Vortigaunt wrote: »It’s a physical damage type dot, same as magic damage dots.
You have fire, frost and ice damage, but you also have MAGIC damage, which has no status effect but gets buffed by warmaiden.
Same with stamina, you have poison and disease, but you also have BLEED damage, which has no status effect but does physical damage and gets buffed by automaton.
If anything we need a 3rd stamina status effect. The bleed damage is fine and is in like with magic damage dots.
Wolf_Watching wrote: »Vortigaunt wrote: »It’s a physical damage type dot, same as magic damage dots.
You have fire, frost and ice damage, but you also have MAGIC damage, which has no status effect but gets buffed by warmaiden.
Same with stamina, you have poison and disease, but you also have BLEED damage, which has no status effect but does physical damage and gets buffed by automaton.
If anything we need a 3rd stamina status effect. The bleed damage is fine and is in like with magic damage dots.
We have physical dmg that does nothing but you get three types of special to our two types.
However changing all bleeds into a new damage type and adding an additional effect wouldn't be balanced either, because bleeds are much more accesssible than elemenal damage
Elemental damage is absolutely more accessible than bleeds. All of the Desto Staff skills deal elemental damage. DK, Sorc and Warden all have elemental damage in their class toolkits. There are only two actve skills which cause bleed and three passive bleeds available in the whole game.
With the current rework I see no reason why bleed shouldn't be turned into the third damage sub-type for physical damage and operate under the same ruleset (minor additional effect, glyphs and so on) as all other sub-types.
However changing all bleeds into a new damage type and adding an additional effect wouldn't be balanced either, because bleeds are much more accesssible than elemenal damage
Elemental damage is absolutely more accessible than bleeds. All of the Desto Staff skills deal elemental damage. DK, Sorc and Warden all have elemental damage in their class toolkits. There are only two actve skills which cause bleed and three passive bleeds available in the whole game.
With the current rework I see no reason why bleed shouldn't be turned into the third damage sub-type for physical damage and operate under the same ruleset (minor additional effect, glyphs and so on) as all other sub-types.
And how many of those destro staff skills are actually worth slotting? Also keep in mind, that magicka builds rarely have access to more than 1 type of elemental dmg in one build (outside of enchants - but those can be used by all builds regardless of stam/mag), while combining poison and bleed is trivial on stam builds.
As i said, i'm ok with giving bleed skills something in addition, but axe bleeds should not get any buffs. Elemental la/ha don't proc status effects either.
And if bleeds aren't physical dmg, then maybe they should fix stuff like automaton and CP to not buff them.
I don't understand the argument, that bleeds would be the dot of physical damage.
We already have Skills with physical damage dots! That has nothing to do with bleeds!
- Volley
- Caltrops
- Dawnbreaker
- Rend
- Ballista
Bleeds are really a different kind of damage! It's also not the pendant of magical damage!
So a secondary effect would be just fair and consequent!
brandonv516 wrote: »Bleeding should cause a status effect for Minor Infection.
While suffering from Minor Infection, you become sluggish and your movement speed is reduced by 5(10?)%. Additionally this effect will spread to any ally in the area already bleeding.
Germs are bad!
Lightspeedflashb14_ESO wrote: »@Sun7dance rend counts as a bleed now.
Lightspeedflashb14_ESO wrote: »@Sun7dance rend counts as a bleed now.
Can you tell me the patchnotes when that changed?
Or is it even unintentional?
Thx!
soynegroyque wrote: »Oh where is this bleeding enchantment?
Bleeding is not like fire/ice/shock or poison/disease.
Bleeds are not a type of damage unlike all all other "elements".