Ok I’m gonna throw this bit out mag toons have big burst heals.
IE: dk coagulating blood sorc clanfear or twilight Templar BoL just to name a few
What does stam have for self heals vigor a hot basically if you have enough burst you can negate a stam healing but magicka can go from execute to full health at the push of a button. On top of that mag doesn’t use their main resource pool to cc break or block stam will burn thru a stam pool if they have to block cc break and heal all off one pool.
Before any one wants to question me I have 18 toons 3 tanks 3 healers and a mag and stam dps for every class.
Now I end with a suggestion tbf for everyone revert the 6second duration on shields back to 30 seconds and be done with it shields are smaller can be crit and are effected by resistance. If that is to much remove shield duration entirely and have it tied to magicka pool so basically ur magicka drains as your shield holds would make sense considering how wards worked in other elder scrolls games.
Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Ok I’m gonna throw this bit out mag toons have big burst heals.
IE: dk coagulating blood sorc clanfear or twilight Templar BoL just to name a few
What does stam have for self heals vigor a hot basically if you have enough burst you can negate a stam healing but magicka can go from execute to full health at the push of a button. On top of that mag doesn’t use their main resource pool to cc break or block stam will burn thru a stam pool if they have to block cc break and heal all off one pool.
Before any one wants to question me I have 18 toons 3 tanks 3 healers and a mag and stam dps for every class.
Now I end with a suggestion tbf for everyone revert the 6second duration on shields back to 30 seconds and be done with it shields are smaller can be crit and are effected by resistance. If that is to much remove shield duration entirely and have it tied to magicka pool so basically ur magicka drains as your shield holds would make sense considering how wards worked in other elder scrolls games.
Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Forward Momentum is a strawman argument. How would you feel if Harness, Healing Ward and Rapid Regen got nerfed hard, but Hardened got quadrupeled in strength to compensate? So many free slots, so many resources and casts saved.
Vigor is also very reliable, RR is not. If anything, Rapid should be STRONGER than Vigor therefore. While magicka has shields, they cost casting turns and are getting nerfed, too. Stamina has ADDITIONAL blocks and dodges they can use whenever, even while breaking free.
@Daus
Cyrodiil isn't made for lone players cheesing noobs around a rock. The objective are keeps, so lots of group fights. This is what has to be considered regarding RR's reliability.
Also, help your alliance, man! Don't bum about with noobs, but help where every good man is needed!
Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Forward Momentum is a strawman argument. How would you feel if Harness, Healing Ward and Rapid Regen got nerfed hard, but Hardened got quadrupeled in strength to compensate? So many free slots, so many resources and casts saved.
Vigor is also very reliable, RR is not. If anything, Rapid should be STRONGER than Vigor therefore. While magicka has shields, they cost casting turns and are getting nerfed, too. Stamina has ADDITIONAL blocks and dodges they can use whenever, even while breaking free.
@Daus
Cyrodiil isn't made for lone players cheesing noobs around a rock. The objective are keeps, so lots of group fights. This is what has to be considered regarding RR's reliability.
Also, help your alliance, man! Don't bum about with noobs, but help where every good man is needed!
Ok I’m gonna throw this bit out mag toons have big burst heals.
IE: dk coagulating blood sorc clanfear or twilight Templar BoL just to name a few
What does stam have for self heals vigor a hot basically if you have enough burst you can negate a stam healing but magicka can go from execute to full health at the push of a button. On top of that mag doesn’t use their main resource pool to cc break or block stam will burn thru a stam pool if they have to block cc break and heal all off one pool.
Before any one wants to question me I have 18 toons 3 tanks 3 healers and a mag and stam dps for every class.
Now I end with a suggestion tbf for everyone revert the 6second duration on shields back to 30 seconds and be done with it shields are smaller can be crit and are effected by resistance. If that is to much remove shield duration entirely and have it tied to magicka pool so basically ur magicka drains as your shield holds would make sense considering how wards worked in other elder scrolls games.
stamina is in pvp used for more than just cc break or blocking. its used for dodge rolls and sprinting.
as mag. player you cannot sprint in no-cp cyrodiil because you have just 1 roll and 1 cc break till your stamina is gone.
putting more to stamina means sacrifice both healing and damage - stamina can throw everything to stamina without need of magicka - boosting damage, healing and utility (dodge, sprint,block,ccbreak)
even if you use shacklebreaker on mag, thats just one roll or one cc break more. it isnt enought to use stamina for blocking and sprinting.
BTW
my current vigor numbers on stamsorc in no-cp cyrodiil is 1,3k nonCRT and 1,9k crt. with vigor buffed its 2400 nonCRT and 3500CRT.
healing on my magsorc with matriarch is 5000 nonCRT and 7000 CRT
vigor is much cheaper than twilight and its hot.if twilight is considered BURST HEAL, which is now vigor??. its numbers are almost same. which makes vigor much better in healing than matriarch
Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Forward Momentum is a strawman argument. How would you feel if Harness, Healing Ward and Rapid Regen got nerfed hard, but Hardened got quadrupeled in strength to compensate? So many free slots, so many resources and casts saved.
Vigor is also very reliable, RR is not. If anything, Rapid should be STRONGER than Vigor therefore. While magicka has shields, they cost casting turns and are getting nerfed, too. Stamina has ADDITIONAL blocks and dodges they can use whenever, even while breaking free.
@Daus
Cyrodiil isn't made for lone players cheesing noobs around a rock. The objective are keeps, so lots of group fights. This is what has to be considered regarding RR's reliability.
Also, help your alliance, man! Don't bum about with noobs, but help where every good man is needed!
magicka gets a vigor = stamina vigor gets buffed. This is what you call balance.
killingspreeb16_ESO wrote: »Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Forward Momentum is a strawman argument. How would you feel if Harness, Healing Ward and Rapid Regen got nerfed hard, but Hardened got quadrupeled in strength to compensate? So many free slots, so many resources and casts saved.
Vigor is also very reliable, RR is not. If anything, Rapid should be STRONGER than Vigor therefore. While magicka has shields, they cost casting turns and are getting nerfed, too. Stamina has ADDITIONAL blocks and dodges they can use whenever, even while breaking free.
@Daus
Cyrodiil isn't made for lone players cheesing noobs around a rock. The objective are keeps, so lots of group fights. This is what has to be considered regarding RR's reliability.
Also, help your alliance, man! Don't bum about with noobs, but help where every good man is needed!
Vigor is not a class ability like hardened ward if anything you should say rapid regen to make a fair comparison.
And guess what?rapid regen actually got buffed(is basically the same as vigor) so your point is not valid.
Also stamina got momentum/rally+vigor meanwhile magika got resto staff,shields and class abilities to chose from.
Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Forward Momentum is a strawman argument. How would you feel if Harness, Healing Ward and Rapid Regen got nerfed hard, but Hardened got quadrupeled in strength to compensate? So many free slots, so many resources and casts saved.
Vigor is also very reliable, RR is not. If anything, Rapid should be STRONGER than Vigor therefore. While magicka has shields, they cost casting turns and are getting nerfed, too. Stamina has ADDITIONAL blocks and dodges they can use whenever, even while breaking free.
@Daus
Cyrodiil isn't made for lone players cheesing noobs around a rock. The objective are keeps, so lots of group fights. This is what has to be considered regarding RR's reliability.
Also, help your alliance, man! Don't bum about with noobs, but help where every good man is needed!
?????????????????????????????????????? Vigor is the only reliable stamina heal in the game which all classes have access to now. FM / Rally was core in pretty much every open world stamina build, if they just removed the HoT from that and didn't buff vigor in return alongside the heavy nerfs stamina would be in a pretty bad spot overall. Also as said before, pretty sure the vigor buff was 50% (alongside cheaper cost which is pretty huge) and not 85% due to ranking (at least this is what I've heard).
Ok I’m gonna throw this bit out mag toons have big burst heals.
IE: dk coagulating blood sorc clanfear or twilight Templar BoL just to name a few
What does stam have for self heals vigor a hot basically if you have enough burst you can negate a stam healing but magicka can go from execute to full health at the push of a button. On top of that mag doesn’t use their main resource pool to cc break or block stam will burn thru a stam pool if they have to block cc break and heal all off one pool.
Before any one wants to question me I have 18 toons 3 tanks 3 healers and a mag and stam dps for every class.
Now I end with a suggestion tbf for everyone revert the 6second duration on shields back to 30 seconds and be done with it shields are smaller can be crit and are effected by resistance. If that is to much remove shield duration entirely and have it tied to magicka pool so basically ur magicka drains as your shield holds would make sense considering how wards worked in other elder scrolls games.
stamina is in pvp used for more than just cc break or blocking. its used for dodge rolls and sprinting.
as mag. player you cannot sprint in no-cp cyrodiil because you have just 1 roll and 1 cc break till your stamina is gone.
putting more to stamina means sacrifice both healing and damage - stamina can throw everything to stamina without need of magicka - boosting damage, healing and utility (dodge, sprint,block,ccbreak)
even if you use shacklebreaker on mag, thats just one roll or one cc break more. it isnt enought to use stamina for blocking and sprinting.
BTW
my current vigor numbers on stamsorc in no-cp cyrodiil is 1,3k nonCRT and 1,9k crt. with vigor buffed its 2400 nonCRT and 3500CRT.
healing on my magsorc with matriarch is 5000 nonCRT and 7000 CRT
vigor is much cheaper than twilight and its hot.if twilight is considered BURST HEAL, which is now vigor??. its numbers are almost same. which makes vigor much better in healing than matriarch
Let me ask this after u dodge roll which is actually part of cc breaking or just cc break does that effect how many times you can cast a burst heal?
My answer no because burst heals are usually magicka cost not stam.
When I gave examples of burst heal I did also mention the sorc clanfear FYI.
A stamina player is punished by the simple fact pretty much everything they do costs stam which in the long run drains the pool they need to deal damage stam doesn’t usually have a way to use their mag pool as a defensive resource like mag can with stam.
Plus it is worth noting mag always has access to heals while the most effective heal for stamina is tied behind doing pvp content. Also this game has to sides where changing something for one side greatly effects the other currently.
killingspreeb16_ESO wrote: »Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Forward Momentum is a strawman argument. How would you feel if Harness, Healing Ward and Rapid Regen got nerfed hard, but Hardened got quadrupeled in strength to compensate? So many free slots, so many resources and casts saved.
Vigor is also very reliable, RR is not. If anything, Rapid should be STRONGER than Vigor therefore. While magicka has shields, they cost casting turns and are getting nerfed, too. Stamina has ADDITIONAL blocks and dodges they can use whenever, even while breaking free.
@Daus
Cyrodiil isn't made for lone players cheesing noobs around a rock. The objective are keeps, so lots of group fights. This is what has to be considered regarding RR's reliability.
Also, help your alliance, man! Don't bum about with noobs, but help where every good man is needed!
Vigor is not a class ability like hardened ward if anything you should say rapid regen to make a fair comparison.
And guess what?rapid regen actually got buffed(is basically the same as vigor) so your point is not valid.
Also stamina got momentum/rally+vigor meanwhile magika got resto staff,shields and class abilities to chose from.
Yeah, it's even worse! ALL stamina builds get that supercharged Vigor. I'm being generous here.
I addressed RR further down the post. It's not comparable, as RR is highly unreliable. Not to mention it requires a weaker weapon to be used.
killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Forward Momentum is a strawman argument. How would you feel if Harness, Healing Ward and Rapid Regen got nerfed hard, but Hardened got quadrupeled in strength to compensate? So many free slots, so many resources and casts saved.
Vigor is also very reliable, RR is not. If anything, Rapid should be STRONGER than Vigor therefore. While magicka has shields, they cost casting turns and are getting nerfed, too. Stamina has ADDITIONAL blocks and dodges they can use whenever, even while breaking free.
@Daus
Cyrodiil isn't made for lone players cheesing noobs around a rock. The objective are keeps, so lots of group fights. This is what has to be considered regarding RR's reliability.
Also, help your alliance, man! Don't bum about with noobs, but help where every good man is needed!
Vigor is not a class ability like hardened ward if anything you should say rapid regen to make a fair comparison.
And guess what?rapid regen actually got buffed(is basically the same as vigor) so your point is not valid.
Also stamina got momentum/rally+vigor meanwhile magika got resto staff,shields and class abilities to chose from.
Yeah, it's even worse! ALL stamina builds get that supercharged Vigor. I'm being generous here.
I addressed RR further down the post. It's not comparable, as RR is highly unreliable. Not to mention it requires a weaker weapon to be used.
And all magika class got class abilities for healing/shielding not much of a difference,also resto staff is a weaker weapon?wut
Is like complaining that i have to slot a 2h to get a burst heal(rally)meanwhile all magika classes get access to a form of healing/shield by slotting a class skill.
my current vigor numbers on stamsorc in no-cp cyrodiil is 1,3k nonCRT and 1,9k crt. with vigor buffed its 2400 nonCRT and 3500CRT.
healing on my magsorc with matriarch is 5000 nonCRT and 7000 CRT
Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Forward Momentum is a strawman argument. How would you feel if Harness, Healing Ward and Rapid Regen got nerfed hard, but Hardened got quadrupeled in strength to compensate? So many free slots, so many resources and casts saved.
Vigor is also very reliable, RR is not. If anything, Rapid should be STRONGER than Vigor therefore. While magicka has shields, they cost casting turns and are getting nerfed, too. Stamina has ADDITIONAL blocks and dodges they can use whenever, even while breaking free.
@Daus
Cyrodiil isn't made for lone players cheesing noobs around a rock. The objective are keeps, so lots of group fights. This is what has to be considered regarding RR's reliability.
Also, help your alliance, man! Don't bum about with noobs, but help where every good man is needed!
?????????????????????????????????????? Vigor is the only reliable stamina heal in the game which all classes have access to now. FM / Rally was core in pretty much every open world stamina build, if they just removed the HoT from that and didn't buff vigor in return alongside the heavy nerfs stamina would be in a pretty bad spot overall. Also as said before, pretty sure the vigor buff was 50% (alongside cheaper cost which is pretty huge) and not 85% due to ranking (at least this is what I've heard).
Point is, what if you wouldn't use Rallye/Forward? Especially for PvE that's a big one.
killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Forward Momentum is a strawman argument. How would you feel if Harness, Healing Ward and Rapid Regen got nerfed hard, but Hardened got quadrupeled in strength to compensate? So many free slots, so many resources and casts saved.
Vigor is also very reliable, RR is not. If anything, Rapid should be STRONGER than Vigor therefore. While magicka has shields, they cost casting turns and are getting nerfed, too. Stamina has ADDITIONAL blocks and dodges they can use whenever, even while breaking free.
@Daus
Cyrodiil isn't made for lone players cheesing noobs around a rock. The objective are keeps, so lots of group fights. This is what has to be considered regarding RR's reliability.
Also, help your alliance, man! Don't bum about with noobs, but help where every good man is needed!
Vigor is not a class ability like hardened ward if anything you should say rapid regen to make a fair comparison.
And guess what?rapid regen actually got buffed(is basically the same as vigor) so your point is not valid.
Also stamina got momentum/rally+vigor meanwhile magika got resto staff,shields and class abilities to chose from.
Yeah, it's even worse! ALL stamina builds get that supercharged Vigor. I'm being generous here.
I addressed RR further down the post. It's not comparable, as RR is highly unreliable. Not to mention it requires a weaker weapon to be used.
And all magika class got class abilities for healing/shielding not much of a difference,also resto staff is a weaker weapon?wut
Is like complaining that i have to slot a 2h to get a burst heal(rally)meanwhile all magika classes get access to a form of healing/shield by slotting a class skill.
Nightblades don't get a proper class heal. Resto staves are quite useless as weapons. Slotting 2H gives you a heal, dps, gapcloser, execute, CC, weapon damage. Quite a bit. Resto only gives you healing. And lowers damage on that bar.
killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Forward Momentum is a strawman argument. How would you feel if Harness, Healing Ward and Rapid Regen got nerfed hard, but Hardened got quadrupeled in strength to compensate? So many free slots, so many resources and casts saved.
Vigor is also very reliable, RR is not. If anything, Rapid should be STRONGER than Vigor therefore. While magicka has shields, they cost casting turns and are getting nerfed, too. Stamina has ADDITIONAL blocks and dodges they can use whenever, even while breaking free.
@Daus
Cyrodiil isn't made for lone players cheesing noobs around a rock. The objective are keeps, so lots of group fights. This is what has to be considered regarding RR's reliability.
Also, help your alliance, man! Don't bum about with noobs, but help where every good man is needed!
Vigor is not a class ability like hardened ward if anything you should say rapid regen to make a fair comparison.
And guess what?rapid regen actually got buffed(is basically the same as vigor) so your point is not valid.
Also stamina got momentum/rally+vigor meanwhile magika got resto staff,shields and class abilities to chose from.
Yeah, it's even worse! ALL stamina builds get that supercharged Vigor. I'm being generous here.
I addressed RR further down the post. It's not comparable, as RR is highly unreliable. Not to mention it requires a weaker weapon to be used.
And all magika class got class abilities for healing/shielding not much of a difference,also resto staff is a weaker weapon?wut
Is like complaining that i have to slot a 2h to get a burst heal(rally)meanwhile all magika classes get access to a form of healing/shield by slotting a class skill.
Nightblades don't get a proper class heal. Resto staves are quite useless as weapons. Slotting 2H gives you a heal, dps, gapcloser, execute, CC, weapon damage. Quite a bit. Resto only gives you healing. And lowers damage on that bar.
Resto staff give you better healing,magika return from HA,shields.it's a defensive/utility weapon but it does not make it weaker just because"it give me no dps!1!1!"
If it was that weak no one would ever slot one but people do because it's good.
Magika nb got class heal but is more like "hurt to heal playstyle"(strife/path for example)that gradually got nerfed for PvE reason.
Saril_Durzam wrote: »killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »Pretty sure I've heard resolving vigor or vigor lost some or all of it's increased healing per rank up so it is supposedly only 50% increased healing compared to live. Combine that with the fact that we no longer have rally / FM heal over time and vigor's increased healing really seems like a complete non-issue compared to live. Also if vigor is to be gutted, rapid regen would also need to be nerfed equally.
Forward Momentum is a strawman argument. How would you feel if Harness, Healing Ward and Rapid Regen got nerfed hard, but Hardened got quadrupeled in strength to compensate? So many free slots, so many resources and casts saved.
Vigor is also very reliable, RR is not. If anything, Rapid should be STRONGER than Vigor therefore. While magicka has shields, they cost casting turns and are getting nerfed, too. Stamina has ADDITIONAL blocks and dodges they can use whenever, even while breaking free.
@Daus
Cyrodiil isn't made for lone players cheesing noobs around a rock. The objective are keeps, so lots of group fights. This is what has to be considered regarding RR's reliability.
Also, help your alliance, man! Don't bum about with noobs, but help where every good man is needed!
Vigor is not a class ability like hardened ward if anything you should say rapid regen to make a fair comparison.
And guess what?rapid regen actually got buffed(is basically the same as vigor) so your point is not valid.
Also stamina got momentum/rally+vigor meanwhile magika got resto staff,shields and class abilities to chose from.
Yeah, it's even worse! ALL stamina builds get that supercharged Vigor. I'm being generous here.
I addressed RR further down the post. It's not comparable, as RR is highly unreliable. Not to mention it requires a weaker weapon to be used.
And all magika class got class abilities for healing/shielding not much of a difference,also resto staff is a weaker weapon?wut
Is like complaining that i have to slot a 2h to get a burst heal(rally)meanwhile all magika classes get access to a form of healing/shield by slotting a class skill.
Nightblades don't get a proper class heal. Resto staves are quite useless as weapons. Slotting 2H gives you a heal, dps, gapcloser, execute, CC, weapon damage. Quite a bit. Resto only gives you healing. And lowers damage on that bar.
Resto staff give you better healing,magika return from HA,shields.it's a defensive/utility weapon but it does not make it weaker just because"it give me no dps!1!1!"
If it was that weak no one would ever slot one but people do because it's good.
Magika nb got class heal but is more like "hurt to heal playstyle"(strife/path for example)that gradually got nerfed for PvE reason.
Resto staff is aceptable (not always used) in Pvp mag builds. PvEwise is totally garbage.
Crixus8000 wrote: »
my current vigor numbers on stamsorc in no-cp cyrodiil is 1,3k nonCRT and 1,9k crt. with vigor buffed its 2400 nonCRT and 3500CRT.
healing on my magsorc with matriarch is 5000 nonCRT and 7000 CRT
May I ask what stats you have ? That's some big vigor ticks, mine isn't even close with 30k stam and 5k wep dmg.
DocFrost72 wrote: »I got excited seeing that 52k tooltip screenie someone took. So I went and, without changing my build AT ALL, got the before and afters.
Before:
After:
and for context since I'm not a hack, here's my character sheet (note; no major buffs at time of the sheet: no brutality or savagery):
Seems to me that it IS an 85% buff from the base value, as was stated. From what you have live on resolving though, you're discussing a very rough estimate of a 42% buff.
Anyone with a 52k screenshot wanna post their character sheet and list of buffs plox?
No?
Didn't think so.
DocFrost72 wrote: »Seeing a lot of misinformation here. Echoing got buffed 85%, resolving got buffed 42%. Echoing, despite being 85% stronger, ticks half as often. That results in less HPS than live, at a reduced cost.
From the other thread on this;DocFrost72 wrote: »I got excited seeing that 52k tooltip screenie someone took. So I went and, without changing my build AT ALL, got the before and afters.
Before:
After:
and for context since I'm not a hack, here's my character sheet (note; no major buffs at time of the sheet: no brutality or savagery):
Seems to me that it IS an 85% buff from the base value, as was stated. From what you have live on resolving though, you're discussing a very rough estimate of a 42% buff.
Anyone with a 52k screenshot wanna post their character sheet and list of buffs plox?
No?
Didn't think so.
Way I see it, it's a big buff to solo stamina players and a relative nerf to people using vigor to heal each other at purely HPS values. I see it as fine, considering the damage from the new entropy and soul trap alone will outstrip the new vigor.
Seraphayel wrote: »
Which basically most Stamina build does, especially in PvP. Restoration Staff is a Healing/Support weapon whereas 2h still is a high damaging DPS weapon for both PvE and PvP.
It does not make sense that Vigor only costs 2k Stamina, can be used on any build and heals for roughly 50% more than Rapid Regeneration which costs 2.7k Magicka and requires Restoration Staff and isn’t even main targeting the caster.
Everybody defending Vigor and taking Rapid Regeneration is the Magicka equivalent deliberately brushes over some glaring issues this comparison has.
DocFrost72 wrote: »Seeing a lot of misinformation here. Echoing got buffed 85%, resolving got buffed 42%. Echoing, despite being 85% stronger, ticks half as often. That results in less HPS than live, at a reduced cost.
From the other thread on this;DocFrost72 wrote: »I got excited seeing that 52k tooltip screenie someone took. So I went and, without changing my build AT ALL, got the before and afters.
Before:
After:
and for context since I'm not a hack, here's my character sheet (note; no major buffs at time of the sheet: no brutality or savagery):
Seems to me that it IS an 85% buff from the base value, as was stated. From what you have live on resolving though, you're discussing a very rough estimate of a 42% buff.
Anyone with a 52k screenshot wanna post their character sheet and list of buffs plox?
No?
Didn't think so.
Way I see it, it's a big buff to solo stamina players and a relative nerf to people using vigor to heal each other at purely HPS values. I see it as fine, considering the damage from the new entropy and soul trap alone will outstrip the new vigor.
This isn't fine because entropy and soul trap will never "outstrip" the new vigor.
Stamina non rollercloakblade build run almost capped resistances with a lot of healing buff modifier.
DocFrost72 wrote: »DocFrost72 wrote: »Seeing a lot of misinformation here. Echoing got buffed 85%, resolving got buffed 42%. Echoing, despite being 85% stronger, ticks half as often. That results in less HPS than live, at a reduced cost.
From the other thread on this;DocFrost72 wrote: »I got excited seeing that 52k tooltip screenie someone took. So I went and, without changing my build AT ALL, got the before and afters.
Before:
After:
and for context since I'm not a hack, here's my character sheet (note; no major buffs at time of the sheet: no brutality or savagery):
Seems to me that it IS an 85% buff from the base value, as was stated. From what you have live on resolving though, you're discussing a very rough estimate of a 42% buff.
Anyone with a 52k screenshot wanna post their character sheet and list of buffs plox?
No?
Didn't think so.
Way I see it, it's a big buff to solo stamina players and a relative nerf to people using vigor to heal each other at purely HPS values. I see it as fine, considering the damage from the new entropy and soul trap alone will outstrip the new vigor.
This isn't fine because entropy and soul trap will never "outstrip" the new vigor.
Stamina non rollercloakblade build run almost capped resistances with a lot of healing buff modifier.
Agree to disagree. Tooltip entropy and soul trap hit 5.4k/s to vigor's 3.4. No rally/momentum heal means if you cancel their vigor, they're walking stationary hp numbers even through their resistances.