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Executes

Marteene
Marteene
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Why is it that both Duel Wield and 2 Handed weapon skill lines have built in executes that are extremely powerful and rewarding yet magicka classes are confined to their much weaker class executes? Executioner is arguably the strongest execute in the game it's weavable and block castable and, when fully buffed, is hitting upwards of 150k per hit in the lower range of execute. Yet magicka templar has the strongest mag execute and is given a channeled execute that cant be block casted, woven effectively, and maxes out at about 120k max tic. Mag sorc has an execute that doesn't scale so is essentially useless in pve, mNB is lucky, mWarden has to fill both its ulti slots, Cro has it as a passive and mDK is left utterly adrift.

While not all the stam classes have access to their built in class executes they have access to the arguably much stronger weapon line ones.
Just don't think it makes sense and wanted to scream into the void.
  • Xvorg
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    Magicka can build penetration much better than stam, just a passive for wearing 5 LA pieces. On top of that, just by having any destro staff you have an extra 10% penetration.

    Stam cannot buil as much penetration as magicka and depends on wpn dmg and executes, the first one can be debuffed with the right setup, and the second one depends of certain conditions, while penetration is unrestricted.
    Sarcasm is something too serious to be taken lightly

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  • Marteene
    Marteene
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    Xvorg wrote: »
    Magicka can build penetration much better than stam, just a passive for wearing 5 LA pieces. On top of that, just by having any destro staff you have an extra 10% penetration.

    Stam cannot buil as much penetration as magicka and depends on wpn dmg and executes, the first one can be debuffed with the right setup, and the second one depends of certain conditions, while penetration is unrestricted.

    While all of that is entirely true it has nothing to do with the fact that mag has vastly inferior executes. Also on live right now even a really good stamplar is on par with mSorc which is the highest mag. On PTS mag is horrifically difficult to play and on average pulling 10k less dps than Stam (excluding stamplar lol).
  • Xvorg
    Xvorg
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    Marteene wrote: »
    Xvorg wrote: »
    Magicka can build penetration much better than stam, just a passive for wearing 5 LA pieces. On top of that, just by having any destro staff you have an extra 10% penetration.

    Stam cannot buil as much penetration as magicka and depends on wpn dmg and executes, the first one can be debuffed with the right setup, and the second one depends of certain conditions, while penetration is unrestricted.

    While all of that is entirely true it has nothing to do with the fact that mag has vastly inferior executes. Also on live right now even a really good stamplar is on par with mSorc which is the highest mag. On PTS mag is horrifically difficult to play and on average pulling 10k less dps than Stam (excluding stamplar lol).

    If you give strong executes to magicka, which already have strong penetration what do you think it would happen? Stamina dies.

    I don't think that's the idea. And that will affect PvP badly
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Seraphayel
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    Xvorg wrote: »
    Marteene wrote: »
    Xvorg wrote: »
    Magicka can build penetration much better than stam, just a passive for wearing 5 LA pieces. On top of that, just by having any destro staff you have an extra 10% penetration.

    Stam cannot buil as much penetration as magicka and depends on wpn dmg and executes, the first one can be debuffed with the right setup, and the second one depends of certain conditions, while penetration is unrestricted.

    While all of that is entirely true it has nothing to do with the fact that mag has vastly inferior executes. Also on live right now even a really good stamplar is on par with mSorc which is the highest mag. On PTS mag is horrifically difficult to play and on average pulling 10k less dps than Stam (excluding stamplar lol).

    If you give strong executes to magicka, which already have strong penetration what do you think it would happen? Stamina dies.

    I don't think that's the idea. And that will affect PvP badly

    Stamina is basically 10-20% or more ahead of most Magicka specs in PvE DPS, they’ll be fine. And PvP has the Stamina meta going on for... it feels like forever.

    There’s no point why Magicka has zero execute abilities whereas Stamina has 3 (2h, DW, Bow) and 1 passive than increases ALL DW damage on low health targets.

    That’s why I opened this thread some weeks ago, maybe you can join OP:

    https://forums.elderscrollsonline.com/en/discussion/482604/the-state-of-execute-abilities-and-why-magicka-dps-is-in-need-of-one/p1
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  • Edziu
    Edziu
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    Seraphayel wrote: »
    Xvorg wrote: »
    Marteene wrote: »
    Xvorg wrote: »
    Magicka can build penetration much better than stam, just a passive for wearing 5 LA pieces. On top of that, just by having any destro staff you have an extra 10% penetration.

    Stam cannot buil as much penetration as magicka and depends on wpn dmg and executes, the first one can be debuffed with the right setup, and the second one depends of certain conditions, while penetration is unrestricted.

    While all of that is entirely true it has nothing to do with the fact that mag has vastly inferior executes. Also on live right now even a really good stamplar is on par with mSorc which is the highest mag. On PTS mag is horrifically difficult to play and on average pulling 10k less dps than Stam (excluding stamplar lol).

    If you give strong executes to magicka, which already have strong penetration what do you think it would happen? Stamina dies.

    I don't think that's the idea. And that will affect PvP badly

    Stamina is basically 10-20% or more ahead of most Magicka specs in PvE DPS, they’ll be fine. And PvP has the Stamina meta going on for... it feels like forever.

    There’s no point why Magicka has zero execute abilities whereas Stamina has 3 (2h, DW, Bow) and 1 passive than increases ALL DW damage on low health targets.

    That’s why I opened this thread some weeks ago, maybe you can join OP:

    https://forums.elderscrollsonline.com/en/discussion/482604/the-state-of-execute-abilities-and-why-magicka-dps-is-in-need-of-one/p1

    take away these executes from stamina and not only stamina will have less dpsthan magica..just this will be needed for stamina to die again becasue there is literally no reason briging stamina to content which dont have higher dps, with just same dps magica is more valuable because of sitting in range and there is many content which already is very hard to do on melee dps

    or add executes to magica and what? just magica dps will raise and without these nerfs to stamina just magica will get buffed and be better than stamina dps and rest was written in example before
  • Lucky28
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    Xvorg wrote: »
    Marteene wrote: »
    Xvorg wrote: »
    Magicka can build penetration much better than stam, just a passive for wearing 5 LA pieces. On top of that, just by having any destro staff you have an extra 10% penetration.

    Stam cannot buil as much penetration as magicka and depends on wpn dmg and executes, the first one can be debuffed with the right setup, and the second one depends of certain conditions, while penetration is unrestricted.

    While all of that is entirely true it has nothing to do with the fact that mag has vastly inferior executes. Also on live right now even a really good stamplar is on par with mSorc which is the highest mag. On PTS mag is horrifically difficult to play and on average pulling 10k less dps than Stam (excluding stamplar lol).

    If you give strong executes to magicka, which already have strong penetration what do you think it would happen? Stamina dies.

    I don't think that's the idea. And that will affect PvP badly

    not at all. Magicka has more pen sure, but Stamina get more raw damage. My stam toons can easily get 3500 weapon damage (unbuffed) buffed close to 5000 weapon Damage. that's the trade off not executes.
    Invictus
  • SaintSubwayy
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    Lucky28 wrote: »
    Xvorg wrote: »
    Marteene wrote: »
    Xvorg wrote: »
    Magicka can build penetration much better than stam, just a passive for wearing 5 LA pieces. On top of that, just by having any destro staff you have an extra 10% penetration.

    Stam cannot buil as much penetration as magicka and depends on wpn dmg and executes, the first one can be debuffed with the right setup, and the second one depends of certain conditions, while penetration is unrestricted.

    While all of that is entirely true it has nothing to do with the fact that mag has vastly inferior executes. Also on live right now even a really good stamplar is on par with mSorc which is the highest mag. On PTS mag is horrifically difficult to play and on average pulling 10k less dps than Stam (excluding stamplar lol).

    If you give strong executes to magicka, which already have strong penetration what do you think it would happen? Stamina dies.

    I don't think that's the idea. And that will affect PvP badly

    not at all. Magicka has more pen sure, but Stamina get more raw damage. My stam toons can easily get 3500 weapon damage (unbuffed) buffed close to 5000 weapon Damage. that's the trade off not executes.

    even on Magicka you can hit up to 3.5-4k SD, if you play Spell Strat (ok wont be shown by charactersheet), Siroria + Infused berserker glyph etc.

    the main Issue I see is that not every class has access to a spammable execute without slotting a 2h for stamina, or any class execute at all like DK.
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  • Hämähäkki
    Hämähäkki
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    The magDK used to have an execute. Well they patched it out, why nobody knows :/
    TherealHämähäkki
  • Derra
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    Xvorg wrote: »
    Magicka can build penetration much better than stam, just a passive for wearing 5 LA pieces. On top of that, just by having any destro staff you have an extra 10% penetration.

    Stam cannot buil as much penetration as magicka and depends on wpn dmg and executes, the first one can be debuffed with the right setup, and the second one depends of certain conditions, while penetration is unrestricted.

    Destro staff penetration only works on destro staff abilities. Which makes the passive really not that great anymore considering how much of mags dmg is not based on the weapon.
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  • SaintSubwayy
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    Derra wrote: »
    Xvorg wrote: »
    Magicka can build penetration much better than stam, just a passive for wearing 5 LA pieces. On top of that, just by having any destro staff you have an extra 10% penetration.

    Stam cannot buil as much penetration as magicka and depends on wpn dmg and executes, the first one can be debuffed with the right setup, and the second one depends of certain conditions, while penetration is unrestricted.

    Destro staff penetration only works on destro staff abilities. Which makes the passive really not that great anymore considering how much of mags dmg is not based on the weapon.

    even only on destro skills those 10% are nearly worthless, since they are calculated after all flat values of pen have been removed from the resistances.

    18,2k -5280-3010-2106-4884-2000 (CP) = 1010 Resistance * 10% = 100 Pen
    and thats without even adding Potl in the mix there.
    so you see that 10% Pen for destrostaffs in actually pretty useless, ofc its a nice to have bonus on pen, but its not gona make a difference ;)
    against stacked trash it might be a bit better, since not every add has major or minor breah, or alkosh didnt hit it, but still weak
    on a completly full resistance target its worth about 1,3k Pen (you prob still use Light armor)...which again aint much.

    same problem goes for maces, which are also way too underperforming in PVE.
    and even if the destro passive would count towards all magic dmg, its still way to weak for PVE.
    Edited by SaintSubwayy on July 12, 2019 6:45AM
    PC EU
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  • Marteene
    Marteene
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    Seraphayel wrote: »
    Xvorg wrote: »
    Marteene wrote: »
    Xvorg wrote: »
    Magicka can build penetration much better than stam, just a passive for wearing 5 LA pieces. On top of that, just by having any destro staff you have an extra 10% penetration.

    Stam cannot buil as much penetration as magicka and depends on wpn dmg and executes, the first one can be debuffed with the right setup, and the second one depends of certain conditions, while penetration is unrestricted.

    While all of that is entirely true it has nothing to do with the fact that mag has vastly inferior executes. Also on live right now even a really good stamplar is on par with mSorc which is the highest mag. On PTS mag is horrifically difficult to play and on average pulling 10k less dps than Stam (excluding stamplar lol).

    If you give strong executes to magicka, which already have strong penetration what do you think it would happen? Stamina dies.

    I don't think that's the idea. And that will affect PvP badly

    Stamina is basically 10-20% or more ahead of most Magicka specs in PvE DPS, they’ll be fine. And PvP has the Stamina meta going on for... it feels like forever.

    There’s no point why Magicka has zero execute abilities whereas Stamina has 3 (2h, DW, Bow) and 1 passive than increases ALL DW damage on low health targets.

    That’s why I opened this thread some weeks ago, maybe you can join OP:

    https://forums.elderscrollsonline.com/en/discussion/482604/the-state-of-execute-abilities-and-why-magicka-dps-is-in-need-of-one/p1

    Good thread, much more eloquently stated than mine.
  • Aedrion
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    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    By and large yes, but there are more then a few melee magic build and more then a few range Stam builds.
  • Seraphayel
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    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.
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  • SodanTok
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    Seraphayel wrote: »
    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.

    Why be so absolute with 'no magicka executes whyy' when there is magblade execute, magplar execute, magnecro crit execute, magsorc execute with warden having bear execute.

    You cannot go around talking 'magicka has no execute' while not counting these abilities while you continue to count the DW passive :D
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    SodanTok wrote: »
    Seraphayel wrote: »
    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.

    Why be so absolute with 'no magicka executes whyy' when there is magblade execute, magplar execute, magnecro crit execute, magsorc execute with warden having bear execute.

    You cannot go around talking 'magicka has no execute' while not counting these abilities while you continue to count the DW passive :D

    You can't stack any of the magic executes like you can with dual wield and the bow, which can get up to 3, including the passive, on one target. Magic users just can't do that. Or even range Stam builds.
  • Xogath
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    Seraphayel wrote: »
    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.

    Why does everyone have to have an Execute?

    It's discussions like these that ultimately lead to massive class homogenization, which will ultimately lead everyone having the same abilities, same buffs, same passives, etc.

    Is that REALLY what you want for this game? Class and build diversity is what sets this game apart from other MMORPGs, and I for one will never touch it again if all of a sudden every class has access to everything every other class has access to. At that point, what's the point at all of having classes?

    That aside, if the class is in need of buffs, then that's perfectly fine, and acceptable to be asking for some. But to be asking for the same abilities as other classes, when you've historically not needed them to perform well at all, is just silly.

    Please don't turn in to the Hunters of WoW; they whine about not having even the piddliest of *** that other classes have, and have over time been given all of it. (Stealth, no minimum range, 4+ ways to escape melee that get to them (which is more ways than those melee HAVE to get to them..), etc.)
    Edited by Xogath on July 12, 2019 2:11PM
  • SodanTok
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    SodanTok wrote: »
    Seraphayel wrote: »
    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.

    Why be so absolute with 'no magicka executes whyy' when there is magblade execute, magplar execute, magnecro crit execute, magsorc execute with warden having bear execute.

    You cannot go around talking 'magicka has no execute' while not counting these abilities while you continue to count the DW passive :D

    You can't stack any of the magic executes like you can with dual wield and the bow, which can get up to 3, including the passive, on one target. Magic users just can't do that. Or even range Stam builds.

    I wasnt disagreeing stamina (melee) executes arent better than magicka (ranged ones). But he literally said "There is no reason why Magicka builds don’t have access to any executes"

    I would want those 'bad that he forgot them' executes on stamina a lot. Not like Poison Injection is doing any executing in PVP.
    Edited by SodanTok on July 12, 2019 2:11PM
  • Seraphayel
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    SodanTok wrote: »
    Seraphayel wrote: »
    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.

    Why be so absolute with 'no magicka executes whyy' when there is magblade execute, magplar execute, magnecro crit execute, magsorc execute with warden having bear execute.

    You cannot go around talking 'magicka has no execute' while not counting these abilities while you continue to count the DW passive :D

    If you’d go over the thread I posted here I do mention all of them. I am not talking about class restricted executes though. It’s true that Stamina doesn’t have class related executes (except the half hearted Bear and Necro‘s passive oh and Stamblade‘s own Stamina morph of Impale) but why is there a need that they have access to 4 others, in most cases 3 of them are used for every Stamina build (DW: Whirling Blades + Slaughtering, Bow: Poison Injection). Some Magicka builds have access to 1, most don’t even have that.
    Edited by Seraphayel on July 12, 2019 2:21PM
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  • Seraphayel
    Seraphayel
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    Xogath wrote: »
    Seraphayel wrote: »
    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.

    Why does everyone have to have an Execute?

    It's discussions like these that ultimately lead to massive class homogenization, which will ultimately lead everyone having the same abilities, same buffs, same passives, etc.

    Is that REALLY what you want for this game? Class and build diversity is what sets this game apart from other MMORPGs, and I for one will never touch it again if all of a sudden every class has access to everything every other class has access to. At that point, what's the point at all of having classes?

    That aside, if the class is in need of buffs, then that's perfectly fine, and acceptable to be asking for some. But to be asking for the same abilities as other classes, when you've historically not needed them to perform well at all, is just silly.

    Please don't turn in to the Hunters of WoW; they whine about not having even the piddliest of *** that other classes have, and have over time been given all of it. (Stealth, no minimum range, 4+ ways to escape melee that get to them (which is more ways than those melee HAVE to get to them..), etc.)

    Executes matter. Especially in PvP. It’s unreasonable to have overperforming Stamina builds with up to 3 executes whereas most Magicka specs have not access at all to them.

    I don’t think it’s homogenization, it’s similarity giving every class defensive skills. It’s mandatory. Not every execute but come in the same shape and size though, that’s where I’d put the difference. Dragonknight had an execute that was tied to Heavy Attacks scaling with health which was a great thing. Has been removed. DKs DoTs could tick higher the lower your target HP get for example. It’s not difficult to come up with some creative executes for all classes / builds.
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  • Lightspeedflashb14_ESO
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    . It’s true that Stamina doesn’t have class related executes

    Killers blade...

    @SodanTok you are right, while I agree with the op, mag would benefit from a non class execute, they are not making the best arguments.
    Edited by Lightspeedflashb14_ESO on July 12, 2019 2:24PM
  • Xogath
    Xogath
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    Seraphayel wrote: »
    Xogath wrote: »
    Seraphayel wrote: »
    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.

    Why does everyone have to have an Execute?

    It's discussions like these that ultimately lead to massive class homogenization, which will ultimately lead everyone having the same abilities, same buffs, same passives, etc.

    Is that REALLY what you want for this game? Class and build diversity is what sets this game apart from other MMORPGs, and I for one will never touch it again if all of a sudden every class has access to everything every other class has access to. At that point, what's the point at all of having classes?

    That aside, if the class is in need of buffs, then that's perfectly fine, and acceptable to be asking for some. But to be asking for the same abilities as other classes, when you've historically not needed them to perform well at all, is just silly.

    Please don't turn in to the Hunters of WoW; they whine about not having even the piddliest of *** that other classes have, and have over time been given all of it. (Stealth, no minimum range, 4+ ways to escape melee that get to them (which is more ways than those melee HAVE to get to them..), etc.)

    Executes matter. Especially in PvP. It’s unreasonable to have overperforming Stamina builds with up to 3 executes whereas most Magicka specs have not access at all to them.

    I don’t think it’s homogenization, it’s similarity giving every class defensive skills. It’s mandatory. Not every execute but come in the same shape and size though, that’s where I’d put the difference. Dragonknight had an execute that was tied to Heavy Attacks scaling with health which was a great thing. Has been removed. DKs DoTs could tick higher the lower your target HP get for example. It’s not difficult to come up with some creative executes for all classes / builds.

    1. How are they overperforming? Anyone with any amount of brains is going to take one, because at their core are designed to be a finishing blow. Simply because that's all you ever see Stamina kill you with doesn't mean they're overperforming.. they're serving their purpose. That aside, if you're gearing for PvP the way you should be right now (which is a problem itself, don't misunderstand), exactly how much damage do you think even Executioner is going to be doing? I've been hit by it for around 10k before, but simply because I was running BGs in Medium armor, with way-less-than-capped resistances.

    2. It becomes homogenization at some point; basically what you're asking for IS homogenization. In the case of Sorcerers, for example, despite the wording on the tooltip, does Mage's Wrath not operate the same as, say, Executioner? Meaning, if you use it on a target that has, say, 19% health.. does it not do its initial damage and immediately burst for the secondary effect? I seem to remember it operating this way on my Magsorc prior to Morrowind.. so if it doesn't now, my bad.

    3. Also in the defense of Sorcerers, I would be fully on board with them raising the Execute threshold on Mage's Fury to 25% instead of 20%.. at the very least, having normalized thresholds would be something worth aiming for.

    4. As for a Destruction Staff-based Execute.. I wouldn't necessarily say it's a terrible thing for them to have, but it may not be necessary at all.
    Edited by Xogath on July 12, 2019 2:36PM
  • Faulgor
    Faulgor
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    Thematically, I always thought Soul Trap would make sense as the magicka version of Poison Injection.
    But as that one scales with mag or stam now, that might not be the best idea.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Davadin
    Davadin
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    can i buff Executioner even more? like, up to 100% for target under 50%.... Or give a 2H passive that's similar to DW.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Lucky28
    Lucky28
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    Lucky28 wrote: »
    Xvorg wrote: »
    Marteene wrote: »
    Xvorg wrote: »
    Magicka can build penetration much better than stam, just a passive for wearing 5 LA pieces. On top of that, just by having any destro staff you have an extra 10% penetration.

    Stam cannot buil as much penetration as magicka and depends on wpn dmg and executes, the first one can be debuffed with the right setup, and the second one depends of certain conditions, while penetration is unrestricted.

    While all of that is entirely true it has nothing to do with the fact that mag has vastly inferior executes. Also on live right now even a really good stamplar is on par with mSorc which is the highest mag. On PTS mag is horrifically difficult to play and on average pulling 10k less dps than Stam (excluding stamplar lol).

    If you give strong executes to magicka, which already have strong penetration what do you think it would happen? Stamina dies.

    I don't think that's the idea. And that will affect PvP badly

    not at all. Magicka has more pen sure, but Stamina get more raw damage. My stam toons can easily get 3500 weapon damage (unbuffed) buffed close to 5000 weapon Damage. that's the trade off not executes.

    even on Magicka you can hit up to 3.5-4k SD, if you play Spell Strat (ok wont be shown by charactersheet), Siroria + Infused berserker glyph etc.

    the main Issue I see is that not every class has access to a spammable execute without slotting a 2h for stamina, or any class execute at all like DK.

    you can get high spell damage on magicka yes, but not as easily. Agility on medium is equivalent to the prodigy passive on light. so not a valid excuse to not give Destro an execute.

    and yes multiple classes don't have executes.
    Invictus
  • Edziu
    Edziu
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    Seraphayel wrote: »
    Xogath wrote: »
    Seraphayel wrote: »
    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.

    Why does everyone have to have an Execute?

    It's discussions like these that ultimately lead to massive class homogenization, which will ultimately lead everyone having the same abilities, same buffs, same passives, etc.

    Is that REALLY what you want for this game? Class and build diversity is what sets this game apart from other MMORPGs, and I for one will never touch it again if all of a sudden every class has access to everything every other class has access to. At that point, what's the point at all of having classes?

    That aside, if the class is in need of buffs, then that's perfectly fine, and acceptable to be asking for some. But to be asking for the same abilities as other classes, when you've historically not needed them to perform well at all, is just silly.

    Please don't turn in to the Hunters of WoW; they whine about not having even the piddliest of *** that other classes have, and have over time been given all of it. (Stealth, no minimum range, 4+ ways to escape melee that get to them (which is more ways than those melee HAVE to get to them..), etc.)

    Executes matter. Especially in PvP. It’s unreasonable to have overperforming Stamina builds with up to 3 executes whereas most Magicka specs have not access at all to them.

    I don’t think it’s homogenization, it’s similarity giving every class defensive skills. It’s mandatory. Not every execute but come in the same shape and size though, that’s where I’d put the difference. Dragonknight had an execute that was tied to Heavy Attacks scaling with health which was a great thing. Has been removed. DKs DoTs could tick higher the lower your target HP get for example. It’s not difficult to come up with some creative executes for all classes / builds.

    so executoner from 2h, poison inject from bow and small DW passive....erm, how I suppose to use all of them?
    and if you are talking about pvp...on pvp stamina rarely have more than just single finisher, mainly jsut executoneer

    most stam build run 1h&s and so they have left with single weapon with single finisher with it if they dont even run 2x 1h&s

    and here we have left options with dw and 2h where dw passive isnt anything high - its jsut additional 20% dmg on health for finishers lol and you need to be on this dwa while for sure you are not while having 2h weapon and using execut on this so the only option to stack executes its is bow/2h or bow/dw while bow/dw is even more rare if it even exist fo visible scale

    and with pve...welp its similiar at all...you can have only 2 of these 3 executes at once or be specially class with class execute to make use of 3 executes with dw/bow build - so only stamblade which is not anymore even in great spot of stamina dps and necro...hmm did I miss something? I dont think so
    only 2 classes have class finisher whiele on magica you have 4 class finishers lol and dont say my some of them are useless on pve..maybe they are but have you finisher? yes you have while stamina version dont have at all
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Edziu whirling blades has up to 100% increased damage under 50%


    https://en.uesp.net/wiki/Online:Whirlwind
    Edited by Lightspeedflashb14_ESO on July 12, 2019 6:31PM
  • Edziu
    Edziu
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    Seraphayel wrote: »
    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.

    and especially in pve nonrange builds ahve no space in spacial vet content
    like just vAS+2, even vCR+0, ofc you can bring melee here but eeryone will prefer range build even from jsut +0 mode in this trial because how not efficient is to ahve melee dps running from boss to kill orbs etc and then back to boss while range spec can do this without moving or even if then without losing dps for moving - still can do damage while moving

    and many more different bosses in different trials, maybe and dungs - maybe not fully like vHoF for example (adds on trio boss) still there are some mechanics with bosses where magica even with lower dps still is more efficient than stamina melee

    so range argument is very solid even with ignoring survivability as staying to close to boss or far from boss - jsut sick mechanics needing you to be able to dps from range because melee is to unefficient
  • Edziu
    Edziu
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    @Edziu whirling blades has up to 100% increased damage under 50%


    https://en.uesp.net/wiki/Online:Whirlwind

    ok sorry, forgot about this sick change :v but shouldnt it be nerfed along with many others aoe abilities with comming patch? if not then its weird
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Edziu wrote: »
    @Edziu whirling blades has up to 100% increased damage under 50%


    https://en.uesp.net/wiki/Online:Whirlwind

    ok sorry, forgot about this sick change :v but shouldnt it be nerfed along with many others aoe abilities with comming patch? if not then its weird

    aoe DOTs got nerfed, not aoe direct damage. don't confuse the two.
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