8. Love my magden, its a personal preference thing.

    You have some good points, but I dont think points 1, (2 maybe), 4 and 8 are invalid points personally.
    What on earth is a stun meta? Lmfao.
  • Trancestor
    Trancestor
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    1. S/B backbar meta was cancer. Oh look I can press the weapon swap button and instantly turn into a tank, so fun to play against...

    2. Honestly I enjoy bleeds in PVE so this is great for me, however I do always think when bleeds are buffed there is an inevitable nerf around the corner, but the pen changes are HUGE so maybe not this time, will have to wait and see.

    3. I barely noticed the cast times, but tbh I cant disagree, seems like it wont really add anything to the game

    4. Stun meta is stupid. Good.

    5. Yeah vigor might be a bit broken, id rather see vigor be nerfed and replaced by class centric stamina heals but whatever

    6. Agree but I think this is them trying to address the zerg meta (and probably buffing it unintentionally - again)

    7. Agree, maybe if they try hard enough it might work in the end though, lol

    8. Love my magden, its a personal preference thing.

    You have some good points, but I dont think points 1, (2 maybe), 4 and 8 are invalid points personally.

    The whole point of S&B is to tank? You probably mean tank and damage at the same time, well that's not because of S&B that's because of the heavy armor sets which are now getting nerfed, S&B alone didn't make you tanky or deal a lot of dmg.

    No, if they keep it this way bleeds are going to be stronger.

    Stun meta? You're going to get stunned on cooldown without reach either way.

    You love magden, i love magden too, doesn't mean it's offensive playstyle isn't terribly flawed and ZOS have done nothing about it in 2 years but hand out nerfs.

    All my points are valid.
  • Nerhesi
    Nerhesi
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    Vortigaunt wrote: »
    What on earth is a stun meta? Lmfao.

    LmfaoRoflmaotrololol?

    The single meta in pvp that had no counter meta, not even a crappy counter meta that failed against all other non-meta...
    Stun meta is the fact that pvp was all about having zero weaknesses to anything because the only meta was to setup/stun/burst. There was no attrition builds, there were no gimmicky builds, there were no sustained pressure builds.

    Against any near competent setup, your kill was secured by a stun/cc so they couldn't keep up their unkillabelenesssesesss.

  • leepalmer95
    leepalmer95
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    Vortigaunt wrote: »
    1. S/B backbar meta was cancer. Oh look I can press the weapon swap button and instantly turn into a tank, so fun to play against...

    2. Honestly I enjoy bleeds in PVE so this is great for me, however I do always think when bleeds are buffed there is an inevitable nerf around the corner, but the pen changes are HUGE so maybe not this time, will have to wait and see.

    3. I barely noticed the cast times, but tbh I cant disagree, seems like it wont really add anything to the game

    4. Stun meta is stupid. Good.

    5. Yeah vigor might be a bit broken, id rather see vigor be nerfed and replaced by class centric stamina heals but whatever

    6. Agree but I think this is them trying to address the zerg meta (and probably buffing it unintentionally - again)

    7. Agree, maybe if they try hard enough it might work in the end though, lol

    8. Love my magden, its a personal preference thing.

    You have some good points, but I dont think points 1, (2 maybe), 4 and 8 are invalid points personally.
    What on earth is a stun meta? Lmfao.

    The meta were everything magicka is using a master staff and has their ranged spam dps skill linked with a cc so you're always Cc'd on cooldown. That cc meta.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • susmitds
    susmitds
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    Vigor has the exact same scaling as Rapid Regen
  • Abhaya
    Abhaya
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    About point 1: If I’m reading the potes right the other morph of heroic slash did not get the damage nerf and now has no target cap. If this is true it will be doing the same if not more than current heroic slash minus the snare but add AOE. Hopefully this will still be a decent spammable to keep sword and board worth running. Going to test when I get off work.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • mursie
    mursie
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    OP post is spot on. well said.

    One additional point to snb nerf. I strongly disagree with the removal of major defile from the debuff weapon line. now there truly is no globally viable alternative to access this debuff.

    healing is already extremely strong. coordinated organized play using debuffs to armor and healing with sync'd damage burst is the cornerstone of great teamplay.

    twitch.tv/mursieftw
    twitter: @mursieftw
  • React
    React
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    Trancestor wrote: »
    3. Cast time on some ultis...why? People aleady tested them and say it feels horrible and clunky, nobody wants cast times just stop!

    Agree. Terrible change, should not go live.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • Karivaa
    Karivaa
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    I heard they slowed down combat a lot and the lag is terrible and those of us who play ok Xbox will he lagging even more than we do now?
  • SilverPaws
    SilverPaws
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    I agree with @Trancestor well said.
  • Cathexis
    Cathexis
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    Trancestor wrote: »
    The changes to most of the heavy armor sets are good and were long needed, only one i don't underetand is veiled heritance which never overperformed and will now be completely useless.
    There were some other good changes but a lot of the patch notes made me smh.

    1. The nerf to offensive S&B playstyle, is really bad. Im not saying it didn't need a slight nerf, slash was indeed overtuned and it shouldve lost a bit of dmg and one effect per morph, but the rest was completely fine, especially after you already nerfed s&b bash dmg, s&b was fine! To the people saying that a shield should not be for dmg but only for tanking, have you never seen a war movie or played Mordhau? A sword and shield was always a viable offense weapon.
    There is a thing that makes this nerf really bad news and that is the fact that there will be 4 classes now that lost their only viable spammables and will now be forced to use either dizzying or be a bleed dot build, yay for less options! I imagine pvp being a way bigger pain now with dizzying and bleed spammers everywhere.

    2. Bleeds just got buffed, they wont ignore resistances anymore but you buffed their dmg by 35% and made the passives tick each second instead of 2, this will more or less make up for the calculation of resistence and actually deal more dmg to low resist players and less to high resist players, the exact opposite of what people wanted, plus stamdks with corrosive and pretty much every stam with the new op onslught ult will be able to ignore resistance anyway and deal insane bleed dmg like we never seen before.

    3. Cast time on some ultis...why? People aleady tested them and say it feels horrible and clunky, nobody wants cast times just stop!

    4. Destructive clench, the only reliable stun and spammable that magden and magcro have, loses a lot of damage, loses all of its dot, loses a lot of range and if its not with the fire staff it loses the stun...this is a terrible change for magdens and magcros who now have no good option for a stun OR spammable.

    5. Vigor buff is insane, it's too much, and on the other hand the loss of healing others sucks and uncalled for, why even touch this skill that was perfectly fine??

    6. Major evasion on rally/fm now, which means 100% of stam will have the buff now, this will be a big dmg loss for templars, magdens and magcros and just further the tank meta we are in, shuffle was rightfully buffed but will feel kinda redundent when you already get the same buff from rally/fm/blade cloak.

    7. This emphasis on trying to make interrupt a thing with skills and sets when there are barely any fricking things to interrupt in this game, certaintly not nearly enough to deticate whole sets and morphs for. Just so stupid.

    8. Nerfed magdens again and didnt address the horible flaws of the class design, magdens are still offensively slow af and boring and now lost dmg and their only good stun. There is no hope for magdens anymore.

    I just don't know like, they are slowing down combat, increasing costs, reducing damage, but its already so tanky, players already basically have 0 chance of dieing in a hyper-optimized build. They want pvp to be farming for pve'rs because its their player base. They don't give a *** that a lot of those players just see the pvp system as for them to farm players and think that gear should be enough. That sense of entitlement and misplaced sense of pride in their accomplishment is enough to make bank.

    It's pvp, gear should not be the deciding threshold for who is successful or not. It's a competitive arena, it's not a fashion show. Competitive arenas have a skill threshold and involve scaling risk with reward, there is literally 0 skill threshold anymore or any sense of risk to players at an individual level if they meta "appropriate" to "development standards," which seem to be giving players metashift whiplash lately. Do you want to know why the imperial city is empty? Do you want to know why Cyrodiil is overwhelmingly devoid of non-AvA population anymore? Because there is no reason to go to those places unless you are the biggest fish. There is no sense that your actions will result in a change of outcome in a pvp engagement.

    With regard to number 7 however, they do need to rework the way interrupts work, and I think if players are not given an interrupt window on certain types of skills (I had made this suggestion a long time ago, when it was more relevant, I don't believe it's as relevant now), they need to rework the entire interrupt/silence mechanic, because its existence in the game is borderline negligible, and silence as a widespread mechanic is considerably more flexible than root or stun as a widespread mechanic, as it doesn't lock down your whole character, just your ability to cast.

    Currently on the present live, as I see it what they should do is shift all their high end defensive mechanics to defensive ults/low chance procs and root/stun effects to offensive ults/low chance procs (and bring damage on par with other spammables), so that these exist but are not spammable. And focus instead on low % snares that stack, low-moderate% defiles that stack, and silences and off balance in the base skills (since these don't disable your character). These are examples of a pvp friendly, player friendly distribution - the idea is that they should be putting mechanics that completely disable players at a rarer end of the spectrum, while putting mechanics that do not into the dynamic areas of play.
    Edited by Cathexis on July 17, 2019 8:52PM
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  • J18696
    J18696
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    They really did over nerf sword shield dmg skills far to much both ransack and slash are pathetic damage now and the new spammable power bash is also bad damage they just took away our build options and left us with dizzy for everything
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Cathexis
    Cathexis
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    J18696 wrote: »
    They really did over nerf sword shield dmg skills far to much both ransack and slash are pathetic damage now and the new spammable power bash is also bad damage they just took away our build options and left us with dizzy for everything

    Yes its a joke, they are just feeding a select group of players privelege in pvp, probably based on marketing data. They probably are aiming to bring in more players as supposedly there has been a large shift of the player base from wow. They probably want their pvp base to be spammable friendly/noob friendly/wow friendly so they are gutting everything.

    The issue is that the player base needs to stop being ok with pvp dynamics that market to bigger fish group farming, but people don't because they get a rush when they get to group beat on a player with no consequences to let out their anger about their *** little lives outside of the game. The marketing data shows "hey, players love gang beats and they love to farm within a certain % of threshold of challenge, so lets crank up the derp."

    and voila:

    https://www.youtube.com/watch?v=0oBx7Jg4m-o

    This is WHY the player base continually makes requests for systemic adjustments that create categories or proactive changes.This was WHY under 50 was created. This was WHY CP caps were created. This was WHY no-cp over 50 was created. This was WHY a dozen and a half major implementations were requested, except that they have gone right back to adjusting to for marketing data so that all of these implementations are just negated. Because farm-bois want ezmoad with the big boys who can tolerate a death once in a while when they know they made a strategically *** move. I mean look at battlegrounds, look at how MMR works as a solo, you go up-up-up and then you hit a threshold of farmers and then it goes from 4v4v4 to 8vPugs. MMR is literally a gate system between statistically even spreads and statistically slanted ones.

    I mean look at no CP, it's even getting bad, soon they are going to have to create a "no gear no cp" or some nonsense because the powercreep is insane.


    And I'm not saying I want to win all the time, I'm the best player, or there are no good players.
    There are tons of good players, TONS. I've seen with and played with lots of good players who get it mathematically or who feel it intrinsically at a level they cannot yet grasp the conception of.

    This is not about players being good or bad. This is about risk and effort as it relates to quality of pvp.
    Edited by Cathexis on July 17, 2019 9:50PM
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  • J18696
    J18696
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    As for deep slash morph I have not had any success with it on pts even tho it's dmg didn't get nerfed like heroic maybe the self healing is to high for it to be effective and not having a defile on reverb anymore
    PC NA Server
    @J18696
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    Vanıty - Arcanist
  • TheRealSniker
    TheRealSniker
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    Trancestor wrote: »
    The changes to most of the heavy armor sets are good and were long needed, only one i don't underetand is veiled heritance which never overperformed and will now be completely useless.
    There were some other good changes but a lot of the patch notes made me smh.

    1. The nerf to offensive S&B playstyle, is really bad. Im not saying it didn't need a slight nerf, slash was indeed overtuned and it shouldve lost a bit of dmg and one effect per morph, but the rest was completely fine, especially after you already nerfed s&b bash dmg, s&b was fine! To the people saying that a shield should not be for dmg but only for tanking, have you never seen a war movie or played Mordhau? A sword and shield was always a viable offense weapon.
    There is a thing that makes this nerf really bad news and that is the fact that there will be 4 classes now that lost their only viable spammables and will now be forced to use either dizzying or be a bleed dot build, yay for less options! I imagine pvp being a way bigger pain now with dizzying and bleed spammers everywhere.

    2. Bleeds just got buffed, they wont ignore resistances anymore but you buffed their dmg by 35% and made the passives tick each second instead of 2, this will more or less make up for the calculation of resistence and actually deal more dmg to low resist players and less to high resist players, the exact opposite of what people wanted, plus stamdks with corrosive and pretty much every stam with the new op onslught ult will be able to ignore resistance anyway and deal insane bleed dmg like we never seen before.

    3. Cast time on some ultis...why? People aleady tested them and say it feels horrible and clunky, nobody wants cast times just stop!

    4. Destructive clench, the only reliable stun and spammable that magden and magcro have, loses a lot of damage, loses all of its dot, loses a lot of range and if its not with the fire staff it loses the stun...this is a terrible change for magdens and magcros who now have no good option for a stun OR spammable.

    5. Vigor buff is insane, it's too much, and on the other hand the loss of healing others sucks and uncalled for, why even touch this skill that was perfectly fine??

    6. Major evasion on rally/fm now, which means 100% of stam will have the buff now, this will be a big dmg loss for templars, magdens and magcros and just further the tank meta we are in, shuffle was rightfully buffed but will feel kinda redundent when you already get the same buff from rally/fm/blade cloak.

    7. This emphasis on trying to make interrupt a thing with skills and sets when there are barely any fricking things to interrupt in this game, certaintly not nearly enough to deticate whole sets and morphs for. Just so stupid.

    8. Nerfed magdens again and didnt address the horible flaws of the class design, magdens are still offensively slow af and boring and now lost dmg and their only good stun. There is no hope for magdens anymore.

    1.) SnB same as Bow was meant as a backbar/utility weapon line, instead of nerfing the utility part of the weapon skill line Zenimax nerfed the damage part of it and made it purely utility based.
    SnB was overloaded and simply did not fulfill the role of a defensive option for stamina toons.

    4.) I personally hated a stun being tied to a spammable, same for everyone who play with it and against it.
    I wish the classes had better class stuns but thats an issue not only Wardens or Necros suffer from.

    5.) The Vigor is there to make up for the loss of HoTs on FM/Rally and should function as an enabler for squishier stamina builds to be viable in the game.
    Why does every stamina player play SnB + Heavy Armor nowadays? Part of the reason is that you cannot survive in medium or without SnB.

    6.) lol XD

    7.) No the sets were just put into the trash bin where they belong.

    8.) XD
  • Insco851
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    Nerhesi wrote: »
    Vortigaunt wrote: »
    What on earth is a stun meta? Lmfao.

    LmfaoRoflmaotrololol?

    The single meta in pvp that had no counter meta, not even a crappy counter meta that failed against all other non-meta...
    Stun meta is the fact that pvp was all about having zero weaknesses to anything because the only meta was to setup/stun/burst. There was no attrition builds, there were no gimmicky builds, there were no sustained pressure builds.

    Against any near competent setup, your kill was secured by a stun/cc so they couldn't keep up their unkillabelenesssesesss.

    That’s hard to call a meta considering pvp combat is designed around timely stuns... that’s literally just the game. No one dies without a stun.
  • MincVinyl
    MincVinyl
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    1. S/B was definately changed to be more defensive, kind of a meh change that hopefully stopped all the boring dot reverb stamdks running around.

    2. Dots and bleeds in pvp are just boring and not engaging to play against/with. Hard to make changes about since pve depends on them and any changes cause people to cry. Might i suggest zos should add in a major/minor buff to reduce dot damage. This way dots wont be affected in pve and in pvp if you want to make a defensive choice agains dot players you can.

    3. The cast times work fine for me, but i'm also someone who has played dizzy swing stamsorc for 5 years. Personally I have no problems bash/block canceling cast timed abilities, but it definately has a really clunky feeling to it compared to normal abilities.

    4. You complained that the weapon stun nerf hurts magden/necro since they dont have stuns, this would leave me to say that maybe your problem is that those classes should have stuns instead of bottle necking all mag builds into running master staff

    5. The vigor change was a nerf and a buff. Group heals got a MAJOR nerf, where solo heals got a buff... why are you complaining that solo game play got a buff

    6. FM and rally having Evasion i think is a mistake and instead those abilities should be reverted to have FM as a 8 sec snare immunity(which fits the dizzy swing cast time playstyle) and Rally as the healing morph possibly maintaining its hot

    7. Interrupts are silly i dont understand why they are pushing for gameplay around that either, lets just hope they dont make the ults interruptable lol that would be a joke

    8. Magden just like magdk and a few other playstyles primarily are about being a complete unit and holding down an area. I highly doubt you would like a meta where everyone is flying around then just snaring and rooting everything around them with no chance at getting away. The snare meta was already bad enough after murkmire.
  • Revokus
    Revokus
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    Vortigaunt wrote: »
    1. S/B backbar meta was cancer. Oh look I can press the weapon swap button and instantly turn into a tank, so fun to play against...

    2. Honestly I enjoy bleeds in PVE so this is great for me, however I do always think when bleeds are buffed there is an inevitable nerf around the corner, but the pen changes are HUGE so maybe not this time, will have to wait and see.

    3. I barely noticed the cast times, but tbh I cant disagree, seems like it wont really add anything to the game

    4. Stun meta is stupid. Good.

    5. Yeah vigor might be a bit broken, id rather see vigor be nerfed and replaced by class centric stamina heals but whatever

    6. Agree but I think this is them trying to address the zerg meta (and probably buffing it unintentionally - again)

    7. Agree, maybe if they try hard enough it might work in the end though, lol

    8. Love my magden, its a personal preference thing.

    You have some good points, but I dont think points 1, (2 maybe), 4 and 8 are invalid points personally.
    What on earth is a stun meta? Lmfao.

    Omg this is too funny I seriously had stomach ache laughing to this :D
    Edited by Revokus on July 18, 2019 4:23AM
    Playing since January 23, 2016
  • SilverPaws
    SilverPaws
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    Trancestor wrote: »
    The changes to most of the heavy armor sets are good and were long needed, only one i don't underetand is veiled heritance which never overperformed and will now be completely useless.
    There were some other good changes but a lot of the patch notes made me smh.

    1. The nerf to offensive S&B playstyle, is really bad. Im not saying it didn't need a slight nerf, slash was indeed overtuned and it shouldve lost a bit of dmg and one effect per morph, but the rest was completely fine, especially after you already nerfed s&b bash dmg, s&b was fine! To the people saying that a shield should not be for dmg but only for tanking, have you never seen a war movie or played Mordhau? A sword and shield was always a viable offense weapon.
    There is a thing that makes this nerf really bad news and that is the fact that there will be 4 classes now that lost their only viable spammables and will now be forced to use either dizzying or be a bleed dot build, yay for less options! I imagine pvp being a way bigger pain now with dizzying and bleed spammers everywhere.

    2. Bleeds just got buffed, they wont ignore resistances anymore but you buffed their dmg by 35% and made the passives tick each second instead of 2, this will more or less make up for the calculation of resistence and actually deal more dmg to low resist players and less to high resist players, the exact opposite of what people wanted, plus stamdks with corrosive and pretty much every stam with the new op onslught ult will be able to ignore resistance anyway and deal insane bleed dmg like we never seen before.

    3. Cast time on some ultis...why? People aleady tested them and say it feels horrible and clunky, nobody wants cast times just stop!

    4. Destructive clench, the only reliable stun and spammable that magden and magcro have, loses a lot of damage, loses all of its dot, loses a lot of range and if its not with the fire staff it loses the stun...this is a terrible change for magdens and magcros who now have no good option for a stun OR spammable.

    5. Vigor buff is insane, it's too much, and on the other hand the loss of healing others sucks and uncalled for, why even touch this skill that was perfectly fine??

    6. Major evasion on rally/fm now, which means 100% of stam will have the buff now, this will be a big dmg loss for templars, magdens and magcros and just further the tank meta we are in, shuffle was rightfully buffed but will feel kinda redundent when you already get the same buff from rally/fm/blade cloak.

    7. This emphasis on trying to make interrupt a thing with skills and sets when there are barely any fricking things to interrupt in this game, certaintly not nearly enough to deticate whole sets and morphs for. Just so stupid.

    8. Nerfed magdens again and didnt address the horible flaws of the class design, magdens are still offensively slow af and boring and now lost dmg and their only good stun. There is no hope for magdens anymore.

    1.) SnB same as Bow was meant as a backbar/utility weapon line, instead of nerfing the utility part of the weapon skill line Zenimax nerfed the damage part of it and made it purely utility based.
    SnB was overloaded and simply did not fulfill the role of a defensive option for stamina toons.

    4.) I personally hated a stun being tied to a spammable, same for everyone who play with it and against it.
    I wish the classes had better class stuns but thats an issue not only Wardens or Necros suffer from.

    5.) The Vigor is there to make up for the loss of HoTs on FM/Rally and should function as an enabler for squishier stamina builds to be viable in the game.
    Why does every stamina player play SnB + Heavy Armor nowadays? Part of the reason is that you cannot survive in medium or without SnB.

    6.) lol XD

    7.) No the sets were just put into the trash bin where they belong.

    8.) XD

    Biased lmao
  • Ulfgarde
    Ulfgarde
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    Pretty much agree with everything you said. The only other thing that's going to mess up the meta is the amount of high-damage dots that require little input to use and stacking them will kill a ton of the action in open world and constructed fights. You can basically go offensive on someone on PTS while they just dot you and go defensive as you slowly die to dots. Then you just get opened up to burst and it's GG. Not even considering the 2H ult which amplifies the damage insanely.

    Plus the changes to defensive sets in builds cause you to be quite squishy, thus people are going to be more impacted by dots, so you're going to need mobility + good positioning to make up for the inability to face-tank. I don't mind that change at all since its skill inclined, but the amount of damage incoming next patch will make solo/outnumbered survivability far more challenging than before.

    Also magden is still in a pretty good spot, even in PTS. Damage is insane with Fetcher (again, DOT meta inc lul) making up for the damage loss for having to go fire staff. And yeah having to go for fire clench on half the magicka classes is just extremely boring for build variety. A lot of builds next patch will be going dizzy on the flip side for stamina.
    Very athletic eso player
    PC EU
  • Blackbird_V
    Blackbird_V
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    Trancestor wrote: »
    slash was indeed overtuned and it shouldve lost a bit of dmg and one effect per morph, but the rest was completely fine, especially after you already nerfed s&b bash dmg, s&b was fine


    No it wasn't.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Gilvoth
    Gilvoth
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    the changes are Great, and from my PTS testing they are good for PVP and actually Help pvp, not bad for it at all.
  • Gilvoth
    Gilvoth
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    Insco851 wrote: »
    Nerhesi wrote: »
    Vortigaunt wrote: »
    What on earth is a stun meta? Lmfao.

    LmfaoRoflmaotrololol?

    The single meta in pvp that had no counter meta, not even a crappy counter meta that failed against all other non-meta...
    Stun meta is the fact that pvp was all about having zero weaknesses to anything because the only meta was to setup/stun/burst. There was no attrition builds, there were no gimmicky builds, there were no sustained pressure builds.

    Against any near competent setup, your kill was secured by a stun/cc so they couldn't keep up their unkillabelenesssesesss.

    That’s hard to call a meta considering pvp combat is designed around timely stuns... that’s literally just the game. No one dies without a stun.

    people die from damage.
    stuns just speed up that death to faster.
    it is entirely possible to completely remove all stunns and still kill other people in pvp.
    removing stuns and CC's or atleast limiting them Greatly would help alot in pvp.
  • Ulfgarde
    Ulfgarde
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    Gilvoth wrote: »
    people die from damage.

    Damn you're right I've been trying to kill people with sustain this whole time
    Very athletic eso player
    PC EU
  • Murador178
    Murador178
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    Ulfgarde wrote: »
    Gilvoth wrote: »
    people die from damage.

    Damn you're right I've been trying to kill people with sustain this whole time

    Ye that works aswell - if u get ur opponent to die of thurst. Some heavy armor tank builds try to do that in duels :wink: .
  • Gilvoth
    Gilvoth
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    Ulfgarde wrote: »
    Gilvoth wrote: »
    people die from damage.

    Damn you're right I've been trying to kill people with sustain this whole time

    awesome technique but they still only die from damage.
  • Nerftheforums
    Nerftheforums
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    Nerhesi wrote: »
    Vortigaunt wrote: »
    What on earth is a stun meta? Lmfao.

    LmfaoRoflmaotrololol?

    The single meta in pvp that had no counter meta, not even a crappy counter meta that failed against all other non-meta...
    Stun meta is the fact that pvp was all about having zero weaknesses to anything because the only meta was to setup/stun/burst. There was no attrition builds, there were no gimmicky builds, there were no sustained pressure builds.

    Against any near competent setup, your kill was secured by a stun/cc so they couldn't keep up their unkillabelenesssesesss.

    Stun meta is countered by break free meta and git gud meta. You also have the l2p meta. So ye, it actually has a lot of counters lel
  • Murador178
    Murador178
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    Nerhesi wrote: »
    Vortigaunt wrote: »
    What on earth is a stun meta? Lmfao.

    LmfaoRoflmaotrololol?

    The single meta in pvp that had no counter meta, not even a crappy counter meta that failed against all other non-meta...
    Stun meta is the fact that pvp was all about having zero weaknesses to anything because the only meta was to setup/stun/burst. There was no attrition builds, there were no gimmicky builds, there were no sustained pressure builds.

    Against any near competent setup, your kill was secured by a stun/cc so they couldn't keep up their unkillabelenesssesesss.

    Stun meta is countered by break free meta and git gud meta. You also have the l2p meta. So ye, it actually has a lot of counters lel

    Or the change breakfree to one button meta :tongue: .
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