Destructive reach is a UTILITY SKILL, why does it keep the 28 meter range! This is so unreasonable!
"Destructive Reach (morph): This morph increases the range to 28 meters and reduces the cost to 2430 at Rank IV."
At least change one of Scatter Shots morphs to give us the 28 meter range!! It's a bow, BOWS ARE A RANGED WEAPON...
Destructive reach is a UTILITY SKILL, why does it keep the 28 meter range! This is so unreasonable!
"Destructive Reach (morph): This morph increases the range to 28 meters and reduces the cost to 2430 at Rank IV."
At least change one of Scatter Shots morphs to give us the 28 meter range!! It's a bow, BOWS ARE A RANGED WEAPON...
Reach is now a dot.. Clench at 17m (or is it 15m) has the knockback..
I play my bow bow blade at medium range (19-20m)... Asylum gank style. I hate those from 40m 1 button snipe spammer flops as much if not more than everyone else. Always 3rd partying a fight they are not even in. They are the reason I made a bow bow blade in the first place and are my favorite ppl to gank in Cyro.
Draining Shot is a utility skill to me... just knocks ppl back so I can escape or set up another Asylum combo and now it does an even better job of that. Well that and to yeet ppl off things and into lava....
EDIT: form the natch potes
- Destructive Touch: Redesigned this ability and its morphs to function as a DoT, rather than a utility skill.
- This ability no longer grants additional bonuses depending on the staff you are using.
- Reduced the range to 15 meters from 17 meters.
so no knock back no immobilize
That's not the full notes:
Destructive Reach (morph): This morph retains the unique functionality for each elemental staff type you choose, but no longer deals damage over time. Flame Clench knocks the target back and stuns them for the duration; Frost Clench Immobilizes the target. Shock converts the attack into an AoE explosion, and deals our AoE damage standard.
Destructive Reach (morph): This morph increases the range to 28 meters and reduces the cost to 2430 at Rank IV.
Still has CC and still has that range, but loses damage over time.
You are a hero you because you still main bow ,I gave up bow build since 5.08.when increasing sniper damage 50% I will come back to play bow。
SmackNCheese wrote: »Is the purpose of a bow to run in a large group and to spam perhaps the worst coded stun in the entire game on solo or smallscale players so that they get killed when they can't do anything? If so, the buff to scattershot ranged worked entirely as intended.
Until they fix or change the scattershot stun the skill should have 8-12m range and be rarely used because of how jarring it is.
Destructive reach is a UTILITY SKILL, why does it keep the 28 meter range! This is so unreasonable!
"Destructive Reach (morph): This morph increases the range to 28 meters and reduces the cost to 2430 at Rank IV."
At least change one of Scatter Shots morphs to give us the 28 meter range!! It's a bow, BOWS ARE A RANGED WEAPON...
Reach is now a dot.. Clench at 17m (or is it 15m) has the knockback..
I play my bow bow blade at medium range (19-20m)... Asylum gank style. I hate those from 40m 1 button snipe spammer flops as much if not more than everyone else. Always 3rd partying a fight they are not even in. They are the reason I made a bow bow blade in the first place and are my favorite ppl to gank in Cyro.
Draining Shot is a utility skill to me... just knocks ppl back so I can escape or set up another Asylum combo and now it does an even better job of that. Well that and to yeet ppl off things and into lava....
EDIT: form the natch potes
- Destructive Touch: Redesigned this ability and its morphs to function as a DoT, rather than a utility skill.
- This ability no longer grants additional bonuses depending on the staff you are using.
- Reduced the range to 15 meters from 17 meters.
so no knock back no immobilize
That's not the full notes:
Destructive Reach (morph): This morph retains the unique functionality for each elemental staff type you choose, but no longer deals damage over time. Flame Clench knocks the target back and stuns them for the duration; Frost Clench Immobilizes the target. Shock converts the attack into an AoE explosion, and deals our AoE damage standard.
Destructive Reach (morph): This morph increases the range to 28 meters and reduces the cost to 2430 at Rank IV.
Still has CC and still has that range, but loses damage over time.
bow users are solo.
atleast i am, unless with my 2 friends.
but im mainly solo most of the time.
what you are describing i have never seen. mainly what is seen is that zergs or large groups are using ranged magicka damage abilities and they have 80 percent of the group spaming time stop and crowd controls on 1 person in the extreme.
i dont find bow users in those groups nor in the zergs.
Truth is, scatter shot is now fixed, it should have never been 28m. Previously scatter shot gets you(caster) to far from targets that you can't attack them anymore, unless you spam snipe(I hope they reduce its range). The new version of scatter shot is designed to get you away from gap closers range, so you use it defensivly to make distanse, rather than offensly to... I don't know since you keep them out of you range attacks. Gap closer 22m max, and scatter shot 22m at max either. Now I don't have to dodge roll 20 times to get to you as you keep spamming scatter shot from the end of the map. You use it if you are in range of my gap closer, play fair. Scatter shot is not you only defensive tool is you have major expidition on dodge roll too.all truth Elusiin, i main bow and i play ranged so i dont die.
zenimax, please dont take away skills that keep us at a distance.
Also let us keep holding our heavy attacks again. Stamina skills that work well with bows are few. Give us this extra little perk back!
Scattershot was another cancer to the game. Obnoxious buggy cc that zerglings just spammed.
I really don’t feel any sorrow for these “archers” and how their playstyle is being gutted.
It’s the most cowardly playstyle in the game in PvP. Just sit behind a zerg spamming drainshot and snipe.
Snipe shouldn’t even be buffed, it should stay nerfed into the dirt.
Scattershot was another cancer to the game. Obnoxious buggy cc that zerglings just spammed.
I really don’t feel any sorrow for these “archers” and how their playstyle is being gutted.
It’s the most cowardly playstyle in the game in PvP. Just sit behind a zerg spamming drainshot and snipe.
Snipe shouldn’t even be buffed, it should stay nerfed into the dirt.
I haven´t met a single player since the range got increased that used it to create meaningful bow gameplay at high range.
I´ve met dozens of zerglings doing nothing but spam stun from maxrange to be annoying. They don´t even try to kill you (when they´re alone). They just wanna be annoying *****.