Toc de Malsvi wrote: »Bigger issue is that Magnum Shot is garbage, 20% damage is not worth losing the heal.
“I’m solo, except for the times when I’m not”SmackNCheese wrote: »Is the purpose of a bow to run in a large group and to spam perhaps the worst coded stun in the entire game on solo or smallscale players so that they get killed when they can't do anything? If so, the buff to scattershot ranged worked entirely as intended.
Until they fix or change the scattershot stun the skill should have 8-12m range and be rarely used because of how jarring it is.
bow users are solo.
atleast i am, unless with my 2 friends.
Scatter shot on live does moderate damage, knockback, CC and a heal all at max range for low cost.
It's an all-in-one skill that does too much for its cost. CC shouldn't be spammable from max range. It should be used when an enemy comes too near. Then you knock them back, stun them and heal whatever damage they've done. Utility, as the skill's design intended.
Asking for it to remain the - I'm sorry but it is - cheap CC spam skill that it is currently, is ignoring all logic.
These changes are trash, you can't kill anyone in pvp without being able to stun, and if I get within 20 meters, melee just gonna spam critical rush on me and kill me. My only DPS ability for bow has a cast time (snipe), and does mediocre damage which is why it's best used from a distance. Sounds like the ones complaining about scatter shot don't use a gap closer, which is a ltp issue. The ability is the only stun for a ranged stamina necromancer or warden build, and by nerfing the range, they'll be useless in any PvP area. I really hope this does not go to live, so stupid to revert quality of life updates.
I recently made a bow build, not exactly a "gank build" but has moderate health and resists. Mostly relies on speed and cloak to survive.
I won't enjoy the range nerf, as annoying as bow zerglings are. If my target's within scatter shot range then I'll be in gap-close/sprint range. After breaking the stun, most builds can close the distance before the next one, and it'll be even easier after the nerf. And if your opponent is a competent player with some kind of detect/AoE that's usually a death sentence.
Using the skill defensively at 22m wouldn't be so bad, because the enemy is probably closing on you anyway... but I rely on it for closing kills too. Snipe is too slow, too telegraphed. Most of my kills come from a snipe or relentless focus into a snappy scatter shot cancel. Snipe being one distance, poison injection slightly less and the stun even less than that won't be fun to play with as a ranged build. Maybe ZOS could reduce the knockback or stun time, to deal make the buggy CC less tiresome...
Everyone loves to complain about snipers, it's no fun being shot at from atop a wall while you're fighting outnumbered on the ground, but when has there ever been a sniper meta? When have you seen bow builds winning dueling tournaments? Who would you rather run into; some pewpew khajiit with 18k resists and 20k health or a roided up corrosive stamDK with 5k WD and 100% penetration?
The problem at the moment is insane healing and heavy armour, and people running bow builds are the easiest to kill in Cyrodiil. So please leave that reliable stun as it is.
Royalthought wrote: »I'm curious. If anyone has tested the virulent shot (blackrose prison bow) What is the range required to max out its duration?
I'm wondering if the range nerf had an impact on that weapon.
Hilarious to see people wanting a skill that is designed to be defensive in nature be used offensive.
The whole purpose of playing bow is to play from range, you're weak in melee scenarios, and to reduce the distance as which you can use your bow stun is a significant nerf. In battlegrounds you'll be a free kill to any enemy player with a gap closer. I hope they revert this change. People only used bow for the execute before the range on scatter shot was buffed, and now we can finally use it as our main weapon. I do not understand why this was changed. You play bow to play from distance, not to combat people with a greatsword in melee combat.
The whole purpose of playing bow is to play from range, you're weak in melee scenarios, and to reduce the distance as which you can use your bow stun is a significant nerf. In battlegrounds you'll be a free kill to any enemy player with a gap closer. I hope they revert this change. People only used bow for the execute before the range on scatter shot was buffed, and now we can finally use it as our main weapon. I do not understand why this was changed. You play bow to play from distance, not to combat people with a greatsword in melee combat.
I remember when scatter and morphs were 12 meters or something like that. I think the range of 28 meters was an over buff and allowed for easy CC on cooldown, similar to flame and shock clench. I'm glad both these skills were nerfed in range. Now if you want to CC another player with these abilities, you will have to be in gap closer range.
The whole purpose of playing bow is to play from range, you're weak in melee scenarios, and to reduce the distance as which you can use your bow stun is a significant nerf. In battlegrounds you'll be a free kill to any enemy player with a gap closer. I hope they revert this change. People only used bow for the execute before the range on scatter shot was buffed, and now we can finally use it as our main weapon. I do not understand why this was changed. You play bow to play from distance, not to combat people with a greatsword in melee combat.
I remember when scatter and morphs were 12 meters or something like that. I think the range of 28 meters was an over buff and allowed for easy CC on cooldown, similar to flame and shock clench. I'm glad both these skills were nerfed in range. Now if you want to CC another player with these abilities, you will have to be in gap closer range.
TriangularChicken wrote: »The whole purpose of playing bow is to play from range, you're weak in melee scenarios, and to reduce the distance as which you can use your bow stun is a significant nerf. In battlegrounds you'll be a free kill to any enemy player with a gap closer. I hope they revert this change. People only used bow for the execute before the range on scatter shot was buffed, and now we can finally use it as our main weapon. I do not understand why this was changed. You play bow to play from distance, not to combat people with a greatsword in melee combat.
I remember when scatter and morphs were 12 meters or something like that. I think the range of 28 meters was an over buff and allowed for easy CC on cooldown, similar to flame and shock clench. I'm glad both these skills were nerfed in range. Now if you want to CC another player with these abilities, you will have to be in gap closer range.
Agree, this is exactly how balance should look like, you can CC and deal damage from range, but you should also be in range of a gap closer.
Also funny fact: since they fixed the broken scatter shot stun the amount of people abusing this potato skill drastically decreased.
TriangularChicken wrote: »The whole purpose of playing bow is to play from range, you're weak in melee scenarios, and to reduce the distance as which you can use your bow stun is a significant nerf. In battlegrounds you'll be a free kill to any enemy player with a gap closer. I hope they revert this change. People only used bow for the execute before the range on scatter shot was buffed, and now we can finally use it as our main weapon. I do not understand why this was changed. You play bow to play from distance, not to combat people with a greatsword in melee combat.
I remember when scatter and morphs were 12 meters or something like that. I think the range of 28 meters was an over buff and allowed for easy CC on cooldown, similar to flame and shock clench. I'm glad both these skills were nerfed in range. Now if you want to CC another player with these abilities, you will have to be in gap closer range.
Agree, this is exactly how balance should look like, you can CC and deal damage from range, but you should also be in range of a gap closer.
Also funny fact: since they fixed the broken scatter shot stun the amount of people abusing this potato skill drastically decreased.
Saying that the system is balanced when bow builds have pretty much no place outside of pew-pewing from keep wall/from behind the zerg is a bit unfair.
If melee builds have spammable gap closers bow should have spammable gap openers. Something like a 5-7 meter skill which roots the target and teleports you back 22 meters (gap closer range) or stuns the target and knocks them 22 meters back. This way bow has equal opportunities at creating gaps as melee has at closing gaps.
TriangularChicken wrote: »The whole purpose of playing bow is to play from range, you're weak in melee scenarios, and to reduce the distance as which you can use your bow stun is a significant nerf. In battlegrounds you'll be a free kill to any enemy player with a gap closer. I hope they revert this change. People only used bow for the execute before the range on scatter shot was buffed, and now we can finally use it as our main weapon. I do not understand why this was changed. You play bow to play from distance, not to combat people with a greatsword in melee combat.
I remember when scatter and morphs were 12 meters or something like that. I think the range of 28 meters was an over buff and allowed for easy CC on cooldown, similar to flame and shock clench. I'm glad both these skills were nerfed in range. Now if you want to CC another player with these abilities, you will have to be in gap closer range.
Agree, this is exactly how balance should look like, you can CC and deal damage from range, but you should also be in range of a gap closer.
Also funny fact: since they fixed the broken scatter shot stun the amount of people abusing this potato skill drastically decreased.
Saying that the system is balanced when bow builds have pretty much no place outside of pew-pewing from keep wall/from behind the zerg is a bit unfair.
If melee builds have spammable gap closers bow should have spammable gap openers. Something like a 5-7 meter skill which roots the target and teleports you back 22 meters (gap closer range) or stuns the target and knocks them 22 meters back. This way bow has equal opportunities at creating gaps as melee has at closing gaps.
Nobody in this game that is at least a little bit competitive stays on one bar. If you incorporate more than a bow bar to your build you can be competitive. Theedarkshady on twitch shows a good close range playstyle for a bow build. People who want draining shot at max range aren’t trying to be competitive.
Royalthought wrote: »I'm curious. If anyone has tested the virulent shot (blackrose prison bow) What is the range required to max out its duration?
I'm wondering if the range nerf had an impact on that weapon.
21m. This change affects the bow great deal in many ways.
The whole purpose of playing bow is to play from range, you're weak in melee scenarios, and to reduce the distance as which you can use your bow stun is a significant nerf. In battlegrounds you'll be a free kill to any enemy player with a gap closer. I hope they revert this change. People only used bow for the execute before the range on scatter shot was buffed, and now we can finally use it as our main weapon. I do not understand why this was changed. You play bow to play from distance, not to combat people with a greatsword in melee combat.
Royalthought wrote: »Royalthought wrote: »I'm curious. If anyone has tested the virulent shot (blackrose prison bow) What is the range required to max out its duration?
I'm wondering if the range nerf had an impact on that weapon.
21m. This change affects the bow great deal in many ways.
Out of curiosity, with the change, is it still possible to reach the maximum duration?