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Lava whip and morfs should not be so expensive.

Miloscpolski
Miloscpolski
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Lava whip and morfs should not be so expensive because it is milee skills. Melee skills should not be cost like range skills. Now whip cost like range ability (like force pulse). I think it is wrong. It really spoils the sustain on magicka dk. I ask to return the cost of the skill to 2066 magicka (in light armor 5 pieces), (2295 base value) like in the Elsweyr.f3vagix6vyl4.png
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Edited by Miloscpolski on July 17, 2019 5:17PM
  • Vortigaunt
    Vortigaunt
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    Lava whip and morfs should not be so expensive because it is milee skills. Melee skills should not be cost like range skills. Now whip cost like range ability (like force pulse). I think it is wrong. It really spoils the sustain on magicka dk. I ask to return the cost of the skill to 2066 magicka (in light armor 5 pieces), (2295 base value) like in the Elsweyr.

    Except it’s on a longer range than other melee spammables. You can literally kite someone out of melee range and still hit them. So no. Cost is fine.
  • Miloscpolski
    Miloscpolski
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    This exception is important, 7 meters or 41 meters? Do not write such nonsense,
    I play 4 years on mag dk and i know thoroughly all about mag dk, and whip cost should not so expensive.
  • yodased
    yodased
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    This exception is important, 7 meters or 41 meters? Do not write such nonsense,
    I play 4 years on mag dk and i know thoroughly all about mag dk, and whip cost should not so expensive.

    Playing something for 4 years + wanting something does not mean you should be listened to. You presented an argument, an counterargument was presented and you revert to your mlgproleet status as a 4 year magdk veteran.

    It matters, obviously it matters or the people who make the decisions would not have changed the skill.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • susmitds
    susmitds
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    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.
  • Royaji
    Royaji
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    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.
  • JumpmanLane
    JumpmanLane
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    Whip doesn’t spoil my sustain. Maybe you should look at exactly how you’re sustaining lol.
  • Miloscpolski
    Miloscpolski
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    Whip doesn’t spoil my sustain. Maybe you should look at exactly how you’re sustaining lol.

    LOL I playing with 1366 mag recovery and feeling myself so good, but this is patch destroy my build. If u playing with 2k mag recovery and feeling yourself nice, GREAT. but so beginners play.
  • Miloscpolski
    Miloscpolski
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    Royaji wrote: »
    Range is a bit of a myth in a game with spammable gapclosers and breakable roots which give you immunity to rooting afterwards.

    When sorcers streak from me each time when i coming i can not deal dmg cuz its 7 meters, u think its funny?
  • Luminide
    Luminide
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    Whip doesn’t spoil my sustain. Maybe you should look at exactly how you’re sustaining lol.

    LOL I playing with 1366 mag recovery and feeling myself so good, but this is patch destroy my build. If u playing with 2k mag recovery and feeling yourself nice, GREAT. but so beginners play.

    Maybe don't talk down to other players. Just because a balance change affects your build doesn't mean it shouldn't go through. I'm not saying the cost increase is fine but perhaps you should try offering some better reasoning for your complaint. Comparing force pulse and lava whip morphs based purely on range and cost is being kinda ignorant.
  • Miloscpolski
    Miloscpolski
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    Luminide wrote: »
    Whip doesn’t spoil my sustain. Maybe you should look at exactly how you’re sustaining lol.

    LOL I playing with 1366 mag recovery and feeling myself so good, but this is patch destroy my build. If u playing with 2k mag recovery and feeling yourself nice, GREAT. but so beginners play.

    Maybe don't talk down to other players. Just because a balance change affects your build doesn't mean it shouldn't go through. I'm not saying the cost increase is fine but perhaps you should try offering some better reasoning for your complaint. Comparing force pulse and lava whip morphs based purely on range and cost is being kinda ignorant.

    Why the hell did I say that it affects only my build? I meant the deterioration of sustain in general. dont talk to other ppl too if u need
  • Ashanne
    Ashanne
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    I noticed the same increase in cost on the whip. Maybe i am blind but is it stated in the pts patch notes? havent found it. So maybe its a bug or bad math on ZOS part?
  • Luminide
    Luminide
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    Luminide wrote: »
    Whip doesn’t spoil my sustain. Maybe you should look at exactly how you’re sustaining lol.

    LOL I playing with 1366 mag recovery and feeling myself so good, but this is patch destroy my build. If u playing with 2k mag recovery and feeling yourself nice, GREAT. but so beginners play.

    Maybe don't talk down to other players. Just because a balance change affects your build doesn't mean it shouldn't go through. I'm not saying the cost increase is fine but perhaps you should try offering some better reasoning for your complaint. Comparing force pulse and lava whip morphs based purely on range and cost is being kinda ignorant.

    Why the hell did I say that it affects only my build? I meant the deterioration of sustain in general. dont talk to other ppl too if u need

    "LOL I playing with 1366 mag recovery and feeling myself so good, but this patch destroy my build."

    I'm saying that a cost increase is obviously going to affect sustain...that's the point, but if you think the lava whip cost is too much by just comparing only the cost and range to force pulse is not really a justifiable reason to say it needs a cost reduction.
  • Miloscpolski
    Miloscpolski
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    Luminide wrote: »
    Luminide wrote: »
    Whip doesn’t spoil my sustain. Maybe you should look at exactly how you’re sustaining lol.

    LOL I playing with 1366 mag recovery and feeling myself so good, but this is patch destroy my build. If u playing with 2k mag recovery and feeling yourself nice, GREAT. but so beginners play.

    Maybe don't talk down to other players. Just because a balance change affects your build doesn't mean it shouldn't go through. I'm not saying the cost increase is fine but perhaps you should try offering some better reasoning for your complaint. Comparing force pulse and lava whip morphs based purely on range and cost is being kinda ignorant.

    Why the hell did I say that it affects only my build? I meant the deterioration of sustain in general. dont talk to other ppl too if u need

    "LOL I playing with 1366 mag recovery and feeling myself so good, but this patch destroy my build."

    I'm saying that a cost increase is obviously going to affect sustain...that's the point, but if you think the lava whip cost is too much by just comparing only the cost and range to force pulse is not really a justifiable reason to say it needs a cost reduction.

    I gave it as an example
  • Miloscpolski
    Miloscpolski
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    Ashanne wrote: »
    I noticed the same increase in cost on the whip. Maybe i am blind but is it stated in the pts patch notes? havent found it. So maybe its a bug or bad math on ZOS part?

    I RLLY BELIVE that this is bad math on ZOS part
  • Muskrap
    Muskrap
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    This man duels with wings and lingering health pots. Thats all that needs to be said
  • BlackMadara
    BlackMadara
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    Vortigaunt wrote: »
    Lava whip and morfs should not be so expensive because it is milee skills. Melee skills should not be cost like range skills. Now whip cost like range ability (like force pulse). I think it is wrong. It really spoils the sustain on magicka dk. I ask to return the cost of the skill to 2066 magicka (in light armor 5 pieces), (2295 base value) like in the Elsweyr.

    Except it’s on a longer range than other melee spammables. You can literally kite someone out of melee range and still hit them. So no. Cost is fine.

    All melee range skills are longer range on a DK compared to other classes. That is not a valid argument in regards for the cost increase discussion.

    The cost increase is supposedly to bring it in line with the single target spammable standard. Is there a definite difference in cost between melee and ranged spammables?
  • Miloscpolski
    Miloscpolski
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    Vortigaunt wrote: »
    Lava whip and morfs should not be so expensive because it is milee skills. Melee skills should not be cost like range skills. Now whip cost like range ability (like force pulse). I think it is wrong. It really spoils the sustain on magicka dk. I ask to return the cost of the skill to 2066 magicka (in light armor 5 pieces), (2295 base value) like in the Elsweyr.

    Except it’s on a longer range than other melee spammables. You can literally kite someone out of melee range and still hit them. So no. Cost is fine.

    All melee range skills are longer range on a DK compared to other classes. That is not a valid argument in regards for the cost increase discussion.

    The cost increase is supposedly to bring it in line with the single target spammable standard. Is there a definite difference in cost between melee and ranged spammables?

    Yes, trite you can do damage or not
  • Miloscpolski
    Miloscpolski
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    Muskrap wrote: »
    This man duels with wings and lingering health pots. Thats all that needs to be said

    XD Kindergarten, dude do not embarrass yourself
  • JumpmanLane
    JumpmanLane
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    Whip doesn’t spoil my sustain. Maybe you should look at exactly how you’re sustaining lol.

    LOL I playing with 1366 mag recovery and feeling myself so good, but this is patch destroy my build. If u playing with 2k mag recovery and feeling yourself nice, GREAT. but so beginners play.

    I play with 1400 mag recovery and run flame lash, not molten, in LIGHT armor, so knock 10% off the increases to embers, Fossilize etc. Embers often should be hit in succession but won’t cost THAT much more to wreck your sustain.

    The increase to Fossilize is a nerf. Straight up, but you can’t Spam Fossilize anyways due to immunity. I run like 47k max mag on both bars. I don’t think it will be a problem.

    Whips cost was increased PATCHES ago. What they’ve increased is the cost of things which easily give you molten whip stacks (while nerfing molten to boot). Now trying to run THAT trash (molten) now will definitely wreck your sustain.

    You want damage run 2 piece kena and to hell with sustain. Lol.
    Edited by JumpmanLane on July 16, 2019 7:58PM
  • Miloscpolski
    Miloscpolski
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    Whip doesn’t spoil my sustain. Maybe you should look at exactly how you’re sustaining lol.

    LOL I playing with 1366 mag recovery and feeling myself so good, but this is patch destroy my build. If u playing with 2k mag recovery and feeling yourself nice, GREAT. but so beginners play.

    I play with 1400 mag recovery and run flame lash, not molten, in LIGHT armor, so knock 10% off the increases to embers, Fossilize etc. Embers often should be hit in succession but won’t cost THAT much more to wreck your sustain.

    The increase to Fossilize is a nerf. Straight up, but you can’t Spam Fossilize anyways due to immunity. I run like 47k max mag on both bars. I don’t think it will be a problem.

    Whips cost was increased PATCHES ago. What they’ve increased is the cost of things which easily give you molten whip stacks (while nerfing molten to boot). Now trying to run THAT trash (molten) now will definitely wreck your sustain.

    You want damage run 2 piece kena and to hell with sustain. Lol.


    I wrote it all because on pts cost of whip - 2430(on live 2066), i think its bugg, cuz cost of crushing shock -2156 but forse pulse 2430. thats just math fail ZOS
    Edited by Miloscpolski on July 16, 2019 8:33PM
  • robpr
    robpr
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    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.
  • Miloscpolski
    Miloscpolski
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    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

  • Miloscpolski
    Miloscpolski
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    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)


    because, together with other cost increases, an increase in the cost of lashes will improve the situation with resources very much
  • Miloscpolski
    Miloscpolski
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    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364
    Edited by Miloscpolski on July 16, 2019 10:08PM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    susmitds wrote: »
    Range has nothing to do with cost. Surprise Attack in spite of being a melee spammable costs slightly more than stamden bird, stamcro venom skull and Psijic spammable, which are all ranged.

    Surprise Attack = 2295 at base

    venom skull = 2295 at base

    Crushing Weapon = 2715 at base (2307 after the 15% from passives)

    cutting dive = 1823 at base

    cutting dive is the only one that is less, at base.

    robpr wrote: »
    Whip cost is fine. But why they increased the cost of Ash cloud and Petrify so drastically is beyond me. DK skills were already pretty expensive.

    2456 its not fine common

    the old cost is 2295. 2456 -2295= 161. are you really losing your mind about 161 magic on a skill you will not be spamming much at all, because you will be juggling dots more than ever now.


    for the record, 2700 magic is the base for most other spammables.

    Ricochet Skull = 2700

    Concealed Weapon = 2700

    Swallow Soul = 2700

    Puncturing Sweep = 2700 (in new patch)

    Screaming Cliff Racer = 2430

    Force Pulse = 2700

    elemental weapon = 3122 (2653 after the 15% from passives)

    you are absolutely wrong, in patch Elsweyr cost of whip - 2066 but on pts 2430!!! 2430-2066=364

    am i? am i absolutely wrong? or you are wrong. you are taking account of the 10% you get from light armor into account instead of stating the base value. which is misleading at best.

    so right now, whip is the anomaly when it come to spammables, base cost is 2295 and the rest are 2700, and it does a load more than the rest.

    so making it 2700 just puts it into line with the rest of the game spammables. again, are you losing your mind about extra 365 magic you will have to use every 10-15 seconds, since you have 2 more dots in your rotation anyways?
    Edited by Lightspeedflashb14_ESO on July 16, 2019 10:52PM
  • PrinceDamien
    PrinceDamien
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    But it's his cookiecutter build that is in danger here.
    Just imagine the horror of having to master a new build with possibly new skills in it.
    Oh the humanity.
  • Olauron
    Olauron
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    Whips cost was increased PATCHES ago. What they’ve increased is the cost of things which easily give you molten whip stacks (while nerfing molten to boot).
    Wrong. Whips cost is different on PTS and on Live, the cost on PTS is much more.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Jodynn
    Jodynn
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    I play with 1100 mag recovery and I'm fine, PTS there is going to be combustion changes which gives more sustain, whip is fine although giving mDK something more useful like an execute would be nice, we are not competitive in PvE, and in PvP anytime we have someone tanky in execute they can tank forever and we don't have a "finisher", don't say leap because that's an ult for one and two when you are fighting a vamp with minor/major protection and undead being a multiplicative damge reduction up to 63% well, there is no counter to that, only executes, and magDK has 0.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Miloscpolski
    Miloscpolski
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    But it's his cookiecutter build that is in danger here.
    Just imagine the horror of having to master a new build with possibly new skills in it.
    Oh the humanity.

    are u idiot?
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