So, basically you'd like for them to make the game super slow and basically suck instead of invest in hardware capable of running a good game. Seems legit. But no worries, because they aren't going to do either of those things.
imo the server got this bad performance because all the calculation responsable for the lag and frame rate drop are made server side. Those calculations are liked to:to name a few..
- many skills have multiple effects (dmg, buffs, debuffs) which make the calculation more complicated and time consuming
- skills don't have a long enough global cooldown to prevent too much ping a request to the server
- animation cancelling with LA weaving is increasing the stress on servers
- there is too many buffs and debuffs available and they are splitted into major and minor buffs
- objects, containers and npc are dynamic so the server has to tell the client were they are (npc) and what they are and what they content (objects and container)
i really think Zenimax devs should have a look on those points and improve them instead of putting more ressources in hardware.
a way to adress those issues is as follow:
- Make skills have only 1 dmg, heal or buff effect
- Increase the global cooldown to skills to 1 sec and make LA share the same global cooldown (clunky combat maybe but at least you don't play on a slideshow)
- remove the animation cancelling on LA as they share the same gcd with skills
- standerdize buffs and debuffs, no more minor and major one (less factors for the calculation), and make some of those buffs and debuffs available through foods, drinks and potions
- npc position should be known from the client rather than the server so less useless informations transiting, the same thing for objects
- container should have an RNG tool when interacting with it, so the server won't have to comunicate to the client what they contain. also since rng players will be able to interact with the same container and get different loot depending on their rng. each container have 1 loot.
hope this can help you Zenimax devs
Knightpanther wrote: »Trust me its addons, I never use them and I only ever experience bad server performance in Cyrodiil, and that is pretty rare for me.
Be safe
So, basically you'd like for them to make the game super slow and basically suck instead of invest in hardware capable of running a good game. Seems legit. But no worries, because they aren't going to do either of those things.
Upgrading hardware cost money so I don't expect them to spend any penny on it.
However the calculation on the server side can be improved which will make the game tuns better.
Did anybody notice that when starting a trial before boss pull you got like +60 fps and 70 ms and the moment the fight starts you drop to 30 fps and the ping get higher? That's the server struggling to do all 12 players calculations.
John_Falstaff wrote: »I think you're a bit late with your suggestions, ZOS have found an efficient way to reduce the server lag with the new update. ^^
1. Nerf everyone with prejudice, force healers out of dungeons, make them work harder in trials.
2. Ignore glaring, game-breaking bugs for long time, let people know that their silly dungeons and trials can wait for another six weeks before they'll fix stuff.
3. Half the disgruntled players leave, reducing the server load.
4. ...
5. Profit!
No-brainer, really. ^^
IF they make any change like that i wont be the only one to leave the game. One of the best things in the game is how the combat works it requires skill and work to be good and that should not be changed at all.
Donny_Vito wrote: »
Not necessarily true. Many factors into the API calls, not just the architecture of the add-on.
you forgot addons.
[*] remove the animation cancelling on LA as they share the same gcd with skills
Maybe you are having problems with your connections (what server use your provider) i dont have problems with much lag my game is working fine and for almost all is this way (oceania not counting, they problem is the server path)