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Can We Just Rework Sorcerers Already?

ItsNotLiving
ItsNotLiving
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People don’t like the way sorcerer plays, I for one don’t like playing sorcerer in its current state and the shields aren’t a good enough defense especially after the new patch. The whole class should be overhauled to be the “mobile shock mage” and not be a walking Jurassic Park. Maybe add some kind of class heal and some healing passives, some stam morphs, maybe a shock damage spammable. Just some ideas for the class to fit the theme of the shock mage.
  • universal_wrath
    universal_wrath
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    Hey, that's basically what every sorcerer was saying for the last 2 years.
  • Derra
    Derra
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    Agreed.

    I´m tired of having the same abilities being stuck in a vicious cycle of buffed to narnia => nerfed into oblivion => buffed again => nerfed again.

    Just scrap the concept of pets already and return frags + curse back into their shock dmg origin.
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • GrumpyDuckling
    GrumpyDuckling
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    Daedric Summoning should be a skill line taken off sorcerers and made available to all classes. It should also include ice, wind, and fire atronachs, daedroths, spider daedra, and titans.

    But that would be too fun, so it won't happen.
  • akray21
    akray21
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    Daedric Summoning should be a skill line taken off sorcerers and made available to all classes. It should also include ice, wind, and fire atronachs, daedroths, spider daedra, and titans.

    But that would be too fun, so it won't happen.

    Yes! Separate pets from the sorc class and make pets a world skill line. Then introduce a new skill line for the class. Make sure to have more stam morphs as well.
    Edited by akray21 on July 15, 2019 2:52PM
  • GrumpyDuckling
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    akray21 wrote: »
    Daedric Summoning should be a skill line taken off sorcerers and made available to all classes. It should also include ice, wind, and fire atronachs, daedroths, spider daedra, and titans.

    But that would be too fun, so it won't happen.

    Yes! Separate pets from the sorc class and make pets a world skill line. Then introduce a new skill line for the class. Make sure to have more stam morphs as well.

    Stam morphs would be fun. I've long wanted a poison spitting spider daedra stamina morph of the twilight.
  • CambionDaemon
    CambionDaemon
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    I have been sayin this since PS4 launch.

    A proper Battle Magic skill would be good, Oblivion damage with buffs/debuff and a conjured Magicka melee weapon.

    As for the Daedric Summoning line, have it summon proper Daedra not little stupid things and an annoying batwoman.
  • GreatGildersleeve
    GreatGildersleeve
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    Didn’t Wrobel say like, 2+ years ago that there was a complete sorc rework planned? Whatever happened to that?
  • ItsNotLiving
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    I’d also like to say that shields before murkmire had a purpose in keeping the Mage class in light armor and should have just been made to be crittable not factoring resist.
  • CambionDaemon
    CambionDaemon
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    I’d also like to say that shields before murkmire had a purpose in keeping the Mage class in light armor and should have just been made to be crittable not factoring resist.

    Shields should be Wards from the proper games, not this bubble that goes pop when a scamp looks at it funny.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Didn’t Wrobel say like, 2+ years ago that there was a complete sorc rework planned? Whatever happened to that?

    Wrobel himself got ZOSed
    PC/DC/NAserver

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  • JadonSky
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    People don’t like the way sorcerer plays, I for one don’t like playing sorcerer in its current state and the shields aren’t a good enough defense especially after the new patch. The whole class should be overhauled to be the “mobile shock mage” and not be a walking Jurassic Park. Maybe add some kind of class heal and some healing passives, some stam morphs, maybe a shock damage spammable. Just some ideas for the class to fit the theme of the shock mage.

    Yeah many have been saying this for years now. Especially since they added warden and necro which are both basically pet classes as well. Sadly their are some they like the pets though and would rage if they removed them.

    I do like the idea some of stated of making summoning a separate world skill line. Originally summoning was suppose to be like this with spell crafting when they talked about that years ago and showed off some videos of the idea which looked awesome but never made it.
  • universal_wrath
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    No luck this time, let's wait for next dlc, they might do it
  • Vercingetorix
    Vercingetorix
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    What's the point of changing a class' core functionality at this point? There's no way for a player to switch to Sorcerer with their current character and losing accumulated progress on a character that they only chose because the Sorcerer was terrible is a slap in the face for a lot of people.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • ItsNotLiving
    ItsNotLiving
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    What's the point of changing a class' core functionality at this point? There's no way for a player to switch to Sorcerer with their current character and losing accumulated progress on a character that they only chose because the Sorcerer was terrible is a slap in the face for a lot of people.

    How would changing the way skills function make them lose their progress?
  • Galarthor
    Galarthor
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    No can do! Continuous buffing and nerfing of pets secures jobs at ZOS.
  • delichon
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    Sorc is ok rn. Empowered ward can be too weak tho, and pets should be reworked for sure. I would like to see pets more like necro pets, as instant one slot abilities for 20 seconds. Twilight could be a class heal then. And familiar could get a stam morph and be an analog of shade or blastbones abilities. In this case they would be less dump and more reliable.
  • ItsNotLiving
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    delichon wrote: »
    Sorc is ok rn. Empowered ward can be too weak tho, and pets should be reworked for sure. I would like to see pets more like necro pets, as instant one slot abilities for 20 seconds. Twilight could be a class heal then. And familiar could get a stam morph and be an analog of shade or blastbones abilities. In this case they would be less dump and more reliable.

    Sorc is only okay when running one of like 3 pet builds this patch. I think after this patch sustain is going to be the biggest issue because the wards are too weak and all of the dots are going to expose how bad having to use wards really is.
  • Lokey0024
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    Welcome back to mortality. Quit stacking 46k magicka and 3k spell power and cry when your glass cannon spec isn't holding up from broken mechanics
  • ItsNotLiving
    ItsNotLiving
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    Lokey0024 wrote: »
    Welcome back to mortality. Quit stacking 46k magicka and 3k spell power and cry when your glass cannon spec isn't holding up from broken mechanics

    If you think sorcerers have 3k spell damage and 46k max I don’t know how to help you.
  • Lokey0024
    Lokey0024
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    Lokey0024 wrote: »
    Welcome back to mortality. Quit stacking 46k magicka and 3k spell power and cry when your glass cannon spec isn't holding up from broken mechanics

    If you think sorcerers have 3k spell damage and 46k max I don’t know how to help you.

    Sorry, 2400 spell power 46k magicka. Huge mistake.

    Point is, use a defensive set if using light armor. You can't stack 3 offensive light armor sets anymore without the squishyness.
    Edited by Lokey0024 on July 15, 2019 8:20PM
  • delichon
    delichon
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    delichon wrote: »
    Sorc is ok rn. Empowered ward can be too weak tho, and pets should be reworked for sure. I would like to see pets more like necro pets, as instant one slot abilities for 20 seconds. Twilight could be a class heal then. And familiar could get a stam morph and be an analog of shade or blastbones abilities. In this case they would be less dump and more reliable.

    Sorc is only okay when running one of like 3 pet builds this patch. I think after this patch sustain is going to be the biggest issue because the wards are too weak and all of the dots are going to expose how bad having to use wards really is.

    Are we talking about PvP or PvE? I don't use pets on my sorc since I don't feel like they are worthy to take 2 slots. Even on live rn. I should drop too much for them. And next patch is not going to change a lot for me. It can be a bit harder to sustain with shields. But in general I don't stack shields. I use stacking only under high pressure as temporal defense. I feel like mobility is better to mitigate dmg, and streak will be a bit cheaper next patch (I mean 30% cost increase instead 50%). And maybe healing power will be a bit better for sorc next patch either. I don't play goup PvE mostly, so idk how it is for sorc rn.
  • Kova
    Kova
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    Lokey0024 wrote: »
    Lokey0024 wrote: »
    Welcome back to mortality. Quit stacking 46k magicka and 3k spell power and cry when your glass cannon spec isn't holding up from broken mechanics

    If you think sorcerers have 3k spell damage and 46k max I don’t know how to help you.

    Sorry, 2400 spell power 46k magicka. Huge mistake.

    Point is, use a defensive set if using light armor. You can't stack 3 offensive light armor sets anymore without the squishyness.

    But 4.2k weapon damage, 33k stam, 2k regeneration, and 25k resists on my stamden and stamplar is fine, right?

    Just wanna know where this empirically tested, backed up by data, line is drawn.

    I play all three, so I'm super interested in why the sorc needs a yet another tool shed beating.
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  • ItsNotLiving
    ItsNotLiving
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    delichon wrote: »
    delichon wrote: »
    Sorc is ok rn. Empowered ward can be too weak tho, and pets should be reworked for sure. I would like to see pets more like necro pets, as instant one slot abilities for 20 seconds. Twilight could be a class heal then. And familiar could get a stam morph and be an analog of shade or blastbones abilities. In this case they would be less dump and more reliable.

    Sorc is only okay when running one of like 3 pet builds this patch. I think after this patch sustain is going to be the biggest issue because the wards are too weak and all of the dots are going to expose how bad having to use wards really is.

    Are we talking about PvP or PvE? I don't use pets on my sorc since I don't feel like they are worthy to take 2 slots. Even on live rn. I should drop too much for them. And next patch is not going to change a lot for me. It can be a bit harder to sustain with shields. But in general I don't stack shields. I use stacking only under high pressure as temporal defense. I feel like mobility is better to mitigate dmg, and streak will be a bit cheaper next patch (I mean 30% cost increase instead 50%). And maybe healing power will be a bit better for sorc next patch either. I don't play goup PvE mostly, so idk how it is for sorc rn.

    I haven’t pve’d in a while so I don’t know much about it but in PvP I think shields got over nerfed in murkmire and now this patch they got nerfed again but at least I can use meteor and streak again. I’m hoping the new healing ward change is good enough for a main heal again in conjunction with streak mobility.
  • Seraphayel
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    Daedric Summoning should be a skill line taken off sorcerers and made available to all classes. It should also include ice, wind, and fire atronachs, daedroths, spider daedra, and titans.

    But that would be too fun, so it won't happen.

    Still hoping this will be part of Spellcrafting next year. Or 2021. Or 2022. Or 2030...
    PS5
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  • Witar
    Witar
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    akray21 wrote: »
    Daedric Summoning should be a skill line taken off sorcerers and made available to all classes. It should also include ice, wind, and fire atronachs, daedroths, spider daedra, and titans.

    But that would be too fun, so it won't happen.

    Yes! Separate pets from the sorc class and make pets a world skill line. Then introduce a new skill line for the class. Make sure to have more stam morphs as well.
    As soon as they make bears and cliffracers as well as necromancy off the class skilllines. How about that?
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  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    I and a couple of my friends totally agree: the Sorcerer class as a whole needs a complete rework. No matter how many patches "balance" it, it's still absurdly over powered.

    Stamina builds for the most part are more of an afterthought for any class (Warden and Necro are different), but it's probably the worst on Sorc. Stamsorcs barely exist (and that's probably giving too much credit), and has absolutely NOTHING going for it in the "class". The whole class needs to be removed, scraped, and then reworked from the ground up. Idk which is more of a driving factor for my passion about this: FINALLY getting Magsorc to be balanced, or make Stamsorc an actual thing.

    #MakeSorcerersAgain?
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    • Faulgor
      Faulgor
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      Hey, that's basically what every sorcerer was saying for the last 2 years.

      Yes. In response ZOS decided to buff pets, only to keep nerfing them again ever since.

      I wish they would at least take the healing from pets (Clannfear and Matriarch) and rework some Dark Magic skills for that purpose.
      Having damage and healing on the same skill was supposedly a no-go a couple of updates ago, they should stick to that and keep pets around only for the no-cost DoT - I'm not sure they even need active skills at all. Just let them apply certain buffs or debuffs when attacking and we're good (e.g. why is there no +10% shock damage debuff like Engulfing Flames for fire?).
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    • Anyron
      Anyron
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      Lokey0024 wrote: »
      Lokey0024 wrote: »
      Welcome back to mortality. Quit stacking 46k magicka and 3k spell power and cry when your glass cannon spec isn't holding up from broken mechanics

      If you think sorcerers have 3k spell damage and 46k max I don’t know how to help you.

      Sorry, 2400 spell power 46k magicka. Huge mistake.

      Point is, use a defensive set if using light armor. You can't stack 3 offensive light armor sets anymore without the squishyness.

      1,6 spell damage 41k max magicka with cp, 37k noCP.
      Argonian sorcerer. Try it again

      As magicka you have to build some stamina too.
      Stamina has it easier, since you can put everything there.

      And your point about 3 offensive sets is just as wrong. Its clear you were never really playing magicka.

      15% more cost requires at least one resource set (bright throat, warlock, shackle)
      ward scaling by defenses requires defensive set (bloodspawn, chudan)
      -Your Stamina can build 2 damage sets because dodge roll is 100% mitig.

      Your wards are scaled for max magicka and max health. You are limited by both. In most cases sorcerers use 2 resource sets (warlock+necropotence) and one defensive (chudan)
      Edited by Anyron on July 18, 2019 8:53AM
    • dsalter
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      if anything they need to rework how magicka stats interact with both healing and damage before they rework sorc, once both healing and magicka dps can be seperated alittle more stat wise we can start reworking sorc
      PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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    • Storm_knight22
      Storm_knight22
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      Give me back my overload bar!
      I want spell crafting.
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