GeorgeBlack wrote: »Let's start with:
Eclipse
Soul Assault
Soul Trap
Turn Evil
Entropy
Onslaught
Corrosive Armor.
DBoS
The same people that are against nerfs are against improving classes other than their own. That's bad...
GeorgeBlack wrote: »Let's start with:
Eclipse
Soul Assault
Soul Trap
Turn Evil
Entropy
Onslaught its fine
Corrosive Armor.
DBoS
I corrected your list.............
-A Stam Sorc
UppGRAYxDD wrote: »Nerf these nerf lists...
Emma_Overload wrote: »Entropy and Soul Trap are fine.


Emma_Overload wrote: »Entropy and Soul Trap are fine.
Ok. This is soul trap on a CP-build that has defense and sustain.
Here's a no-CP variant that has more sustain.
You can cheese way higher for sure, but these are the kind of values you can get on a build that you can actually use. Both tooltips are with food, minor and major brutality (stam dk). No procs needed.
I want to propose swapping with stamina.
I’ll change all resto abilities to stamina & put them under dual wield skill line, in exchange vigor gets swapped to magicka.
You can have 5, or 10 or however many “sorry I didn’t fit the bill” healing skills & it won’t matter, or you can have 1 healing skill that works; which would you choose?
Should be obvious...
killingspreeb16_ESO wrote: »I want to propose swapping with stamina.
I’ll change all resto abilities to stamina & put them under dual wield skill line, in exchange vigor gets swapped to magicka.
You can have 5, or 10 or however many “sorry I didn’t fit the bill” healing skills & it won’t matter, or you can have 1 healing skill that works; which would you choose?
Should be obvious...
Because it would make sense right?let's ignore all the difference from stamina to magika.
As someone who play both magika/stamina i don't find the need to complain about vigor on my mageblade for example since i got shield,healing in my classkit(nerfed but still there)and now if i want the resto staff got a nice heal aswell,on my stamblade/sDK i got vigor/rally and that's it,not like there is much to choose.
If you want to go from that perspective then let's give stamina all the shield or class heal like breath of life etc.
Like really how about see the difference from 2 different playstyle instead of biased perspective.
Saril_Durzam wrote: »killingspreeb16_ESO wrote: »I want to propose swapping with stamina.
I’ll change all resto abilities to stamina & put them under dual wield skill line, in exchange vigor gets swapped to magicka.
You can have 5, or 10 or however many “sorry I didn’t fit the bill” healing skills & it won’t matter, or you can have 1 healing skill that works; which would you choose?
Should be obvious...
Because it would make sense right?let's ignore all the difference from stamina to magika.
As someone who play both magika/stamina i don't find the need to complain about vigor on my mageblade for example since i got shield,healing in my classkit(nerfed but still there)and now if i want the resto staff got a nice heal aswell,on my stamblade/sDK i got vigor/rally and that's it,not like there is much to choose.
If you want to go from that perspective then let's give stamina all the shield or class heal like breath of life etc.
Like really how about see the difference from 2 different playstyle instead of biased perspective.
You know, we also want class differenciaton. The thing is, there are some vital points on each character that we want covered the best as possible: Sustain and Healing. To me, both aspects should be taken in general skills and class skills would complement, not the opposite. This way, if one class skills get nerfed, you still have the other one.
Let´s put the Templar example you did. They have a good burst heal, HtD/BoL. They don´t need a general heal skill. Let´s put another example: Sorcerer. They have a good burst heal, Matriarch. Now, if you nerf a healign skill the way it will be done this patch, suddenly a class get spoiled, and have to cope with bad solutions (use Resto staff, which can be okish for PvP but horrible for PvE, use mediocre channeled heals like Dark Exchange, or use health recovery on crits meaning no reliable heals and not on demand, like Power Surge). Sorcerer didn´t need a general skill but now they will. Can you see it?
Either ZOS has a great balance on these kind of skills, or it´s much easier to do what they do with Stamina classes: a great healing skill that everyone can use. Sure, some classes will receive even more healing tools if they would need it, like DK´s rally or Warden´s healing skill tree (my Warden just slots VIgor), but at least the main healing you got covered.
Apart from that, sure, let´s give each class the identity you want. I´m fairly sure this patch will actually go against class identity, making many general mag skills so strong and many class skills so spoiled that every class will have to use it.
I didn´t hear you complain about this, i guess you don´t care about class identity when it´s a class you don´t play, do you?
killingspreeb16_ESO wrote: »Saril_Durzam wrote: »killingspreeb16_ESO wrote: »I want to propose swapping with stamina.
I’ll change all resto abilities to stamina & put them under dual wield skill line, in exchange vigor gets swapped to magicka.
You can have 5, or 10 or however many “sorry I didn’t fit the bill” healing skills & it won’t matter, or you can have 1 healing skill that works; which would you choose?
Should be obvious...
Because it would make sense right?let's ignore all the difference from stamina to magika.
As someone who play both magika/stamina i don't find the need to complain about vigor on my mageblade for example since i got shield,healing in my classkit(nerfed but still there)and now if i want the resto staff got a nice heal aswell,on my stamblade/sDK i got vigor/rally and that's it,not like there is much to choose.
If you want to go from that perspective then let's give stamina all the shield or class heal like breath of life etc.
Like really how about see the difference from 2 different playstyle instead of biased perspective.
You know, we also want class differenciaton. The thing is, there are some vital points on each character that we want covered the best as possible: Sustain and Healing. To me, both aspects should be taken in general skills and class skills would complement, not the opposite. This way, if one class skills get nerfed, you still have the other one.
Let´s put the Templar example you did. They have a good burst heal, HtD/BoL. They don´t need a general heal skill. Let´s put another example: Sorcerer. They have a good burst heal, Matriarch. Now, if you nerf a healign skill the way it will be done this patch, suddenly a class get spoiled, and have to cope with bad solutions (use Resto staff, which can be okish for PvP but horrible for PvE, use mediocre channeled heals like Dark Exchange, or use health recovery on crits meaning no reliable heals and not on demand, like Power Surge). Sorcerer didn´t need a general skill but now they will. Can you see it?
Either ZOS has a great balance on these kind of skills, or it´s much easier to do what they do with Stamina classes: a great healing skill that everyone can use. Sure, some classes will receive even more healing tools if they would need it, like DK´s rally or Warden´s healing skill tree (my Warden just slots VIgor), but at least the main healing you got covered.
Apart from that, sure, let´s give each class the identity you want. I´m fairly sure this patch will actually go against class identity, making many general mag skills so strong and many class skills so spoiled that every class will have to use it.
I didn´t hear you complain about this, i guess you don´t care about class identity when it´s a class you don´t play, do you?
What are you talking about lol.
He was making a bad comparison"we give you the resto staff skill line (under dual wield)for vigor but we will actually keep all the good thing magika has to offer" Ofc even the resto staff skillline because why not.
100%nice and fair trade and not totally biased perspective.
Not sure how you get the idea that i want class omogenization when even as mageblade player(one of my main class) i didn't want that kind of change to wing that removed every flavor from that ability.I even also suggested a better(from my perspesctive)change for it.
And please stop talking about class identity when one of my main class is losing identity(and is getting weaker)every update.
You should read better what i wrote next time without assuming things.
Saril_Durzam wrote: »killingspreeb16_ESO wrote: »Saril_Durzam wrote: »killingspreeb16_ESO wrote: »I want to propose swapping with stamina.
I’ll change all resto abilities to stamina & put them under dual wield skill line, in exchange vigor gets swapped to magicka.
You can have 5, or 10 or however many “sorry I didn’t fit the bill” healing skills & it won’t matter, or you can have 1 healing skill that works; which would you choose?
Should be obvious...
Because it would make sense right?let's ignore all the difference from stamina to magika.
As someone who play both magika/stamina i don't find the need to complain about vigor on my mageblade for example since i got shield,healing in my classkit(nerfed but still there)and now if i want the resto staff got a nice heal aswell,on my stamblade/sDK i got vigor/rally and that's it,not like there is much to choose.
If you want to go from that perspective then let's give stamina all the shield or class heal like breath of life etc.
Like really how about see the difference from 2 different playstyle instead of biased perspective.
You know, we also want class differenciaton. The thing is, there are some vital points on each character that we want covered the best as possible: Sustain and Healing. To me, both aspects should be taken in general skills and class skills would complement, not the opposite. This way, if one class skills get nerfed, you still have the other one.
Let´s put the Templar example you did. They have a good burst heal, HtD/BoL. They don´t need a general heal skill. Let´s put another example: Sorcerer. They have a good burst heal, Matriarch. Now, if you nerf a healign skill the way it will be done this patch, suddenly a class get spoiled, and have to cope with bad solutions (use Resto staff, which can be okish for PvP but horrible for PvE, use mediocre channeled heals like Dark Exchange, or use health recovery on crits meaning no reliable heals and not on demand, like Power Surge). Sorcerer didn´t need a general skill but now they will. Can you see it?
Either ZOS has a great balance on these kind of skills, or it´s much easier to do what they do with Stamina classes: a great healing skill that everyone can use. Sure, some classes will receive even more healing tools if they would need it, like DK´s rally or Warden´s healing skill tree (my Warden just slots VIgor), but at least the main healing you got covered.
Apart from that, sure, let´s give each class the identity you want. I´m fairly sure this patch will actually go against class identity, making many general mag skills so strong and many class skills so spoiled that every class will have to use it.
I didn´t hear you complain about this, i guess you don´t care about class identity when it´s a class you don´t play, do you?
What are you talking about lol.
He was making a bad comparison"we give you the resto staff skill line (under dual wield)for vigor but we will actually keep all the good thing magika has to offer" Ofc even the resto staff skillline because why not.
100%nice and fair trade and not totally biased perspective.
Not sure how you get the idea that i want class omogenization when even as mageblade player(one of my main class) i didn't want that kind of change to wing that removed every flavor from that ability.I even also suggested a better(from my perspesctive)change for it.
And please stop talking about class identity when one of my main class is losing identity(and is getting weaker)every update.
You should read better what i wrote next time without assuming things.
What i mean is that looks like devs have issues bringing balance between classes, and there are 2 crucial aspects every class should have more or less well covered: sustain and selfhealing.
brandonv516 wrote: »GeorgeBlack wrote: »Let's start with:
Eclipse
Soul Assault
Soul Trap
Turn Evil
Entropy
I thought Soul Assault got a heavy nerf. Costs more and a longer duration that leaves you more vulnerable with the potential need to cancel early.
Lord_Sando wrote: »Let's start with:
Eclipse
Soul Assault
Soul Trap
Turn Evil
Entropy
Onslaught its fine
Corrosive Armor.
DBoS
I corrected your list.............
-A Stam Sorc
Emma_Overload wrote: »Entropy and Soul Trap are fine.
Ok. This is soul trap on a CP-build that has defense and sustain.
Here's a no-CP variant that has more sustain.
You can cheese way higher for sure, but these are the kind of values you can get on a build that you can actually use. Both tooltips are with food, minor and major brutality (stam dk). No procs needed.
Emma_Overload wrote: »The only to get those numbers on one of my builds would be to use the Oblivions Foe set, which is terrible for overall PvE DPS. Even if that tooltip was legit, it's not any more damage over time than my Tormentor under the current patch. In fact, I'm probably going to replace all my pet builds with DOT builds, so please don't nerf the DOTs!
Vortigaunt wrote: »Lord_Sando wrote: »Let's start with:
Eclipse
Soul Assault
Soul Trap
Turn Evil
Entropy
Onslaught its fine
Corrosive Armor.
DBoS
I corrected your list.............
-A Stam Sorc
No it’s not. And as a stam sorc you should primarily know it isn’t since you’ll probably reach above 70%+ uptime on 100% penetration. If that’s fine in your eyes then idk, but there’s a reason people kite out of corrosive.
Emma_Overload wrote: »The only to get those numbers on one of my builds would be to use the Oblivions Foe set, which is terrible for overall PvE DPS. Even if that tooltip was legit, it's not any more damage over time than my Tormentor under the current patch. In fact, I'm probably going to replace all my pet builds with DOT builds, so please don't nerf the DOTs!
Oh, I don't care about PvE, but this dot is ridiculously strong for PvP. I also recently did a stamsorc build that has 40k consuming trap tooltip without any procs and no CP enabled. Also the fact that coupled with the new Onslaught that damage goes through all resistances. Then again vigor is overperforming so maybe this is not an issue. Hard to test non-CP PvP since not a lot of people are on PTS.
BoL is not a guranteed heal to the caster and as powerful as it is, vigors total healing is much greater.
Furthermore stamina has better inate defensive potential. More stamina means more time to sprint, block or dodge roll.
2 hander ultimate is insanely OP.