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Executes

  • Edziu
    Edziu
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    Edziu wrote: »
    @Edziu whirling blades has up to 100% increased damage under 50%


    https://en.uesp.net/wiki/Online:Whirlwind

    ok sorry, forgot about this sick change :v but shouldnt it be nerfed along with many others aoe abilities with comming patch? if not then its weird

    aoe DOTs got nerfed, not aoe direct damage. don't confuse the two.

    meh, whne I 1st time saw change to this in just patch notes I disliked this...like...why, for what? this is jsut nonsense as for aoe skill and which never should be like most of changes in current pts
  • Marteene
    Marteene
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    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    While this was at one point true Magicka has to be relatively stationary in Melee range to pull even close to its best DPS. Not only are many Bow/Bow builds pulling higher DPS but they can do so without being tied down like Siroria and Zaan users.
  • StShoot
    StShoot
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    Xogath wrote: »
    Seraphayel wrote: »
    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.

    Why does everyone have to have an Execute?

    It's discussions like these that ultimately lead to massive class homogenization, which will ultimately lead everyone having the same abilities, same buffs, same passives, etc.

    Is that REALLY what you want for this game? Class and build diversity is what sets this game apart from other MMORPGs, and I for one will never touch it again if all of a sudden every class has access to everything every other class has access to. At that point, what's the point at all of having classes?

    That aside, if the class is in need of buffs, then that's perfectly fine, and acceptable to be asking for some. But to be asking for the same abilities as other classes, when you've historically not needed them to perform well at all, is just silly.

    Please don't turn in to the Hunters of WoW; they whine about not having even the piddliest of *** that other classes have, and have over time been given all of it. (Stealth, no minimum range, 4+ ways to escape melee that get to them (which is more ways than those melee HAVE to get to them..), etc.)

    Well on the other hand look at the mag dk in pve because the class has no execute it can not even hope to fill a melee (or a ranged) spot in raids. Im not a fan of homogenization, to be honest i hate it, but there need to be a basic foundation for every class (gapcloser, resitance buff, healing etc.) after you have that foundation you can "fill up" the class with unique skills (cloak, purge, wings, shimmering etc.).
    Sadly i dont think Zos will do it, its most likely that they will just homogenize all classes and leave us with a boring mess.

  • SodanTok
    SodanTok
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    ✭✭
    StShoot wrote: »
    Xogath wrote: »
    Seraphayel wrote: »
    Aedrion wrote: »
    Can I just chime in here and mention that magicka builds are by-and-large ranged and stamina builds are by-and-large melee?

    I don't think it's unbalanced to reward the risk of having to move into melee range or close the distance between you and your enemy with a stronger means of finishing the fight.

    The range argument is always brought up and to some degree I agree. But the differences have become too huge to warrant this, especially in PvE. And even in PvP it’s melee builds that are dominating, not ranged builds.

    There is no reason why Magicka builds don’t have access to any executes while Stamina has 4 different versions of execute skills available.

    Why does everyone have to have an Execute?

    It's discussions like these that ultimately lead to massive class homogenization, which will ultimately lead everyone having the same abilities, same buffs, same passives, etc.

    Is that REALLY what you want for this game? Class and build diversity is what sets this game apart from other MMORPGs, and I for one will never touch it again if all of a sudden every class has access to everything every other class has access to. At that point, what's the point at all of having classes?

    That aside, if the class is in need of buffs, then that's perfectly fine, and acceptable to be asking for some. But to be asking for the same abilities as other classes, when you've historically not needed them to perform well at all, is just silly.

    Please don't turn in to the Hunters of WoW; they whine about not having even the piddliest of *** that other classes have, and have over time been given all of it. (Stealth, no minimum range, 4+ ways to escape melee that get to them (which is more ways than those melee HAVE to get to them..), etc.)

    Well on the other hand look at the mag dk in pve because the class has no execute it can not even hope to fill a melee (or a ranged) spot in raids. Im not a fan of homogenization, to be honest i hate it, but there need to be a basic foundation for every class (gapcloser, resitance buff, healing etc.) after you have that foundation you can "fill up" the class with unique skills (cloak, purge, wings, shimmering etc.).
    Sadly i dont think Zos will do it, its most likely that they will just homogenize all classes and leave us with a boring mess.

    You make it seem like executes are some magical "now i do good dps'" button. You could remove the barely impactful poison injection and dw passive executes from any meta stam melee build and magdk wouldnt come close in dps.

    Unless you play stamblade or with 2H, executes on stamina never have any significant impact.
    Edited by SodanTok on July 13, 2019 12:27AM
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