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A request for ZOS to review Pirate Skeleton

Glory
Glory
Class Representative
DISCLAIMER: I currently wear this set on different builds

It is clear from the numerous threads, in game discussions, and prevalence of this set, that this set deserves a review.

Having not been mentioned in these patch notes, it would be helpful to see a response from the developers about their opinions of this set. Maybe they will say that it is performing as they are hoping, maybe they just say they're looking at it internally and are/aren't going to change it.

A simple response that they have seen the many, many discussions would be greatly appreciated.

Please feel free to express your opinions and/or support for the review of this set.
Thank you!
mDK will rise again.
Rebuild Necromancer pet AI.

@Glorious since I have too many characters to list

Ádamant

Strongly against Faction Lock
  • React
    React
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    Totally agree this set needs to be adjusted. The healing debuff is not at all in line with the amount of mitigation this set provides, especially on classes that rely less on healing and more on damage shields for survivability. Classes like magblade, magplar, and magnecro become flat out unkillable in 1v1s with ease will wearing this set. It basically converts any build into a full on tank.

    The downtime should be increased significantly, to allow for the counter play of bursting while the set is down. Additionally, the skeleton polymorph, the crown dishdasha disguise, and the red rook disguise should no longer hide the proc as this is how the downtime window can be easily identified.
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  • Glory
    Glory
    Class Representative
    There are many great changes that could be made to adjust the set, depending on how the developers find its performance. I didn't include many in the original post since I just would like a review to be announced.

    Random thoughts:
    • Way too strong? Maybe change to major defile, or decrease uptime significantly, etc.
    • Change from major to minor protection, remove minor defile
    • It's close to being balanced? Maybe just decrease the proc condition or increase CD slightly
    • Remove the ability to hide the animation (which is a major negative, but can be circumvented), maybe increase the animation slightly (would be a significant nerf, and I would personally hate it)
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Ivan04
    Ivan04
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    Let's make it just a tiny bit less viable I'd say, I'm surprised it's still not addressed. Perhaps make it apply Major Defile :lol:
    Edited by Ivan04 on July 9, 2019 5:55PM
  • Glory
    Glory
    Class Representative
    Ivan04 wrote: »
    Let's make it just a tiny bit less viable I'd say, I'm surprised it's still not addressed. Perhaps make it apply Major Defile :lol:

    This is always an interesting suggestion, however there is already a good chance you're affected by major defile.

    Interestingly, Minor Defile is more annoying in the current meta, as it's less easy for an enemy to apply it to you!
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Durham
    Durham
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    It's a strong set. However so are others so after this set get nerf what set are we moving to next. This set had been in this form for a very long time.
    PVP DEADWAIT
    PVP The Unguildables
  • Jodynn
    Jodynn
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    I don't see much need for change on this set... just wait for it to unproc then burst them down, what works for me, and it's the best go to set for when you are in open world and 20 people are trying to chase you only being one or two people.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • React
    React
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    I don't see much need for change on this set... just wait for it to unproc then burst them down, what works for me, and it's the best go to set for when you are in open world and 20 people are trying to chase you only being one or two people.

    There is a 3 second downtime on this set, and the proc can be hidden by multiple disguises and a polymorph so that it becomes near impossible to identify when it is down with all the visual effects in PVP. Sure it is a great set for players fighting severely outnumbered, but it is even more damaging to these same players when those chasing them down are wearing it too. Tell me, are YOU capable of killing a pirate skeleton mag build with more than 1 person on you?

    The set is a straight up carry and needs to be adjusted, and the methods of hiding the proc need to be patched as well.
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  • Jodynn
    Jodynn
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    Liam12548 wrote: »
    I don't see much need for change on this set... just wait for it to unproc then burst them down, what works for me, and it's the best go to set for when you are in open world and 20 people are trying to chase you only being one or two people.

    There is a 3 second downtime on this set, and the proc can be hidden by multiple disguises and a polymorph so that it becomes near impossible to identify when it is down with all the visual effects in PVP. Sure it is a great set for players fighting severely outnumbered, but it is even more damaging to these same players when those chasing them down are wearing it too. Tell me, are YOU capable of killing a pirate skeleton mag build with more than 1 person on you?

    The set is a straight up carry and needs to be adjusted, and the methods of hiding the proc need to be patched as well.

    Most people who chase me won't wear this set or are chasing me in 20v2 they are easy enough to kill regardless of what they are wearing, the more concerning issues is people spamming heals and barriers in that situation.

    If it a small man all wearing pirate skeleton if you use the same numbers and focus one down at a time it matters much less at the point because it's not going to save them from a hard focus.

    Everything has timing and windows you have to take advantage of, if I could just kill someone instantly where would the challenge be?

    I haven't met anyone who is unkillable that can also kill me, if they are unkillable they do no damage and are just annoying.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • React
    React
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    Liam12548 wrote: »
    I don't see much need for change on this set... just wait for it to unproc then burst them down, what works for me, and it's the best go to set for when you are in open world and 20 people are trying to chase you only being one or two people.

    There is a 3 second downtime on this set, and the proc can be hidden by multiple disguises and a polymorph so that it becomes near impossible to identify when it is down with all the visual effects in PVP. Sure it is a great set for players fighting severely outnumbered, but it is even more damaging to these same players when those chasing them down are wearing it too. Tell me, are YOU capable of killing a pirate skeleton mag build with more than 1 person on you?

    The set is a straight up carry and needs to be adjusted, and the methods of hiding the proc need to be patched as well.

    Most people who chase me won't wear this set or are chasing me in 20v2 they are easy enough to kill regardless of what they are wearing, the more concerning issues is people spamming heals and barriers in that situation.

    If it a small man all wearing pirate skeleton if you use the same numbers and focus one down at a time it matters much less at the point because it's not going to save them from a hard focus.

    Everything has timing and windows you have to take advantage of, if I could just kill someone instantly where would the challenge be?

    I haven't met anyone who is unkillable that can also kill me, if they are unkillable they do no damage and are just annoying.

    Have you fought a magnb wearing pirate skele & the crown dishdasha, using shade and dark cloak this patch? They're mitigating way more than half your damage, can go full damage on their other two sets w/ glyphs for sustain, and hit you for 9-12k bows consistently, unless you're a tank yourself.

    3 seconds is not an adequate window to burst someone anymore. Not with the amount of mitigation available from CP, sets, and different buffs. I have probably more time in PVP than 99% of the players here on the forums, and I can tell you from experience that even counting down the proc on enemy players and preparing my burst BEFORE the set goes down, the 3 second window is not enough to even get close to killing most average-tier players.

    But what you've just cited is exactly the problem. Sets like pirate skeleton are making ANY BUILD into a tank. Of course I use it on some of my classes as well, but I'm just well enough aware of how broken the set is that I can admit it is a carry. Try dueling some of your friends (of equal skill level) while you both wear skele and watch how the duels simply don't end. Then, have both of you take the set off and watch how much more drastically the damage chunks health and shields, and see how the duels actually begin to end.

    I think double the downtime would be the bare minimum in balancing this set.
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  • Minno
    Minno
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    Just fix the costume overriding the set so it's easier to time your burst in between procs.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • olsborg
    olsborg
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    Agree with OP on this one, I see and partake in discussion quite often both ingame and on disc about how absurdly strong this set is.

    PC EU
    PvP only
  • Jodynn
    Jodynn
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    I have dueled a magNB, magSorc, magDK, magPlar, magDen, magCro with it and they end, is it time consuming, yeah, but so is any build that is tanky and has decent damage with someone with meaningful skill, with, or without pirate skeleton.

    If your argument is average players then it would be for the set as they need more help than the skilled players.

    I do better without pirate skeleton in duels personally, it's only useful for me in zerg/overland situations when I'm taking an immense amount of damage.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • umagon
    umagon
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    The devs could just remove the major protection and the minor defile then change the damage mitigation to percentage based giving 5% damage reduction per 10,000 points of health and cap it at 25%. Then set would still be good for tank builds (tanks being original intent for the set) but not over perform on dps builds.
  • Crixus8000
    Crixus8000
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    Liam12548 wrote: »

    There is a 3 second downtime on this set, and the proc can be hidden by multiple disguises and a polymorph so that it becomes near impossible to identify when it is down with all the visual effects in PVP. Sure it is a great set for players fighting severely outnumbered, but it is even more damaging to these same players when those chasing them down are wearing it too. Tell me, are YOU capable of killing a pirate skeleton mag build with more than 1 person on you?

    The set is a straight up carry and needs to be adjusted, and the methods of hiding the proc need to be patched as well.

    This set is really strong, but I hope it doesn't get nerfed, even though it probably will. I use it sure but have no issues with others using it either.

    I would not play a medium stamsorc without it tbh. This game has insane damage in pvp right now, this set at least gives some breathing time to at least fight back against some things that would normally just melt you with 0 counterplay.

    People are always so quick to want nerfs for things when they struggle to kill someone, but everyone seems to be fine with things that can kill people so easily with little counterplay.
  • React
    React
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    Crixus8000 wrote: »
    Liam12548 wrote: »

    There is a 3 second downtime on this set, and the proc can be hidden by multiple disguises and a polymorph so that it becomes near impossible to identify when it is down with all the visual effects in PVP. Sure it is a great set for players fighting severely outnumbered, but it is even more damaging to these same players when those chasing them down are wearing it too. Tell me, are YOU capable of killing a pirate skeleton mag build with more than 1 person on you?

    The set is a straight up carry and needs to be adjusted, and the methods of hiding the proc need to be patched as well.

    This set is really strong, but I hope it doesn't get nerfed, even though it probably will. I use it sure but have no issues with others using it either.

    I would not play a medium stamsorc without it tbh. This game has insane damage in pvp right now, this set at least gives some breathing time to at least fight back against some things that would normally just melt you with 0 counterplay.

    People are always so quick to want nerfs for things when they struggle to kill someone, but everyone seems to be fine with things that can kill people so easily with little counterplay.

    You shouldn't be able to take the amount of damage this set enables you to, that is the issue. I understand that some players who enjoy fighting outnumbered view this set as a godsend, but they should realize that the reason they view it as such a strong option is because it is overperforming. There needs to be suitable counterplay to this set, and a 3 second window that can be hidden by certain disguises and a polymorph is not nearly enough.

    Nothing is more frustrating then running full damage and coming across players that can mitigate anywhere between 30%-50%+ of your damage all the time just by running a 2pc set and using skills they'd normally use on their respective classes. The same concept goes for the straight tanking or healing oriented players in PvP - they become unkillable while not actually having the skill level to support being unkillable - just by wearing defensive sets and having 810 CP. Pirate skeleton does the same thing but for almost ANY setup.
    Edited by React on July 9, 2019 8:02PM
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  • wheem_ESO
    wheem_ESO
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    I'm fine with Pirate Skeleton nerfs, as long as some classes get other survivability options to compensate. In particular, some immobile Magicka setups feel really weak without Pirate Skeleton: you can't avoid taking damage all that well, and without Pirate Skeleton you don't really have the tools necessary to tank it...at least not without obliterating your damage potential.
  • Crixus8000
    Crixus8000
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    Liam12548 wrote: »
    You shouldn't be able to take the amount of damage this set enables you to, that is the issue. I understand that some players who enjoy fighting outnumbered view this set as a godsend, but they should realize that the reason they view it as such a strong option is because it is overperforming. There needs to be suitable counterplay to this set, and a 3 second window that can be hidden by certain disguises and a polymorph is not nearly enough.

    Nothing is more frustrating then running full damage and coming across players that can mitigate anywhere between 30%-50%+ of your damage all the time just by running a 2pc set and using skills they'd normally use on their respective classes. The same concept goes for the straight tanking or healing oriented players in PvP - they become unkillable while not actually having the skill level to support being unkillable - just by wearing defensive sets and having 810 CP. Pirate skeleton does the same thing but for almost ANY setup.

    I agree, the set is really strong. The only reason I like it is because it helps defend against all the other really strong things that I have to deal with as a solo/smallscale player than most players seem to be fine with. 20k zaans that go through walls, trees, ceilings and block, 10k assassins wills, 6-8k frag spams ect. These things are fine in 1v1 or large group play but really become op in xv1/outnumbered since speed was gutted. I would prefer if pvp had more counterplay rather than just using things like pirate, but that's not the case unfortunately, and it doesn't help that everyone moves so slow being forced to facetank and performance is always bad, making timing defense pointless most of the time.
    Edited by Crixus8000 on July 9, 2019 9:55PM
  • khajiitNPC
    khajiitNPC
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    I would just increase the cooldown — make it take longer. That way it is still viable as a defensive set but it also gives a window for others to burst them down. I use this on my magicka Templar and my mag sorc.
  • xylena_lazarow
    xylena_lazarow
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    Give it the same 50% maximum theoretical uptime on Major Protection that Steadfast Hero 5pc has.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • ChunkyCat
    ChunkyCat
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    ZoS makes all this high damage crap, then people complain when they also give players a way to mitigate the damage.

    10/10 will whine about anything.
  • Micah_Bayer
    Micah_Bayer
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    Liam12548 wrote: »
    Crixus8000 wrote: »
    Liam12548 wrote: »

    There is a 3 second downtime on this set, and the proc can be hidden by multiple disguises and a polymorph so that it becomes near impossible to identify when it is down with all the visual effects in PVP. Sure it is a great set for players fighting severely outnumbered, but it is even more damaging to these same players when those chasing them down are wearing it too. Tell me, are YOU capable of killing a pirate skeleton mag build with more than 1 person on you?

    The set is a straight up carry and needs to be adjusted, and the methods of hiding the proc need to be patched as well.

    This set is really strong, but I hope it doesn't get nerfed, even though it probably will. I use it sure but have no issues with others using it either.

    I would not play a medium stamsorc without it tbh. This game has insane damage in pvp right now, this set at least gives some breathing time to at least fight back against some things that would normally just melt you with 0 counterplay.

    People are always so quick to want nerfs for things when they struggle to kill someone, but everyone seems to be fine with things that can kill people so easily with little counterplay.

    You shouldn't be able to take the amount of damage this set enables you to, that is the issue. I understand that some players who enjoy fighting outnumbered view this set as a godsend, but they should realize that the reason they view it as such a strong option is because it is overperforming. There needs to be suitable counterplay to this set, and a 3 second window that can be hidden by certain disguises and a polymorph is not nearly enough.

    Nothing is more frustrating then running full damage and coming across players that can mitigate anywhere between 30%-50%+ of your damage all the time just by running a 2pc set and using skills they'd normally use on their respective classes. The same concept goes for the straight tanking or healing oriented players in PvP - they become unkillable while not actually having the skill level to support being unkillable - just by wearing defensive sets and having 810 CP. Pirate skeleton does the same thing but for almost ANY setup.

    Eh just apply major defile plus minor and they cant heal. They are pretty easy to take down at that point.
  • xylena_lazarow
    xylena_lazarow
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    Eh just apply major defile plus minor and they cant heal. They are pretty easy to take down at that point.

    Good thinking, I'll just slot Reverb Bash and Incap Strike! Oh wait...
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Left4Daud
    Left4Daud
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    Pirate Skeleton has been the same for a while so my question is, why is it a problem now? I’m just curious, I don’t care one way what is or isn’t changed about the set.
  • Minno
    Minno
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    Eh just apply major defile plus minor and they cant heal. They are pretty easy to take down at that point.

    Good thinking, I'll just slot Reverb Bash and Incap Strike! Oh wait...

    maybe you all should stop running tank builds like a bunch of EU copycats and maybe you will be able to kill something lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • xylena_lazarow
    xylena_lazarow
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    Minno wrote: »
    maybe you all should stop running tank builds like a bunch of EU copycats and maybe you will be able to kill something lol.

    What does this have to do with my reference to ZOS nerfing or removing Defiles?

    I'm flattered though that you think my Medium Armor 2h/dw/bow builds with 2+ damage sets are tanky!
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • GeorgeBlack
    GeorgeBlack
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    And Bloodspawn
  • xylena_lazarow
    xylena_lazarow
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    Left4Daud wrote: »
    Pirate Skeleton has been the same for a while so my question is, why is it a problem now? I’m just curious, I don’t care one way what is or isn’t changed about the set.

    The nature of power creep in this game is that healing and mitigation are outpacing damage. The uptime on the Balorgh damage buff is nowhere near 80% and it's not an effective 30% more damage. As one person mentioned earlier, Major Defile can be an effective counter to Pirate Skeleton, but our sources of Major Defile continue to be nerfed or outright deleted (not that Major Defile has ever been that effective against purging Templars or shielding Sorcs). PvP support players wear Pirate Skeleton and two other tank or sustain sets, requiring multiple players focusing them to bring them down, yet can still effectively heal entire zergs with little to no investment in healing itself.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Crixus8000
    Crixus8000
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    The nature of power creep in this game is that healing and mitigation are outpacing damage. The uptime on the Balorgh damage buff is nowhere near 80% and it's not an effective 30% more damage. As one person mentioned earlier, Major Defile can be an effective counter to Pirate Skeleton, but our sources of Major Defile continue to be nerfed or outright deleted (not that Major Defile has ever been that effective against purging Templars or shielding Sorcs). PvP support players wear Pirate Skeleton and two other tank or sustain sets, requiring multiple players focusing them to bring them down, yet can still effectively heal entire zergs with little to no investment in healing itself.

    I completely disagree from a no cp point of view. Damage exceeds survivability here, especially when you play solo/smallscale.

  • usmcjdking
    usmcjdking
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    Reduce duration to 8 seconds, double proc chance. Incorporate healing negate shield or even @umagon 's idea would be very good.
    0331
    0602
  • Emma_Overload
    Emma_Overload
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    There are other sources of Major Protection that are even more reliable than this set. Why are so many people hellbent on nerfing it? If it is so good, why aren't YOU using it?
    #CAREBEARMASTERRACE
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