Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The maintenance is complete, and the PTS is now available.

Equality of bleeding?

  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Vortigaunt wrote: »
    It’s a physical damage type dot, same as magic damage dots.

    You have fire, frost and ice damage, but you also have MAGIC damage, which has no status effect but gets buffed by warmaiden.

    Same with stamina, you have poison and disease, but you also have BLEED damage, which has no status effect but does physical damage and gets buffed by automaton.

    If anything we need a 3rd stamina status effect. The bleed damage is fine and is in like with magic damage dots.

    We have physical dmg that does nothing but you get three types of special to our two types.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Vortigaunt wrote: »
    It’s a physical damage type dot, same as magic damage dots.

    You have fire, frost and ice damage, but you also have MAGIC damage, which has no status effect but gets buffed by warmaiden.

    Same with stamina, you have poison and disease, but you also have BLEED damage, which has no status effect but does physical damage and gets buffed by automaton.

    If anything we need a 3rd stamina status effect. The bleed damage is fine and is in like with magic damage dots.

    We have physical dmg that does nothing but you get three types of special to our two types.

    Also makes no since that you get minor vaun 8% to our nothing
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Sun7dance
    Sun7dance
    ✭✭✭✭✭
    ✭✭✭✭
    I don't understand the argument, that bleeds would be the dot of physical damage.
    We already have Skills with physical damage dots! That has nothing to do with bleeds!

    - Volley
    - Caltrops
    - Dawnbreaker
    - Rend
    - Ballista

    Bleeds are really a different kind of damage! It's also not the pendant of magical damage!
    So a secondary effect would be just fair and consequent!

    Edited by Sun7dance on July 14, 2019 3:27PM
    PS5|EU
  • Rianai
    Rianai
    ✭✭✭✭✭
    Royaji wrote: »
    Rianai wrote: »
    However changing all bleeds into a new damage type and adding an additional effect wouldn't be balanced either, because bleeds are much more accesssible than elemenal damage

    Elemental damage is absolutely more accessible than bleeds. All of the Desto Staff skills deal elemental damage. DK, Sorc and Warden all have elemental damage in their class toolkits. There are only two actve skills which cause bleed and three passive bleeds available in the whole game.

    With the current rework I see no reason why bleed shouldn't be turned into the third damage sub-type for physical damage and operate under the same ruleset (minor additional effect, glyphs and so on) as all other sub-types.

    And how many of those destro staff skills are actually worth slotting? Also keep in mind, that magicka builds rarely have access to more than 1 type of elemental dmg in one build (outside of enchants - but those can be used by all builds regardless of stam/mag), while combining poison and bleed is trivial on stam builds.
    As i said, i'm ok with giving bleed skills something in addition, but axe bleeds should not get any buffs. Elemental la/ha don't proc status effects either.

    And if bleeds aren't physical dmg, then maybe they should fix stuff like automaton and CP to not buff them.
  • Sun7dance
    Sun7dance
    ✭✭✭✭✭
    ✭✭✭✭
    I agree with automaton and normal axe bleeds.
    But Cp still should increase bleeds, exactly like elemental expert does with all kinds of magicka damage.
    Edited by Sun7dance on July 14, 2019 4:21PM
    PS5|EU
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rianai wrote: »
    Royaji wrote: »
    Rianai wrote: »
    However changing all bleeds into a new damage type and adding an additional effect wouldn't be balanced either, because bleeds are much more accesssible than elemenal damage

    Elemental damage is absolutely more accessible than bleeds. All of the Desto Staff skills deal elemental damage. DK, Sorc and Warden all have elemental damage in their class toolkits. There are only two actve skills which cause bleed and three passive bleeds available in the whole game.

    With the current rework I see no reason why bleed shouldn't be turned into the third damage sub-type for physical damage and operate under the same ruleset (minor additional effect, glyphs and so on) as all other sub-types.

    And how many of those destro staff skills are actually worth slotting? Also keep in mind, that magicka builds rarely have access to more than 1 type of elemental dmg in one build (outside of enchants - but those can be used by all builds regardless of stam/mag), while combining poison and bleed is trivial on stam builds.
    As i said, i'm ok with giving bleed skills something in addition, but axe bleeds should not get any buffs. Elemental la/ha don't proc status effects either.

    And if bleeds aren't physical dmg, then maybe they should fix stuff like automaton and CP to not buff them.

    Ehm, the only destro skill which is not commonly used is Impulse. And yes, magicka easily has access to more than one. Starting with Elemental Weapon which applies one random status effect, Force Pulse which deals damage with all three and applies status effects with Asylum destro, following with most commonly used Flame Blockade which can be combined with a class ground DoT from Sorc or Warden.

    And my memory might be a bit fuzzy here but as far as I remember any direct damage attack can apply a status effect but with very low chance compared to ground DoTs.

    No one will really cry if automaton will stop buffing bleeds but physical CP definitely should buff them since magic only has one CP star that buffs all four damage types.
  • Rianai
    Rianai
    ✭✭✭✭✭
    I was more thinking about PvP, where none of those skills is commonly used (only reach/clench + master staff, but that is going to change). And when it comes to PvE, isn't stam already ahead of mag? How are buffs to stam going to make things more equal then?

    And no, light and heavy attacks don't proc status effects. Other direct attacks do tho (with higher proc chance than DoTs actually)
    Edited by Rianai on July 14, 2019 6:11PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    @Sun7dance rend counts as a bleed now.
  • labambao
    labambao
    ✭✭✭✭
    When you lose your blood you stay weaker. So it should be - 200 (or - 400 may be) wpd/spd.
  • VoidParticle
    VoidParticle
    ✭✭
    Sun7dance wrote: »
    I don't understand the argument, that bleeds would be the dot of physical damage.
    We already have Skills with physical damage dots! That has nothing to do with bleeds!

    - Volley
    - Caltrops
    - Dawnbreaker
    - Rend
    - Ballista

    Bleeds are really a different kind of damage! It's also not the pendant of magical damage!
    So a secondary effect would be just fair and consequent!

    So I've been thinking. Some of these DoT physical abilities and proc sets make sense not being bleeds, while others make more sense being bleeds.
    • Volley - Arrows are flying at you over and over and over. You're not bleeding, you're being hit alot.
    • Caltrops - Depends on your viewpoint, but you could just be stepping on a lego over and over and over, not bleeding.
    • Dawnbreaker - This should be a bleed. You hit them ONCE, and now they are not getting hit over and over, but rather ticking down over time. That's a bleed.
    • Rend - Should be a bleed, was just changed to a bleed (checkmark).
    • Flurry - You animate that you are repeatedly stabbing something. Not a bleed.
    • Ballista - A turret is shooting arrows over and over and over. Not a bleed.
    • Trap Beast - Initial hit and then a physical DoT. It should be a bleed, nothing is repeatedly wacking someone from a trap.
    • Maelstrom 2H - Hit someone with Critical Charge, apply a DoT. Should be a bleed, you're doing nothing to hit them again. The original hit is physical too (not something like poison) so it should be bleed damage.
    • Deadly Cloak - Shooting blades at nearby enemies over and over and over. Makes sense that it COULD bleed, but it's again a wack wack wack ability.
    • Stampede (new PTS version) - Initial hit, and then a DoT representing an Earthquake of some sorts. Doesn't need to be a bleed.
    • Hurricane for Sorcs - Very similar to Deadly Cloak, nothing about bleeding would make sense here.
    • Roar of Alkosh - If Pillar of Nirn bleeds, why is Roar of Alkosh not a bleed?

    This again is not me saying I don't think Physical DoTs should exist. I'm simply saying some abilities make no sense being Physical DoTs as they should be logically applying a bleed. There is no longer a reason to limit bleeds available outside of this new set being released. If there are to many bleeds available it arguably takes 2 seconds to change 200 to something like 150 or 100 on that set per bleed. Bleeding isn't piercing through all your mitigation anymore.

    tldr; Certain skills should be bleeds and certain skills should stay Physical DoTs. I outlined which ones make the most sense to be bleeds instead.
    Edited by VoidParticle on July 15, 2019 9:13AM
  • Wihuri
    Wihuri
    ✭✭✭
    Bleeding should cause a status effect for Minor Infection.

    While suffering from Minor Infection, you become sluggish and your movement speed is reduced by 5(10?)%. Additionally this effect will spread to any ally in the area already bleeding.

    Germs are bad!

    No. Disease is for germs and infections. Bleed is a condition where you have an open wound and you are losing blood. You should be careful with your movement or you will lose more blood and prevent the wound from healing. What I propose is you would have a chance to proc an open wound effect (dot like burning or poisoned) on you every time you dodge roll, sprint or block while you have a bleed effect on you. What else should proc it? I'm thinking it may be a bit stronger against stamina that way so there should be something that made it proc on magicka targets more often. Maybe open wound effect should not be a chance to proc damage on any action?
  • Sun7dance
    Sun7dance
    ✭✭✭✭✭
    ✭✭✭✭
    @Sun7dance rend counts as a bleed now.

    Can you tell me the patchnotes when that changed?
    Or is it even unintentional?

    Thx!


    PS5|EU
  • VoidParticle
    VoidParticle
    ✭✭
    Sun7dance wrote: »
    @Sun7dance rend counts as a bleed now.

    Can you tell me the patchnotes when that changed?
    Or is it even unintentional?

    Thx!


    I don't know what patchnotes show the change, but on PTS it actually says "bleed" in the description. I'm assuming it was this PTS because 60k+ bleed DOT on live would be broken.
  • Itzmichi
    Itzmichi
    ✭✭✭✭✭
    Oh where is this bleeding enchantment?
    Bleeding is not like fire/ice/shock or poison/disease.

    Bleeds are not a type of damage unlike all all other "elements".

    Well, could be because bleed or blood is not an element, that's my 5 cent to with it as you will.
    Here, have a chill pill 💊!
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    While I would like a status effect, I am completely happy with physical applied dots being counted as "Bleed" damage with no status effect because it's akin to magicka dot damage.

    The fact that there is 1 status effect less than magicka is a nonsensical issue, not everything in the game is symetrical, this should be considered asymmetrical by design. Plus stamina typically does more damage overall, I can stomach that as our "status effect". I would expect magicka damage types to offer more status effects/cc than stamina anyway. From a design perspective, typically mages in other games are CC/Debuff Kings.

    Beast Trap and Dawnbreaker should be converted to the bleed damage type though, if they are going to consider bleeds as physical single target dot, they should be consistent and audit all abilities instead of JUST lacerate. Set's like the new Claw set should be balanced accordingly with at least -50 Damage instead of 200.

    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • soynegroyque
    soynegroyque
    ✭✭✭
    There is something that people are not understanding and that is that bleeds are simply rebranded physical dots.
    There are 8 damage types in the game
    3 have no secondary effects : magic/physical/oblivion
    2 Apply DOT status effects:
    Poison/Flame
    Note that the dot from the burning or poisoned status effects is magic and physical respectively and not fire and poison making these dots unable to proc themselves
    Remaining 3 apply a minor debuff for 4 seconds
    Ice/Shock/Disease.

    Bleeding makes more sense to be a status effect. But that will cause a problem because physical damage will have to be the damage type that procs bleeding. That is a problem because if physical damage gets an status effect, magic damage will requiere one as well. That will still leave stamina lacking one damage type and one status effect behind magicka once again.

    Next approach is to have another damage type that will apply bleeding.

    Lets for the sake of argument that we have a 4th physical damage type lets call it "slash" damage. Slash has a change of causing bleeding.
    Slash will be the 3rd damage type proc to proc a dot status effect.
    Bleeding will be deal physical damage ,tick every 2 seconds and scale off WD/Stamina (just like the poisoned status effect)

    Here we bump into another issue. This time physical damage will have two dot status effects (poisoned and bleeding) while mag is only having one (burning).
    This can potentially offset the already growing gap beween mag and stam.

    Conclussion is that bleeding should remain as a physical dot, and not be tied to being or granting a status effect.
    It should be just a label for the single target physical dots.(such as twin slashes/ rend)
    While reoccuring or ground based dots should be "physical damage" (such as hail balista)

    In the event a 4th physical damage type is introduced it should grant a minor debuff. Perhaps something like "piercing" damage which has a change of "chipping" armor granting minor fracture, or simply another source of minor vulnerability.
    Edited by soynegroyque on July 18, 2019 12:19PM
  • Sun7dance
    Sun7dance
    ✭✭✭✭✭
    ✭✭✭✭
    Why do we need another damage type?
    It would be enough if bleeding dots could procc the new status effect. Ok, there is no glyphe or any direct damage of bleeding. So maybe ZOS could just increase the chance of status effect per tick a bit more than usual and everything is fine!
    PS5|EU
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    Can’t you stack bleed effects on a single target? DW bleed, 2H bleed, armor set bleeds, etc...?

    But you can’t stack the same effect of other abilities (ie multiple “concussed” effects) on a single target, right?
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
Sign In or Register to comment.