PureEnvelope35 wrote: »I think people defending these broken sets every patch on forums for the past 4/5 years gave me erectile dysfunction, someone send help please ;_;
Emma_Overload wrote: »I also wear it on everything, and can confirm, this set needs to be outright removed from the game it’s so broken.
Wait... is the SET broken, or is Major Protection broken? Because nerfing this set just to leave Major Protection in the hands of a few favored builds doesn't seem like a very good or balanced solution.
What if Major Protection was only 20%, would this set still be a problem?
Major protection from any source is broken. There exists only one source of Major Protection’s counter in the game, Major Vulnerability, and it lies behind a pay wall and 225 ultimate. This is not what you call balance, every source of Major Protection should have exactly one counter source of Vulnerability and vice versa. The reason it’s EXTREMELY broken on pirate is the high uptime as well as the fact that you are only sacrificing a 2pc, not an entire 5pc set.
The 3k of each resistances is icing on the cake.
That's why the Minor Defile is there.
Are you that clueless Otto? Minor defile can be bypassed with cp and major mending/vitality which you can get super easily. Also a class with good healing abilities and minor mending (aka magplar) can ignore the minor defile. Not even gonna talk about magblades.
You can not bypass Minor Defile with CP. You can only pump your healing so it's sufficient enough, but it is still weaker than without the defile.
Major Mending and Vitality are not easy to come by for every class. And again, your healing is even better without the defile on you when you have vitality and mending up.
No, I'm not clueless. I'm pointing out the flawed details in your argumentation you'd like to sweep under the rug.
Reminder to do our best to discuss the set without resorting to insults
Totally agree this set needs to be adjusted. The healing debuff is not at all in line with the amount of mitigation this set provides, especially on classes that rely less on healing and more on damage shields for survivability. Classes like magblade, magplar, and magnecro become flat out unkillable in 1v1s with ease will wearing this set. It basically converts any build into a full on tank.
brandonv516 wrote: »The set is fine for now.
I see a lot of people who call themselves solo and small scale players who want this nerfed, yet this set is one of the reasons magicka players can compete in those venues.
Those players have an agenda and my opinion is that theirs is of a stamina-leaning mindset. That's why you need people to have their own agenda favoring the opposition.
The ball groups and zergs benefit least from this set because it's selfish and doesn't promote group play.
If anything create more sources of Major Protection as they are doing with such buffs like Major Evasion and Major Expedition.
brandonv516 wrote: »The set is fine for now.
I see a lot of people who call themselves solo and small scale players who want this nerfed, yet this set is one of the reasons magicka players can compete in those venues.
Those players have an agenda and my opinion is that theirs is of a stamina-leaning mindset. That's why you need people to have their own agenda favoring the opposition.
The ball groups and zergs benefit least from this set because it's selfish and doesn't promote group play.
If anything create more sources of Major Protection as they are doing with such buffs like Major Evasion and Major Expedition.
Lol seriously? Where are these people coming from?
Nothing wrong with the set. Was already nerfed twice, once making the defile unpurgeable and then again by only activating on dmg so shield users couldn’t get an extraordinary powerful shield. Monster sets are supposed to be powerful and unique. Rather than asking for nerfs, you should be asking for buffs on unused monster sets. Asking for nerfs is so silly. All your doing is channeling everyone into using Bloodspawn basically. Or a 2 piece separate mitigation set just taking advantage of one piece bonuses. And speaking of Bloodspawn, one could argue that the Ulti return is too much. So....let’s ask for more variety from monster sets rather than nerfing the already valuable ones.
brandonv516 wrote: »The set is fine for now.
I see a lot of people who call themselves solo and small scale players who want this nerfed, yet this set is one of the reasons magicka players can compete in those venues.
Those players have an agenda and my opinion is that theirs is of a stamina-leaning mindset. That's why you need people to have their own agenda favoring the opposition.
The ball groups and zergs benefit least from this set because it's selfish and doesn't promote group play.
If anything create more sources of Major Protection as they are doing with such buffs like Major Evasion and Major Expedition.
Nothing wrong with the set. Was already nerfed twice, once making the defile unpurgeable and then again by only activating on dmg so shield users couldn’t get an extraordinary powerful shield. Monster sets are supposed to be powerful and unique. Rather than asking for nerfs, you should be asking for buffs on unused monster sets. Asking for nerfs is so silly. All your doing is channeling everyone into using Bloodspawn basically. Or a 2 piece separate mitigation set just taking advantage of one piece bonuses. And speaking of Bloodspawn, one could argue that the Ulti return is too much. So....let’s ask for more variety from monster sets rather than nerfing the already valuable ones.
When comparing pirate skeleton to bloodspawn, you are comparing increased resistances to major protection. Thing is you can bypass/decrease resistances, but major protection you cannot except for oblivion damage as far as I understand. So pirate skeleton provides way more defense than bloodspawn by just investing in a 2-piece set. I do agree with you that bloodspawn ultimate generation is a bit too strong. That or the resistance amount. I think overall stacking resistances is too easy. Anyhow combined proc effect is very strong.
UndeniablyAVG wrote: »Using this set without the disguise is terrible. It causes terrible bar swap lag which makes me to die more often than if I didn't have the set on! I wear the disguise to combat that, not to hide the proc from you.
If they are going to stop the disguises hiding the proc then they need to fix the lag caused by the transformation.
I do agree that this set is overperforming, but I'm selfish and hope it stays that way.
Massacre_Wurm wrote: »Sure. Who cares about minor/major protection being the only way to make somewhat tanky build in non-cp environment ?
Lets neft it for convenience of cp players.
Massacre_Wurm wrote: »Sure. Who cares about minor/major protection being the only way to make somewhat tanky build in non-cp environment ?
Lets neft it for convenience of cp players.
leepalmer95 wrote: »Massacre_Wurm wrote: »Sure. Who cares about minor/major protection being the only way to make somewhat tanky build in non-cp environment ?
Lets neft it for convenience of cp players.
Well in non cp pirate is a set that lets you build quite tanky and still do good dmg/ heals. Which shouldn't be a thing.
If anything its a enabler to cp like broken builds.
If you want to build a tank in non cp you can, just don't expect to turn around and ult dump ppl after it and wipe everything.
Massacre_Wurm wrote: »Sure. Who cares about minor/major protection being the only way to make somewhat tanky build in non-cp environment ?
Lets neft it for convenience of cp players.
If you're a magbuild with pirate skeleton + blackrose resto in a no-cp environment, you're basically roleplaying cp levels of survivability.
Pirate Skeleton (and blackrose resto) needs to be gutted completely.
Yea, the bar swap failures caused by the Pirate Skeleton proc are by far my #1 source of nerd rage in ESO. But without that set, it feels like many magicka builds just don't have the survivability necessary to be competitive in no-CP. You have to be tanky when mobility/damage avoidance isn't a realistic option, and Pirate Skeleton is the best way to get some durability while also having enough damage (and hopefully sustain) to not be worthless.UndeniablyAVG wrote: »Using this set without the disguise is terrible. It causes terrible bar swap lag which makes me to die more often than if I didn't have the set on! I wear the disguise to combat that, not to hide the proc from you.
If they are going to stop the disguises hiding the proc then they need to fix the lag caused by the transformation.
I do agree that this set is overperforming, but I'm selfish and hope it stays that way.
brandonv516 wrote: »The set is fine for now.
I see a lot of people who call themselves solo and small scale players who want this nerfed, yet this set is one of the reasons magicka players can compete in those venues.
Those players have an agenda and my opinion is that theirs is of a stamina-leaning mindset. That's why you need people to have their own agenda favoring the opposition.
The ball groups and zergs benefit least from this set because it's selfish and doesn't promote group play.
If anything create more sources of Major Protection as they are doing with such buffs like Major Evasion and Major Expedition.
Lol seriously? Where are these people coming from?
Massacre_Wurm wrote: »Sure. Who cares about minor/major protection being the only way to make somewhat tanky build in non-cp environment ?
Lets neft it for convenience of cp players.
If you're a magbuild with pirate skeleton + blackrose resto in a no-cp environment, you're basically roleplaying cp levels of survivability.
Pirate Skeleton (and blackrose resto) needs to be gutted completely.
Emma_Overload wrote: »There are other sources of Major Protection that are even more reliable than this set. Why are so many people hellbent on nerfing it? If it is so good, why aren't YOU using it?