Hazurko_RaShan wrote: »volkeswagon wrote: »I don't think buying skyshards and skill lines on other characters is pay to win because you have to work to aquire them first before you can buy them on alt toons. I don't want to have to collect all the skyshards and lorebooks again on each toon if I can bypass that because that is a pain in the but and is too time consuming. Once is enough
I agree with you.
But the craft bag is def pay 2 win as you can only get it through a paid subscription. If they offered a limited craftbag for free i might feel differently. But until i see what that looks like, it's def pay to win for the craftbag.
What do you "win" by having a crafting bag? The biggest pile of stuff? Get real.
P2W was defined long ago and OP has it wrong. P2W is being able to by something with real world money that is stronger than what you can get in game.
Just to highlight this!
It seems people are eager to categorize this game as P2W, just because...oxygen_thief wrote: »you cant win without the game and you cant get it without paying. thus you pay for the game to win so its definitely p2w.
I would give you more awesomes, if i could xD
Following this theory, lets just add that almost all games are obviously buyable, so almost all are P2W, so people should focus and criticize those who arent P2W, for a change.
In other words, he omits advantage from his definition of P2W, but ultimately, who cares? Some of us criticize precisely the practice of selling advantages and whether it is called P2W or plain old corruption does not matter.
Here again we have a language problem: like so many of these posts, we don't have a clear definition of what we're talking about. P2W is about gaining strategic advantage that is not accessible without paying. Unlocking a full skill line at level 3 is NOT ACCESSIBLE WITHOUT PAYING and it absolutely does give you a strategic advantage; therefore it's Pay to win.
It doesn't matter if you've done it before. It doesn't matter if it's convenient. Craft bag is convenient--it's NOT p2w. Skyshards is convenient--it's NOT p2w (since you can have all the skshards--your level 3 can only use a few right now, thus no strategic advantage). We need to recognize that buying a fully levelled skill line is ABSOLUTELY pay to win, even if it's not game-breaking. Have fun in those under 50 BGs, folks, if you don't think this is P2W, when your opponent has all their undaunted passives (impossible to get without paying for it), full Fighter's Guild skill lines (which you would necessarily have to level through, ya know, playing the game), etc.
FOr example, imagine 2 players on brand new toons in a duel. Both have the same cp alotted, the same gear, the same skill level. Which one has the strategic advantage? The one with fully levelled skills (BIS ultimate and great passives from FG, defense from psijic, mag recovery and total from Mage's Guild, 6% more stats from undaunted) that are impossible for a level 3 to get? Or the one who does not have these skills? Obviously, the first player has the strategic advantage. And is it possible for a level three to gain these skills WITHOUT PAYING FOR IT? WE just arrived at the definition of P2W.
Point being, P2W is about gaining strategic advantage that is not accessible without paying. You cannot level up these skills lines on a brand new toon without paying for it. So by definition, this is P2W.
Note: This is the first time I've ever agreed that anything in this game is P2W. My forum history is usually really different on this topic, but here we're finally getting into P2W territory. I invite constructive responses to my logic, fully expecting the typical forum fare.
In other words, he omits advantage from his definition of P2W, but ultimately, who cares? Some of us criticize precisely the practice of selling advantages and whether it is called P2W or plain old corruption does not matter.
Is it pay to win if everyone has to work for it first?
Does it matter if somebody's alt is stronger than a new player, if at the time the new player started the game, the person who paid was already stronger anyway on his main character?
The new player canont catch up with veterans by paying either, because he has to work for it first too.
Buying skill lines on your alt that you have to work for on your main is just not p2w, it's simply ridiculous that people see it as such.
As for the craft bag it's highly more debatable, I can understand calling it pay to win and also not calling it pay to win.
In my humble opinion it is not, because craft bag only comes with membership, you can't buy it on its own.
In my case, I only ever buy membership for unlimited access to all DLC areas, and I don't have to spend money on purchasing each individual DLC.
If the developers make something, they should get paid for it, and this should always be the case.
If the way I pay for that content gives me a feature that saves me some time on top of it, in my eyes that's just a bonus to the deal, not something I paid for.
And since the membership also gives you its value worth in crowns on top of everything else, if you want to buy new areas at all, then the best way to do it is through membership.
"What if I want that content immediately" is not an argument, because membership gives you both the money to permanently buy that content AND immediate access to all content.
"What do you do when you purchased all DLC and have nothing else to do with membership anymore? Isn't that just paying for the craft bag alone?" If you purchased all the DLC then you already funded more DLC to be made, so you'll never run out of people buying membership for a new area. You're never buying the craft bag directly for the craft bag, because each time they're forcing you to also pay for all those maintenance fees to keep the servers running for those who didn't pay.
The craft bag is the developers rewarding those who funded more content to come.
But I can see both sides of the argument, and I think it depends on personal view for that one. But skill lines? Definitely not P2W.
Part of the reason I left ESO after around a year was the inventory minigame. Still has issue with ESO+ however I can now do cleanup less often. But for me its an sub based game with an free demoHazurko_RaShan wrote: »volkeswagon wrote: »I don't think buying skyshards and skill lines on other characters is pay to win because you have to work to aquire them first before you can buy them on alt toons. I don't want to have to collect all the skyshards and lorebooks again on each toon if I can bypass that because that is a pain in the but and is too time consuming. Once is enough
I agree with you.
But the craft bag is def pay 2 win as you can only get it through a paid subscription. If they offered a limited craftbag for free i might feel differently. But until i see what that looks like, it's def pay to win for the craftbag.
What do you "win" by having a crafting bag? The biggest pile of stuff? Get real.
Time, of course. Inventory management, given inventory/bank/mailbox space limits and sheer and ever increasing number of items that are moreover shoved to players at every turn from login to logout, is very time consuming and crafting bag reduces overhead significantly.
If you spend X hours playing the game, say, grinding gear, you will gain power Y granted by that gear. Out of these X hours, however, only Z hours are actually spent productively, the rest is consumed by chores like cleaning up inventory, shifting load between mules etc. Not only is that annoying, but, depending on whether you pay or not for a crafting bag, it also implies that paying and not paying players spending comparable X have different Z and therefore different Y. Basically ZOS is selling power for money in typical obfuscated fashion to allow players pretend that is not the case.
Yes, it is P2W. See, comparing new player's character with veteran's main will not tell you anything about P2W; stronger character is stronger, microtransactions will not change that, but there are no microtransactions involved to begin with, therefore no effects to observe.
Let's consider alts of two veterans instead, where the effect will be obvious. One of them will pay and will then have more power derived from unlocked skill lines than the other, not because he worked for it, the other veteran worked for it too, but because he paid. It is power for money, as P2W as it can be.
In other words, he omits advantage from his definition of P2W, but ultimately, who cares? Some of us criticize precisely the practice of selling advantages and whether it is called P2W or plain old corruption does not matter.
Is it pay to win if everyone has to work for it first?
Does it matter if somebody's alt is stronger than a new player, if at the time the new player started the game, the person who paid was already stronger anyway on his main character?
The new player canont catch up with veterans by paying either, because he has to work for it first too.
Buying skill lines on your alt that you have to work for on your main is just not p2w, it's simply ridiculous that people see it as such.
Yes, it is P2W. See, comparing new player's character with veteran's main will not tell you anything about P2W; stronger character is stronger, microtransactions will not change that, but there are no microtransactions involved to begin with, therefore no effects to observe.
Let's consider alts of two veterans instead, where the effect will be obvious. One of them will pay and will then have more power derived from unlocked skill lines than the other, not because he worked for it, the other veteran worked for it too, but because he paid. It is power for money, as P2W as it can be.
One thing that bothers me is that this is also always argued in a strictly theoretical pvp scenario where the two players compete on alts.
In other words, he omits advantage from his definition of P2W, but ultimately, who cares? Some of us criticize precisely the practice of selling advantages and whether it is called P2W or plain old corruption does not matter.
Is it pay to win if everyone has to work for it first?
Does it matter if somebody's alt is stronger than a new player, if at the time the new player started the game, the person who paid was already stronger anyway on his main character?
The new player canont catch up with veterans by paying either, because he has to work for it first too.
Buying skill lines on your alt that you have to work for on your main is just not p2w, it's simply ridiculous that people see it as such.
Yes, it is P2W. See, comparing new player's character with veteran's main will not tell you anything about P2W; stronger character is stronger, microtransactions will not change that, but there are no microtransactions involved to begin with, therefore no effects to observe.
Let's consider alts of two veterans instead, where the effect will be obvious. One of them will pay and will then have more power derived from unlocked skill lines than the other, not because he worked for it, the other veteran worked for it too, but because he paid. It is power for money, as P2W as it can be.
I didn't compare two veteran players' alts because that's specifically where I don't see any problem. Both of them already have a character that have maxed skill lines. The one that didn't pay can switch to his main at any point if his main is stronger.
One thing that bothers me is that this is also always argued in a strictly theoretical pvp scenario where the two players compete on alts.
I don't know about you, but pvp is the last place I consider to take my unprepared alts to. Until I finish building them properly with what I learned about the game by that point, I don't do pvp on them.
If I lose because I got there unprepared, it was my fault. The other player that killed me may or may not have paid for a skill line, but I couldn't possibly know if they did, and they most likely wouldn't be there either if they were unprepared either.
By all means, paying for skill lines is just pay to be ready faster, not pay to win, you don't win anything.
In the hypothetical dueling scenario given by the OP, the player that did not pay has the option to refuse the duel if he feels unprepared. The player that paid is just combat ready faster, but he cannot enforce that as an advantage over anyone unless granted permission to.
By your definition the game is actually p2w tho.
Instant Research scrolls in crown Store allow you to learn every trait in one day. The non crown Store Scrolls have a cooldown.
Werewolf and Vampire Skill lines.
Juwelry crafting.
So just adding the possibility to Instant buy guild skill lines wont do much in this tbh. While i actually dont think this part is p2w.
P2W was defined long ago and OP has it wrong. P2W is being able to by something with real world money that is stronger than what you can get in game.
My guess is OP has never really played a P2W game based on how wrong they are here.
El_Borracho wrote: »Lol at people here trying to redefine words. “Pay to Win” literally means use money to gain an advantage in a competition over another person that isn’t available without purchase. Buying max skill lines on alts is pay to win in lowbie pvp and that’s it. ZOS just needs to make the purchasable skill lines only active for level 50 characters, and it’s no longer pay to win. Cosmetics aren’t a competition. Furnishings aren’t a competition. The number of *** flames coming out of your mount’s ass isn’t a competition. Some people just need to get a grip.
EXACTLY. And the "advantage" would be short-lived as the time it takes to level from 1-50 is also short. Do people really want to win in Kyne this badly?
Pops_ND_Irish wrote: »Not P2W Just another reason for the whine owls to complain.
What do you win ? What advantage ?
" P2W is about gaining strategic advantage that is not accessible without paying"
"You cannot level up these skills lines on a brand new toon without paying for it. So by definition, this is P2W."
Meaning you can level up these skills. So the skills are accessible by playing. They take longer to gain but they are accessible. So by your own definition this is not pay to win.
I don't like the change for other reasons. I don't think skipping content for convenience is good for the game.
If you define P2W stupidly enough then EVERYTHING ever is pay to win.
You didn't buy a sub to WOW so you can't play so it is pay to win.
I have a faster internet connection and better PC than you so Fortnite/LOL/COD/Starcraft whatever is pay to win.
You have slightly better eyesight because you bought glasses so rock, paper, scissors is pay to win.
You went to a fancy private school while someone else went to a ghetto school, so life is pay to win.
Please stop making the definition so wide that is it meaningless.
If ZoS sold a BiS CP200 armour set that you could ONLY get in the crown shop that would be pay to win.
Stuff that you can get for free in the game anyway (without totally unreasonable grind) is not pay to win.
Please stop.
Pops_ND_Irish wrote: »Not P2W Just another reason for the whine owls to complain.
What do you win ? What advantage ?
Clearly explained in OP, please read b4 posting.